{
  "schemaVersion": 1,
  "character": "Ballistic",
  "characterKey": "ballistic",
  "game": "Apex Legends",
  "versionId": "apex-25358568",
  "path": "/characters/ballistic/",
  "markdownPath": "/characters/ballistic.md",
  "jsonPath": "/characters/ballistic.json",
  "html": "https://apex.vlviewer.com/characters/ballistic/",
  "conversationCount": 0,
  "spokenCount": 4175,
  "conversations": [],
  "interactions": [
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Battle Sense Enemy Nearby",
      "text": "Enemies abound and they're near.",
      "filename": "diag_mp_ballistic_bc_battleSenseEnemyNearby_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_battleSenseEnemyNearby_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Battle Sense Enemy Nearby",
      "text": "Enemies abound and they're near.",
      "filename": "diag_mp_ballistic_bc_battleSenseEnemyNearby_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_battleSenseEnemyNearby_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Battle Sense Enemy Nearby",
      "text": "There's prey near me.",
      "filename": "diag_mp_ballistic_bc_battleSenseEnemyNearby_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_battleSenseEnemyNearby_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Battle Sense Enemy Nearby",
      "text": "There's prey near me.",
      "filename": "diag_mp_ballistic_bc_battleSenseEnemyNearby_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_battleSenseEnemyNearby_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Battle Sense Secure",
      "text": "No enemies near me . . . nor allies.",
      "filename": "diag_mp_ballistic_bc_battleSenseSecure_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_battleSenseSecure_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Battle Sense Secure",
      "text": "No enemies near me . . . nor allies.",
      "filename": "diag_mp_ballistic_bc_battleSenseSecure_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_battleSenseSecure_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Battle Sense Secure",
      "text": "It seems there are no enemies by me.",
      "filename": "diag_mp_ballistic_bc_battleSenseSecure_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_battleSenseSecure_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Battle Sense Secure",
      "text": "It seems there are no enemies by me.",
      "filename": "diag_mp_ballistic_bc_battleSenseSecure_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_battleSenseSecure_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Enemy Destroyed",
      "text": "I’ve executed that enemy drone.",
      "filename": "diag_mp_ballistic_bc_droneEnemyDestroyed_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneEnemyDestroyed_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Enemy Destroyed",
      "text": "I’ve executed that enemy drone.",
      "filename": "diag_mp_ballistic_bc_droneEnemyDestroyed_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneEnemyDestroyed_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Enemy Destroyed",
      "text": "I’ve executed that enemy drone.",
      "filename": "diag_mp_ballistic_bc_droneEnemyDestroyed_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneEnemyDestroyed_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Enemy Destroyed",
      "text": "Destroyed an enemy drone.",
      "filename": "diag_mp_ballistic_bc_droneEnemyDestroyed_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneEnemyDestroyed_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Enemy Destroyed",
      "text": "Destroyed an enemy drone.",
      "filename": "diag_mp_ballistic_bc_droneEnemyDestroyed_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneEnemyDestroyed_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Enemy Destroyed",
      "text": "Destroyed an enemy drone.",
      "filename": "diag_mp_ballistic_bc_droneEnemyDestroyed_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneEnemyDestroyed_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Stave Activate",
      "text": "Releasing a Drone Stave.",
      "filename": "diag_mp_ballistic_bc_droneStaveActivate_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneStaveActivate_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Stave Activate",
      "text": "Releasing a Drone Stave.",
      "filename": "diag_mp_ballistic_bc_droneStaveActivate_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneStaveActivate_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Stave Activate",
      "text": "Introducing a Drone Stave to the fray.",
      "filename": "diag_mp_ballistic_bc_droneStaveActivate_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneStaveActivate_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Stave Activate",
      "text": "Introducing a Drone Stave to the fray.",
      "filename": "diag_mp_ballistic_bc_droneStaveActivate_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneStaveActivate_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Stave Recall",
      "text": "Recalling my Drone Stave.",
      "filename": "diag_mp_ballistic_bc_droneStaveRecall_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneStaveRecall_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Stave Recall",
      "text": "Recalling my Drone Stave.",
      "filename": "diag_mp_ballistic_bc_droneStaveRecall_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneStaveRecall_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Stave Recall",
      "text": "I've called back my Drone Stave.",
      "filename": "diag_mp_ballistic_bc_droneStaveRecall_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneStaveRecall_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Stave Recall",
      "text": "I've called back my Drone Stave.",
      "filename": "diag_mp_ballistic_bc_droneStaveRecall_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneStaveRecall_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Stave Recall",
      "text": "I've called back my Drone Stave ...I believe. You never know with this newfangled technology.",
      "filename": "diag_mp_ballistic_bc_droneStaveRecall_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneStaveRecall_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Drone Stave Recall",
      "text": "I've called back my Drone Stave ...I believe. You never know with this newfangled technology.",
      "filename": "diag_mp_ballistic_bc_droneStaveRecall_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droneStaveRecall_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus",
      "text": "Using a Void Nexus. Do meet me there.",
      "filename": "diag_mp_ballistic_bc_nexus_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexus_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus",
      "text": "Using a Void Nexus. Do meet me there.",
      "filename": "diag_mp_ballistic_bc_nexus_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexus_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus",
      "text": "Using a Void Nexus. A savior for my trick knee.",
      "filename": "diag_mp_ballistic_bc_nexus_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexus_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus",
      "text": "Using a Void Nexus. A savior for my trick knee.",
      "filename": "diag_mp_ballistic_bc_nexus_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexus_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus",
      "text": "I'm activating a Void Nexus.",
      "filename": "diag_mp_ballistic_bc_nexus_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexus_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus",
      "text": "I'm activating a Void Nexus.",
      "filename": "diag_mp_ballistic_bc_nexus_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexus_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus",
      "text": "Activating a Void Nexus. I'm not one to dawdle.",
      "filename": "diag_mp_ballistic_bc_nexus_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexus_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus",
      "text": "Activating a Void Nexus. I'm not one to dawdle.",
      "filename": "diag_mp_ballistic_bc_nexus_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexus_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Relay",
      "text": "Using an enemy's Relay.",
      "filename": "diag_mp_ballistic_bc_nexusRelay_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusRelay_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Relay",
      "text": "Using an enemy's Relay.",
      "filename": "diag_mp_ballistic_bc_nexusRelay_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusRelay_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Relay",
      "text": "Using an enemy's Relay. Woe betide the fool who just stepped through.",
      "filename": "diag_mp_ballistic_bc_nexusRelay_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusRelay_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Relay",
      "text": "Using an enemy's Relay. Woe betide the fool who just stepped through.",
      "filename": "diag_mp_ballistic_bc_nexusRelay_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusRelay_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Relay",
      "text": "Utilizing an enemy's Relay. August Brinkman never gives up the chase.",
      "filename": "diag_mp_ballistic_bc_nexusRelay_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusRelay_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Relay",
      "text": "Utilizing an enemy's Relay. August Brinkman never gives up the chase.",
      "filename": "diag_mp_ballistic_bc_nexusRelay_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusRelay_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Relay",
      "text": "Stepping through an enemy's Relay.",
      "filename": "diag_mp_ballistic_bc_nexusRelay_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusRelay_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Relay",
      "text": "Stepping through an enemy's Relay.",
      "filename": "diag_mp_ballistic_bc_nexusRelay_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusRelay_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Relay",
      "text": "Using an enemy's Relay to follow—I don't do mercy.",
      "filename": "diag_mp_ballistic_bc_nexusRelay_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusRelay_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Relay",
      "text": "Using an enemy's Relay to follow—I don't do mercy.",
      "filename": "diag_mp_ballistic_bc_nexusRelay_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusRelay_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Return Downed Player",
      "text": "Stop your whinging, I'm bringing you to our Void Nexus.",
      "filename": "diag_mp_ballistic_bc_nexusReturnDownedPlayer_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusReturnDownedPlayer_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Return Downed Player",
      "text": "Stop your whinging, I'm bringing you to our Void Nexus.",
      "filename": "diag_mp_ballistic_bc_nexusReturnDownedPlayer_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusReturnDownedPlayer_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Return Downed Player",
      "text": "One moment, just retrieving you with our Void Nexus.",
      "filename": "diag_mp_ballistic_bc_nexusReturnDownedPlayer_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusReturnDownedPlayer_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Nexus Return Downed Player",
      "text": "One moment, just retrieving you with our Void Nexus.",
      "filename": "diag_mp_ballistic_bc_nexusReturnDownedPlayer_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nexusReturnDownedPlayer_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Stave Kit Increase",
      "text": "Excellent, my stave capacity has been bolstered.",
      "filename": "diag_mp_ballistic_bc_staveKitIncrease_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_staveKitIncrease_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Stave Kit Increase",
      "text": "Excellent, my stave capacity has been bolstered.",
      "filename": "diag_mp_ballistic_bc_staveKitIncrease_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_staveKitIncrease_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Stave Kit Increase",
      "text": "I can carry more staves now. Ah, how fortifying.",
      "filename": "diag_mp_ballistic_bc_staveKitIncrease_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_staveKitIncrease_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Stave Kit Increase",
      "text": "I can carry more staves now. Ah, how fortifying.",
      "filename": "diag_mp_ballistic_bc_staveKitIncrease_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_staveKitIncrease_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Destroyed",
      "text": "Our Totem’s been destroyed. A shame.",
      "filename": "diag_mp_ballistic_bc_totemDestroyed_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemDestroyed_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Destroyed",
      "text": "Our Totem’s been destroyed. A shame.",
      "filename": "diag_mp_ballistic_bc_totemDestroyed_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemDestroyed_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Destroyed",
      "text": "And there goes our Totem. Pity, that.",
      "filename": "diag_mp_ballistic_bc_totemDestroyed_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemDestroyed_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Destroyed",
      "text": "And there goes our Totem. Pity, that.",
      "filename": "diag_mp_ballistic_bc_totemDestroyed_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemDestroyed_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Return",
      "text": "Back at the Totem… bright-eyed and bushy-tailed.",
      "filename": "diag_mp_ballistic_bc_totemReturn_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemReturn_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Return",
      "text": "Back at the Totem… bright-eyed and bushy-tailed.",
      "filename": "diag_mp_ballistic_bc_totemReturn_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemReturn_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Return",
      "text": "I've been sent back to the Totem.",
      "filename": "diag_mp_ballistic_bc_totemReturn_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemReturn_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Return",
      "text": "I've been sent back to the Totem.",
      "filename": "diag_mp_ballistic_bc_totemReturn_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemReturn_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Return",
      "text": "I’m back at the Totem.",
      "filename": "diag_mp_ballistic_bc_totemReturn_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemReturn_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Return",
      "text": "I’m back at the Totem.",
      "filename": "diag_mp_ballistic_bc_totemReturn_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemReturn_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Return",
      "text": "I’ve returned to the Totem.",
      "filename": "diag_mp_ballistic_bc_totemReturn_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemReturn_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Return",
      "text": "I’ve returned to the Totem.",
      "filename": "diag_mp_ballistic_bc_totemReturn_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemReturn_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Return",
      "text": "I’ve returned to the Totem. Now THIS would tie the drawing room together…",
      "filename": "diag_mp_ballistic_bc_totemReturn_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemReturn_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Deployables & Reactions / Totem Return",
      "text": "I’ve returned to the Totem. Now THIS would tie the drawing room together…",
      "filename": "diag_mp_ballistic_bc_totemReturn_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_totemReturn_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Abilities Blocked",
      "text": "Damn – my abilities are disrupted.",
      "filename": "diag_mp_ballistic_bc_abilitiesBlocked_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_abilitiesBlocked_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Abilities Blocked",
      "text": "Damn – my abilities are disrupted.",
      "filename": "diag_mp_ballistic_bc_abilitiesBlocked_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_abilitiesBlocked_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Abilities Blocked",
      "text": "Damn – my abilities are disrupted.",
      "filename": "diag_mp_ballistic_bc_abilitiesBlocked_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_abilitiesBlocked_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Abilities Blocked",
      "text": "I can’t use my abilities.",
      "filename": "diag_mp_ballistic_bc_abilitiesBlocked_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_abilitiesBlocked_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Abilities Blocked",
      "text": "I can’t use my abilities.",
      "filename": "diag_mp_ballistic_bc_abilitiesBlocked_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_abilitiesBlocked_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Emp Hitby",
      "text": "Argh, they’ve EMPed me.",
      "filename": "diag_mp_ballistic_bc_empHitby_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_empHitby_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Emp Hitby",
      "text": "Ugh, they’ve EMPed me.",
      "filename": "diag_mp_ballistic_bc_empHitby_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_empHitby_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Emp Hitby",
      "text": "Damn it all - I’ve been EMPed.",
      "filename": "diag_mp_ballistic_bc_empHitby_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_empHitby_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Emp Hitby",
      "text": "Damn it all - I’ve been EMPed.",
      "filename": "diag_mp_ballistic_bc_empHitby_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_empHitby_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Emp Warning",
      "text": "EMP imminent.",
      "filename": "diag_mp_ballistic_bc_empWarning_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_empWarning_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Emp Warning",
      "text": "EMP imminent.",
      "filename": "diag_mp_ballistic_bc_empWarning_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_empWarning_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Emp Warning",
      "text": "EMP imminent.",
      "filename": "diag_mp_ballistic_bc_empWarning_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_empWarning_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Emp Warning",
      "text": "EMP incoming.",
      "filename": "diag_mp_ballistic_bc_empWarning_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_empWarning_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Emp Warning",
      "text": "EMP incoming.",
      "filename": "diag_mp_ballistic_bc_empWarning_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_empWarning_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Emp Warning",
      "text": "EMP incoming.",
      "filename": "diag_mp_ballistic_bc_empWarning_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_empWarning_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Im Snared",
      "text": "Argh, I’ve been snared.",
      "filename": "diag_mp_ballistic_bc_imSnared_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imSnared_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Im Snared",
      "text": "Argh, I’ve been snared.",
      "filename": "diag_mp_ballistic_bc_imSnared_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imSnared_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Im Snared",
      "text": "Bollocks - I’m snared.",
      "filename": "diag_mp_ballistic_bc_imSnared_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imSnared_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Im Snared",
      "text": "Bollocks - I’m snared.",
      "filename": "diag_mp_ballistic_bc_imSnared_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imSnared_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Stinger Warning",
      "text": "A stinger is headed our way.",
      "filename": "diag_mp_ballistic_bc_stingerWarning_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_stingerWarning_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Stinger Warning",
      "text": "A stinger is headed our way.",
      "filename": "diag_mp_ballistic_bc_stingerWarning_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_stingerWarning_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Stinger Warning",
      "text": "Stinger incoming.",
      "filename": "diag_mp_ballistic_bc_stingerWarning_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_stingerWarning_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Status & Warnings / Stinger Warning",
      "text": "Stinger incoming.",
      "filename": "diag_mp_ballistic_bc_stingerWarning_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_stingerWarning_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet firing.",
      "filename": "diag_mp_ballistic_bc_tactical_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet firing.",
      "filename": "diag_mp_ballistic_bc_tactical_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet firing.",
      "filename": "diag_mp_ballistic_bc_tactical_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet away.",
      "filename": "diag_mp_ballistic_bc_tactical_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet away.",
      "filename": "diag_mp_ballistic_bc_tactical_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet away.",
      "filename": "diag_mp_ballistic_bc_tactical_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s hunting foes.",
      "filename": "diag_mp_ballistic_bc_tactical_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s hunting foes.",
      "filename": "diag_mp_ballistic_bc_tactical_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s hunting foes.",
      "filename": "diag_mp_ballistic_bc_tactical_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Firing a Smart Bullet.",
      "filename": "diag_mp_ballistic_bc_tactical_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Firing a Smart Bullet.",
      "filename": "diag_mp_ballistic_bc_tactical_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Firing a Smart Bullet.",
      "filename": "diag_mp_ballistic_bc_tactical_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s away: the game’s afoot.",
      "filename": "diag_mp_ballistic_bc_tactical_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s away: the game’s afoot.",
      "filename": "diag_mp_ballistic_bc_tactical_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s away: the game’s afoot.",
      "filename": "diag_mp_ballistic_bc_tactical_05_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_05_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet deployed.",
      "filename": "diag_mp_ballistic_bc_tactical_06_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_06_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet deployed.",
      "filename": "diag_mp_ballistic_bc_tactical_06_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_06_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet deployed.",
      "filename": "diag_mp_ballistic_bc_tactical_06_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_06_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet being a bully.",
      "filename": "diag_mp_ballistic_bc_tactical_07_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_07_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet being a bully.",
      "filename": "diag_mp_ballistic_bc_tactical_07_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_07_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet being a bully.",
      "filename": "diag_mp_ballistic_bc_tactical_07_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_07_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet deployed. Smarter, at least, than the foe it tracks.",
      "filename": "diag_mp_ballistic_bc_tactical_08_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_08_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet deployed. Smarter, at least, than the foe it tracks.",
      "filename": "diag_mp_ballistic_bc_tactical_08_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_08_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet deployed. Smarter, at least, than the foes it tracks.",
      "filename": "diag_mp_ballistic_bc_tactical_08_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_08_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s hit a foe. Watch their confidence fade.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s hit a foe. Watch their confidence fade.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s hit a foe. Watch their confidence fade.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s struck true.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s struck true.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s struck true.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s found its mark.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s found its mark.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s found its mark.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s hit our foe.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s hit our foe.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s hit our foe.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet landed a hit. A very palpable hit.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet landed a hit. A very palpable hit.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet landed a hit. A very palpable hit.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_05_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_05_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Our foe's felt the sting of my Smart Bullet.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_06_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_06_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Our foe's felt the sting of my Smart Bullet.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_06_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_06_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Our foe's felt the sting of my Smart Bullet.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_06_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_06_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s landed. Listen close for the overheat.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_07_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_07_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s landed. Listen close for the overheat.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_07_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_07_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Smart Bullet’s landed. Listen close for the overheat.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyHit_07_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyHit_07_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Our foe’s weapon overheated.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Our foe’s weapon overheated.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Our foe’s weapon overheated.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Our foe’s weapon overheated.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_01_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_01_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Their weapon overheated.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Their weapon overheated.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "Their weapon overheated.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "I’ve overheated their firearm.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "I’ve overheated their firearm.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "I’ve overheated their firearm.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "That hooligan’s firearm overheated.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "That hooligan’s firearm overheated.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "That hooligan’s firearm overheated.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "That hooligan’s firearm overheated – poor sod.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "That hooligan’s firearm overheated – poor sod.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "That hooligan’s firearm overheated – poor sod.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_05_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_05_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "An enemy’s weapon overheated – we have the advantage.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_06_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_06_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "An enemy’s weapon overheated – we have the advantage.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_06_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_06_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "An enemy’s weapon overheated – we have the advantage.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_06_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_06_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "That’s an overheat.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_07_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_07_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "That’s an overheat.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_07_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_07_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "That’s an overheat.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_07_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_07_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "I’ve detected an overheat.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_08_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_08_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "I’ve detected an overheat.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_08_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_08_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Abilities / Tactical / Tactical",
      "text": "I’ve detected an overheat.",
      "filename": "diag_mp_ballistic_bc_tactical_enemyOverheat_08_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tactical_enemyOverheat_08_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Billboard Object OH",
      "text": "Mary Somers, up to another project, I see.",
      "filename": "diag_mp_ballistic_bc_billboardObjectOH_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_billboardObjectOH_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Billboard Object OH",
      "text": "Mary Somers, up to another project, I see.",
      "filename": "diag_mp_ballistic_bc_billboardObjectOH_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_billboardObjectOH_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Billboard Object OH",
      "text": "Dr. Somers, always hard at work.",
      "filename": "diag_mp_ballistic_bc_billboardObjectOH_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_billboardObjectOH_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Billboard Object OH",
      "text": "Dr. Somers, always hard at work.",
      "filename": "diag_mp_ballistic_bc_billboardObjectOH_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_billboardObjectOH_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Billboard Object OP",
      "text": "Well, that's quite a puzzling occurrence.",
      "filename": "diag_mp_ballistic_bc_billboardObjectOP_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_billboardObjectOP_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Billboard Object OP",
      "text": "Well, that is quite a puzzling occurrence.",
      "filename": "diag_mp_ballistic_bc_billboardObjectOP_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_billboardObjectOP_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Billboard Object OP",
      "text": "My, what sort of scientific breakthrough might this be?",
      "filename": "diag_mp_ballistic_bc_billboardObjectOP_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_billboardObjectOP_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Billboard Object OP",
      "text": "My, what sort of scientific breakthrough might this be?",
      "filename": "diag_mp_ballistic_bc_billboardObjectOP_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_billboardObjectOP_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Callout",
      "text": "Hunker down, Airstrike incoming.",
      "filename": "diag_mp_ballistic_bc_callout_enemyairstrike_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_callout_enemyairstrike_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Callout",
      "text": "Hunker down, Airstrike incoming.",
      "filename": "diag_mp_ballistic_bc_callout_enemyairstrike_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_callout_enemyairstrike_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Callout",
      "text": "Hunker down, Airstrike incoming.",
      "filename": "diag_mp_ballistic_bc_callout_enemyairstrike_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_callout_enemyairstrike_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Callout",
      "text": "Good lord – Airstrike.",
      "filename": "diag_mp_ballistic_bc_callout_enemyairstrike_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_callout_enemyairstrike_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Callout",
      "text": "Good lord – Airstrike.",
      "filename": "diag_mp_ballistic_bc_callout_enemyairstrike_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_callout_enemyairstrike_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Callout",
      "text": "Good lord – Airstrike.",
      "filename": "diag_mp_ballistic_bc_callout_enemyairstrike_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_callout_enemyairstrike_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Cyber Press Reached",
      "text": "Well now, I'm feeling rather unrefined.",
      "filename": "diag_mp_ballistic_bc_cyberPressReached_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_cyberPressReached_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Cyber Press Reached",
      "text": "Well now, I'm feeling rather unrefined.",
      "filename": "diag_mp_ballistic_bc_cyberPressReached_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_cyberPressReached_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Cyber Press Reached",
      "text": "Something strange has come over me, I'm afraid.",
      "filename": "diag_mp_ballistic_bc_cyberPressReached_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_cyberPressReached_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Cyber Press Reached",
      "text": "Something strange has come over me, I'm afraid.",
      "filename": "diag_mp_ballistic_bc_cyberPressReached_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_cyberPressReached_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Effect Activated",
      "text": "Marvelous. I'm powered up.",
      "filename": "diag_mp_ballistic_bc_effectActivated_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_effectActivated_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Effect Activated",
      "text": "Marvelous. I'm powered up.",
      "filename": "diag_mp_ballistic_bc_effectActivated_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_effectActivated_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Effect Activated",
      "text": "I've powered up. Quite an effect.",
      "filename": "diag_mp_ballistic_bc_effectActivated_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_effectActivated_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Effect Activated",
      "text": "I've powered up. Quite an effect.",
      "filename": "diag_mp_ballistic_bc_effectActivated_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_effectActivated_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Effect Activated",
      "text": "Marvelous. I'm powered up. It's as though I'm 50 again.",
      "filename": "diag_mp_ballistic_bc_effectActivated_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_effectActivated_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Effect Activated",
      "text": "Marvelous. I'm powered up. It's as though I'm 50 again.",
      "filename": "diag_mp_ballistic_bc_effectActivated_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_effectActivated_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Effect Deactivated",
      "text": "My temporary vitality is fading.",
      "filename": "diag_mp_ballistic_bc_effectDeactivated_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_effectDeactivated_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Effect Deactivated",
      "text": "My temporary vitality is fading.",
      "filename": "diag_mp_ballistic_bc_effectDeactivated_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_effectDeactivated_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Effect Deactivated",
      "text": "Blast, this effect is diminishing.",
      "filename": "diag_mp_ballistic_bc_effectDeactivated_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_effectDeactivated_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Effect Deactivated",
      "text": "Blast, this effect is diminishing.",
      "filename": "diag_mp_ballistic_bc_effectDeactivated_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_effectDeactivated_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Event Rift",
      "text": "A rift? No, there must be a smudge on my glasses . . .",
      "filename": "diag_mp_ballistic_bc_eventRift_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_eventRift_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Event Rift",
      "text": "A rift? No, there must be a smudge on my glasses . . .",
      "filename": "diag_mp_ballistic_bc_eventRift_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_eventRift_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Event Rift",
      "text": "Ah, something new. The Thunderdome was the picture of simplicity by comparison.",
      "filename": "diag_mp_ballistic_bc_eventRift_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_eventRift_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Event Rift",
      "text": "Ah, something new. The Thunderdome was the picture of simplicity by comparison.",
      "filename": "diag_mp_ballistic_bc_eventRift_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_eventRift_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Sh Royale Mid Match",
      "text": "dammit - those Shadows won’t stop until we’ve bested their entire Squad.",
      "filename": "diag_mp_ballistic_bc_shRoyaleMidMatch_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shRoyaleMidMatch_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Sh Royale Mid Match",
      "text": "dammit - those Shadows won’t stop until we’ve bested their entire Squad.",
      "filename": "diag_mp_ballistic_bc_shRoyaleMidMatch_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shRoyaleMidMatch_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Sh Royale Mid Match",
      "text": "These blasted Shadows will keep coming until we’ve killed their whole Squad.",
      "filename": "diag_mp_ballistic_bc_shRoyaleMidMatch_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shRoyaleMidMatch_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Sh Royale Mid Match",
      "text": "These blasted Shadows will keep coming until we’ve killed their whole Squad.",
      "filename": "diag_mp_ballistic_bc_shRoyaleMidMatch_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shRoyaleMidMatch_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Using Map Toy OLMU2",
      "text": "Let's roll the dice…",
      "filename": "diag_mp_ballistic_bc_usingMapToyOLMU2_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingMapToyOLMU2_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Using Map Toy OLMU2",
      "text": "Let us roll the dice…",
      "filename": "diag_mp_ballistic_bc_usingMapToyOLMU2_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingMapToyOLMU2_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Using Map Toy OLMU2",
      "text": "If a crate of single malt falls from the sky, I may literally perish.",
      "filename": "diag_mp_ballistic_bc_usingMapToyOLMU2_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingMapToyOLMU2_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Using Map Toy OLMU2",
      "text": "If a crate of single malt falls from the sky, I may literally perish.",
      "filename": "diag_mp_ballistic_bc_usingMapToyOLMU2_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingMapToyOLMU2_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Wildcard Reminder",
      "text": "I best choose a Wild Card.",
      "filename": "diag_mp_ballistic_bc_wildcardReminder_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_wildcardReminder_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Wildcard Reminder",
      "text": "I best choose a Wild Card.",
      "filename": "diag_mp_ballistic_bc_wildcardReminder_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_wildcardReminder_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Wildcard Reminder",
      "text": "I best choose a Wild Card. Ah, my old stage name.",
      "filename": "diag_mp_ballistic_bc_wildcardReminder_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_wildcardReminder_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Wildcard Reminder",
      "text": "I best choose a Wild Card. Ah, my old stage name.",
      "filename": "diag_mp_ballistic_bc_wildcardReminder_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_wildcardReminder_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Wildcard Reminder",
      "text": "I have a Wild Card to choose.",
      "filename": "diag_mp_ballistic_bc_wildcardReminder_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_wildcardReminder_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Barks / Other Situations / Wildcard Reminder",
      "text": "I have a Wild Card to choose.",
      "filename": "diag_mp_ballistic_bc_wildcardReminder_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_wildcardReminder_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Alerts / Avoid Here (Calm Far)",
      "text": "We'll avoid there, thank you.",
      "filename": "diag_mp_ballistic_ping_avoidHere_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Alerts / Avoid Here (Calm Far)",
      "text": "We'll avoid there, thank you.",
      "filename": "diag_mp_ballistic_ping_avoidHere_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Alerts / Avoid Here (Calm Far)",
      "text": "That area there? ...Is not for us.",
      "filename": "diag_mp_ballistic_ping_avoidHere_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Alerts / Avoid Here (Calm Far)",
      "text": "That area there? ...Is not for us.",
      "filename": "diag_mp_ballistic_ping_avoidHere_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Alerts / Avoid Here (Calm Far)",
      "text": "Let's avoid there.",
      "filename": "diag_mp_ballistic_ping_avoidHere_calmFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_calmFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Alerts / Avoid Here (Calm Far)",
      "text": "Let's avoid there.",
      "filename": "diag_mp_ballistic_ping_avoidHere_calmFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_calmFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Alerts / Avoid Here (Calm)",
      "text": "My advice: Keep away from this area.",
      "filename": "diag_mp_ballistic_ping_avoidHere_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Alerts / Avoid Here (Calm)",
      "text": "My advice: Keep away from this area.",
      "filename": "diag_mp_ballistic_ping_avoidHere_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Alerts / Avoid Here (Calm)",
      "text": "I'd avoid this spot, but... do what you think's best.",
      "filename": "diag_mp_ballistic_ping_avoidHere_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Alerts / Avoid Here (Calm)",
      "text": "I'd avoid this spot, but... do what you think's best.",
      "filename": "diag_mp_ballistic_ping_avoidHere_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Alerts / Avoid Here (Calm)",
      "text": "Let's avoid this spot.",
      "filename": "diag_mp_ballistic_ping_avoidHere_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Alerts / Avoid Here (Calm)",
      "text": "Let's avoid this spot.",
      "filename": "diag_mp_ballistic_ping_avoidHere_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Defense / Defend Here (Calm)",
      "text": "Let's defend here. They will not break us.",
      "filename": "diag_mp_ballistic_ping_defendHere_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Defense / Defend Here (Calm)",
      "text": "Let's defend here. They will not break us.",
      "filename": "diag_mp_ballistic_ping_defendHere_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Defense / Defend Here (Calm)",
      "text": "We defend here. They'd be daft to challenge us.",
      "filename": "diag_mp_ballistic_ping_defendHere_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Defense / Defend Here (Calm)",
      "text": "We defend here. They'd be daft to challenge us.",
      "filename": "diag_mp_ballistic_ping_defendHere_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Defense / Defend Here (Calm)",
      "text": "Let's defend here. An opportunity to show our strength.",
      "filename": "diag_mp_ballistic_ping_defendHere_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Defensive Actions / Defense / Defend Here (Calm)",
      "text": "Let's defend here. An opportunity to show our strength.",
      "filename": "diag_mp_ballistic_ping_defendHere_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Environmental Kills / I Killed Flyer",
      "text": "I ended that Flyer.",
      "filename": "diag_mp_ballistic_bc_iKilledFlyer_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledFlyer_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Environmental Kills / I Killed Flyer",
      "text": "I ended that Flyer.",
      "filename": "diag_mp_ballistic_bc_iKilledFlyer_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledFlyer_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Environmental Kills / I Killed Flyer",
      "text": "I ended that Flyer.",
      "filename": "diag_mp_ballistic_bc_iKilledFlyer_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledFlyer_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Environmental Kills / I Killed Flyer",
      "text": "Killed a Flyer.",
      "filename": "diag_mp_ballistic_bc_iKilledFlyer_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledFlyer_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Environmental Kills / I Killed Flyer",
      "text": "Killed a Flyer.",
      "filename": "diag_mp_ballistic_bc_iKilledFlyer_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledFlyer_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Environmental Kills / I Killed Flyer",
      "text": "Killed a Flyer.",
      "filename": "diag_mp_ballistic_bc_iKilledFlyer_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledFlyer_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed An Enemy",
      "text": "That foe has fallen.",
      "filename": "diag_mp_ballistic_bc_iDownedAnEnemy_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedAnEnemy_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed An Enemy",
      "text": "That foe has fallen.",
      "filename": "diag_mp_ballistic_bc_iDownedAnEnemy_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedAnEnemy_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed An Enemy",
      "text": "That foe has fallen.",
      "filename": "diag_mp_ballistic_bc_iDownedAnEnemy_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedAnEnemy_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed An Enemy",
      "text": "I took down that hooligan.",
      "filename": "diag_mp_ballistic_bc_iDownedAnEnemy_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedAnEnemy_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed An Enemy",
      "text": "I took down that hooligan.",
      "filename": "diag_mp_ballistic_bc_iDownedAnEnemy_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedAnEnemy_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed An Enemy",
      "text": "I took down that hooligan.",
      "filename": "diag_mp_ballistic_bc_iDownedAnEnemy_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedAnEnemy_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed Another Enemy",
      "text": "Downed another enemy.",
      "filename": "diag_mp_ballistic_bc_iDownedAnotherEnemy_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedAnotherEnemy_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed Another Enemy",
      "text": "Downed another enemy.",
      "filename": "diag_mp_ballistic_bc_iDownedAnotherEnemy_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedAnotherEnemy_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed Another Enemy",
      "text": "Downed another enemy.",
      "filename": "diag_mp_ballistic_bc_iDownedAnotherEnemy_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedAnotherEnemy_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed Another Enemy",
      "text": "Downed another foe.",
      "filename": "diag_mp_ballistic_bc_iDownedAnotherEnemy_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedAnotherEnemy_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed Another Enemy",
      "text": "Downed another foe.",
      "filename": "diag_mp_ballistic_bc_iDownedAnotherEnemy_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedAnotherEnemy_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed Another Enemy",
      "text": "Downed another foe.",
      "filename": "diag_mp_ballistic_bc_iDownedAnotherEnemy_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedAnotherEnemy_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed Multiple",
      "text": "I downed multiple foes.",
      "filename": "diag_mp_ballistic_bc_iDownedMultiple_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedMultiple_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed Multiple",
      "text": "I downed multiple foes.",
      "filename": "diag_mp_ballistic_bc_iDownedMultiple_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedMultiple_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed Multiple",
      "text": "I downed multiple foes.",
      "filename": "diag_mp_ballistic_bc_iDownedMultiple_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedMultiple_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed Multiple",
      "text": "I felled multiple foes.",
      "filename": "diag_mp_ballistic_bc_iDownedMultiple_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedMultiple_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed Multiple",
      "text": "I felled multiple foes.",
      "filename": "diag_mp_ballistic_bc_iDownedMultiple_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedMultiple_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Downs / I Downed Multiple",
      "text": "I felled multiple foes.",
      "filename": "diag_mp_ballistic_bc_iDownedMultiple_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iDownedMultiple_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "Sublime kill, companion.",
      "filename": "diag_mp_ballistic_bc_congratsKill_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "Sublime kill, companion.",
      "filename": "diag_mp_ballistic_bc_congratsKill_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "Sublime kill, companion.",
      "filename": "diag_mp_ballistic_bc_congratsKill_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "Impressive kill - you have an aptitude for combat.",
      "filename": "diag_mp_ballistic_bc_congratsKill_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "Impressive kill - you have an aptitude for combat.",
      "filename": "diag_mp_ballistic_bc_congratsKill_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "Impressive kill - you have an aptitude for combat.",
      "filename": "diag_mp_ballistic_bc_congratsKill_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "Divine kill - I see warfare is your art.",
      "filename": "diag_mp_ballistic_bc_congratsKill_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "Divine kill - I see warfare is your art.",
      "filename": "diag_mp_ballistic_bc_congratsKill_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "Divine kill - I see warfare is your art.",
      "filename": "diag_mp_ballistic_bc_congratsKill_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "At last, a kill that reminds me of my Thunderdome days.",
      "filename": "diag_mp_ballistic_bc_congratsKill_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "At last, a kill that reminds me of my Thunderdome days.",
      "filename": "diag_mp_ballistic_bc_congratsKill_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "At last, a kill that reminds me of my Thunderdome days.",
      "filename": "diag_mp_ballistic_bc_congratsKill_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "Nicely done, companion.",
      "filename": "diag_mp_ballistic_bc_congratsKill_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "Well done, companion.",
      "filename": "diag_mp_ballistic_bc_congratsKill_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / Congrats Kill",
      "text": "Nice one, companion.",
      "filename": "diag_mp_ballistic_bc_congratsKill_05_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_congratsKill_05_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / I Killed An Enemy",
      "text": "I killed an enemy.",
      "filename": "diag_mp_ballistic_bc_iKilledAnEnemy_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledAnEnemy_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / I Killed An Enemy",
      "text": "I killed an enemy.",
      "filename": "diag_mp_ballistic_bc_iKilledAnEnemy_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledAnEnemy_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / I Killed An Enemy",
      "text": "I killed an enemy.",
      "filename": "diag_mp_ballistic_bc_iKilledAnEnemy_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledAnEnemy_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / I Killed An Enemy",
      "text": "I killed that hooligan.",
      "filename": "diag_mp_ballistic_bc_iKilledAnEnemy_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledAnEnemy_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / I Killed An Enemy",
      "text": "I killed that hooligan.",
      "filename": "diag_mp_ballistic_bc_iKilledAnEnemy_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledAnEnemy_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / I Killed An Enemy",
      "text": "I killed that hooligan.",
      "filename": "diag_mp_ballistic_bc_iKilledAnEnemy_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledAnEnemy_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / I Killed An Enemy",
      "text": "Killed an enemy. All's fair in war.",
      "filename": "diag_mp_ballistic_bc_iKilledAnEnemy_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledAnEnemy_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / I Killed An Enemy",
      "text": "Killed an enemy. All's fair in war.",
      "filename": "diag_mp_ballistic_bc_iKilledAnEnemy_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledAnEnemy_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / I Killed An Enemy",
      "text": "Killed an enemy. All's fair in war.",
      "filename": "diag_mp_ballistic_bc_iKilledAnEnemy_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledAnEnemy_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / I Killed An Enemy",
      "text": "Killed an enemy. All's fair in war... and love.",
      "filename": "diag_mp_ballistic_bc_iKilledAnEnemy_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledAnEnemy_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / I Killed An Enemy",
      "text": "Killed an enemy. All's fair in war... and love.",
      "filename": "diag_mp_ballistic_bc_iKilledAnEnemy_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledAnEnemy_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Player Kills / I Killed An Enemy",
      "text": "Killed an enemy. All's fair in war... and love.",
      "filename": "diag_mp_ballistic_bc_iKilledAnEnemy_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iKilledAnEnemy_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Kill",
      "text": "Our foes thought they stood a chance. Well, thought is free.",
      "filename": "diag_mp_ballistic_bc_squadKill_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadKill_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Kill",
      "text": "Our foes thought they stood a chance. Well, thought is free.",
      "filename": "diag_mp_ballistic_bc_squadKill_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadKill_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Kill",
      "text": "I massacred a whole Squad. Flashes of your youth, Brinkman.",
      "filename": "diag_mp_ballistic_bc_squadKill_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadKill_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Kill",
      "text": "I massacred a whole Squad. Flashes of your youth, Brinkman.",
      "filename": "diag_mp_ballistic_bc_squadKill_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadKill_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Team Wipe",
      "text": "None from that Squad remain. Amateurs.",
      "filename": "diag_mp_ballistic_bc_squadTeamWipe_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadTeamWipe_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Team Wipe",
      "text": "None from that Squad remain. Amateurs.",
      "filename": "diag_mp_ballistic_bc_squadTeamWipe_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadTeamWipe_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Team Wipe",
      "text": "None from that Squad remain. Amateurs.",
      "filename": "diag_mp_ballistic_bc_squadTeamWipe_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadTeamWipe_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Team Wipe",
      "text": "We executed the last foe in that Squad.",
      "filename": "diag_mp_ballistic_bc_squadTeamWipe_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadTeamWipe_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Team Wipe",
      "text": "We executed the last foe in that Squad.",
      "filename": "diag_mp_ballistic_bc_squadTeamWipe_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadTeamWipe_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Team Wipe",
      "text": "We executed the last foe in that Squad.",
      "filename": "diag_mp_ballistic_bc_squadTeamWipe_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadTeamWipe_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Team Wipe",
      "text": "We executed the last foe in that Squad… haha.",
      "filename": "diag_mp_ballistic_bc_squadTeamWipe_02_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadTeamWipe_02_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Team Wipe",
      "text": "That Squad’s done. They didn’t belong in this place.",
      "filename": "diag_mp_ballistic_bc_squadTeamWipe_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadTeamWipe_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Team Wipe",
      "text": "That Squad’s done. They didn’t belong in this place.",
      "filename": "diag_mp_ballistic_bc_squadTeamWipe_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadTeamWipe_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Team Wipe",
      "text": "That Squad’s done. They didn’t belong in this place.",
      "filename": "diag_mp_ballistic_bc_squadTeamWipe_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadTeamWipe_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Team Wipe",
      "text": "We put that whole Squad beneath the earth.",
      "filename": "diag_mp_ballistic_bc_squadTeamWipe_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadTeamWipe_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Squad Actions / Squad Team Wipe",
      "text": "We put that whole Squad beneath the earth.",
      "filename": "diag_mp_ballistic_bc_squadTeamWipe_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadTeamWipe_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / Champion Eliminated",
      "text": "The Champion’s lost their title… and their life. Pity.",
      "filename": "diag_mp_ballistic_bc_championEliminated_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_championEliminated_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / Champion Eliminated",
      "text": "The Champion’s lost their title… and their life. Pity.",
      "filename": "diag_mp_ballistic_bc_championEliminated_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_championEliminated_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / Champion Eliminated",
      "text": "The Champion’s dead, long live the Champion.",
      "filename": "diag_mp_ballistic_bc_championEliminated_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_championEliminated_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / Champion Eliminated",
      "text": "The Champion’s dead, long live the Champion.",
      "filename": "diag_mp_ballistic_bc_championEliminated_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_championEliminated_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Champion",
      "text": "I slew the Champion. Long live me.",
      "filename": "diag_mp_ballistic_bc_weKilledChampion_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledChampion_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Champion",
      "text": "I slew the Champion. Long live me.",
      "filename": "diag_mp_ballistic_bc_weKilledChampion_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledChampion_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Champion",
      "text": "I killed some amateur— good grief, they were the Champion? You jest.",
      "filename": "diag_mp_ballistic_bc_weKilledChampion_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledChampion_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Champion",
      "text": "I killed some amateur— good grief, they were the Champion? You jest.",
      "filename": "diag_mp_ballistic_bc_weKilledChampion_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledChampion_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Champion (Solo)",
      "text": "I killed the Champion – we really were built better in my day.",
      "filename": "diag_mp_ballistic_bc_weKilledChampion_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledChampion_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Champion (Solo)",
      "text": "I killed the Champion – we really were built better in my day.",
      "filename": "diag_mp_ballistic_bc_weKilledChampion_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledChampion_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Champion (Solo)",
      "text": "I have broken the Champion… I wonder if Nathaniel saw.",
      "filename": "diag_mp_ballistic_bc_weKilledChampion_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledChampion_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Champion (Solo)",
      "text": "I have broken the Champion… I wonder if Nathaniel saw.",
      "filename": "diag_mp_ballistic_bc_weKilledChampion_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledChampion_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Kill Leader",
      "text": "We killed the Kill Leader. Bravo.",
      "filename": "diag_mp_ballistic_bc_weKilledKillLeader_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledKillLeader_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Kill Leader",
      "text": "We killed the Kill Leader. Bravo.",
      "filename": "diag_mp_ballistic_bc_weKilledKillLeader_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledKillLeader_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Kill Leader",
      "text": "We killed the Kill Leader. There is no greater weapon than teamwork.",
      "filename": "diag_mp_ballistic_bc_weKilledKillLeader_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledKillLeader_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Kill Leader",
      "text": "Well done lads. We killed the Kill Leader. There is no greater weapon than teamwork.",
      "filename": "diag_mp_ballistic_bc_weKilledKillLeader_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledKillLeader_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Kill Leader",
      "text": "We killed the Kill Leader. There is no greater weapon than harmony. Except a CAR SMG, of course.",
      "filename": "diag_mp_ballistic_bc_weKilledKillLeader_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledKillLeader_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Kill Leader",
      "text": "We killed the Kill Leader. There is no greater weapon than harmony. Except a CAR SMG, of course.",
      "filename": "diag_mp_ballistic_bc_weKilledKillLeader_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledKillLeader_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Kill Leader (Solo)",
      "text": "I killed the Kill Leader; a pretender to the throne.",
      "filename": "diag_mp_ballistic_bc_weKilledKillLeader_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledKillLeader_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Kill Leader (Solo)",
      "text": "I killed the Kill Leader; a pretender to the throne.",
      "filename": "diag_mp_ballistic_bc_weKilledKillLeader_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledKillLeader_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Kill Leader (Solo)",
      "text": "The Kill Leader’s fallen, and by my hand.",
      "filename": "diag_mp_ballistic_bc_weKilledKillLeader_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledKillLeader_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Downing & Killing / Targeted Kills / We Killed Kill Leader (Solo)",
      "text": "The Kill Leader’s fallen, and by my hand.",
      "filename": "diag_mp_ballistic_bc_weKilledKillLeader_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weKilledKillLeader_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Another Squad Attacking Us",
      "text": "Additional foes assail us.",
      "filename": "diag_mp_ballistic_bc_anotherSquadAttackingUs_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_anotherSquadAttackingUs_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Another Squad Attacking Us",
      "text": "Additional foes assail us.",
      "filename": "diag_mp_ballistic_bc_anotherSquadAttackingUs_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_anotherSquadAttackingUs_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Another Squad Attacking Us",
      "text": "Another Squad strikes – act swiftly.",
      "filename": "diag_mp_ballistic_bc_anotherSquadAttackingUs_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_anotherSquadAttackingUs_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Another Squad Attacking Us",
      "text": "Another Squad strikes – act swiftly.",
      "filename": "diag_mp_ballistic_bc_anotherSquadAttackingUs_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_anotherSquadAttackingUs_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Attack Here (Calm Far)",
      "text": "Attack there, as one.",
      "filename": "diag_mp_ballistic_ping_attackHere_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Attack Here (Calm Far)",
      "text": "Attack there, as one.",
      "filename": "diag_mp_ballistic_ping_attackHere_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Attack Here (Calm Far)",
      "text": "Attack there, with our combined strength.",
      "filename": "diag_mp_ballistic_ping_attackHere_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Attack Here (Calm Far)",
      "text": "Attack there, with our combined strength.",
      "filename": "diag_mp_ballistic_ping_attackHere_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Attack Here (Calm Far)",
      "text": "Let us attack there, companions.",
      "filename": "diag_mp_ballistic_ping_attackHere_calmFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_calmFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Attack Here (Calm Far)",
      "text": "Let us attack there, companions.",
      "filename": "diag_mp_ballistic_ping_attackHere_calmFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_calmFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Attack Here (Calm)",
      "text": "Let's focus our strength, and attack here.",
      "filename": "diag_mp_ballistic_ping_attackHere_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Attack Here (Calm)",
      "text": "Let's focus our strength, and attack here.",
      "filename": "diag_mp_ballistic_ping_attackHere_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Attack Here (Calm)",
      "text": "Let's attack here. Count the bodies, not the bullets.",
      "filename": "diag_mp_ballistic_ping_attackHere_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Attack Here (Calm)",
      "text": "Let's attack here. Count the bodies, not the bullets.",
      "filename": "diag_mp_ballistic_ping_attackHere_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Attack Here (Calm)",
      "text": "A focused attack here will break our foes.",
      "filename": "diag_mp_ballistic_ping_attackHere_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / Attacking / Attack Here (Calm)",
      "text": "A focused attack here will break our foes.",
      "filename": "diag_mp_ballistic_ping_attackHere_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / First Blood / First Blood",
      "text": "First blood. The game’s afoot.",
      "filename": "diag_mp_ballistic_bc_firstBlood_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_firstBlood_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / First Blood / First Blood",
      "text": "First blood. The game’s afoot.",
      "filename": "diag_mp_ballistic_bc_firstBlood_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_firstBlood_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / First Blood / First Blood",
      "text": "First blood. The game’s afoot.",
      "filename": "diag_mp_ballistic_bc_firstBlood_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_firstBlood_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / First Blood / First Blood",
      "text": "Someone’s achieved first blood. No going back now.",
      "filename": "diag_mp_ballistic_bc_firstBlood_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_firstBlood_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / First Blood / First Blood",
      "text": "Someone’s achieved first blood. No going back now.",
      "filename": "diag_mp_ballistic_bc_firstBlood_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_firstBlood_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / First Blood / First Blood",
      "text": "Someone’s achieved first blood. No going back now.",
      "filename": "diag_mp_ballistic_bc_firstBlood_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_firstBlood_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / First Blood / We Took First Blood",
      "text": "First blood’s ours. It's no sin to covet glory.",
      "filename": "diag_mp_ballistic_bc_weTookFirstBlood_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weTookFirstBlood_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / First Blood / We Took First Blood",
      "text": "First blood’s ours. It's no sin to covet glory.",
      "filename": "diag_mp_ballistic_bc_weTookFirstBlood_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weTookFirstBlood_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / First Blood / We Took First Blood",
      "text": "The first kill’s ours: blood will have blood.",
      "filename": "diag_mp_ballistic_bc_weTookFirstBlood_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weTookFirstBlood_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engagements / Initiation / First Blood / We Took First Blood",
      "text": "The first kill’s ours: blood will have blood.",
      "filename": "diag_mp_ballistic_bc_weTookFirstBlood_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_weTookFirstBlood_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Damage Enemy",
      "text": "I damaged that hooligan.",
      "filename": "diag_mp_ballistic_bc_damageEnemy_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_damageEnemy_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Damage Enemy",
      "text": "I damaged that hooligan.",
      "filename": "diag_mp_ballistic_bc_damageEnemy_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_damageEnemy_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Damage Enemy",
      "text": "I damaged that hooligan.",
      "filename": "diag_mp_ballistic_bc_damageEnemy_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_damageEnemy_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Damage Enemy",
      "text": "I hit an enemy.",
      "filename": "diag_mp_ballistic_bc_damageEnemy_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_damageEnemy_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Damage Enemy",
      "text": "I hit an enemy.",
      "filename": "diag_mp_ballistic_bc_damageEnemy_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_damageEnemy_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Damage Enemy",
      "text": "I hit an enemy.",
      "filename": "diag_mp_ballistic_bc_damageEnemy_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_damageEnemy_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "A hooligan landed near me. How impolite.",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "A hooligan landed near me. How impolite.",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "Foes landed near me. Manners, manners, manners...",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "Foes landed near me. Manners, manners, manners...",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "A foe landed near me. I'll teach them to respect their elders.",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "A foe landed near me. I'll teach them to respect their elders.",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "An enemy landed nearby, clearly impatient for their end . . .",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "An enemy landed nearby, clearly impatient for their end . . .",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "Foe landed nearby.",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "Foe landed nearby.",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "An enemy has landed near me.",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_06_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_06_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "An enemy has landed near me.",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_06_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_06_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "A Revenant landed near me. He didn't even call first.",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_revenant_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_revenant_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "A Revenant landed near me. And he didn't even call first.",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_revenant_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_revenant_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "A Revenant landed near me.",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_revenant_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_revenant_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Enemy Landed Close",
      "text": "A Revenant landed near me.",
      "filename": "diag_mp_ballistic_bc_enemyLandedClose_revenant_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyLandedClose_revenant_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Engaging Enemy",
      "text": "Firing on our foes.",
      "filename": "diag_mp_ballistic_bc_engagingEnemy_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_engagingEnemy_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Engaging Enemy",
      "text": "Firing on our foes.",
      "filename": "diag_mp_ballistic_bc_engagingEnemy_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_engagingEnemy_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Engaging Enemy",
      "text": "Firing on our foes.",
      "filename": "diag_mp_ballistic_bc_engagingEnemy_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_engagingEnemy_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Engaging Enemy",
      "text": "Opening fire.",
      "filename": "diag_mp_ballistic_bc_engagingEnemy_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_engagingEnemy_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Engaging Enemy",
      "text": "Opening fire.",
      "filename": "diag_mp_ballistic_bc_engagingEnemy_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_engagingEnemy_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Engaging Enemy",
      "text": "Opening fire.",
      "filename": "diag_mp_ballistic_bc_engagingEnemy_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_engagingEnemy_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Engaging Enemy",
      "text": "Firing – once more into the breach.",
      "filename": "diag_mp_ballistic_bc_engagingEnemy_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_engagingEnemy_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Engaging Enemy",
      "text": "Firing – once more into the breach.",
      "filename": "diag_mp_ballistic_bc_engagingEnemy_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_engagingEnemy_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Engaging Enemies / Engaging Enemy",
      "text": "Firing – once more into the breach.",
      "filename": "diag_mp_ballistic_bc_engagingEnemy_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_engagingEnemy_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Finishers / Executing / Finishers",
      "text": "August Brinkman... that's who broke you.",
      "filename": "diag_mp_ballistic_glad_finisher_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_finisher_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Finishers / Executing / Finishers",
      "text": "A lesson then... stay down.",
      "filename": "diag_mp_ballistic_glad_finisher_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_finisher_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Finishers / Executing / Finishers",
      "text": "You poor sod... did you forget who I am?",
      "filename": "diag_mp_ballistic_glad_finisher_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_finisher_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Arc Star",
      "text": "Throwing an Arc Star.",
      "filename": "diag_mp_ballistic_bc_arcStar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arcStar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Arc Star",
      "text": "Throwing an Arc Star.",
      "filename": "diag_mp_ballistic_bc_arcStar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arcStar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Arc Star",
      "text": "Throwing an Arc Star.",
      "filename": "diag_mp_ballistic_bc_arcStar_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arcStar_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Arc Star",
      "text": "I’m throwing an Arc Star.",
      "filename": "diag_mp_ballistic_bc_arcStar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arcStar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Arc Star",
      "text": "I’m throwing an Arc Star.",
      "filename": "diag_mp_ballistic_bc_arcStar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arcStar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Arc Star",
      "text": "I’m throwing an Arc Star.",
      "filename": "diag_mp_ballistic_bc_arcStar_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arcStar_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Rev Shell",
      "text": "Pitching a Rev Shell.",
      "filename": "diag_mp_ballistic_bc_revShell_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revShell_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Rev Shell",
      "text": "Pitching a Rev Shell.",
      "filename": "diag_mp_ballistic_bc_revShell_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revShell_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Rev Shell",
      "text": "Throwing a Rev Shell.",
      "filename": "diag_mp_ballistic_bc_revShell_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revShell_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Rev Shell",
      "text": "Throwing a Rev Shell.",
      "filename": "diag_mp_ballistic_bc_revShell_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revShell_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Thermite",
      "text": "Thermite away.",
      "filename": "diag_mp_ballistic_bc_thermite_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_thermite_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Thermite",
      "text": "Thermite away.",
      "filename": "diag_mp_ballistic_bc_thermite_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_thermite_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Thermite",
      "text": "Throwing a thermite grenade.",
      "filename": "diag_mp_ballistic_bc_thermite_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_thermite_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Grenades / Thermite",
      "text": "Throwing a thermite grenade.",
      "filename": "diag_mp_ballistic_bc_thermite_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_thermite_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Enemy Grenade",
      "text": "Blimey – grenade here.",
      "filename": "diag_mp_ballistic_bc_enemyGrenade_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyGrenade_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Enemy Grenade",
      "text": "Blimey – grenade here.",
      "filename": "diag_mp_ballistic_bc_enemyGrenade_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyGrenade_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Enemy Grenade",
      "text": "Blimey – grenade here.",
      "filename": "diag_mp_ballistic_bc_enemyGrenade_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyGrenade_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Enemy Grenade",
      "text": "Grenade.",
      "filename": "diag_mp_ballistic_bc_enemyGrenade_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyGrenade_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Enemy Grenade",
      "text": "Grenade.",
      "filename": "diag_mp_ballistic_bc_enemyGrenade_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyGrenade_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Enemy Grenade",
      "text": "Grenade.",
      "filename": "diag_mp_ballistic_bc_enemyGrenade_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_enemyGrenade_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Damage",
      "text": "Blast, I'm taking damage.",
      "filename": "diag_mp_ballistic_bc_takingDamage_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingDamage_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Damage",
      "text": "Blast, I'm taking damage.",
      "filename": "diag_mp_ballistic_bc_takingDamage_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingDamage_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Damage",
      "text": "Blast, I'm taking damage.",
      "filename": "diag_mp_ballistic_bc_takingDamage_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingDamage_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Damage",
      "text": "Blast, I'm taking damage.",
      "filename": "diag_mp_ballistic_bc_takingDamage_01_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingDamage_01_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Damage",
      "text": "I’m taking damage. No respect.",
      "filename": "diag_mp_ballistic_bc_takingDamage_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingDamage_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Damage",
      "text": "I’m taking damage. No respect.",
      "filename": "diag_mp_ballistic_bc_takingDamage_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingDamage_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Damage",
      "text": "Arg, I’m taking damage. No respect.",
      "filename": "diag_mp_ballistic_bc_takingDamage_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingDamage_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Damage",
      "text": "I’m taking damage. No respect.",
      "filename": "diag_mp_ballistic_bc_takingDamage_02_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingDamage_02_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Damage",
      "text": "Taking damage.",
      "filename": "diag_mp_ballistic_bc_takingDamage_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingDamage_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Damage",
      "text": "Taking damage.",
      "filename": "diag_mp_ballistic_bc_takingDamage_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingDamage_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Damage",
      "text": "Taking damage.",
      "filename": "diag_mp_ballistic_bc_takingDamage_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingDamage_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Fire",
      "text": "Being shot at.",
      "filename": "diag_mp_ballistic_bc_takingFire_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingFire_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Fire",
      "text": "Being shot at.",
      "filename": "diag_mp_ballistic_bc_takingFire_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingFire_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Fire",
      "text": "Being shot at.",
      "filename": "diag_mp_ballistic_bc_takingFire_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingFire_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Fire",
      "text": "Being shot at.",
      "filename": "diag_mp_ballistic_bc_takingFire_01_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingFire_01_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Fire",
      "text": "Being shot at. Rude.",
      "filename": "diag_mp_ballistic_bc_takingFire_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingFire_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Fire",
      "text": "Being shot at. Rude.",
      "filename": "diag_mp_ballistic_bc_takingFire_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingFire_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Fire",
      "text": "Being shot at. Rude.",
      "filename": "diag_mp_ballistic_bc_takingFire_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingFire_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Fire",
      "text": "Being shot at. Rude.",
      "filename": "diag_mp_ballistic_bc_takingFire_02_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingFire_02_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Fire",
      "text": "Being shot at. The nerve.",
      "filename": "diag_mp_ballistic_bc_takingFire_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingFire_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Fire",
      "text": "Being shot at. The nerve.",
      "filename": "diag_mp_ballistic_bc_takingFire_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingFire_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Fire",
      "text": "Being shot at. The nerve.",
      "filename": "diag_mp_ballistic_bc_takingFire_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingFire_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Incoming Fire / Taking Fire",
      "text": "Being shot at. The nerve.",
      "filename": "diag_mp_ballistic_bc_takingFire_03_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_takingFire_03_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Kill Streaks / Mega Kill",
      "text": "Absolutely wrecked that stack of hooligans.",
      "filename": "diag_mp_ballistic_bc_megaKill_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_megaKill_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Kill Streaks / Mega Kill",
      "text": "Absolutely wrecked that stack of hooligans.",
      "filename": "diag_mp_ballistic_bc_megaKill_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_megaKill_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Kill Streaks / Mega Kill",
      "text": "Meticulously slew an assortment of foes.",
      "filename": "diag_mp_ballistic_bc_megaKill_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_megaKill_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Kill Streaks / Mega Kill",
      "text": "Meticulously slew an assortment of foes.",
      "filename": "diag_mp_ballistic_bc_megaKill_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_megaKill_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Kill Streaks / Mega Kill",
      "text": "I dare say we knocked the bails right off their wickets.",
      "filename": "diag_mp_ballistic_bc_megaKill_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_megaKill_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Kill Streaks / Mega Kill",
      "text": "I dare say we knocked the bails right off their wickets.",
      "filename": "diag_mp_ballistic_bc_megaKill_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_megaKill_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / I Become Kill Leader",
      "text": "I am the new Kill Leader. Look on my works, ye mighty, and despair.",
      "filename": "diag_mp_ballistic_bc_iBecomeKillLeader_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeKillLeader_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / I Become Kill Leader",
      "text": "I am the new Kill Leader. Look on my works, ye mighty, and despair.",
      "filename": "diag_mp_ballistic_bc_iBecomeKillLeader_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeKillLeader_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / I Become Kill Leader",
      "text": "I am the new Kill Leader. Look on my works, ye mighty, and despair.",
      "filename": "diag_mp_ballistic_bc_iBecomeKillLeader_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeKillLeader_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / I Become Kill Leader",
      "text": "I am the new Kill Leader. It’s true that knowledge is power, but so is lots and lots of guns.",
      "filename": "diag_mp_ballistic_bc_iBecomeKillLeader_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeKillLeader_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / I Become Kill Leader",
      "text": "I am the new Kill Leader. It’s true that knowledge is power, but... so is lots and lots of guns.",
      "filename": "diag_mp_ballistic_bc_iBecomeKillLeader_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeKillLeader_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / I Become Kill Leader",
      "text": "I am the new Kill Leader. It’s true that knowledge is power, but... so is lots and lots of guns.",
      "filename": "diag_mp_ballistic_bc_iBecomeKillLeader_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeKillLeader_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / I Become Kill Leader (Solo)",
      "text": "I’m the new Kill Leader? Someone's earned a tipple.",
      "filename": "diag_mp_ballistic_bc_iBecomeKillLeader_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeKillLeader_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / I Become Kill Leader (Solo)",
      "text": "I’m the new Kill Leader? Someone's earned a tipple.",
      "filename": "diag_mp_ballistic_bc_iBecomeKillLeader_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeKillLeader_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / I Become Kill Leader (Solo)",
      "text": "I’m Kill Leader, and I did it the old way, Sok Leng – our way.",
      "filename": "diag_mp_ballistic_bc_iBecomeKillLeader_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeKillLeader_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / I Become Kill Leader (Solo)",
      "text": "I’m Kill Leader, and I did it the old way, Sok Leng – our way.",
      "filename": "diag_mp_ballistic_bc_iBecomeKillLeader_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeKillLeader_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / Kill Leader New",
      "text": "A new Kill Leader. Absolutely disgusting effort. Well done.",
      "filename": "diag_mp_ballistic_bc_killLeaderNew_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_killLeaderNew_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / Kill Leader New",
      "text": "A new Kill Leader. Absolutely disgusting effort. Well done.",
      "filename": "diag_mp_ballistic_bc_killLeaderNew_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_killLeaderNew_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / Kill Leader New",
      "text": "A new Kill Leader. Absolutely disgusting effort. Well done.",
      "filename": "diag_mp_ballistic_bc_killLeaderNew_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_killLeaderNew_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / Kill Leader New",
      "text": "There’s a new Kill Leader. No need to make a fuss, they'll meet me soon enough.",
      "filename": "diag_mp_ballistic_bc_killLeaderNew_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_killLeaderNew_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / Kill Leader New",
      "text": "There’s a new Kill Leader. No need to make a fuss, they'll meet me soon enough.",
      "filename": "diag_mp_ballistic_bc_killLeaderNew_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_killLeaderNew_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / Kill Leader New",
      "text": "There’s a new Kill Leader. No need to make a fuss, they'll meet me soon enough.",
      "filename": "diag_mp_ballistic_bc_killLeaderNew_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_killLeaderNew_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / Squadmate Becomes Kill Leader",
      "text": "You’re the new Kill Leader? I'm well pleased for you.",
      "filename": "diag_mp_ballistic_bc_squadmateBecomesKillLeader_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadmateBecomesKillLeader_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / Squadmate Becomes Kill Leader",
      "text": "You’re the new Kill Leader? I'm well pleased for you.",
      "filename": "diag_mp_ballistic_bc_squadmateBecomesKillLeader_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadmateBecomesKillLeader_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / Squadmate Becomes Kill Leader",
      "text": "Ah, we’ve a Kill Leader amongst us. Fair play to you.",
      "filename": "diag_mp_ballistic_bc_squadmateBecomesKillLeader_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadmateBecomesKillLeader_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Kill Leader / Squadmate Becomes Kill Leader",
      "text": "Ah, we’ve a Kill Leader amongst us. Fair play to you.",
      "filename": "diag_mp_ballistic_bc_squadmateBecomesKillLeader_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadmateBecomesKillLeader_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Ratings Leader / I Become Ratings Leader",
      "text": "I’m the new Ratings Leader… I won't allow this profound honor to change me.",
      "filename": "diag_mp_ballistic_bc_iBecomeRatingsLeader_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeRatingsLeader_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Ratings Leader / I Become Ratings Leader",
      "text": "I’m the new Ratings Leader… I won't allow this profound honor to change me.",
      "filename": "diag_mp_ballistic_bc_iBecomeRatingsLeader_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeRatingsLeader_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Ratings Leader / I Become Ratings Leader",
      "text": "I’m the new Ratings Leader. Age before beauty, I suppose.",
      "filename": "diag_mp_ballistic_bc_iBecomeRatingsLeader_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeRatingsLeader_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Ratings Leader / I Become Ratings Leader",
      "text": "I’m the new Ratings Leader. Age before beauty, I suppose.",
      "filename": "diag_mp_ballistic_bc_iBecomeRatingsLeader_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_iBecomeRatingsLeader_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Ratings Leader / Squadmate Becomes Ratings Leader",
      "text": "Ah, you’re the new Ratings Leader. I wish you luck with your inevitable endorsement deals.",
      "filename": "diag_mp_ballistic_bc_squadmateBecomesRatingsLeader_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadmateBecomesRatingsLeader_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Ratings Leader / Squadmate Becomes Ratings Leader",
      "text": "Hah, you’re the new Ratings Leader. I wish you luck with your inevitable endorsement deals.",
      "filename": "diag_mp_ballistic_bc_squadmateBecomesRatingsLeader_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadmateBecomesRatingsLeader_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Ratings Leader / Squadmate Becomes Ratings Leader",
      "text": "And we have a new Ratings Leader – I commend you.",
      "filename": "diag_mp_ballistic_bc_squadmateBecomesRatingsLeader_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadmateBecomesRatingsLeader_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Kill Streaks & Performance / Leadership / Ratings Leader / Squadmate Becomes Ratings Leader",
      "text": "And we have a new Ratings Leader – I commend you.",
      "filename": "diag_mp_ballistic_bc_squadmateBecomesRatingsLeader_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadmateBecomesRatingsLeader_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Downed / I'm Down",
      "text": "By the gods, I’m down.",
      "filename": "diag_mp_ballistic_bc_imDown_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imDown_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Downed / I'm Down",
      "text": "By the gods, I’m down.",
      "filename": "diag_mp_ballistic_bc_imDown_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imDown_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Downed / I'm Down",
      "text": "By the gods, I’m down.",
      "filename": "diag_mp_ballistic_bc_imDown_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imDown_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Downed / I'm Down",
      "text": "By the gods, I’m down.",
      "filename": "diag_mp_ballistic_bc_imDown_01_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imDown_01_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Downed / I'm Down",
      "text": "Blast, I’m down.",
      "filename": "diag_mp_ballistic_bc_imDown_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imDown_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Downed / I'm Down",
      "text": "Blast, I’m down.",
      "filename": "diag_mp_ballistic_bc_imDown_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imDown_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Downed / I'm Down",
      "text": "Blast, I’m down.",
      "filename": "diag_mp_ballistic_bc_imDown_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imDown_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Downed / I'm Down",
      "text": "Blast, I’m down.",
      "filename": "diag_mp_ballistic_bc_imDown_02_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imDown_02_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Downed / I'm Down",
      "text": "Blast, I’m down! Is this how Kit Siang felt?",
      "filename": "diag_mp_ballistic_bc_imDown_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imDown_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Downed / I'm Down",
      "text": "Blast, I’m down! Is this how Kit Siang felt?",
      "filename": "diag_mp_ballistic_bc_imDown_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imDown_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Respawn Auto",
      "text": "People keep saying I've died. Does the truth no longer matter?",
      "filename": "diag_mp_ballistic_bc_respawnAuto_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnAuto_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Respawn Auto",
      "text": "People keep saying I've died. Does the truth no longer matter?",
      "filename": "diag_mp_ballistic_bc_respawnAuto_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnAuto_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Respawn Auto",
      "text": "I've returned, companions.",
      "filename": "diag_mp_ballistic_bc_respawnAuto_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnAuto_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Respawn Auto",
      "text": "I've returned, companions.",
      "filename": "diag_mp_ballistic_bc_respawnAuto_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnAuto_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Respawn Auto",
      "text": "I'm back - young at heart, but old at knees.",
      "filename": "diag_mp_ballistic_bc_respawnAuto_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnAuto_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Respawn Auto",
      "text": "I'm back - young at heart, but old at knees.",
      "filename": "diag_mp_ballistic_bc_respawnAuto_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnAuto_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Respawn Auto",
      "text": "I'm back. Woe betide the fool who sent me away.",
      "filename": "diag_mp_ballistic_bc_respawnAuto_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnAuto_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Respawn Auto",
      "text": "I'm back. Woe betide the fool who sent me away.",
      "filename": "diag_mp_ballistic_bc_respawnAuto_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnAuto_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Respawn Auto",
      "text": "People keep saying I've died. How many times must I prove them wrong?",
      "filename": "diag_mp_ballistic_bc_respawnAuto_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnAuto_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Respawn Auto",
      "text": "People keep saying I've died. How many times must I prove them wrong?",
      "filename": "diag_mp_ballistic_bc_respawnAuto_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnAuto_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Return From Respawn",
      "text": "If Kuben Blisk couldn’t kill me in the Thunderdome, do you really think a flesh wound here could?",
      "filename": "diag_mp_ballistic_bc_returnFromRespawn_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_returnFromRespawn_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Return From Respawn",
      "text": "If Kuben Blisk couldn’t kill me in the Thunderdome, do you really think a flesh wound here could?",
      "filename": "diag_mp_ballistic_bc_returnFromRespawn_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_returnFromRespawn_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Return From Respawn",
      "text": "If Kuben Blisk couldn’t kill me in the Thunderdome, do you really think a flesh wound here could?",
      "filename": "diag_mp_ballistic_bc_returnFromRespawn_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_returnFromRespawn_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Return From Respawn",
      "text": "No matter how many times I retire, I just keep coming back for more…",
      "filename": "diag_mp_ballistic_bc_returnFromRespawn_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_returnFromRespawn_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Return From Respawn",
      "text": "No matter how many times I retire, I just keep coming back for more…",
      "filename": "diag_mp_ballistic_bc_returnFromRespawn_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_returnFromRespawn_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Return From Respawn",
      "text": "No matter how many times I retire, I just keep coming back for more…",
      "filename": "diag_mp_ballistic_bc_returnFromRespawn_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_returnFromRespawn_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Return From Respawn",
      "text": "“What’s past is prologue” – I start my story anew.",
      "filename": "diag_mp_ballistic_bc_returnFromRespawn_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_returnFromRespawn_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Return From Respawn",
      "text": "“What’s past is prologue” – I start my story anew.",
      "filename": "diag_mp_ballistic_bc_returnFromRespawn_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_returnFromRespawn_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Return From Respawn",
      "text": "“What’s past is prologue” – I start my story anew.",
      "filename": "diag_mp_ballistic_bc_returnFromRespawn_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_returnFromRespawn_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Return From Respawn Skydive",
      "text": "Beware Ballistic's return.",
      "filename": "diag_mp_ballistic_bc_returnFromRespawnSkydive_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_returnFromRespawnSkydive_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Return From Respawn Skydive",
      "text": "Beware Ballistic's return.",
      "filename": "diag_mp_ballistic_bc_returnFromRespawnSkydive_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_returnFromRespawnSkydive_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Return From Respawn Skydive",
      "text": "I'm back and I'm vexed.",
      "filename": "diag_mp_ballistic_bc_returnFromRespawnSkydive_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_returnFromRespawnSkydive_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Return From Respawn Skydive",
      "text": "I'm back and I'm vexed.",
      "filename": "diag_mp_ballistic_bc_returnFromRespawnSkydive_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_returnFromRespawnSkydive_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Thanks Respawn (Calm)",
      "text": "Thank you for the assistance. Not everyone protects their team.",
      "filename": "diag_mp_ballistic_ping_thanksRespawn_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_thanksRespawn_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Thanks Respawn (Calm)",
      "text": "Thank you for the assistance. Not everyone protects their team.",
      "filename": "diag_mp_ballistic_ping_thanksRespawn_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_thanksRespawn_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Thanks Respawn (Calm)",
      "text": "I thank you. I would do the same for you.",
      "filename": "diag_mp_ballistic_ping_thanksRespawn_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_thanksRespawn_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Respawn / Thanks Respawn (Calm)",
      "text": "I thank you. I would do the same for you.",
      "filename": "diag_mp_ballistic_ping_thanksRespawn_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_thanksRespawn_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Self Revive / Revive Self",
      "text": "On your feet, Brinkman. Show no pain. Give them nothing.",
      "filename": "diag_mp_ballistic_bc_reviveSelf_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reviveSelf_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Self Revive / Revive Self",
      "text": "On your feet, Brinkman. Show no pain. Give them nothing.",
      "filename": "diag_mp_ballistic_bc_reviveSelf_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reviveSelf_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Self Revive / Revive Self",
      "text": "On your feet, Brinkman. Show no pain. Give them nothing.",
      "filename": "diag_mp_ballistic_bc_reviveSelf_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reviveSelf_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Self Revive / Revive Self",
      "text": "Stand tall, old chap. “Nothing can come from nothing”, after all.",
      "filename": "diag_mp_ballistic_bc_reviveSelf_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reviveSelf_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Self Revive / Revive Self",
      "text": "Stand tall, old chap. “Nothing can come from nothing”, after all.",
      "filename": "diag_mp_ballistic_bc_reviveSelf_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reviveSelf_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Self Revive / Revive Self",
      "text": "Stand tall, old chap. “Nothing can come from nothing”, after all.",
      "filename": "diag_mp_ballistic_bc_reviveSelf_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reviveSelf_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Got Friendly Banner",
      "text": "I’ve retrieved our ally’s banner.",
      "filename": "diag_mp_ballistic_bc_gotFriendlyBanner_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_gotFriendlyBanner_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Got Friendly Banner",
      "text": "I’ve retrieved our ally’s banner.",
      "filename": "diag_mp_ballistic_bc_gotFriendlyBanner_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_gotFriendlyBanner_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Got Friendly Banner",
      "text": "I have our companion’s banner. ...I'll never leave my team behind again.",
      "filename": "diag_mp_ballistic_bc_gotFriendlyBanner_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_gotFriendlyBanner_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Got Friendly Banner",
      "text": "I have our companion’s banner. ...I'll never leave my team behind again.",
      "filename": "diag_mp_ballistic_bc_gotFriendlyBanner_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_gotFriendlyBanner_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Grab Card (Calm)",
      "text": "Get that banner – we leave no one behind.",
      "filename": "diag_mp_ballistic_ping_grabCard_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_grabCard_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Grab Card (Calm)",
      "text": "Get that banner – we leave no one behind.",
      "filename": "diag_mp_ballistic_ping_grabCard_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_grabCard_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Grab Card (Calm)",
      "text": "We must retrieve our ally's banner. We cannot survive without a team…",
      "filename": "diag_mp_ballistic_ping_grabCard_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_grabCard_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Grab Card (Calm)",
      "text": "We must retrieve our ally's banner. We cannot survive without a team…",
      "filename": "diag_mp_ballistic_ping_grabCard_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_grabCard_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Grab Card (Urgent)",
      "text": "We must retrieve that banner.",
      "filename": "diag_mp_ballistic_ping_grabCard_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_grabCard_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Grab Card (Urgent)",
      "text": "We must retrieve that banner.",
      "filename": "diag_mp_ballistic_ping_grabCard_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_grabCard_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Grab Card (Urgent)",
      "text": "That banner will not retrieve itself. Move.",
      "filename": "diag_mp_ballistic_ping_grabCard_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_grabCard_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Grab Card (Urgent)",
      "text": "That banner will not retrieve itself. Move.",
      "filename": "diag_mp_ballistic_ping_grabCard_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_grabCard_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Reviving Player",
      "text": "The old me would’ve let you rot. Get downed again, and I still might.",
      "filename": "diag_mp_ballistic_bc_revivingPlayer_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revivingPlayer_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Reviving Player",
      "text": "The old me would’ve let you rot. Get downed again, and I still might.",
      "filename": "diag_mp_ballistic_bc_revivingPlayer_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revivingPlayer_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Reviving Player",
      "text": "The old me would’ve let you rot. Get downed again, and I still might.",
      "filename": "diag_mp_ballistic_bc_revivingPlayer_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revivingPlayer_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Reviving Player",
      "text": "Cowards die many times before their deaths; the valiant never taste of death but once.",
      "filename": "diag_mp_ballistic_bc_revivingPlayer_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revivingPlayer_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Reviving Player",
      "text": "Cowards die many times before their deaths; the valiant never taste of death but once.",
      "filename": "diag_mp_ballistic_bc_revivingPlayer_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revivingPlayer_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Reviving Player",
      "text": "Cowards die many times before their deaths; the valiant never taste of death but once.",
      "filename": "diag_mp_ballistic_bc_revivingPlayer_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revivingPlayer_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Reviving Player",
      "text": "On your feet, Kit Siang, we’ve got work to… nevermind, forget I said that.",
      "filename": "diag_mp_ballistic_bc_revivingPlayer_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revivingPlayer_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Player Status / Revival / Team Revive / Reviving Player",
      "text": "On your feet, Kit Siang, we’ve got work to… nevermind, forget I said that.",
      "filename": "diag_mp_ballistic_bc_revivingPlayer_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revivingPlayer_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Shield Breaks / Shield Break Another Enemy",
      "text": "I broke another foe's shield.",
      "filename": "diag_mp_ballistic_bc_shieldBreakAnotherEnemy_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldBreakAnotherEnemy_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Shield Breaks / Shield Break Another Enemy",
      "text": "I broke another foe's shield.",
      "filename": "diag_mp_ballistic_bc_shieldBreakAnotherEnemy_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldBreakAnotherEnemy_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Shield Breaks / Shield Break Another Enemy",
      "text": "Shredded yet another foe's shield.",
      "filename": "diag_mp_ballistic_bc_shieldBreakAnotherEnemy_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldBreakAnotherEnemy_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Shield Breaks / Shield Break Another Enemy",
      "text": "Shredded yet another foe's shield.",
      "filename": "diag_mp_ballistic_bc_shieldBreakAnotherEnemy_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldBreakAnotherEnemy_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Shield Breaks / Shield Break Enemy",
      "text": "Shredded that foe’s shield.",
      "filename": "diag_mp_ballistic_bc_shieldBreakEnemy_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldBreakEnemy_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Shield Breaks / Shield Break Enemy",
      "text": "Shredded that foe’s shield.",
      "filename": "diag_mp_ballistic_bc_shieldBreakEnemy_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldBreakEnemy_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Shield Breaks / Shield Break Enemy",
      "text": "Shredded that foe’s shield.",
      "filename": "diag_mp_ballistic_bc_shieldBreakEnemy_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldBreakEnemy_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Shield Breaks / Shield Break Enemy",
      "text": "Broke an enemy’s shield.",
      "filename": "diag_mp_ballistic_bc_shieldBreakEnemy_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldBreakEnemy_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Shield Breaks / Shield Break Enemy",
      "text": "Broke an enemy’s shield.",
      "filename": "diag_mp_ballistic_bc_shieldBreakEnemy_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldBreakEnemy_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Shield Breaks / Shield Break Enemy",
      "text": "Broke an enemy’s shield.",
      "filename": "diag_mp_ballistic_bc_shieldBreakEnemy_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldBreakEnemy_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Weapons / Ammo Low",
      "text": "All these guns and I'm almost out of ammo. I must find more.",
      "filename": "diag_mp_ballistic_bc_ammoLow_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ammoLow_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Weapons / Ammo Low",
      "text": "All these guns and I'm almost out of ammo. I must find more.",
      "filename": "diag_mp_ballistic_bc_ammoLow_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ammoLow_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Weapons / Ammo Low",
      "text": "I should acquire more ammo, I'm running low.",
      "filename": "diag_mp_ballistic_bc_ammoLow_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ammoLow_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Weapons / Ammo Low",
      "text": "I should acquire more ammo, I'm running low.",
      "filename": "diag_mp_ballistic_bc_ammoLow_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ammoLow_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Weapons / Ammo Low",
      "text": "I’m low on ammo, time to replenish my store.",
      "filename": "diag_mp_ballistic_bc_ammoLow_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ammoLow_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Weapons / Ammo Low",
      "text": "I’m low on ammo, time to replenish my store.",
      "filename": "diag_mp_ballistic_bc_ammoLow_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ammoLow_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Weapons / Reload",
      "text": "Reloading.",
      "filename": "diag_mp_ballistic_bc_reload_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reload_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Weapons / Reload",
      "text": "Reloading.",
      "filename": "diag_mp_ballistic_bc_reload_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reload_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Weapons / Reload",
      "text": "Reloading.",
      "filename": "diag_mp_ballistic_bc_reload_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reload_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Weapons / Reload",
      "text": "Reloading.",
      "filename": "diag_mp_ballistic_bc_reload_01_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reload_01_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Weapons / Reload",
      "text": "Reloading.",
      "filename": "diag_mp_ballistic_bc_reload_01_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reload_01_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Weapons / Reload",
      "text": "Reloading.",
      "filename": "diag_mp_ballistic_bc_reload_01_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reload_01_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Combat / Weapons / Reload",
      "text": "Reloading.",
      "filename": "diag_mp_ballistic_bc_reload_01_07_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reload_01_07_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Big Attack",
      "text": "I've got you.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponBigAttack_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponBigAttack_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Big Attack",
      "text": "I've got you.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponBigAttack_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponBigAttack_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Big Attack",
      "text": "Excellent contact.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponBigAttack_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponBigAttack_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Big Attack",
      "text": "Excellent contact.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponBigAttack_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponBigAttack_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Close Attack",
      "text": "Take this.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponCloseAttack_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponCloseAttack_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Close Attack",
      "text": "Take this.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponCloseAttack_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponCloseAttack_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Close Attack",
      "text": "Heyaaa.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponCloseAttack_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponCloseAttack_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Close Attack",
      "text": "Heyaaa.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponCloseAttack_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponCloseAttack_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Close Attack",
      "text": "The reckoning befalls you.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponCloseAttack_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponCloseAttack_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Close Attack",
      "text": "The reckoning befalls you.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponCloseAttack_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponCloseAttack_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Ranged Attack",
      "text": "You cannot escape me.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponRangedAttack_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponRangedAttack_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Ranged Attack",
      "text": "You cannot escape me.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponRangedAttack_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponRangedAttack_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Ranged Attack",
      "text": "Feel my wrath.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponRangedAttack_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponRangedAttack_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Ranged Attack",
      "text": "Feel my wrath.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponRangedAttack_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponRangedAttack_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Ranged Attack",
      "text": "I will break you.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponRangedAttack_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponRangedAttack_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Attacks / Heirloom Weapon Ranged Attack",
      "text": "I will break you.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponRangedAttack_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponRangedAttack_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Block",
      "text": "I will not crumble. Life's scars have left me unbreakable.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponBlock_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponBlock_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Block",
      "text": "I will not crumble. Life's scars have left me unbreakable.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponBlock_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponBlock_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Block",
      "text": "Guards up. I pity your attempt to break it.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponBlock_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponBlock_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Block",
      "text": "Guards up. I pity your attempt to break it.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponBlock_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponBlock_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Block",
      "text": "Experience hardens defense.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponBlock_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponBlock_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Block",
      "text": "Experience hardens defense.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponBlock_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponBlock_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Cheers",
      "text": "Cheers.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponCheers_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponCheers_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Cheers",
      "text": "Cheers.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponCheers_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponCheers_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Day Cap",
      "text": "Anyone care for a day cap?",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponDayCap_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponDayCap_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Day Cap",
      "text": "Anyone care for a day cap?",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponDayCap_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponDayCap_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Near",
      "text": "Eyes up, companions. Before you lies a weapon of true power.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponNear_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponNear_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Near",
      "text": "Eyes up, companions. Before you lies a weapon of true power.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponNear_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponNear_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Near",
      "text": "A powerful weapon lies ahead. Shall we aquaint ourselves with it?",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponNear_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponNear_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Near",
      "text": "A powerful weapon lies ahead. Shall we aquaint ourselves with it?",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponNear_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponNear_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Near",
      "text": "I prefer a firearm, but this weapon proves... intriguing.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponNear_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponNear_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Near",
      "text": "I prefer a firearm, but this weapon proves... intriguing.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponNear_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponNear_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Pickup",
      "text": "I suppose having a bit of fun never hurt anyone...on my team.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponPickup_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponPickup_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Pickup",
      "text": "I suppose having a bit of fun never hurt anyone...on my team.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponPickup_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponPickup_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Pickup",
      "text": "This power feels, frankly, sublime.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponPickup_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponPickup_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Pickup",
      "text": "This power feels, frankly, sublime.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponPickup_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponPickup_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Pickup",
      "text": "Is that a smile, August? Keep it together.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponPickup_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponPickup_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Pickup",
      "text": "Is that a smile, August? Keep it together.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponPickup_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponPickup_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Prosecco",
      "text": "Outlands’ finest. So, technically Prosecco.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponProsecco_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponProsecco_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Prosecco",
      "text": "Outlands’ finest. So, technically Prosecco.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponProsecco_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponProsecco_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Recharge",
      "text": "Allow me a moment to recharge.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponRecharge_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponRecharge_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Recharge",
      "text": "Allow me a moment to recharge.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponRecharge_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponRecharge_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Recharge",
      "text": "A moment, please. These bones don't recover like they used to.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponRecharge_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponRecharge_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Heirlooms / Interactions / Heirloom Weapon Recharge",
      "text": "A moment, please. These bones don't recover like they used to.",
      "filename": "diag_mp_ballistic_bc_heirloomWeaponRecharge_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heirloomWeaponRecharge_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Holosprays / Dropping Holospray",
      "text": "I don’t so much show off these days as... instruct amateurs.",
      "filename": "diag_mp_ballistic_bc_droppingHolospray_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingHolospray_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Holosprays / Dropping Holospray",
      "text": "I don’t so much show off these days as... instruct amateurs.",
      "filename": "diag_mp_ballistic_bc_droppingHolospray_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingHolospray_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Holosprays / Dropping Holospray",
      "text": "The Outlands will remember the name… August Brinkman.",
      "filename": "diag_mp_ballistic_bc_droppingHolospray_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingHolospray_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Holosprays / Dropping Holospray",
      "text": "The Outlands will remember the name… August Brinkman.",
      "filename": "diag_mp_ballistic_bc_droppingHolospray_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingHolospray_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "We surge.",
      "filename": "diag_mp_ballistic_bc_super_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "We surge.",
      "filename": "diag_mp_ballistic_bc_super_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "We surge.",
      "filename": "diag_mp_ballistic_bc_super_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surging… My blood boils…",
      "filename": "diag_mp_ballistic_bc_super_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surging… My blood boils…",
      "filename": "diag_mp_ballistic_bc_super_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surging… My blood boils…",
      "filename": "diag_mp_ballistic_bc_super_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "I surge with rage…",
      "filename": "diag_mp_ballistic_bc_super_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "I surge with rage…",
      "filename": "diag_mp_ballistic_bc_super_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "I surge with rage…",
      "filename": "diag_mp_ballistic_bc_super_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surging - rage with me.",
      "filename": "diag_mp_ballistic_bc_super_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surging - rage with me.",
      "filename": "diag_mp_ballistic_bc_super_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surging - rage with me.",
      "filename": "diag_mp_ballistic_bc_super_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surge. On.",
      "filename": "diag_mp_ballistic_bc_super_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surge. On.",
      "filename": "diag_mp_ballistic_bc_super_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surge. On.",
      "filename": "diag_mp_ballistic_bc_super_05_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_05_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surge, we few, we happy few…",
      "filename": "diag_mp_ballistic_bc_super_06_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_06_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surge, we few, we happy few…",
      "filename": "diag_mp_ballistic_bc_super_06_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_06_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surge, we few, we happy few…",
      "filename": "diag_mp_ballistic_bc_super_06_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_06_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Our foes will suffer the surge of outrageous fortune.",
      "filename": "diag_mp_ballistic_bc_super_07_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_07_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Our foes will suffer the surge of outrageous fortune.",
      "filename": "diag_mp_ballistic_bc_super_07_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_07_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Our foes will suffer the surge of outrageous fortune.",
      "filename": "diag_mp_ballistic_bc_super_07_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_07_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "I surge... meet the real me.",
      "filename": "diag_mp_ballistic_bc_super_08_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_08_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "I surge... meet the real me.",
      "filename": "diag_mp_ballistic_bc_super_08_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_08_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "I surge... meet the real me.",
      "filename": "diag_mp_ballistic_bc_super_08_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_08_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surge with me, companions.",
      "filename": "diag_mp_ballistic_bc_super_09_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_09_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surge with me, companions.",
      "filename": "diag_mp_ballistic_bc_super_09_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_09_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surge with me, companions.",
      "filename": "diag_mp_ballistic_bc_super_09_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_09_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "I surge through the Shadow of the valley of death.",
      "filename": "diag_mp_ballistic_bc_super_10_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_10_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "I surge through the Shadow of the valley of death.",
      "filename": "diag_mp_ballistic_bc_super_10_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_10_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "I surge through the Shadow of the valley of death.",
      "filename": "diag_mp_ballistic_bc_super_10_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_10_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surging.",
      "filename": "diag_mp_ballistic_bc_super_11_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_11_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surging.",
      "filename": "diag_mp_ballistic_bc_super_11_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_11_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surging.",
      "filename": "diag_mp_ballistic_bc_super_11_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_11_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surging. Rage against the dying of the light.",
      "filename": "diag_mp_ballistic_bc_super_12_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_12_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surging. Rage against the dying of the light.",
      "filename": "diag_mp_ballistic_bc_super_12_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_12_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Super",
      "text": "Surging. Rage against the dying of the light.",
      "filename": "diag_mp_ballistic_bc_super_12_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_super_12_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Don't lay so much as a breath on my jacket. Even if it's your dying one.",
      "filename": "diag_mp_ballistic_glad_taunt_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Don't lay so much as a breath on my jacket. Even if it's your dying one.",
      "filename": "diag_mp_ballistic_glad_taunt_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Do you think you’ll be remembered in the decades to come?",
      "filename": "diag_mp_ballistic_glad_taunt_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Do you think you’ll be remembered in the decades to come?",
      "filename": "diag_mp_ballistic_glad_taunt_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "A woeful defeat. Do you think your merchandising revenue will take a hit?",
      "filename": "diag_mp_ballistic_glad_taunt_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "A woeful defeat. Do you think your merchandising revenue will take a hit? Haha.",
      "filename": "diag_mp_ballistic_glad_taunt_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Well well – you do have a spine. Colour me astounded.",
      "filename": "diag_mp_ballistic_glad_taunt_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Well well – you do have a spine. Hah, colour me astounded.",
      "filename": "diag_mp_ballistic_glad_taunt_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Your story… is over.",
      "filename": "diag_mp_ballistic_glad_taunt_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Your story… is over.",
      "filename": "diag_mp_ballistic_glad_taunt_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Sun rise… sun set.",
      "filename": "diag_mp_ballistic_glad_taunt_06_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_06_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Sun rise… sun set.",
      "filename": "diag_mp_ballistic_glad_taunt_06_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_06_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You were less than a child at play.",
      "filename": "diag_mp_ballistic_glad_taunt_07_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_07_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You were less than a child at play.",
      "filename": "diag_mp_ballistic_glad_taunt_07_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_07_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You're an embarrassment of stitches, I'm afraid.",
      "filename": "diag_mp_ballistic_glad_taunt_08_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_08_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You're an embarrassment of stitches, I'm afraid.",
      "filename": "diag_mp_ballistic_glad_taunt_08_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_08_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Ugh, must you bleed so profusely?",
      "filename": "diag_mp_ballistic_glad_taunt_09_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_09_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Must you bleed so profusely?",
      "filename": "diag_mp_ballistic_glad_taunt_09_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_09_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Must you bleed so profusely?",
      "filename": "diag_mp_ballistic_glad_taunt_09_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_09_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "And I thought my son would actually be in danger here? Haha.",
      "filename": "diag_mp_ballistic_glad_taunt_10_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_10_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "And I thought my son would actually be in danger here? Haha.",
      "filename": "diag_mp_ballistic_glad_taunt_10_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_10_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Unsurprising that you were so unsurprising.",
      "filename": "diag_mp_ballistic_glad_taunt_11_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_11_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Unsurprising that you were so unsurprising.",
      "filename": "diag_mp_ballistic_glad_taunt_11_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_11_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Weak tea, I’m afraid.",
      "filename": "diag_mp_ballistic_glad_taunt_12_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_12_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Weak tea, I’m afraid.",
      "filename": "diag_mp_ballistic_glad_taunt_12_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_12_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Good lord, have you truly never handled a weapon before?",
      "filename": "diag_mp_ballistic_glad_taunt_13_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_13_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Good lord, have you truly never handled a weapon before?",
      "filename": "diag_mp_ballistic_glad_taunt_13_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_13_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You weren’t worth the ammunition.",
      "filename": "diag_mp_ballistic_glad_taunt_14_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_14_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You weren’t worth the ammunition.",
      "filename": "diag_mp_ballistic_glad_taunt_14_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_14_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Happy with your choices, are you?",
      "filename": "diag_mp_ballistic_glad_taunt_15_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_15_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Happy with your choices, are you?",
      "filename": "diag_mp_ballistic_glad_taunt_15_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_15_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You didn't deserve to be here. And now you’re not.",
      "filename": "diag_mp_ballistic_glad_taunt_16_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_16_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You didn't deserve to be here. And now you’re not.",
      "filename": "diag_mp_ballistic_glad_taunt_16_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_16_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You picked the wrong gentleman to quarrel with.",
      "filename": "diag_mp_ballistic_glad_taunt_17_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_17_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You picked the wrong gentleman to quarrel with.",
      "filename": "diag_mp_ballistic_glad_taunt_17_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_17_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Ugh, will you quit your bleeding before it stains something important?",
      "filename": "diag_mp_ballistic_glad_taunt_18_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_18_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Will you quit your bleeding before it stains something important?",
      "filename": "diag_mp_ballistic_glad_taunt_18_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_18_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Will you quit your bleeding before it stains something important?",
      "filename": "diag_mp_ballistic_glad_taunt_18_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_18_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "It would appear you’ve been, humbled.",
      "filename": "diag_mp_ballistic_glad_taunt_19_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_19_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "It would appear you’ve been humbled.",
      "filename": "diag_mp_ballistic_glad_taunt_19_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_19_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Pity. I hoped for more from your generation.",
      "filename": "diag_mp_ballistic_glad_taunt_20_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_20_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Pity. I hoped for more from your generation.",
      "filename": "diag_mp_ballistic_glad_taunt_20_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_20_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Are you sure you received your parents permission to be here?",
      "filename": "diag_mp_ballistic_glad_taunt_21_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_21_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Are you sure you received your parents permission to be here?",
      "filename": "diag_mp_ballistic_glad_taunt_21_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_21_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Good grief – where is your dignity?",
      "filename": "diag_mp_ballistic_glad_taunt_22_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_22_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Good grief – where is your dignity?",
      "filename": "diag_mp_ballistic_glad_taunt_22_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_22_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You could perhaps survive my son... but not me.",
      "filename": "diag_mp_ballistic_glad_taunt_23_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_23_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You could perhaps survive my son... but not me.",
      "filename": "diag_mp_ballistic_glad_taunt_23_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_23_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "I’ve got steam pressed shirts with more backbone than you.",
      "filename": "diag_mp_ballistic_glad_taunt_24_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_24_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "I’ve got steam pressed shirts with more backbone than you.",
      "filename": "diag_mp_ballistic_glad_taunt_24_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_24_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "An honorable fight. In my younger days, I’d have considered mounting your head in my East Wing.",
      "filename": "diag_mp_ballistic_glad_taunt_25_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_25_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "An honorable fight. In my younger days, I’d have considered mounting your head in my East Wing.",
      "filename": "diag_mp_ballistic_glad_taunt_25_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_25_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "“Time, which sees all things, has found you out.”",
      "filename": "diag_mp_ballistic_glad_taunt_26_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_26_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "“Time, which sees all things has, found you out.”",
      "filename": "diag_mp_ballistic_glad_taunt_26_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_26_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "All's fair in love and ending the woefully incompetent.",
      "filename": "diag_mp_ballistic_glad_taunt_27_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_27_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "All's fair in love and ending the woefully incompetent.",
      "filename": "diag_mp_ballistic_glad_taunt_27_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_27_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Loneliness is when one watches their world fall apart… and can only stare.",
      "filename": "diag_mp_ballistic_glad_taunt_28_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_28_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Loneliness is when one watches their world fall apart… and can only stare.",
      "filename": "diag_mp_ballistic_glad_taunt_28_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_28_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "If you were wondering, yes... that did feel good.",
      "filename": "diag_mp_ballistic_glad_taunt_29_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_29_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "If you were wondering, yes... that did feel good.",
      "filename": "diag_mp_ballistic_glad_taunt_29_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_29_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Your commitment to mediocrity is astounding.",
      "filename": "diag_mp_ballistic_glad_taunt_30_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_30_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Your commitment to mediocrity is astounding.",
      "filename": "diag_mp_ballistic_glad_taunt_30_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_30_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You may not believe me, Sok Leng... but I do this for the boy.",
      "filename": "diag_mp_ballistic_glad_taunt_31_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_31_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You may not believe me, Sok Leng... but I do this for the boy.",
      "filename": "diag_mp_ballistic_glad_taunt_31_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_31_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "It’s nothing personal. I’ve got a deal with the devil to keep.",
      "filename": "diag_mp_ballistic_glad_taunt_32_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_32_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "It’s nothing personal. I’ve got a deal with the devil to keep.",
      "filename": "diag_mp_ballistic_glad_taunt_32_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_32_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "No adversary can stand between me and my promise.",
      "filename": "diag_mp_ballistic_glad_taunt_33_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_33_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "No adversary can stand between me and my promise.",
      "filename": "diag_mp_ballistic_glad_taunt_33_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_33_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Oh, you’re simply, inconsequential, I’m afraid.",
      "filename": "diag_mp_ballistic_glad_taunt_34_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_34_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Ah, you’re simply, inconsequential, I’m afraid.",
      "filename": "diag_mp_ballistic_glad_taunt_34_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_34_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Come now, there are worse fates… you could have met me when I was younger.",
      "filename": "diag_mp_ballistic_glad_taunt_35_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_35_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Come now, there are worse fates… you could have met me when I was younger.",
      "filename": "diag_mp_ballistic_glad_taunt_35_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_35_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Perhaps it’s uncouth to admit, but… I rather enjoyed this.",
      "filename": "diag_mp_ballistic_glad_taunt_36_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_36_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Perhaps it’s uncouth to admit, but… I rather enjoyed this.",
      "filename": "diag_mp_ballistic_glad_taunt_36_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_36_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "I'd been away so long... part of me forgot how good it feels to be here.",
      "filename": "diag_mp_ballistic_glad_taunt_37_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_37_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "I'd been away so long... part of me forgot how good it feels to be here.",
      "filename": "diag_mp_ballistic_glad_taunt_37_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_37_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Ugh. I’d give a wing of my estate for a worthy opponent.",
      "filename": "diag_mp_ballistic_glad_taunt_38_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_38_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Ugh. I’d give a wing of my estate for a worthy opponent.",
      "filename": "diag_mp_ballistic_glad_taunt_38_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_38_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You wouldn't qualify as a spectator, let alone a competitor.",
      "filename": "diag_mp_ballistic_glad_taunt_39_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_39_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Ugh, you wouldn't qualify as a spectator, let alone a competitor.",
      "filename": "diag_mp_ballistic_glad_taunt_39_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_39_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Honestly, if I had a tipple every time your generation disappointed me, I'd be pissed as a NEWT.",
      "filename": "diag_mp_ballistic_glad_taunt_40_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_40_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "Honestly, if I had a tipple every time your generation disappointed me, I'd be pissed as a NEWT.",
      "filename": "diag_mp_ballistic_glad_taunt_40_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_40_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "I suppose it's too late to inquire after a post-match tipple?",
      "filename": "diag_mp_ballistic_glad_taunt_41_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_41_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "I suppose it's too late to inquire after a post-match tipple?",
      "filename": "diag_mp_ballistic_glad_taunt_41_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_41_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "I hope you’re buried in a more respectable outfit than that.",
      "filename": "diag_mp_ballistic_glad_taunt_50_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_50_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "I hope you’re buried in a more respectable outfit than that.",
      "filename": "diag_mp_ballistic_glad_taunt_50_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_50_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You really thought you belonged in here with professionals... you misguided sod.",
      "filename": "diag_mp_ballistic_glad_taunt_62_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_62_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You really thought you belonged in here with professionals... you misguided sod.",
      "filename": "diag_mp_ballistic_glad_taunt_62_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_62_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You see? Plenty of battles left in these bones.",
      "filename": "diag_mp_ballistic_glad_taunt_63_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_63_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Customization & Player Expression / Taunts / Taunt",
      "text": "You see? Plenty of battles left in these bones.",
      "filename": "diag_mp_ballistic_glad_taunt_63_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_taunt_63_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Efforts / Other Efforts / B Stage",
      "text": "(heard nothing)",
      "filename": "diag_mp_ballistic_effort_bStage_18_0_sub_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_effort_bStage_18_0_sub_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Attacks / Snapback Heirloom Attack",
      "text": "Hadoken!",
      "filename": "diag_mp_ballistic_bc_snapbackHeirloomAttack_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackHeirloomAttack_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Attacks / Snapback Heirloom Attack",
      "text": "Hadoken!",
      "filename": "diag_mp_ballistic_bc_snapbackHeirloomAttack_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackHeirloomAttack_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Attacks / Snapback Heirloom Attack",
      "text": "Hadoken!",
      "filename": "diag_mp_ballistic_bc_snapbackHeirloomAttack_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackHeirloomAttack_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Fighter Mode / Fighter Mode Off",
      "text": "[Sigh] Cooling down. A body can only handle so much.",
      "filename": "diag_mp_ballistic_bc_fighterModeOff_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_fighterModeOff_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Fighter Mode / Fighter Mode Off",
      "text": "[Sigh] Cooling down. A body can only handle so much.",
      "filename": "diag_mp_ballistic_bc_fighterModeOff_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_fighterModeOff_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Fighter Mode / Fighter Mode Off",
      "text": "Cooling down. Best pace ourselves.",
      "filename": "diag_mp_ballistic_bc_fighterModeOff_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_fighterModeOff_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Fighter Mode / Fighter Mode Off",
      "text": "Cooling down. Best pace ourselves.",
      "filename": "diag_mp_ballistic_bc_fighterModeOff_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_fighterModeOff_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Fighter Mode / Fighter Mode On",
      "text": "Come along, it's time to lose our tempers.",
      "filename": "diag_mp_ballistic_bc_fighterModeOn_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_fighterModeOn_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Fighter Mode / Fighter Mode On",
      "text": "Come along, it's time to lose our tempers.",
      "filename": "diag_mp_ballistic_bc_fighterModeOn_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_fighterModeOn_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Fighter Mode / Fighter Mode On",
      "text": "Now then, let's stoke that fire in our bellies.",
      "filename": "diag_mp_ballistic_bc_fighterModeOn_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_fighterModeOn_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Fighter Mode / Fighter Mode On",
      "text": "Now then, let's stoke that fire in our bellies.",
      "filename": "diag_mp_ballistic_bc_fighterModeOn_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_fighterModeOn_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Match Start / Showdown Start",
      "text": "Ah, time for some good old-fashioned fisticuffs.",
      "filename": "diag_mp_ballistic_bc_showdownStart_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_showdownStart_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Match Start / Showdown Start",
      "text": "Hah ha, time for some good old-fashioned fisticuffs.",
      "filename": "diag_mp_ballistic_bc_showdownStart_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_showdownStart_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Match Start / Showdown Start",
      "text": "A proper brawl. Delightful.",
      "filename": "diag_mp_ballistic_bc_showdownStart_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_showdownStart_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Match Start / Showdown Start",
      "text": "A proper brawl. Delightful.",
      "filename": "diag_mp_ballistic_bc_showdownStart_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_showdownStart_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Akuma",
      "text": "Die a thousand deaths!",
      "filename": "diag_mp_ballistic_bc_snapbackSuperAkuma_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperAkuma_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Akuma",
      "text": "Die a thousand deaths!",
      "filename": "diag_mp_ballistic_bc_snapbackSuperAkuma_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperAkuma_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Akuma",
      "text": "Begone!",
      "filename": "diag_mp_ballistic_bc_snapbackSuperAkuma_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperAkuma_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Akuma",
      "text": "Begone!",
      "filename": "diag_mp_ballistic_bc_snapbackSuperAkuma_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperAkuma_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Chun Li",
      "text": "Haaaaaaaa! Kikosho!",
      "filename": "diag_mp_ballistic_bc_snapbackSuperChunLi_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperChunLi_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Chun Li",
      "text": "Haaaaaaaa! Kikosho!",
      "filename": "diag_mp_ballistic_bc_snapbackSuperChunLi_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperChunLi_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Chun Li",
      "text": "No escape!",
      "filename": "diag_mp_ballistic_bc_snapbackSuperChunLi_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperChunLi_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Chun Li",
      "text": "No escape!",
      "filename": "diag_mp_ballistic_bc_snapbackSuperChunLi_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperChunLi_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Dhalsim",
      "text": "It's futile to resist.",
      "filename": "diag_mp_ballistic_bc_snapbackSuperDhalsim_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperDhalsim_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Dhalsim",
      "text": "It's futile to resist.",
      "filename": "diag_mp_ballistic_bc_snapbackSuperDhalsim_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperDhalsim_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Dhalsim",
      "text": "Take this.",
      "filename": "diag_mp_ballistic_bc_snapbackSuperDhalsim_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperDhalsim_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Dhalsim",
      "text": "Take this.",
      "filename": "diag_mp_ballistic_bc_snapbackSuperDhalsim_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperDhalsim_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Ryu",
      "text": "Shin! Shoryuken!",
      "filename": "diag_mp_ballistic_bc_snapbackSuperRyu_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperRyu_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Ryu",
      "text": "Shin! Shoryuken!",
      "filename": "diag_mp_ballistic_bc_snapbackSuperRyu_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperRyu_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Ryu",
      "text": "Shin! Shoryuken!",
      "filename": "diag_mp_ballistic_bc_snapbackSuperRyu_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperRyu_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Ryu",
      "text": "This is my chance.",
      "filename": "diag_mp_ballistic_bc_snapbackSuperRyu_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperRyu_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Ryu",
      "text": "This is my chance.",
      "filename": "diag_mp_ballistic_bc_snapbackSuperRyu_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperRyu_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Super Moves / Ryu",
      "text": "This is my chance.",
      "filename": "diag_mp_ballistic_bc_snapbackSuperRyu_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_snapbackSuperRyu_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Vehicles / Snapback Vehicle",
      "text": "I see a Vehicle out there, suspiciously pristine. It could use a few dents.",
      "filename": "diag_mp_ballistic_ping_snapbackVehicle_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_snapbackVehicle_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Vehicles / Snapback Vehicle",
      "text": "I see a Vehicle out there, suspiciously pristine. It could use a few dents.",
      "filename": "diag_mp_ballistic_ping_snapbackVehicle_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_snapbackVehicle_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Vehicles / Snapback Vehicle",
      "text": "Vehicle here. Unleash your rage upon it.",
      "filename": "diag_mp_ballistic_ping_snapbackVehicle_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_snapbackVehicle_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Vehicles / Snapback Vehicle",
      "text": "Vehicle here. Unleash your rage upon it.",
      "filename": "diag_mp_ballistic_ping_snapbackVehicle_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_snapbackVehicle_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Vehicles / Snapback Vehicle",
      "text": "Vehicle out there. Strike it true.",
      "filename": "diag_mp_ballistic_ping_snapbackVehicle_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_snapbackVehicle_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Vehicles / Snapback Vehicle",
      "text": "Vehicle out there. Strike it true.",
      "filename": "diag_mp_ballistic_ping_snapbackVehicle_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_snapbackVehicle_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Vehicles / Snapback Vehicle",
      "text": "Vehicle here. Give it a wallop.",
      "filename": "diag_mp_ballistic_ping_snapbackVehicle_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_snapbackVehicle_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Events / Street Fighter / Vehicles / Snapback Vehicle",
      "text": "Vehicle here. Give it a wallop.",
      "filename": "diag_mp_ballistic_ping_snapbackVehicle_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_snapbackVehicle_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Arenas Mats Picked Up",
      "text": "Found us some Materials.",
      "filename": "diag_mp_ballistic_bc_arenasMatsPickedUp_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatsPickedUp_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Arenas Mats Picked Up",
      "text": "Found us some Materials.",
      "filename": "diag_mp_ballistic_bc_arenasMatsPickedUp_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatsPickedUp_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Arenas Mats Picked Up",
      "text": "I’ve collected materials.",
      "filename": "diag_mp_ballistic_bc_arenasMatsPickedUp_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatsPickedUp_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Arenas Mats Picked Up",
      "text": "I’ve collected materials.",
      "filename": "diag_mp_ballistic_bc_arenasMatsPickedUp_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatsPickedUp_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Arenas Mats Picked Up",
      "text": "I’ve collected materials. Do not squander them.",
      "filename": "diag_mp_ballistic_bc_arenasMatsPickedUp_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatsPickedUp_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Arenas Mats Picked Up",
      "text": "I’ve collected some materials. Do not squander them.",
      "filename": "diag_mp_ballistic_bc_arenasMatsPickedUp_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatsPickedUp_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Point",
      "text": "Match point. Now we show them who we are.",
      "filename": "diag_mp_ballistic_bc_arenasMatchPoint_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchPoint_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Point",
      "text": "Match point. Now we show them who we are.",
      "filename": "diag_mp_ballistic_bc_arenasMatchPoint_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchPoint_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Point",
      "text": "Match point. “There is no failure, except failure to serve one’s purpose.”",
      "filename": "diag_mp_ballistic_bc_arenasMatchPoint_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchPoint_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Point",
      "text": "Match point. “There is no failure, except failure to serve one’s purpose.”",
      "filename": "diag_mp_ballistic_bc_arenasMatchPoint_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchPoint_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Point Enemy",
      "text": "Bollocks, the win is nearly theirs.",
      "filename": "diag_mp_ballistic_bc_arenasMatchPointEnemy_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchPointEnemy_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Point Enemy",
      "text": "Bollocks, the win is nearly theirs.",
      "filename": "diag_mp_ballistic_bc_arenasMatchPointEnemy_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchPointEnemy_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Point Enemy",
      "text": "We’re on the ropes. I will not let my boy see me fail.",
      "filename": "diag_mp_ballistic_bc_arenasMatchPointEnemy_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchPointEnemy_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Point Enemy",
      "text": "We’re on the ropes. I will not let my boy see me fail.",
      "filename": "diag_mp_ballistic_bc_arenasMatchPointEnemy_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchPointEnemy_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Point Squad",
      "text": "Victory draws near. If you were considering mercy? Reconsider.",
      "filename": "diag_mp_ballistic_bc_arenasMatchPointSquad_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchPointSquad_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Point Squad",
      "text": "Victory draws near. If you were considering mercy? Reconsider.",
      "filename": "diag_mp_ballistic_bc_arenasMatchPointSquad_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchPointSquad_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Point Squad",
      "text": "If we were to count our chickens I’d say victory was all but assured.",
      "filename": "diag_mp_ballistic_bc_arenasMatchPointSquad_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchPointSquad_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Point Squad",
      "text": "If we were to count our chickens, I’d say victory was all but assured.",
      "filename": "diag_mp_ballistic_bc_arenasMatchPointSquad_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchPointSquad_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Start",
      "text": "Prepare yourselves. We’ll be quick, they’ll be dead.",
      "filename": "diag_mp_ballistic_bc_arenasMatchStart_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchStart_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Start",
      "text": "Prepare yourselves. We’ll be quick, they’ll be dead.",
      "filename": "diag_mp_ballistic_bc_arenasMatchStart_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchStart_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Start",
      "text": "Let us crush our quarry.",
      "filename": "diag_mp_ballistic_bc_arenasMatchStart_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchStart_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Arenas / Match Progression / Arenas Match Start",
      "text": "Let us crush our quarry.",
      "filename": "diag_mp_ballistic_bc_arenasMatchStart_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arenasMatchStart_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / I'm Jumpmaster",
      "text": "I'm Jumpmaster. I do this for those who came before.",
      "filename": "diag_mp_ballistic_bc_imJumpmaster_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imJumpmaster_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / I'm Jumpmaster",
      "text": "I'm Jumpmaster. I do this for those who came before.",
      "filename": "diag_mp_ballistic_bc_imJumpmaster_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imJumpmaster_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / I'm Jumpmaster",
      "text": "I'm Jumpmaster. I do this for those who came before.",
      "filename": "diag_mp_ballistic_bc_imJumpmaster_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imJumpmaster_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / I'm Jumpmaster",
      "text": "I’m Jumpmaster. Fear not, boldness is my ally.",
      "filename": "diag_mp_ballistic_bc_imJumpmaster_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imJumpmaster_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / I'm Jumpmaster",
      "text": "I’m Jumpmaster. Fear not, boldness is my ally.",
      "filename": "diag_mp_ballistic_bc_imJumpmaster_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imJumpmaster_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / I'm Jumpmaster",
      "text": "I’m Jumpmaster. Fear not, boldness is my ally.",
      "filename": "diag_mp_ballistic_bc_imJumpmaster_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imJumpmaster_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / I'm Jumpmaster",
      "text": "I’m Jumpmaster, gun-master, and - would you believe - an excellent chef.",
      "filename": "diag_mp_ballistic_bc_imJumpmaster_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imJumpmaster_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / I'm Jumpmaster",
      "text": "I’m Jumpmaster, gun-master, and - would you believe - an excellent chef.",
      "filename": "diag_mp_ballistic_bc_imJumpmaster_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imJumpmaster_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / I'm Jumpmaster",
      "text": "I’m Jumpmaster, gun-master, and - would you believe - an excellent chef.",
      "filename": "diag_mp_ballistic_bc_imJumpmaster_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imJumpmaster_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / I'm Jumpmaster",
      "text": "I’m Jumpmaster... Let us do the Devil's deeds.",
      "filename": "diag_mp_ballistic_bc_imJumpmaster_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imJumpmaster_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / I'm Jumpmaster",
      "text": "I’m Jumpmaster... Let us do the Devil's deeds.",
      "filename": "diag_mp_ballistic_bc_imJumpmaster_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imJumpmaster_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / I'm Jumpmaster",
      "text": "I’m Jumpmaster... Let us do the Devil's deeds.",
      "filename": "diag_mp_ballistic_bc_imJumpmaster_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_imJumpmaster_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / Pod Leader Launch",
      "text": "Destroy them, with decorum.",
      "filename": "diag_mp_ballistic_bc_podLeaderLaunch_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_podLeaderLaunch_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / Pod Leader Launch",
      "text": "Destroy them, with decorum.",
      "filename": "diag_mp_ballistic_bc_podLeaderLaunch_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_podLeaderLaunch_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / Pod Leader Launch",
      "text": "Destroy them, with decorum.",
      "filename": "diag_mp_ballistic_bc_podLeaderLaunch_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_podLeaderLaunch_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / Pod Leader Launch",
      "text": "Time we bring the wrath.",
      "filename": "diag_mp_ballistic_bc_podLeaderLaunch_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_podLeaderLaunch_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Jumpmaster / Pod Leader Launch",
      "text": "Time we bring the wrath.",
      "filename": "diag_mp_ballistic_bc_podLeaderLaunch_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_podLeaderLaunch_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Skydive / Dropship Enter (Calm Far)",
      "text": "Companions, to the dropship.",
      "filename": "diag_mp_ballistic_ping_dropshipEnter_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropshipEnter_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Skydive / Dropship Enter (Calm Far)",
      "text": "Companions, to the dropship.",
      "filename": "diag_mp_ballistic_ping_dropshipEnter_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropshipEnter_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Skydive / Dropship Enter (Calm)",
      "text": "Get your bleeding backsides on the dropship.",
      "filename": "diag_mp_ballistic_ping_dropshipEnter_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropshipEnter_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Skydive / Dropship Enter (Calm)",
      "text": "Get your bleeding backsides on the dropship.",
      "filename": "diag_mp_ballistic_ping_dropshipEnter_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropshipEnter_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Skydive / Skydive",
      "text": "Magnificent.",
      "filename": "diag_mp_ballistic_bc_skydive_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_skydive_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Skydive / Skydive",
      "text": "Magnificent.",
      "filename": "diag_mp_ballistic_bc_skydive_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_skydive_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Skydive / Skydive",
      "text": "Magnificent.",
      "filename": "diag_mp_ballistic_bc_skydive_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_skydive_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Skydive / Skydive",
      "text": "They change their sky, not their soul… those who flee across the ocean.",
      "filename": "diag_mp_ballistic_bc_skydive_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_skydive_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Skydive / Skydive",
      "text": "They change their sky, not their soul… those who flee across the ocean.",
      "filename": "diag_mp_ballistic_bc_skydive_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_skydive_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Deployment / Skydive / Skydive",
      "text": "They change their sky, not their soul… those who flee across the ocean.",
      "filename": "diag_mp_ballistic_bc_skydive_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_skydive_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Closing Warning / Circle Closing Final",
      "text": "Bollocks – the final Ring’s moving. Perhaps we should too…",
      "filename": "diag_mp_ballistic_bc_circleClosingFinal_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleClosingFinal_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Closing Warning / Circle Closing Final",
      "text": "Bollocks – the final Ring’s moving. Perhaps we should too…",
      "filename": "diag_mp_ballistic_bc_circleClosingFinal_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleClosingFinal_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Closing Warning / Circle Closing Final",
      "text": "Final Ring’s on the march. I’d rather die in combat than a microwave.",
      "filename": "diag_mp_ballistic_bc_circleClosingFinal_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleClosingFinal_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Closing Warning / Circle Closing Final",
      "text": "Final Ring’s on the march. I’d rather die in combat than a microwave.",
      "filename": "diag_mp_ballistic_bc_circleClosingFinal_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleClosingFinal_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Closing Warning / Circle Closing Final (Solo)",
      "text": "Final Ring’s closing. In my day, we didn't need coralling.",
      "filename": "diag_mp_ballistic_bc_circleClosingFinal_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleClosingFinal_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Closing Warning / Circle Closing Final (Solo)",
      "text": "Final Ring’s closing. In my day, we didn't need coralling.",
      "filename": "diag_mp_ballistic_bc_circleClosingFinal_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleClosingFinal_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Closing Warning / Circle Closing Final (Solo)",
      "text": "And the final Ring closes. Move, Brinkman, or the curtains shall close with it.",
      "filename": "diag_mp_ballistic_bc_circleClosingFinal_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleClosingFinal_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Closing Warning / Circle Closing Final (Solo)",
      "text": "Ah, and the final Ring closes. Move, Brinkman, or the curtains shall close with it.",
      "filename": "diag_mp_ballistic_bc_circleClosingFinal_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleClosingFinal_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Closing Warning / Ring Flare Opening Near",
      "text": "A Ring Flare’s opening near us.",
      "filename": "diag_mp_ballistic_bc_ringFlareOpeningNear_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareOpeningNear_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Closing Warning / Ring Flare Opening Near",
      "text": "A Ring Flare’s opening near us.",
      "filename": "diag_mp_ballistic_bc_ringFlareOpeningNear_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareOpeningNear_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Closing Warning / Ring Flare Opening Near",
      "text": "A Ring Flare sees fit to open near us. Of course.",
      "filename": "diag_mp_ballistic_bc_ringFlareOpeningNear_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareOpeningNear_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Closing Warning / Ring Flare Opening Near",
      "text": "A Ring Flare sees fit to open near us. Of course.",
      "filename": "diag_mp_ballistic_bc_ringFlareOpeningNear_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareOpeningNear_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Close Solo)",
      "text": "Ring’s near and I’ve 60 to make it. Ugh. I remember death matches having less hiking…",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_close_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_close_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Close Solo)",
      "text": "Ring’s near and I’ve 60 to make it. Ugh. I remember death matches having less hiking…",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_close_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_close_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Close Solo)",
      "text": "Ring’s near, old chap. And you’ve a leisurely 60 seconds for your journey.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_close_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_close_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Close Solo)",
      "text": "Ring’s near, old chap. And you’ve a leisurely 60 seconds for your journey.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_close_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_close_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Close)",
      "text": "Ring’s closing in 60, but it's near. Spot of good luck, that.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_close_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_close_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Close)",
      "text": "Ring’s closing in 60, but it's near. Spot of good luck, that.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_close_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_close_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Close)",
      "text": "The Ring isn’t far and we’ve one minute to make the trip. Splendid.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_close_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_close_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Close)",
      "text": "The Ring isn’t far and we’ve one minute to make the trip. Splendid.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_close_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_close_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Far Solo)",
      "text": "The Ring’s not close old chap, but even you can get there in 60.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_far_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_far_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Far Solo)",
      "text": "The Ring’s not close old chap, but even you can get there in 60.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_far_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_far_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Far Solo)",
      "text": "The Ring’s a bit of a distance but 60 to get there.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_far_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_far_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Far Solo)",
      "text": "The Ring’s a bit of a distance but, 60 to get there.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_far_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_far_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Far Solo)",
      "text": "The Ring’s a bit of a distance, 60 to get there. “We’ve modernized the Games, Ballistic!”, “It’s new and improved, Ballistic!” What bollocks.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_far_solo_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_far_solo_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Far Solo)",
      "text": "The Ring’s a bit of a distance, 60 to get there. “We’ve modernized the Games, Ballistic!”, “It’s new and improved, Ballistic!” What bollocks.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_far_solo_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_far_solo_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Far)",
      "text": "Ring’s far. We've 60 to get there. Though I'll only give you 30.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_far_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_far_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Far)",
      "text": "Ring’s far. We've 60 to get there. Though I'll only give you 30.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_far_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_far_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Far)",
      "text": "We’re far from the Ring and it closes in 60. Allow me to be polite: Move your arses.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_far_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_far_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 1 Min (Far)",
      "text": "We’re far from the Ring and it closes in 60. Allow me to be polite: Move your arses.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag1Min_far_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag1Min_far_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 30 Sec (Close Solo)",
      "text": "Ring’s near and I’ve 30 seconds to kill. …Excellent, I was feeling peckish.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag30Sec_close_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag30Sec_close_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 30 Sec (Close Solo)",
      "text": "Ring’s near and I’ve 30 seconds to kill. …Excellent, I was feeling a bit peckish.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag30Sec_close_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag30Sec_close_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 30 Sec (Close Solo)",
      "text": "The Ring’s near and you’ve got 30 seconds to make the trip. Not bad for a sexagenarian.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag30Sec_close_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag30Sec_close_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 30 Sec (Close Solo)",
      "text": "The Ring’s near and you’ve got 30 seconds to make the trip. Not bad for a sexagenarian.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag30Sec_close_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag30Sec_close_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 30 Sec (Close)",
      "text": "The Ring’s close and we’ve 30 to spare. Would you like a pat on the back?",
      "filename": "diag_mp_ballistic_bc_circleMovesNag30Sec_close_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag30Sec_close_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 30 Sec (Close)",
      "text": "The Ring’s close and we’ve 30 to spare. Would you like a pat on the back?",
      "filename": "diag_mp_ballistic_bc_circleMovesNag30Sec_close_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag30Sec_close_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 30 Sec (Close)",
      "text": "The Ring’s near - even this motley band could make it in 30 seconds.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag30Sec_close_02_50_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag30Sec_close_02_50_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 30 Sec (Close)",
      "text": "The Ring’s near - even this motley band could make it in 30 seconds.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag30Sec_close_02_51_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag30Sec_close_02_51_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Close Solo)",
      "text": "Ring’s close, you’ve 45 to spare, and you're still breathing. Proving Duardo wrong once more, I see.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_close_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_close_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Close Solo)",
      "text": "Ring’s close, you’ve 45 to spare, and you're still breathing. Proving Duardo wrong once more, I see.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_close_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_close_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Close Solo)",
      "text": "Ring’s close with 45 seconds left. Keep the pressure on, old chap.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_close_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_close_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Close Solo)",
      "text": "Ring’s close with 45 seconds left. Keep the pressure on, old chap.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_close_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_close_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Close)",
      "text": "Ring’s close, and we’ve got 45 on the clock. Sublime.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_close_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_close_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Close)",
      "text": "Ring’s close, and we’ve got 45 on the clock. Sublime.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_close_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_close_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Close)",
      "text": "Ring's near, and we've got 45 seconds. Easy peasy.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_close_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_close_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Close)",
      "text": "Ring's near, and we've got 45 seconds. Easy peasy.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_close_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_close_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Far)",
      "text": "Enough dilly dallying – the Ring’s far and closing in 45 seconds.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_far_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_far_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Far)",
      "text": "Enough dilly dallying – the Ring’s far and closing in 45 seconds.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_far_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_far_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Far)",
      "text": "45 seconds until the Ring moves. Unless you'd like new tan lines, I suggest moving.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_far_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_far_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Far)",
      "text": "45 seconds until the Ring moves. Unless you'd like new tan lines, I suggest moving.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_far_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_far_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Far)",
      "text": "45 seconds until the Ring moves. Unless you'd like tan lines, I suggest moving.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_far_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_far_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Far)",
      "text": "Ring’s far and closing in 45. My kingdom for some bloody paracetamol.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_far_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_far_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Far)",
      "text": "Ring’s far and closing in 45. My kingdom for some bloody paracetamol.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_far_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_far_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Far)",
      "text": "The Ring’s quite a distance, and I’ve but 45 seconds to get there.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_far_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_far_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Movement Nag / Circle Moves Nag 45 Sec (Far)",
      "text": "The Ring’s quite a distance, and I’ve but 45 seconds to get there.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag45Sec_far_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag45Sec_far_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Circle Moving All Outside",
      "text": "Enough dawdling, children – the Ring moves, and we aren’t in it.",
      "filename": "diag_mp_ballistic_bc_circleMoving_allOutside_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMoving_allOutside_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Circle Moving All Outside",
      "text": "Enough dawdling, children – the Ring moves, and we aren’t in it.",
      "filename": "diag_mp_ballistic_bc_circleMoving_allOutside_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMoving_allOutside_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Circle Moving All Outside",
      "text": "Enough dawdling, children – the Ring moves, and we aren’t in it.",
      "filename": "diag_mp_ballistic_bc_circleMoving_allOutside_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMoving_allOutside_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Circle Moving All Outside",
      "text": "Focus – we’re outside the Ring, yet it moves all the same.",
      "filename": "diag_mp_ballistic_bc_circleMoving_allOutside_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMoving_allOutside_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Circle Moving All Outside",
      "text": "Focus – we’re outside the Ring, yet it moves all the same.",
      "filename": "diag_mp_ballistic_bc_circleMoving_allOutside_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMoving_allOutside_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Circle Moving All Outside",
      "text": "Focus – we’re all outside the Ring, yet it moves all the same.",
      "filename": "diag_mp_ballistic_bc_circleMoving_allOutside_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMoving_allOutside_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Inside Next Circle",
      "text": "We’re already inside the next Ring – good lord, I might make professionals out of you yet.",
      "filename": "diag_mp_ballistic_bc_insideNextCircle_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_insideNextCircle_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Inside Next Circle",
      "text": "We’re already inside the next Ring – good lord, I might make professionals out of you yet.",
      "filename": "diag_mp_ballistic_bc_insideNextCircle_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_insideNextCircle_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Inside Next Circle",
      "text": "We’re already inside the next Ring – good lord, I might make professionals out of you yet.",
      "filename": "diag_mp_ballistic_bc_insideNextCircle_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_insideNextCircle_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Inside Next Circle",
      "text": "We’re in the next Ring. But positioning is only half the battle…",
      "filename": "diag_mp_ballistic_bc_insideNextCircle_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_insideNextCircle_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Inside Next Circle",
      "text": "We’re in the next Ring. But positioning is only half the battle…",
      "filename": "diag_mp_ballistic_bc_insideNextCircle_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_insideNextCircle_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Inside Next Circle",
      "text": "We’re in the next Ring. But positioning is only half the battle…",
      "filename": "diag_mp_ballistic_bc_insideNextCircle_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_insideNextCircle_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Inside Next Circle (Solo)",
      "text": "Already inside the next Ring, old chap. Going it alone always was your way, wasn’t it?",
      "filename": "diag_mp_ballistic_bc_insideNextCircle_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_insideNextCircle_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Inside Next Circle (Solo)",
      "text": "Already inside the next Ring, old chap. Going it alone always was your way, wasn’t it?",
      "filename": "diag_mp_ballistic_bc_insideNextCircle_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_insideNextCircle_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Inside Next Circle (Solo)",
      "text": "Inside the Ring already, Brinkman. Ahead of the curve.",
      "filename": "diag_mp_ballistic_bc_insideNextCircle_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_insideNextCircle_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Inside Next Circle (Solo)",
      "text": "Inside the Ring already, Brinkman. Ahead of the curve.",
      "filename": "diag_mp_ballistic_bc_insideNextCircle_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_insideNextCircle_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / New Circle Whole Squad Not In Circle",
      "text": "Not all of our Squad is in the Ring. Work as a team, or die.",
      "filename": "diag_mp_ballistic_bc_newCircle_wholeSquadNotInCircle_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_newCircle_wholeSquadNotInCircle_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / New Circle Whole Squad Not In Circle",
      "text": "Not all of our Squad is in the Ring. Work as a team, or die.",
      "filename": "diag_mp_ballistic_bc_newCircle_wholeSquadNotInCircle_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_newCircle_wholeSquadNotInCircle_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / New Circle Whole Squad Not In Circle",
      "text": "Not all of our Squad is in the Ring. Work as a team, or die.",
      "filename": "diag_mp_ballistic_bc_newCircle_wholeSquadNotInCircle_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_newCircle_wholeSquadNotInCircle_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / New Circle Whole Squad Not In Circle",
      "text": "Form up - we’re not all in the Ring. How long must I tolerate amateurs?",
      "filename": "diag_mp_ballistic_bc_newCircle_wholeSquadNotInCircle_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_newCircle_wholeSquadNotInCircle_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / New Circle Whole Squad Not In Circle",
      "text": "Form up - we’re not all in the Ring. How long must I tolerate amateurs?",
      "filename": "diag_mp_ballistic_bc_newCircle_wholeSquadNotInCircle_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_newCircle_wholeSquadNotInCircle_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / New Circle Whole Squad Not In Circle",
      "text": "Form up - we’re not all in the Ring. How long must I tolerate amateurs?",
      "filename": "diag_mp_ballistic_bc_newCircle_wholeSquadNotInCircle_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_newCircle_wholeSquadNotInCircle_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Next Circle Far",
      "text": "Next Ring’s far. Don't tell me you're feeling old?",
      "filename": "diag_mp_ballistic_bc_nextCircleFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nextCircleFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Next Circle Far",
      "text": "Next Ring’s far. Don't tell me you're feeling old?",
      "filename": "diag_mp_ballistic_bc_nextCircleFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nextCircleFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Next Circle Far",
      "text": "Next Ring’s quite the journey. Do as I do: move softly and carry a glut of firearms.",
      "filename": "diag_mp_ballistic_bc_nextCircleFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nextCircleFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Next Circle Far",
      "text": "Next Ring’s quite the journey. Do as I do: move softly and carry a glut of firearms.",
      "filename": "diag_mp_ballistic_bc_nextCircleFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nextCircleFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Next Circle Far (Solo)",
      "text": "The next Ring’s a hell of distance, Brinkman. Show strength. Show nothing else.",
      "filename": "diag_mp_ballistic_bc_nextCircleFar_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nextCircleFar_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Next Circle Far (Solo)",
      "text": "The next Ring’s a hell of distance, Brinkman. Show strength. Show nothing else.",
      "filename": "diag_mp_ballistic_bc_nextCircleFar_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nextCircleFar_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Next Circle Far (Solo)",
      "text": "Next Ring’s far. Stiff upper lip, old chap.",
      "filename": "diag_mp_ballistic_bc_nextCircleFar_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nextCircleFar_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Player Location Relative To Ring / Next Circle Far (Solo)",
      "text": "Next Ring’s far. Stiff upper lip, old chap.",
      "filename": "diag_mp_ballistic_bc_nextCircleFar_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_nextCircleFar_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Timer Start / Circle Timer Start Final",
      "text": "The final Ring closes soon. Keep your wits about you.",
      "filename": "diag_mp_ballistic_bc_circleTimerStartFinal_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleTimerStartFinal_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Timer Start / Circle Timer Start Final",
      "text": "The final Ring closes soon. Keep your wits about you.",
      "filename": "diag_mp_ballistic_bc_circleTimerStartFinal_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleTimerStartFinal_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Timer Start / Circle Timer Start Final",
      "text": "The concluding Ring prepares to move. We should do the same.",
      "filename": "diag_mp_ballistic_bc_circleTimerStartFinal_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleTimerStartFinal_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Timer Start / Circle Timer Start Final",
      "text": "The concluding Ring prepares to move. We should do the same.",
      "filename": "diag_mp_ballistic_bc_circleTimerStartFinal_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleTimerStartFinal_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Timer Start / Circle Timer Start Final (Solo)",
      "text": "Come now, Brinkman – the final Ring closes soon.",
      "filename": "diag_mp_ballistic_bc_circleTimerStartFinal_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleTimerStartFinal_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Timer Start / Circle Timer Start Final (Solo)",
      "text": "Come now, Brinkman – the final Ring closes soon.",
      "filename": "diag_mp_ballistic_bc_circleTimerStartFinal_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleTimerStartFinal_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Timer Start / Circle Timer Start Final (Solo)",
      "text": "The last Ring’s about to march. Get a move on, old chap.",
      "filename": "diag_mp_ballistic_bc_circleTimerStartFinal_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleTimerStartFinal_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Ring Mechanics / Timer Start / Circle Timer Start Final (Solo)",
      "text": "The last Ring’s about to march. Get a move on, old chap.",
      "filename": "diag_mp_ballistic_bc_circleTimerStartFinal_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleTimerStartFinal_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 2",
      "text": "One Squad of foes remains in play. Take them out.",
      "filename": "diag_mp_ballistic_bc_squadsLeft2_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft2_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 2",
      "text": "One Squad of foes remains in play. Take them out.",
      "filename": "diag_mp_ballistic_bc_squadsLeft2_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft2_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 2",
      "text": "Only one enemy Squad remains. Shall we welcome them with tea or bullets?",
      "filename": "diag_mp_ballistic_bc_squadsLeft2_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft2_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 2",
      "text": "Only one enemy Squad remains. Shall we welcome them with tea or bullets?",
      "filename": "diag_mp_ballistic_bc_squadsLeft2_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft2_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 2",
      "text": "Keep calm and carry on... killing.",
      "filename": "diag_mp_ballistic_bc_squadsLeft2_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft2_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 2",
      "text": "Keep calm and carry on... killing that is.",
      "filename": "diag_mp_ballistic_bc_squadsLeft2_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft2_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 2 (Solo)",
      "text": "You face the final Squad, Brinkman. You’ll need your most savage self.",
      "filename": "diag_mp_ballistic_bc_squadsLeft2_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft2_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 2 (Solo)",
      "text": "You face the final Squad, Brinkman. You’ll need your most savage self.",
      "filename": "diag_mp_ballistic_bc_squadsLeft2_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft2_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 2 (Solo)",
      "text": "You face the final Squad, Brinkman. You’ll need your most savage self. And shameful though it is, I rather think you like that.",
      "filename": "diag_mp_ballistic_bc_squadsLeft2_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft2_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 2 (Solo)",
      "text": "You face the final Squad, Brinkman. You’ll need your most savage self. And shameful though it is, I rather think you like that.",
      "filename": "diag_mp_ballistic_bc_squadsLeft2_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft2_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 2 (Solo)",
      "text": "You’re alone against your final foes, old chap. It was just like this the day Kit Siang fell…",
      "filename": "diag_mp_ballistic_bc_squadsLeft2_solo_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft2_solo_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 2 (Solo)",
      "text": "You’re alone against your final foes, old chap. It was just like this the day Kit Siang fell…",
      "filename": "diag_mp_ballistic_bc_squadsLeft2_solo_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft2_solo_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 3",
      "text": "Two Squads of hooligans remain. Show them skill, not mercy.",
      "filename": "diag_mp_ballistic_bc_squadsLeft3_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft3_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 3",
      "text": "Two Squads of hooligans remain. Show them skill, not mercy.",
      "filename": "diag_mp_ballistic_bc_squadsLeft3_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft3_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 3",
      "text": "Just two Squads remain. A plague on both their houses.",
      "filename": "diag_mp_ballistic_bc_squadsLeft3_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft3_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 3",
      "text": "Just two Squads remain. A plague on both their houses.",
      "filename": "diag_mp_ballistic_bc_squadsLeft3_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft3_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 3",
      "text": "A meager two enemy Squads remain. Show them your rage.",
      "filename": "diag_mp_ballistic_bc_squadsLeft3_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft3_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 3",
      "text": "A meager two enemy Squads remain. Show them your rage.",
      "filename": "diag_mp_ballistic_bc_squadsLeft3_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft3_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 3",
      "text": "A meager two enemy Squads remain. Show them your rage.",
      "filename": "diag_mp_ballistic_bc_squadsLeft3_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft3_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 3 (Solo)",
      "text": "Two Squads yet remain. As does my ache to vanquish them.",
      "filename": "diag_mp_ballistic_bc_squadsLeft3_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft3_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 3 (Solo)",
      "text": "Two Squads yet remain. As does my ache to vanquish them.",
      "filename": "diag_mp_ballistic_bc_squadsLeft3_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft3_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 3 (Solo)",
      "text": "Two bands of hooliagns left, and I’ve so many lessons yet to teach them…",
      "filename": "diag_mp_ballistic_bc_squadsLeft3_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft3_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left 3 (Solo)",
      "text": "Two bands of hooliagns left, and I’ve so many lessons yet to teach them…",
      "filename": "diag_mp_ballistic_bc_squadsLeft3_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeft3_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left Half",
      "text": "Half the Squads still draw their miserable breaths. Let’s show them the bullet’s mercy.",
      "filename": "diag_mp_ballistic_bc_squadsLeftHalf_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeftHalf_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left Half",
      "text": "Half the Squads still draw their miserable breaths. Let’s show them the bullet’s mercy.",
      "filename": "diag_mp_ballistic_bc_squadsLeftHalf_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeftHalf_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left Half",
      "text": "Half the Squads are gone. Our foes fall swiftly; let’s help them fall swifter still.",
      "filename": "diag_mp_ballistic_bc_squadsLeftHalf_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeftHalf_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left Half",
      "text": "Half the Squads are gone. Our foes fall swiftly; let’s help them fall swifter still.",
      "filename": "diag_mp_ballistic_bc_squadsLeftHalf_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeftHalf_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left Half (Solo)",
      "text": "Half my foes remain. I do hope I’ve enough ammunition. Hah.. of course you do, Brinkman.",
      "filename": "diag_mp_ballistic_bc_squadsLeftHalf_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeftHalf_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left Half (Solo)",
      "text": "Half my foes remain. I do hope I’ve enough ammunition. Haha… of course you do, Brinkman.",
      "filename": "diag_mp_ballistic_bc_squadsLeftHalf_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeftHalf_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left Half (Solo)",
      "text": "Half those hooligans are still standing. A mistake I shall correct.",
      "filename": "diag_mp_ballistic_bc_squadsLeftHalf_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeftHalf_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Remaining Squads / Squads Left Half (Solo)",
      "text": "Half those hooligans are still standing. A mistake I shall correct.",
      "filename": "diag_mp_ballistic_bc_squadsLeftHalf_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_squadsLeftHalf_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Last Chance",
      "text": "Come, my companions. This is our last chance.",
      "filename": "diag_mp_ballistic_bc_lastChance_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lastChance_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Last Chance",
      "text": "Come, my companions. This is our last chance.",
      "filename": "diag_mp_ballistic_bc_lastChance_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lastChance_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Last Chance",
      "text": "We must rally. This is our last chance.",
      "filename": "diag_mp_ballistic_bc_lastChance_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lastChance_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Last Chance",
      "text": "We must rally. This is our last chance.",
      "filename": "diag_mp_ballistic_bc_lastChance_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lastChance_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Last Chance",
      "text": "This is our last chance. Don't squander it.",
      "filename": "diag_mp_ballistic_bc_lastChance_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lastChance_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Last Chance",
      "text": "This is our last chance. Don't squander it.",
      "filename": "diag_mp_ballistic_bc_lastChance_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lastChance_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Last Chance",
      "text": "Redouble your efforts. This is our last chance.",
      "filename": "diag_mp_ballistic_bc_lastChance_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lastChance_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Last Chance",
      "text": "Redouble your efforts. This is our last chance.",
      "filename": "diag_mp_ballistic_bc_lastChance_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lastChance_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Last Chance (Solo)",
      "text": "This is my last chance. I must not squander it.",
      "filename": "diag_mp_ballistic_bc_lastChance_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lastChance_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Last Chance (Solo)",
      "text": "This is my last chance. I must not squander it.",
      "filename": "diag_mp_ballistic_bc_lastChance_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lastChance_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Last Chance (Solo)",
      "text": "Focus, Brinkman. This is your last chance.",
      "filename": "diag_mp_ballistic_bc_lastChance_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lastChance_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Last Chance (Solo)",
      "text": "Focus, Brinkman. This is your last chance.",
      "filename": "diag_mp_ballistic_bc_lastChance_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lastChance_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Two Squaddies Left",
      "text": "We’re down an ally.",
      "filename": "diag_mp_ballistic_bc_twoSquaddiesLeft_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_twoSquaddiesLeft_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Two Squaddies Left",
      "text": "We’re down an ally.",
      "filename": "diag_mp_ballistic_bc_twoSquaddiesLeft_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_twoSquaddiesLeft_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Two Squaddies Left",
      "text": "We’re down an ally. Oh god, it’s happening again…",
      "filename": "diag_mp_ballistic_bc_twoSquaddiesLeft_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_twoSquaddiesLeft_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Two Squaddies Left",
      "text": "We’re down an ally. Oh god, it’s happening again…",
      "filename": "diag_mp_ballistic_bc_twoSquaddiesLeft_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_twoSquaddiesLeft_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Two Squaddies Left",
      "text": "A companion’s down. Follow my lead, or we all fall.",
      "filename": "diag_mp_ballistic_bc_twoSquaddiesLeft_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_twoSquaddiesLeft_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Battle Royale / Squad Status / Team Composition / Two Squaddies Left",
      "text": "A companion’s down. Follow my lead, or we all fall.",
      "filename": "diag_mp_ballistic_bc_twoSquaddiesLeft_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_twoSquaddiesLeft_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Capture Bonus Got",
      "text": "The capture bonus is ours. Don’t spend it all in one place.",
      "filename": "diag_mp_ballistic_bc_ctrlCaptureBonusGot_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlCaptureBonusGot_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Capture Bonus Got",
      "text": "The capture bonus is ours. Don’t spend it all in one place.",
      "filename": "diag_mp_ballistic_bc_ctrlCaptureBonusGot_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlCaptureBonusGot_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Capture Bonus Got",
      "text": "We’ve secured the capture bonus. Delightful.",
      "filename": "diag_mp_ballistic_bc_ctrlCaptureBonusGot_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlCaptureBonusGot_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Capture Bonus Got",
      "text": "We’ve secured the capture bonus. Delightful.",
      "filename": "diag_mp_ballistic_bc_ctrlCaptureBonusGot_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlCaptureBonusGot_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Capture Bonus Lost",
      "text": "The capture bonus is theirs. Absolute rubbish.",
      "filename": "diag_mp_ballistic_bc_ctrlCaptureBonusLost_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlCaptureBonusLost_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Capture Bonus Lost",
      "text": "The capture bonus is theirs. Absolute rubbish.",
      "filename": "diag_mp_ballistic_bc_ctrlCaptureBonusLost_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlCaptureBonusLost_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Capture Bonus Lost",
      "text": "They’ve received the capture bonus? How unsavory.",
      "filename": "diag_mp_ballistic_bc_ctrlCaptureBonusLost_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlCaptureBonusLost_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Capture Bonus Lost",
      "text": "They’ve received the capture bonus? How unsavory.",
      "filename": "diag_mp_ballistic_bc_ctrlCaptureBonusLost_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlCaptureBonusLost_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue Begin Losing",
      "text": "We’ll spill no more of our blood – retreat to the dropship.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueBeginLosing_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueBeginLosing_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue Begin Losing",
      "text": "We’ll spill no more of our blood – retreat to the dropship.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueBeginLosing_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueBeginLosing_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue Begin Losing",
      "text": "To the dropship, before we’re dropped.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueBeginLosing_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueBeginLosing_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue Begin Losing",
      "text": "To the dropship, before we’re dropped.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueBeginLosing_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueBeginLosing_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue Begin Winning",
      "text": "Stop those hooligans from getting to the dropship. Now.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueBeginWinning_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueBeginWinning_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue Begin Winning",
      "text": "Stop those hooligans from getting to the dropship. Now.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueBeginWinning_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueBeginWinning_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue Begin Winning",
      "text": "We cannot allow our quarry to reach the dropship.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueBeginWinning_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueBeginWinning_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue Begin Winning",
      "text": "We cannot allow our quarry to reach the dropship.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueBeginWinning_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueBeginWinning_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Enemies Defeated",
      "text": "We forcibly retired all our foes before they could escape. Well done.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesDefeated_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesDefeated_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Enemies Defeated",
      "text": "We forcibly retired all our foes before they could escape. Well done.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesDefeated_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesDefeated_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Enemies Defeated",
      "text": "Commendable effort, companions – not a one of them escaped.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesDefeated_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesDefeated_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Enemies Defeated",
      "text": "Commendable effort, companions – not a one of them escaped.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesDefeated_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesDefeated_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Enemies Escaped",
      "text": "Spot of sour news – some of them got away.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesEscaped_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesEscaped_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Enemies Escaped",
      "text": "Spot of sour news – some of them got away.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesEscaped_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesEscaped_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Enemies Escaped",
      "text": "Blast, some of them escaped.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesEscaped_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesEscaped_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Enemies Escaped",
      "text": "Blast, some of them escaped.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesEscaped_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndEnemiesEscaped_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Escaped Self",
      "text": "Well played, Brinkman. I dare say you’re home and dry.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndEscapedSelf_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndEscapedSelf_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Escaped Self",
      "text": "Well played, Brinkman. I dare say you’re home and dry.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndEscapedSelf_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndEscapedSelf_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Escaped Self",
      "text": "Smooth exit, old chap.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndEscapedSelf_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndEscapedSelf_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Escaped Self",
      "text": "Smooth exit, old chap.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndEscapedSelf_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndEscapedSelf_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Left Behind",
      "text": "The dropship left me behind? ...Better start rationing tea supplies.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndLeftBehind_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndLeftBehind_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Left Behind",
      "text": "The dropship left me behind? ...Better start rationing tea supplies.",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndLeftBehind_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndLeftBehind_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Left Behind",
      "text": "The dropship left without me? …If Lisa Stone makes an exposé about this…",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndLeftBehind_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndLeftBehind_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Epilogue End Left Behind",
      "text": "The dropship left without me? …If Lisa Stone makes an exposé about this…",
      "filename": "diag_mp_ballistic_bc_ctrlEpilogueEndLeftBehind_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlEpilogueEndLeftBehind_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Lockout Begin Advantage",
      "text": "Hold these zones, companions – a little longer, and we’ve won.",
      "filename": "diag_mp_ballistic_bc_ctrlLockoutBeginAdvantage_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlLockoutBeginAdvantage_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Lockout Begin Advantage",
      "text": "Hold these zones, companions – a little longer, and we’ve won.",
      "filename": "diag_mp_ballistic_bc_ctrlLockoutBeginAdvantage_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlLockoutBeginAdvantage_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Lockout Begin Advantage",
      "text": "The advantage is ours. Hold these zones a moment more, and we’ll be the victors.",
      "filename": "diag_mp_ballistic_bc_ctrlLockoutBeginAdvantage_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlLockoutBeginAdvantage_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Lockout Begin Advantage",
      "text": "The advantage is ours. Hold these zones a moment more, and we’ll be the victors.",
      "filename": "diag_mp_ballistic_bc_ctrlLockoutBeginAdvantage_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlLockoutBeginAdvantage_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Are Behind",
      "text": "They’re in the lead. Maybe that’s acceptable to your generation, but not to mine.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreAreBehind_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreAreBehind_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Are Behind",
      "text": "They’re in the lead. Maybe that’s acceptable to your generation, but not to mine.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreAreBehind_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreAreBehind_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Are Behind",
      "text": "They’re ahead. Do I need to remind you bleeding children how to fight?",
      "filename": "diag_mp_ballistic_bc_ctrlScoreAreBehind_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreAreBehind_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Are Behind",
      "text": "They’re ahead. Do I need to remind you bleeding children how to fight?",
      "filename": "diag_mp_ballistic_bc_ctrlScoreAreBehind_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreAreBehind_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Half Lose",
      "text": "They’re halfway to victory. It’d be awfully rude if we robbed them of it…",
      "filename": "diag_mp_ballistic_bc_ctrlScoreHalfLose_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreHalfLose_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Half Lose",
      "text": "They’re halfway to victory. It’d be awfully rude if we robbed them of it…",
      "filename": "diag_mp_ballistic_bc_ctrlScoreHalfLose_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreHalfLose_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Half Lose",
      "text": "They’re halfway to winning. I will not go home empty-handed.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreHalfLose_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreHalfLose_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Half Lose",
      "text": "They’re halfway to winning. I will not go home empty-handed.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreHalfLose_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreHalfLose_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Half Win",
      "text": "We’re halfway to the win. Bang up job, companions.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreHalfWin_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreHalfWin_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Half Win",
      "text": "We’re halfway to the win. Bang up job, companions.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreHalfWin_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreHalfWin_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Half Win",
      "text": "Halfway to winning. Our quarry break so easily.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreHalfWin_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreHalfWin_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Half Win",
      "text": "Halfway to winning. Our quarry break so easily.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreHalfWin_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreHalfWin_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score In Lead",
      "text": "Ah, we have the lead. Let’s teach these hooligans how to play.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreInLead_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreInLead_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score In Lead",
      "text": "Ah, we have the lead. Let’s teach these hooligans how to play.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreInLead_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreInLead_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score In Lead",
      "text": "We’re in the lead. Let’s show them the difference between rank amateurs, and true professionals.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreInLead_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreInLead_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score In Lead",
      "text": "We’re in the lead. Let’s show them the difference between rank amateurs and true professionals.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreInLead_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreInLead_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Near Loss",
      "text": "They’re close to victory. Take heart… then take theirs.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreNearLoss_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreNearLoss_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Near Loss",
      "text": "They’re close to victory. Take heart… then take theirs.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreNearLoss_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreNearLoss_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Near Loss",
      "text": "They’ve nearly won. Our pasts may be set, but we can change our future.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreNearLoss_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreNearLoss_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Near Loss",
      "text": "They’ve nearly won. Our pasts may be set, but we can change our future.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreNearLoss_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreNearLoss_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Near Win",
      "text": "We’re about to win. Do you remember mercy? I don't.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreNearWin_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreNearWin_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Near Win",
      "text": "We’re about to win. Do you remember mercy? I don't.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreNearWin_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreNearWin_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Near Win",
      "text": "We’re about to win. Do you remember mercy? I don't.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreNearWin_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreNearWin_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Near Win",
      "text": "We’ve nearly won. ...But never take your foot off their throats.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreNearWin_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreNearWin_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Score Near Win",
      "text": "We’ve nearly won. ...But never take your foot off their throats.",
      "filename": "diag_mp_ballistic_bc_ctrlScoreNearWin_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlScoreNearWin_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Captured Enemy",
      "text": "The bastards have taken a zone.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneCapturedEnemy_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneCapturedEnemy_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Captured Enemy",
      "text": "The bastards have taken a zone.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneCapturedEnemy_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneCapturedEnemy_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Captured Enemy",
      "text": "They’ve grabbed a zone. Tear it from them.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneCapturedEnemy_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneCapturedEnemy_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Captured Enemy",
      "text": "They’ve grabbed a zone. Tear it from them.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneCapturedEnemy_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneCapturedEnemy_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Captured Friendly",
      "text": "We’ve captured a zone.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneCapturedFriendly_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneCapturedFriendly_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Captured Friendly",
      "text": "We’ve captured a zone.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneCapturedFriendly_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneCapturedFriendly_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Captured Friendly",
      "text": "The zone’s ours. Sublime.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneCapturedFriendly_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneCapturedFriendly_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Captured Friendly",
      "text": "The zone’s ours. Sublime.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneCapturedFriendly_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneCapturedFriendly_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Neutralized Enemy",
      "text": "They’ve neutralized a zone. It appears your definition of 'winning' is broader than mine.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneNeutralizedEnemy_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneNeutralizedEnemy_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Neutralized Enemy",
      "text": "They’ve neutralized a zone. It appears your definition of 'winning' is broader than mine.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneNeutralizedEnemy_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneNeutralizedEnemy_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Neutralized Enemy",
      "text": "They’ve neutralized a zone. Is it our plan to let that stand?",
      "filename": "diag_mp_ballistic_bc_ctrlZoneNeutralizedEnemy_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneNeutralizedEnemy_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Neutralized Enemy",
      "text": "They’ve neutralized a zone. Is it our plan to let that stand?",
      "filename": "diag_mp_ballistic_bc_ctrlZoneNeutralizedEnemy_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneNeutralizedEnemy_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Neutralized Friendly",
      "text": "We’ve neutralized a zone. Now claim it.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneNeutralizedFriendly_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneNeutralizedFriendly_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Neutralized Friendly",
      "text": "We’ve neutralized a zone. Now claim it.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneNeutralizedFriendly_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneNeutralizedFriendly_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Neutralized Friendly",
      "text": "The zone’s been neutralized. ...Hopefully our foes didn't leave a stench.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneNeutralizedFriendly_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneNeutralizedFriendly_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Ctrl Zone Neutralized Friendly",
      "text": "The zone’s been neutralized. ...Hopefully our foes didn't leave a stench.",
      "filename": "diag_mp_ballistic_bc_ctrlZoneNeutralizedFriendly_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlZoneNeutralizedFriendly_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Attack that zone, companions.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Attack that zone, companions.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "As one, attack that zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "As one, attack that zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "We attack this zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "We attack this zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Attack this zone. Throw caution – and mercy – to the wind.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Attack this zone. Throw caution – and mercy – to the wind.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Together, attack this zone here.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Together, attack this zone here.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Attack that zone there.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Attack that zone there.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Allies, attack that zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Allies, attack that zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Attack this zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Attack this zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Strike this zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Attack",
      "text": "Strike this zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneAttack_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneAttack_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "That zone needs our defense.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "That zone needs our defense.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "Be stalwart and hold that zone, companions.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "Be stalwart and hold that zone, companions.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "We must defend this zone, right here.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "We must defend this zone, right here.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "Take heart and hold this zone, here.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "Take heart and hold this zone, here.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "We must defend that zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "We must defend that zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "Bolster that zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "Bolster that zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "Defend this zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "Defend this zone.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "This zone is ours – defend it.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Game Modes / Control / Pings / Ctrl Zone Defend",
      "text": "This zone is ours – defend it.",
      "filename": "diag_mp_ballistic_ping_ctrlZoneDefend_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ctrlZoneDefend_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing",
      "text": "I’m healing.",
      "filename": "diag_mp_ballistic_bc_healing_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healing_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing",
      "text": "I’m healing.",
      "filename": "diag_mp_ballistic_bc_healing_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healing_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing",
      "text": "I’m healing.",
      "filename": "diag_mp_ballistic_bc_healing_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healing_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing",
      "text": "Healing.",
      "filename": "diag_mp_ballistic_bc_healing_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healing_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing",
      "text": "Healing.",
      "filename": "diag_mp_ballistic_bc_healing_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healing_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing",
      "text": "Healing.",
      "filename": "diag_mp_ballistic_bc_healing_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healing_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing",
      "text": "Healing.",
      "filename": "diag_mp_ballistic_bc_healing_02_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healing_02_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing",
      "text": "Healing. What wound did ever heal but by degrees?",
      "filename": "diag_mp_ballistic_bc_healing_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healing_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing",
      "text": "Healing. What wound did ever heal but by degrees?",
      "filename": "diag_mp_ballistic_bc_healing_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healing_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing",
      "text": "I’m knackered – need a moment to heal.",
      "filename": "diag_mp_ballistic_bc_healing_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healing_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing",
      "text": "I’m knackered – need a moment to heal.",
      "filename": "diag_mp_ballistic_bc_healing_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healing_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing",
      "text": "I’m knackered – need a moment to heal.",
      "filename": "diag_mp_ballistic_bc_healing_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healing_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing Phoenix",
      "text": "Employing a Phoenix Kit. There’s life yet left in these bones.",
      "filename": "diag_mp_ballistic_bc_healingPhoenix_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healingPhoenix_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing Phoenix",
      "text": "Employing a Phoenix Kit. There’s life yet left in these bones.",
      "filename": "diag_mp_ballistic_bc_healingPhoenix_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healingPhoenix_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing Phoenix",
      "text": "Employing a Phoenix Kit. There’s life yet left in these bones.",
      "filename": "diag_mp_ballistic_bc_healingPhoenix_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healingPhoenix_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing Phoenix",
      "text": "Using a Phoenix Kit.",
      "filename": "diag_mp_ballistic_bc_healingPhoenix_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healingPhoenix_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing Phoenix",
      "text": "Using a Phoenix Kit.",
      "filename": "diag_mp_ballistic_bc_healingPhoenix_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healingPhoenix_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing Phoenix",
      "text": "Using a Phoenix Kit.",
      "filename": "diag_mp_ballistic_bc_healingPhoenix_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healingPhoenix_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing Phoenix",
      "text": "Using a Phoenix Kit; we are living in a golden age.",
      "filename": "diag_mp_ballistic_bc_healingPhoenix_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healingPhoenix_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing Phoenix",
      "text": "Using a Phoenix Kit; we are living in a golden age.",
      "filename": "diag_mp_ballistic_bc_healingPhoenix_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healingPhoenix_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing Phoenix",
      "text": "Using a Phoenix Kit; we are living in a golden age.",
      "filename": "diag_mp_ballistic_bc_healingPhoenix_solo_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healingPhoenix_solo_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing Phoenix",
      "text": "The humble Phoenix Kit – almost as good as a cup of Earl Gray.",
      "filename": "diag_mp_ballistic_bc_healingPhoenix_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healingPhoenix_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Healing Phoenix",
      "text": "The humble Phoenix Kit – almost as good as a cup of Earl Gray.",
      "filename": "diag_mp_ballistic_bc_healingPhoenix_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healingPhoenix_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Health Low",
      "text": "My health is low. First, heal, then tea.",
      "filename": "diag_mp_ballistic_bc_healthLow_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healthLow_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Health Low",
      "text": "My health is low. First, heal, then tea.",
      "filename": "diag_mp_ballistic_bc_healthLow_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healthLow_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Health Low",
      "text": "I should heal, I've seen better days.",
      "filename": "diag_mp_ballistic_bc_healthLow_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healthLow_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Health Low",
      "text": "I should heal, I've seen better days.",
      "filename": "diag_mp_ballistic_bc_healthLow_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healthLow_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Health Low",
      "text": "Hmm, my health is low. Best to remedy that.",
      "filename": "diag_mp_ballistic_bc_healthLow_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healthLow_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Healing / Health Low",
      "text": "Hmm, my health is low. Best to remedy that.",
      "filename": "diag_mp_ballistic_bc_healthLow_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_healthLow_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Shield Low",
      "text": "My shields are low, I should recharge the bloody things.",
      "filename": "diag_mp_ballistic_bc_shieldLow_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldLow_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Shield Low",
      "text": "My shields are low, I should recharge the bloody things.",
      "filename": "diag_mp_ballistic_bc_shieldLow_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldLow_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Shield Low",
      "text": "I should replenish my shields, they're quite low.",
      "filename": "diag_mp_ballistic_bc_shieldLow_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldLow_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Shield Low",
      "text": "I should replenish my shields, they're quite low.",
      "filename": "diag_mp_ballistic_bc_shieldLow_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldLow_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Shield Low",
      "text": "Blast, my shields are low. A moment to replenish would be good.",
      "filename": "diag_mp_ballistic_bc_shieldLow_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldLow_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Shield Low",
      "text": "Blast, my shields are low. A moment to replenish would be good.",
      "filename": "diag_mp_ballistic_bc_shieldLow_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_shieldLow_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Recharging my shields.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Recharging my shields.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Recharging my shields.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Replenishing my shields.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Replenishing my shields.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Replenishing my shields.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Recharging shields.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Recharging shields.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Recharging shields.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_solo_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_solo_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Recharging shields.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_solo_01_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_solo_01_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Time to recharge your shields, old chap.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Time to recharge your shields, old chap.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Time to recharge your shields, old chap.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_solo_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_solo_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Health & Shields / Recharging / Using Shield Cell",
      "text": "Time to recharge your shields, old chap.",
      "filename": "diag_mp_ballistic_bc_usingShieldCell_solo_02_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_usingShieldCell_solo_02_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Chosen",
      "text": "I've selected an upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeChosen_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeChosen_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Chosen",
      "text": "I've selected an upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeChosen_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeChosen_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Chosen",
      "text": "Ah, I have a new upgrade. Outstanding.",
      "filename": "diag_mp_ballistic_bc_upgradeChosen_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeChosen_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Chosen",
      "text": "Ah, I have a new upgrade. Outstanding.",
      "filename": "diag_mp_ballistic_bc_upgradeChosen_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeChosen_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Chosen",
      "text": "Beware, Outlands - August Brinkman has a new upgrade...",
      "filename": "diag_mp_ballistic_bc_upgradeChosen_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeChosen_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Chosen",
      "text": "Beware, Outlands - August Brinkman has a new upgrade...",
      "filename": "diag_mp_ballistic_bc_upgradeChosen_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeChosen_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Chosen",
      "text": "Well well well, I've a new upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeChosen_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeChosen_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Chosen",
      "text": "Well well well, I've a new upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeChosen_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeChosen_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Level Max",
      "text": "Ah - max level, well played Brinkman.",
      "filename": "diag_mp_ballistic_bc_upgradeLevelMax_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeLevelMax_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Level Max",
      "text": "Ah - max level, well played Brinkman.",
      "filename": "diag_mp_ballistic_bc_upgradeLevelMax_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeLevelMax_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Level Max",
      "text": "I've made it to max level - sublime.",
      "filename": "diag_mp_ballistic_bc_upgradeLevelMax_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeLevelMax_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Level Max",
      "text": "I've made it to max level - sublime.",
      "filename": "diag_mp_ballistic_bc_upgradeLevelMax_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeLevelMax_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Level Up",
      "text": "Ah excellent, I've leveled up. Now, to select an upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeLevelUp_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeLevelUp_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Level Up",
      "text": "Ah excellent, I've leveled up. Now, to select an upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeLevelUp_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeLevelUp_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Level Up",
      "text": "Wouldn't you know it, I've leveled up. Best choose an upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeLevelUp_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeLevelUp_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Level Up",
      "text": "Wouldn't you know it, I've leveled up. Best choose an upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeLevelUp_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeLevelUp_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Level Up",
      "text": "Well done, old chap - another level! Now, time for an upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeLevelUp_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeLevelUp_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Level Up",
      "text": "Well done, old chap - another level! Now, time for an upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeLevelUp_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeLevelUp_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Level Up",
      "text": "I've levelled up - sensational. It pairs well with an upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeLevelUp_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeLevelUp_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Level Up",
      "text": "I've levelled up - sensational. It pairs well with an upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeLevelUp_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeLevelUp_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Reminder",
      "text": "An upgrade awaits - time to make a choice.",
      "filename": "diag_mp_ballistic_bc_upgradeReminder_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeReminder_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Reminder",
      "text": "An upgrade awaits - time to make a choice.",
      "filename": "diag_mp_ballistic_bc_upgradeReminder_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeReminder_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Reminder",
      "text": "Suppose I ought to choose an upgrade?",
      "filename": "diag_mp_ballistic_bc_upgradeReminder_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeReminder_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Reminder",
      "text": "Suppose I ought to choose an upgrade?",
      "filename": "diag_mp_ballistic_bc_upgradeReminder_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeReminder_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Reminder",
      "text": "It would be a pity to leave an upgrade unchosen.",
      "filename": "diag_mp_ballistic_bc_upgradeReminder_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeReminder_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Reminder",
      "text": "It would be a pity to leave an upgrade unchosen.",
      "filename": "diag_mp_ballistic_bc_upgradeReminder_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeReminder_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Reminder",
      "text": "I need to choose an upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeReminder_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeReminder_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Legend Upgrades / Upgrade Reminder",
      "text": "I need to choose an upgrade.",
      "filename": "diag_mp_ballistic_bc_upgradeReminder_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_upgradeReminder_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Dropping Care Pack Mythic",
      "text": "Ah, a Rampart Care Package. What has Miss Parekh added to the fray?",
      "filename": "diag_mp_ballistic_bc_droppingCarePackMythic_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePackMythic_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Dropping Care Pack Mythic",
      "text": "Ah, a Rampart Care Package. What has Miss Parekh added to the fray?",
      "filename": "diag_mp_ballistic_bc_droppingCarePackMythic_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePackMythic_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Dropping Care Pack Mythic",
      "text": "A Rampart Care Package is arriving. That promises to be entertaining.",
      "filename": "diag_mp_ballistic_bc_droppingCarePackMythic_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePackMythic_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Dropping Care Pack Mythic",
      "text": "A Rampart Care Package is arriving. That promises to be entertaining.",
      "filename": "diag_mp_ballistic_bc_droppingCarePackMythic_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePackMythic_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Dropping Care Pack Mythic",
      "text": "Ah, a donation from young Miss Parekh. She has a fine eye.",
      "filename": "diag_mp_ballistic_bc_droppingCarePackMythic_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePackMythic_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Dropping Care Pack Mythic",
      "text": "Ah, a donation from young Miss Parekh. She has a fine eye.",
      "filename": "diag_mp_ballistic_bc_droppingCarePackMythic_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePackMythic_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Dropping Care Pack Mythic",
      "text": "A Rampart Care Package. What will the youth dream up next.",
      "filename": "diag_mp_ballistic_bc_droppingCarePackMythic_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePackMythic_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Dropping Care Pack Mythic",
      "text": "A Rampart Care Package. What will the youth dream up next.",
      "filename": "diag_mp_ballistic_bc_droppingCarePackMythic_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePackMythic_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Reveal Next Care Package",
      "text": "I know where to find the Care Package. Check your map.",
      "filename": "diag_mp_ballistic_bc_revealNextCarePackage_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextCarePackage_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Reveal Next Care Package",
      "text": "I know where to find the Care Package. Check your map.",
      "filename": "diag_mp_ballistic_bc_revealNextCarePackage_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextCarePackage_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Reveal Next Care Package",
      "text": "I've found where the Care Package is landing.",
      "filename": "diag_mp_ballistic_bc_revealNextCarePackage_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextCarePackage_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Reveal Next Care Package",
      "text": "I've found where the Care Package is landing.",
      "filename": "diag_mp_ballistic_bc_revealNextCarePackage_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextCarePackage_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Reveal Next Care Package",
      "text": "I've found where the Care Package is landing. Trust your elders, and check your map.",
      "filename": "diag_mp_ballistic_bc_revealNextCarePackage_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextCarePackage_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Care Packages / Reveal Next Care Package",
      "text": "I've found where the Care Package is landing. Trust your elders, and check your map.",
      "filename": "diag_mp_ballistic_bc_revealNextCarePackage_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextCarePackage_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Crafting / Arsenal Enhance Complete",
      "text": "I've enhanced my weapon.",
      "filename": "diag_mp_ballistic_bc_arsenalEnhanceComplete_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arsenalEnhanceComplete_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Crafting / Arsenal Enhance Complete",
      "text": "I've enhanced my weapon.",
      "filename": "diag_mp_ballistic_bc_arsenalEnhanceComplete_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arsenalEnhanceComplete_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Crafting / Arsenal Enhance Complete",
      "text": "My weapon is enhanced. And to think they feared me before...",
      "filename": "diag_mp_ballistic_bc_arsenalEnhanceComplete_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arsenalEnhanceComplete_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Crafting / Arsenal Enhance Complete",
      "text": "My weapon is enhanced. And to think they feared me before...",
      "filename": "diag_mp_ballistic_bc_arsenalEnhanceComplete_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_arsenalEnhanceComplete_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Crafting / Crafting",
      "text": "Crafting. …Hmm, rather calming.",
      "filename": "diag_mp_ballistic_bc_crafting_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_crafting_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Crafting / Crafting",
      "text": "Crafting. …Hmm, rather calming.",
      "filename": "diag_mp_ballistic_bc_crafting_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_crafting_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Crafting / Crafting",
      "text": "Crafting. And you better not take my bloody things.",
      "filename": "diag_mp_ballistic_bc_crafting_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_crafting_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Crafting / Crafting",
      "text": "Crafting. And you better not take my bloody things.",
      "filename": "diag_mp_ballistic_bc_crafting_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_crafting_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Crafting / Dropping Replicator",
      "text": "A Replicator descends.",
      "filename": "diag_mp_ballistic_bc_droppingReplicator_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingReplicator_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Crafting / Dropping Replicator",
      "text": "A Replicator descends.",
      "filename": "diag_mp_ballistic_bc_droppingReplicator_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingReplicator_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Crafting / Dropping Replicator",
      "text": "A Replicator descends.",
      "filename": "diag_mp_ballistic_bc_droppingReplicator_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingReplicator_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Crafting / Dropping Replicator",
      "text": "Be aware; a Replicator’s incoming.",
      "filename": "diag_mp_ballistic_bc_droppingReplicator_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingReplicator_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Crafting / Dropping Replicator",
      "text": "Be aware; a Replicator’s incoming.",
      "filename": "diag_mp_ballistic_bc_droppingReplicator_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingReplicator_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Consumables / Explosive Hold Request (Calm)",
      "text": "It requires opening.",
      "filename": "diag_mp_ballistic_ping_explosiveHoldRequest_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHoldRequest_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Consumables / Explosive Hold Request (Calm)",
      "text": "It requires opening.",
      "filename": "diag_mp_ballistic_ping_explosiveHoldRequest_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHoldRequest_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Consumables / Frag",
      "text": "Frag thrown.",
      "filename": "diag_mp_ballistic_bc_frag_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_frag_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Consumables / Frag",
      "text": "Frag thrown.",
      "filename": "diag_mp_ballistic_bc_frag_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_frag_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Consumables / Frag",
      "text": "Frag thrown.",
      "filename": "diag_mp_ballistic_bc_frag_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_frag_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Consumables / Frag",
      "text": "Pitching a frag.",
      "filename": "diag_mp_ballistic_bc_frag_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_frag_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Consumables / Frag",
      "text": "Pitching a frag.",
      "filename": "diag_mp_ballistic_bc_frag_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_frag_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Consumables / Frag",
      "text": "Pitching a frag.",
      "filename": "diag_mp_ballistic_bc_frag_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_frag_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Consumables / Frag",
      "text": "Pitching a frag. Let’s blow their wickets off.",
      "filename": "diag_mp_ballistic_bc_frag_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_frag_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Consumables / Frag",
      "text": "Pitching a frag. Let’s blow their wickets off.",
      "filename": "diag_mp_ballistic_bc_frag_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_frag_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Consumables / Frag",
      "text": "Pitching a frag. Let’s blow their wickets off.",
      "filename": "diag_mp_ballistic_bc_frag_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_frag_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Consumables / Frag",
      "text": "Giving a frag the full toss. Let’s blow their bloody wickets off.",
      "filename": "diag_mp_ballistic_bc_frag_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_frag_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Consumables / Frag",
      "text": "Giving a frag the full toss. Let’s blow their bloody wickets off.",
      "filename": "diag_mp_ballistic_bc_frag_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_frag_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Deployables / Gravity Lift (Calm)",
      "text": "Gravity Lift here.",
      "filename": "diag_mp_ballistic_ping_gravityLift_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLift_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Deployables / Gravity Lift (Calm)",
      "text": "Gravity Lift here.",
      "filename": "diag_mp_ballistic_ping_gravityLift_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLift_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Deployables / Interceptor (Calm)",
      "text": "Interceptor here.",
      "filename": "diag_mp_ballistic_ping_interceptor_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_interceptor_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Deployables / Interceptor (Calm)",
      "text": "Interceptor here.",
      "filename": "diag_mp_ballistic_ping_interceptor_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_interceptor_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Deployables / Type Gun Shield Generator (Calm)",
      "text": "Gun Shield Generator.",
      "filename": "diag_mp_ballistic_ping_typeGunShieldGenerator_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeGunShieldGenerator_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Gear Usage / Deployables / Type Gun Shield Generator (Calm)",
      "text": "Gun Shield Generator.",
      "filename": "diag_mp_ballistic_ping_typeGunShieldGenerator_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeGunShieldGenerator_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / Care Packages / Dropping Care Pack",
      "text": "Care Package incoming. Does your generation usually require this level of assistance?",
      "filename": "diag_mp_ballistic_bc_droppingCarePack_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePack_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / Care Packages / Dropping Care Pack",
      "text": "Care Package incoming. Does your generation usually require this level of assistance?",
      "filename": "diag_mp_ballistic_bc_droppingCarePack_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePack_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / Care Packages / Dropping Care Pack",
      "text": "A Care Package approaches. What are the odds it’s fully stocked with my favorite nightcap?",
      "filename": "diag_mp_ballistic_bc_droppingCarePack_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePack_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / Care Packages / Dropping Care Pack",
      "text": "A Care Package approaches. What are the odds it’s fully stocked with my favorite nightcap?",
      "filename": "diag_mp_ballistic_bc_droppingCarePack_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePack_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / Care Packages / Dropping Care Pack",
      "text": "Ah, a Care Package comes bearing gifts.",
      "filename": "diag_mp_ballistic_bc_droppingCarePack_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePack_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / Care Packages / Dropping Care Pack",
      "text": "Ah, a Care Package comes bearing gifts.",
      "filename": "diag_mp_ballistic_bc_droppingCarePack_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePack_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / Care Packages / Dropping Care Pack",
      "text": "A Care Package. Perhaps its wares will surprise me.",
      "filename": "diag_mp_ballistic_bc_droppingCarePack_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePack_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / Care Packages / Dropping Care Pack",
      "text": "A Care Package. Perhaps its wares will surprise me.",
      "filename": "diag_mp_ballistic_bc_droppingCarePack_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_droppingCarePack_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / Black Market Neutral (Calm Far)",
      "text": "Behold – a Black Market, there.",
      "filename": "diag_mp_ballistic_ping_blackMarketNeutral_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackMarketNeutral_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / Black Market Neutral (Calm Far)",
      "text": "Behold – a Black Market, there.",
      "filename": "diag_mp_ballistic_ping_blackMarketNeutral_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackMarketNeutral_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / Cargo Bot Damaged",
      "text": "Fear not – I’m only shooting a Cargo Bot.",
      "filename": "diag_mp_ballistic_bc_cargoBotDamaged_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_cargoBotDamaged_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / Cargo Bot Damaged",
      "text": "Fear not – I’m only shooting a Cargo Bot.",
      "filename": "diag_mp_ballistic_bc_cargoBotDamaged_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_cargoBotDamaged_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / Cargo Bot Damaged",
      "text": "Fear not – I’m only shooting a Cargo Bot.",
      "filename": "diag_mp_ballistic_bc_cargoBotDamaged_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_cargoBotDamaged_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / Cargo Bot Damaged",
      "text": "Shot a Cargo Bot. Child’s play.",
      "filename": "diag_mp_ballistic_bc_cargoBotDamaged_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_cargoBotDamaged_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / Cargo Bot Damaged",
      "text": "Shot a Cargo Bot. Child’s play.",
      "filename": "diag_mp_ballistic_bc_cargoBotDamaged_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_cargoBotDamaged_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / Cargo Bot Damaged",
      "text": "Shot a Cargo Bot. Child’s play.",
      "filename": "diag_mp_ballistic_bc_cargoBotDamaged_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_cargoBotDamaged_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / Found Treasure Pack (Calm)",
      "text": "Treasure Pack here. …Looks like my favorite croquet set.",
      "filename": "diag_mp_ballistic_ping_foundTreasurePack_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTreasurePack_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / Found Treasure Pack (Calm)",
      "text": "Treasure Pack here. …Looks like my favorite croquet set.",
      "filename": "diag_mp_ballistic_ping_foundTreasurePack_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTreasurePack_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / MRVN Arm (Calm)",
      "text": "MRVN arm here. Does no one in this generation clean up after themselves?",
      "filename": "diag_mp_ballistic_ping_mrvnArm_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mrvnArm_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / MRVN Arm (Calm)",
      "text": "MRVN arm here. Does no one in this generation clean up after themselves?",
      "filename": "diag_mp_ballistic_ping_mrvnArm_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mrvnArm_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / MRVN Arm (Calm)",
      "text": "MRVN arm here.",
      "filename": "diag_mp_ballistic_ping_mrvnArm_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mrvnArm_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / General Loot / MRVN Arm (Calm)",
      "text": "MRVN arm here.",
      "filename": "diag_mp_ballistic_ping_mrvnArm_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mrvnArm_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / Specific Items / Found Frag (Calm)",
      "text": "Fragmentation grenade here.",
      "filename": "diag_mp_ballistic_ping_foundFrag_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundFrag_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Acquisition / Specific Items / Found Frag (Calm)",
      "text": "Fragmentation grenade here.",
      "filename": "diag_mp_ballistic_ping_foundFrag_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundFrag_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Death Box (Calm Far)",
      "text": "Death box there.",
      "filename": "diag_mp_ballistic_ping_deathBox_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Death Box (Calm Far)",
      "text": "Death box there.",
      "filename": "diag_mp_ballistic_ping_deathBox_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Death Box (Calm Far)",
      "text": "Death box there. “What’s done can’t be undone.” Unless we find a Respawn Beacon.",
      "filename": "diag_mp_ballistic_ping_deathBox_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Death Box (Calm Far)",
      "text": "Death box there. “What’s done can’t be undone.” Unless we find a Respawn Beacon.",
      "filename": "diag_mp_ballistic_ping_deathBox_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Death Box (Calm)",
      "text": "A death box here.",
      "filename": "diag_mp_ballistic_ping_deathBox_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Death Box (Calm)",
      "text": "A death box here.",
      "filename": "diag_mp_ballistic_ping_deathBox_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Death Box (Calm)",
      "text": "Death box here. “There are few who die well, in battle.”",
      "filename": "diag_mp_ballistic_ping_deathBox_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Death Box (Calm)",
      "text": "Death box here. “There are few who die well, in battle.”",
      "filename": "diag_mp_ballistic_ping_deathBox_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Death Box (Calm)",
      "text": "Death box here. Poor sod.",
      "filename": "diag_mp_ballistic_ping_deathBox_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Death Box (Calm)",
      "text": "Death box here. Poor sod.",
      "filename": "diag_mp_ballistic_ping_deathBox_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Marker Want That (Calm)",
      "text": "Yes, that will do nicely.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Marker Want That (Calm)",
      "text": "Yes, that will do nicely.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Marker Want That (Calm)",
      "text": "Yes, that will do nicely.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Marker Want That (Calm)",
      "text": "I’ll give that a good home.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Marker Want That (Calm)",
      "text": "I’ll give that a good home.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Marker Want That (Calm)",
      "text": "I’ll give that a good home.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Marker Want That (Calm)",
      "text": "Dibs.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Marker Want That (Calm)",
      "text": "Dibs.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Item Interaction / Marker Want That (Calm)",
      "text": "Dibs.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Armory Hack",
      "text": "Hacking this Armory.",
      "filename": "diag_mp_ballistic_bc_armoryHack_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_armoryHack_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Armory Hack",
      "text": "Hacking this Armory.",
      "filename": "diag_mp_ballistic_bc_armoryHack_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_armoryHack_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Armory Hack",
      "text": "Hacking this Armory. If you've got a hilarious joke about old people and technology? Don't.",
      "filename": "diag_mp_ballistic_bc_armoryHack_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_armoryHack_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Armory Hack",
      "text": "Hacking this Armory. If you've got a hilarious joke about old people and technology? Don't.",
      "filename": "diag_mp_ballistic_bc_armoryHack_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_armoryHack_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Armory Hack",
      "text": "I’m hacking into the Armory.",
      "filename": "diag_mp_ballistic_bc_armoryHack_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_armoryHack_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Armory Hack",
      "text": "I’m hacking into the Armory.",
      "filename": "diag_mp_ballistic_bc_armoryHack_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_armoryHack_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Explosive Hold",
      "text": "Explosive Hold, opening explosively. Mind your ears.",
      "filename": "diag_mp_ballistic_bc_explosiveHold_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_explosiveHold_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Explosive Hold",
      "text": "Explosive Hold, opening explosively. Mind your ears.",
      "filename": "diag_mp_ballistic_bc_explosiveHold_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_explosiveHold_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Explosive Hold",
      "text": "Explosive Hold, opening explosively. Mind your ears.",
      "filename": "diag_mp_ballistic_bc_explosiveHold_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_explosiveHold_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Explosive Hold",
      "text": "Opening this hold: Finally, toys to my taste.",
      "filename": "diag_mp_ballistic_bc_explosiveHold_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_explosiveHold_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Explosive Hold",
      "text": "Opening this hold: Finally, toys to my taste.",
      "filename": "diag_mp_ballistic_bc_explosiveHold_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_explosiveHold_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Explosive Hold",
      "text": "Opening this hold: Finally, toys to my taste.",
      "filename": "diag_mp_ballistic_bc_explosiveHold_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_explosiveHold_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Key Card Got",
      "text": "The keycard’s in my possession. Set a course for the bridge.",
      "filename": "diag_mp_ballistic_bc_keyCardGot_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_keyCardGot_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Key Card Got",
      "text": "The keycard’s in my possession. Set a course for the bridge.",
      "filename": "diag_mp_ballistic_bc_keyCardGot_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_keyCardGot_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Key Card Got",
      "text": "I’ve located the keycard. Time to plunder the bridge.",
      "filename": "diag_mp_ballistic_bc_keyCardGot_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_keyCardGot_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Key Card Got",
      "text": "I’ve located the keycard. Time to plunder the bridge.",
      "filename": "diag_mp_ballistic_bc_keyCardGot_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_keyCardGot_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Vault Key Got",
      "text": "I’ve found a Vault Key.",
      "filename": "diag_mp_ballistic_bc_vaultKeyGot_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_vaultKeyGot_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Vault Key Got",
      "text": "I’ve found a Vault Key.",
      "filename": "diag_mp_ballistic_bc_vaultKeyGot_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_vaultKeyGot_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Vault Key Got",
      "text": "My my, I’ve got a Vault Key.",
      "filename": "diag_mp_ballistic_bc_vaultKeyGot_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_vaultKeyGot_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Vault Key Got",
      "text": "My my, I’ve got a Vault Key.",
      "filename": "diag_mp_ballistic_bc_vaultKeyGot_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_vaultKeyGot_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Vault Opened",
      "text": "I’ve opened the vault, companions.",
      "filename": "diag_mp_ballistic_bc_vaultOpened_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_vaultOpened_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Vault Opened",
      "text": "I’ve opened the vault, companions.",
      "filename": "diag_mp_ballistic_bc_vaultOpened_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_vaultOpened_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Vault Opened",
      "text": "The vault’s open. Let us be as vultures…",
      "filename": "diag_mp_ballistic_bc_vaultOpened_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_vaultOpened_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Locked Loot / Vault Opened",
      "text": "The vault’s open. Let us be as vultures…",
      "filename": "diag_mp_ballistic_bc_vaultOpened_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_vaultOpened_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Inventory Full",
      "text": "Blast, my rucksack is full.",
      "filename": "diag_mp_ballistic_bc_inventoryFull_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_inventoryFull_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Inventory Full",
      "text": "Blast, my rucksack is full.",
      "filename": "diag_mp_ballistic_bc_inventoryFull_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_inventoryFull_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Inventory Full",
      "text": "Alas, I cannot carry any more.",
      "filename": "diag_mp_ballistic_bc_inventoryFull_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_inventoryFull_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Inventory Full",
      "text": "Alas, I cannot carry any more.",
      "filename": "diag_mp_ballistic_bc_inventoryFull_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_inventoryFull_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Looting Deathbox",
      "text": "Patience, please. I’m looting a deathbox.",
      "filename": "diag_mp_ballistic_bc_lootingDeathbox_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lootingDeathbox_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Looting Deathbox",
      "text": "Patience, please. I’m looting a deathbox.",
      "filename": "diag_mp_ballistic_bc_lootingDeathbox_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lootingDeathbox_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Looting Deathbox",
      "text": "I'm searching this deathbox. Give me a moment.",
      "filename": "diag_mp_ballistic_bc_lootingDeathbox_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lootingDeathbox_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Looting Deathbox",
      "text": "I'm searching this deathbox. Give me a moment.",
      "filename": "diag_mp_ballistic_bc_lootingDeathbox_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lootingDeathbox_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Looting Deathbox",
      "text": "I'm searching this deathbox. Rather undignified, actually, stealing from the dead...",
      "filename": "diag_mp_ballistic_bc_lootingDeathbox_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lootingDeathbox_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Looting Deathbox",
      "text": "I'm searching this deathbox. Rather undignified, actually, stealing from the dead...",
      "filename": "diag_mp_ballistic_bc_lootingDeathbox_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_lootingDeathbox_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Supply Bin Extra Opened",
      "text": "Extra supplies in this bin.",
      "filename": "diag_mp_ballistic_bc_supplyBinExtraOpened_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_supplyBinExtraOpened_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Supply Bin Extra Opened",
      "text": "Extra supplies in this bin.",
      "filename": "diag_mp_ballistic_bc_supplyBinExtraOpened_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_supplyBinExtraOpened_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Supply Bin Extra Opened",
      "text": "We've extra supplies here.",
      "filename": "diag_mp_ballistic_bc_supplyBinExtraOpened_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_supplyBinExtraOpened_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Supply Bin Extra Opened",
      "text": "We've extra supplies here.",
      "filename": "diag_mp_ballistic_bc_supplyBinExtraOpened_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_supplyBinExtraOpened_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Supply Bin Weapon Opened",
      "text": "We've some extra supplies here. Excellent.",
      "filename": "diag_mp_ballistic_bc_supplyBinWeaponOpened_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_supplyBinWeaponOpened_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Supply Bin Weapon Opened",
      "text": "We've some extra supplies here. Excellent.",
      "filename": "diag_mp_ballistic_bc_supplyBinWeaponOpened_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_supplyBinWeaponOpened_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Supply Bin Weapon Opened",
      "text": "Extra supplies here. Best fill your pockets, companions.",
      "filename": "diag_mp_ballistic_bc_supplyBinWeaponOpened_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_supplyBinWeaponOpened_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Loot & Equipment / Looting / Supply Bin Weapon Opened",
      "text": "Extra supplies here. Best fill your pockets, companions.",
      "filename": "diag_mp_ballistic_bc_supplyBinWeaponOpened_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_supplyBinWeaponOpened_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Hardlight / Hardlight Break",
      "text": "Shattered that Hardlight.",
      "filename": "diag_mp_ballistic_bc_hardlightBreak_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_hardlightBreak_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Hardlight / Hardlight Break",
      "text": "Shattered that Hardlight.",
      "filename": "diag_mp_ballistic_bc_hardlightBreak_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_hardlightBreak_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Hardlight / Hardlight Break",
      "text": "I've broken that Hardlight.",
      "filename": "diag_mp_ballistic_bc_hardlightBreak_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_hardlightBreak_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Hardlight / Hardlight Break",
      "text": "I've broken that Hardlight.",
      "filename": "diag_mp_ballistic_bc_hardlightBreak_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_hardlightBreak_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Hardlight / Hardlight Repair",
      "text": "One moment. I'm repairing this Hardlight.",
      "filename": "diag_mp_ballistic_bc_hardlightRepair_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_hardlightRepair_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Hardlight / Hardlight Repair",
      "text": "One moment. I'm repairing this Hardlight.",
      "filename": "diag_mp_ballistic_bc_hardlightRepair_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_hardlightRepair_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Hardlight / Hardlight Repair",
      "text": "Fixing this Hardlight.",
      "filename": "diag_mp_ballistic_bc_hardlightRepair_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_hardlightRepair_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Hardlight / Hardlight Repair",
      "text": "Fixing this Hardlight.",
      "filename": "diag_mp_ballistic_bc_hardlightRepair_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_hardlightRepair_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Enemy Position",
      "text": "I know where enemies lie. Look to your map.",
      "filename": "diag_mp_ballistic_bc_revealEnemyPosition_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealEnemyPosition_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Enemy Position",
      "text": "I know where enemies lie. Look to your map.",
      "filename": "diag_mp_ballistic_bc_revealEnemyPosition_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealEnemyPosition_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Enemy Position",
      "text": "Companions, your maps. I've marked enemy positions.",
      "filename": "diag_mp_ballistic_bc_revealEnemyPosition_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealEnemyPosition_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Enemy Position",
      "text": "Companions, your maps. I've marked enemy positions.",
      "filename": "diag_mp_ballistic_bc_revealEnemyPosition_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealEnemyPosition_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Enemy Position",
      "text": "I've located the enemy's positions. Pity for them.",
      "filename": "diag_mp_ballistic_bc_revealEnemyPosition_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealEnemyPosition_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Enemy Position",
      "text": "I've located the enemy's positions. Pity for them.",
      "filename": "diag_mp_ballistic_bc_revealEnemyPosition_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealEnemyPosition_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Enemy Position",
      "text": "I've marked the enemy's locations on my map.",
      "filename": "diag_mp_ballistic_bc_revealEnemyPosition_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealEnemyPosition_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Enemy Position",
      "text": "I've marked the enemy's locations on my map.",
      "filename": "diag_mp_ballistic_bc_revealEnemyPosition_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealEnemyPosition_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Next Ring Location",
      "text": "I know where we'll find the next Ring location. Check your map.",
      "filename": "diag_mp_ballistic_bc_revealNextRingLocation_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextRingLocation_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Next Ring Location",
      "text": "I know where we'll find the next Ring location. Check your map.",
      "filename": "diag_mp_ballistic_bc_revealNextRingLocation_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextRingLocation_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Next Ring Location",
      "text": "Check your map, I’ve located the next Ring.",
      "filename": "diag_mp_ballistic_bc_revealNextRingLocation_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextRingLocation_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Next Ring Location",
      "text": "Check your map, I’ve located the next Ring.",
      "filename": "diag_mp_ballistic_bc_revealNextRingLocation_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextRingLocation_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Next Ring Location",
      "text": "Ah, the next Ring location is marked on my map.",
      "filename": "diag_mp_ballistic_bc_revealNextRingLocation_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextRingLocation_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Next Ring Location",
      "text": "Ah, the next Ring location is marked on my map.",
      "filename": "diag_mp_ballistic_bc_revealNextRingLocation_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextRingLocation_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Next Ring Location",
      "text": "And with that, the next Ring location is on my map.",
      "filename": "diag_mp_ballistic_bc_revealNextRingLocation_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextRingLocation_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Scanning / Reveal Next Ring Location",
      "text": "And with that, the next Ring location is on my map.",
      "filename": "diag_mp_ballistic_bc_revealNextRingLocation_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revealNextRingLocation_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Survival Items / Evac Tower Deploy",
      "text": "I'm deploying an Evac Tower.",
      "filename": "diag_mp_ballistic_bc_evacTowerDeploy_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_evacTowerDeploy_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Survival Items / Evac Tower Deploy",
      "text": "I'm deploying an Evac Tower.",
      "filename": "diag_mp_ballistic_bc_evacTowerDeploy_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_evacTowerDeploy_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Survival Items / Evac Tower Deploy",
      "text": "Deploying an Evac Tower.",
      "filename": "diag_mp_ballistic_bc_evacTowerDeploy_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_evacTowerDeploy_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Survival Items / Evac Tower Deploy",
      "text": "Deploying an Evac Tower.",
      "filename": "diag_mp_ballistic_bc_evacTowerDeploy_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_evacTowerDeploy_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Survival Items / Heat Shield Deploy",
      "text": "Companions – I’m deploying a Heat Shield.",
      "filename": "diag_mp_ballistic_bc_heatShieldDeploy_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heatShieldDeploy_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Survival Items / Heat Shield Deploy",
      "text": "Companions – I’m deploying a Heat Shield.",
      "filename": "diag_mp_ballistic_bc_heatShieldDeploy_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heatShieldDeploy_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Survival Items / Heat Shield Deploy",
      "text": "Deploying a Heat Shield.",
      "filename": "diag_mp_ballistic_bc_heatShieldDeploy_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heatShieldDeploy_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Map & Movement / Survival Items / Heat Shield Deploy",
      "text": "Deploying a Heat Shield.",
      "filename": "diag_mp_ballistic_bc_heatShieldDeploy_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_heatShieldDeploy_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Circle Moves Nag10 Sec",
      "text": "Companions, we’re not far from the Ring, and have 10 seconds to find safe harbor.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag10Sec_close_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag10Sec_close_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Circle Moves Nag10 Sec",
      "text": "Companions, we’re not far from the Ring, and have 10 seconds to find safe harbor.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag10Sec_close_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag10Sec_close_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Circle Moves Nag10 Sec",
      "text": "Fear not, companions – the Ring is near, and closing in 10 seconds.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag10Sec_close_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag10Sec_close_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Circle Moves Nag10 Sec",
      "text": "Fear not, companions – the Ring is near, and closing in 10 seconds.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag10Sec_close_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag10Sec_close_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Circle Moves Nag10 Sec",
      "text": "Ah, the Ring is close… plenty of time to polish up on my Chaucer.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag10Sec_close_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag10Sec_close_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Circle Moves Nag10 Sec",
      "text": "Ah, the Ring is close… plenty of time to polish up on my Chaucer.",
      "filename": "diag_mp_ballistic_bc_circleMovesNag10Sec_close_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag10Sec_close_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Circle Moves Nag10 Sec",
      "text": "The Ring’s near, Brinkman, and won’t close soon. Take a moment…",
      "filename": "diag_mp_ballistic_bc_circleMovesNag10Sec_close_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag10Sec_close_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Circle Moves Nag10 Sec",
      "text": "The Ring’s near, Brinkman, and won’t close soon. Take a moment…",
      "filename": "diag_mp_ballistic_bc_circleMovesNag10Sec_close_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_circleMovesNag10Sec_close_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Ring Flare Closing Near",
      "text": "Word to the wise – this Ring Flare’s closing.",
      "filename": "diag_mp_ballistic_bc_ringFlareClosingNear_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareClosingNear_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Ring Flare Closing Near",
      "text": "Word to the wise – this Ring Flare’s closing.",
      "filename": "diag_mp_ballistic_bc_ringFlareClosingNear_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareClosingNear_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Ring Flare Closing Near",
      "text": "Steady, this Ring Flare’s closing.",
      "filename": "diag_mp_ballistic_bc_ringFlareClosingNear_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareClosingNear_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Ring Flare Closing Near",
      "text": "Steady, this Ring Flare’s closing.",
      "filename": "diag_mp_ballistic_bc_ringFlareClosingNear_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareClosingNear_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Ring Flare Opening Far",
      "text": "Ah, a spot of good luck – no Ring Flares in the area.",
      "filename": "diag_mp_ballistic_bc_ringFlareOpeningFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareOpeningFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Ring Flare Opening Far",
      "text": "Ah, a spot of good luck – no Ring Flares in the area.",
      "filename": "diag_mp_ballistic_bc_ringFlareOpeningFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareOpeningFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Ring Flare Opening Far",
      "text": "Good news, all: we’ve no Ring Flares near us.",
      "filename": "diag_mp_ballistic_bc_ringFlareOpeningFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareOpeningFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Ring Flare Opening Far",
      "text": "Good news, all: we’ve no Ring Flares near us.",
      "filename": "diag_mp_ballistic_bc_ringFlareOpeningFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareOpeningFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Ring Flare Opening Near Me",
      "text": "Oh for love of--- a Ring Flare’s opening right by me.",
      "filename": "diag_mp_ballistic_bc_ringFlareOpeningNearMe_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareOpeningNearMe_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Ring Flare Opening Near Me",
      "text": "Oh for love of--- a Ring Flare’s opening right by me.",
      "filename": "diag_mp_ballistic_bc_ringFlareOpeningNearMe_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareOpeningNearMe_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Ring Flare Opening Near Me",
      "text": "A Ring Flare’s opening near me. Absolute bollocks.",
      "filename": "diag_mp_ballistic_bc_ringFlareOpeningNearMe_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareOpeningNearMe_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Match Status / Ring / Ring Flare Opening Near Me",
      "text": "A Ring Flare’s opening near me. Absolute bollocks.",
      "filename": "diag_mp_ballistic_bc_ringFlareOpeningNearMe_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ringFlareOpeningNearMe_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Miscellaneous / Event Specific / Scattered Nag",
      "text": "We’re spread out all over the map. We do know how to use maps, don’t we?",
      "filename": "diag_mp_ballistic_bc_scatteredNag_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_scatteredNag_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Miscellaneous / Event Specific / Scattered Nag",
      "text": "We’re spread out all over the map. We do know how to use maps, don’t we?",
      "filename": "diag_mp_ballistic_bc_scatteredNag_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_scatteredNag_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Miscellaneous / Event Specific / Scattered Nag",
      "text": "We’re too spread out – unless it’s our plan to be easily picked off.",
      "filename": "diag_mp_ballistic_bc_scatteredNag_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_scatteredNag_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Miscellaneous / Event Specific / Scattered Nag",
      "text": "We’re too spread out – unless it’s our plan to be easily picked off.",
      "filename": "diag_mp_ballistic_bc_scatteredNag_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_scatteredNag_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Miscellaneous / Event Specific / Seasonal Trick Or Treat",
      "text": "Trick or treat… Hmm. Not really a tradition where I’m from.",
      "filename": "diag_mp_ballistic_bc_seasonalTrickOrTreat_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_seasonalTrickOrTreat_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Miscellaneous / Event Specific / Seasonal Trick Or Treat",
      "text": "Trick or treat… Hmm. Not really a tradition where I’m from.",
      "filename": "diag_mp_ballistic_bc_seasonalTrickOrTreat_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_seasonalTrickOrTreat_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Begin Hunter",
      "text": "We've accepted a hunt. Jolly good.",
      "filename": "diag_mp_ballistic_bc_huntBeginHunter_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntBeginHunter_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Begin Hunter",
      "text": "We've accepted a hunt. Jolly good.",
      "filename": "diag_mp_ballistic_bc_huntBeginHunter_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntBeginHunter_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Begin Hunter",
      "text": "We've accepted a hunt. Nothing like a manhunt to make you feel young again.",
      "filename": "diag_mp_ballistic_bc_huntBeginHunter_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntBeginHunter_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Begin Hunter",
      "text": "We've accepted a hunt. Ah, nothing like a manhunt to make you feel young again.",
      "filename": "diag_mp_ballistic_bc_huntBeginHunter_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntBeginHunter_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Begin Prey",
      "text": "On your guard, companions - we're being hunted.",
      "filename": "diag_mp_ballistic_bc_huntBeginPrey_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntBeginPrey_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Begin Prey",
      "text": "On your guard, companions - we're being hunted.",
      "filename": "diag_mp_ballistic_bc_huntBeginPrey_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntBeginPrey_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Begin Prey",
      "text": "A Squad hunts us. Those berks have made a tactical faux pas.",
      "filename": "diag_mp_ballistic_bc_huntBeginPrey_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntBeginPrey_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Begin Prey",
      "text": "A Squad hunts us. Those berks have made a tactical faux pas.",
      "filename": "diag_mp_ballistic_bc_huntBeginPrey_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntBeginPrey_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Fail Hunter",
      "text": "Our prey's survived. A shame, I fancied mounting their heads above my billiards table.",
      "filename": "diag_mp_ballistic_bc_huntFailHunter_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntFailHunter_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Fail Hunter",
      "text": "Our prey's survived. A shame, I fancied mounting their heads above my billiards table.",
      "filename": "diag_mp_ballistic_bc_huntFailHunter_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntFailHunter_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Fail Hunter",
      "text": "Our prey still draws breath.",
      "filename": "diag_mp_ballistic_bc_huntFailHunter_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntFailHunter_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Fail Hunter",
      "text": "Our prey still draws breath.",
      "filename": "diag_mp_ballistic_bc_huntFailHunter_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntFailHunter_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Fail Prey",
      "text": "We survived the hunt. ...I wonder what my bounty was?",
      "filename": "diag_mp_ballistic_bc_huntFailPrey_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntFailPrey_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Fail Prey",
      "text": "We survived the hunt. ...I wonder what my bounty was?",
      "filename": "diag_mp_ballistic_bc_huntFailPrey_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntFailPrey_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Fail Prey",
      "text": "Ah, we survived the hunt. Hardly the first time someone's paid to have me killed.",
      "filename": "diag_mp_ballistic_bc_huntFailPrey_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntFailPrey_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Fail Prey",
      "text": "Ah, we survived the hunt. Hardly the first time someone's paid to have me killed.",
      "filename": "diag_mp_ballistic_bc_huntFailPrey_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntFailPrey_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Fail Prey",
      "text": "Ah, we survived the hunt. Hardly the first time someone's paid to have me killed. Just ask my ex-wife. Hehehe…eh…",
      "filename": "diag_mp_ballistic_bc_huntFailPrey_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntFailPrey_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Fail Prey",
      "text": "Ah, we survived the hunt. Hardly the first time someone's paid to have me killed. Just ask my ex-wife. Hehehe…eh…",
      "filename": "diag_mp_ballistic_bc_huntFailPrey_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntFailPrey_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Success Hunter",
      "text": "We've bested our prey. They hardly seemed worth the effort.",
      "filename": "diag_mp_ballistic_bc_huntSuccessHunter_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntSuccessHunter_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Success Hunter",
      "text": "We've bested our prey. They hardly seemed worth the effort.",
      "filename": "diag_mp_ballistic_bc_huntSuccessHunter_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntSuccessHunter_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Success Hunter",
      "text": "Our prey have been utterly humbled.",
      "filename": "diag_mp_ballistic_bc_huntSuccessHunter_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntSuccessHunter_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Hunts / Hunt Success Hunter",
      "text": "Our prey have been utterly humbled.",
      "filename": "diag_mp_ballistic_bc_huntSuccessHunter_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_huntSuccessHunter_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Obj BR Objective Ending",
      "text": "We'll lose if we don't catch up. Show strength, companions.",
      "filename": "diag_mp_ballistic_bc_objBRObjectiveEnding_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objBRObjectiveEnding_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Obj BR Objective Ending",
      "text": "We'll lose if we don't catch up. Show strength, companions.",
      "filename": "diag_mp_ballistic_bc_objBRObjectiveEnding_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objBRObjectiveEnding_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Obj BR Objective Ending",
      "text": "Focus-- If we don't catch up, we will lose.",
      "filename": "diag_mp_ballistic_bc_objBRObjectiveEnding_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objBRObjectiveEnding_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Obj BR Objective Ending",
      "text": "Focus-- If we don't catch up, we will lose.",
      "filename": "diag_mp_ballistic_bc_objBRObjectiveEnding_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objBRObjectiveEnding_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Obj BR Objective Far",
      "text": "Blast, the objective is quite far.",
      "filename": "diag_mp_ballistic_bc_objBRObjectiveFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objBRObjectiveFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Obj BR Objective Far",
      "text": "Blast, the objective is quite far.",
      "filename": "diag_mp_ballistic_bc_objBRObjectiveFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objBRObjectiveFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Obj BR Objective Far",
      "text": "Hmm, it seems the objective is far off.",
      "filename": "diag_mp_ballistic_bc_objBRObjectiveFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objBRObjectiveFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Obj BR Objective Far",
      "text": "Hmm, it seems the objective is far off.",
      "filename": "diag_mp_ballistic_bc_objBRObjectiveFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objBRObjectiveFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Obj BR Team Leading",
      "text": "Cheers, allies; We're at the top of the leaderboard.",
      "filename": "diag_mp_ballistic_bc_objBRTeamLeading_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objBRTeamLeading_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Obj BR Team Leading",
      "text": "Cheers, allies; We're at the top of the leaderboard.",
      "filename": "diag_mp_ballistic_bc_objBRTeamLeading_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objBRTeamLeading_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Obj BR Team Leading",
      "text": "We're at the top of the leaderboard. Good work, you merciless killers.",
      "filename": "diag_mp_ballistic_bc_objBRTeamLeading_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objBRTeamLeading_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Obj BR Team Leading",
      "text": "We're at the top of the leaderboard. Good work, you merciless killers.",
      "filename": "diag_mp_ballistic_bc_objBRTeamLeading_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objBRTeamLeading_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Have Self",
      "text": "I’ve got the objective.",
      "filename": "diag_mp_ballistic_bc_objectiveHaveSelf_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveHaveSelf_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Have Self",
      "text": "I’ve got the objective.",
      "filename": "diag_mp_ballistic_bc_objectiveHaveSelf_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveHaveSelf_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Have Self",
      "text": "Ah. The objective is mine.",
      "filename": "diag_mp_ballistic_bc_objectiveHaveSelf_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveHaveSelf_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Have Self",
      "text": "Ah. The objective is mine.",
      "filename": "diag_mp_ballistic_bc_objectiveHaveSelf_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveHaveSelf_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Have Squad",
      "text": "And we have the objective. Easy peasy.",
      "filename": "diag_mp_ballistic_bc_objectiveHaveSquad_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveHaveSquad_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Have Squad",
      "text": "And we have the objective. Easy peasy.",
      "filename": "diag_mp_ballistic_bc_objectiveHaveSquad_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveHaveSquad_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Have Squad",
      "text": "The objective’s ours. Well played.",
      "filename": "diag_mp_ballistic_bc_objectiveHaveSquad_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveHaveSquad_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Have Squad",
      "text": "The objective is ours. Well played.",
      "filename": "diag_mp_ballistic_bc_objectiveHaveSquad_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveHaveSquad_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Lost Self",
      "text": "Blast - there goes the objective.",
      "filename": "diag_mp_ballistic_bc_objectiveLostSelf_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveLostSelf_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Lost Self",
      "text": "Blast - there goes the objective.",
      "filename": "diag_mp_ballistic_bc_objectiveLostSelf_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveLostSelf_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Lost Self",
      "text": "Ugh, I lost the bleeding objective.",
      "filename": "diag_mp_ballistic_bc_objectiveLostSelf_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveLostSelf_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Lost Self",
      "text": "I lost the bleeding objective.",
      "filename": "diag_mp_ballistic_bc_objectiveLostSelf_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveLostSelf_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Lost Squad",
      "text": "dammit – we’ve lost the objective.",
      "filename": "diag_mp_ballistic_bc_objectiveLostSquad_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveLostSquad_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Lost Squad",
      "text": "dammit – we’ve lost the objective.",
      "filename": "diag_mp_ballistic_bc_objectiveLostSquad_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveLostSquad_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Lost Squad",
      "text": "We lost the blasted objective.",
      "filename": "diag_mp_ballistic_bc_objectiveLostSquad_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveLostSquad_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Objective Lost Squad",
      "text": "We lost the blasted objective.",
      "filename": "diag_mp_ballistic_bc_objectiveLostSquad_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_objectiveLostSquad_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Pursue Objective",
      "text": "I'm following an intriguing lead.",
      "filename": "diag_mp_ballistic_bc_pursueObjective_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_pursueObjective_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Pursue Objective",
      "text": "I'm following an intriguing lead.",
      "filename": "diag_mp_ballistic_bc_pursueObjective_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_pursueObjective_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Pursue Objective",
      "text": "Companions, I'm following a lead.",
      "filename": "diag_mp_ballistic_bc_pursueObjective_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_pursueObjective_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Objectives / Pursue Objective",
      "text": "Companions, I'm following a lead.",
      "filename": "diag_mp_ballistic_bc_pursueObjective_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_pursueObjective_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Ferro",
      "text": "Ferro Barrier there. Spellbinding…",
      "filename": "diag_mp_ballistic_ping_barrierFerro_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierFerro_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Ferro",
      "text": "Ferro Barrier there. Spellbinding…",
      "filename": "diag_mp_ballistic_ping_barrierFerro_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierFerro_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Ferro",
      "text": "We’ve a Ferro Barrier here.",
      "filename": "diag_mp_ballistic_ping_barrierFerro_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierFerro_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Ferro",
      "text": "We’ve a Ferro Barrier here.",
      "filename": "diag_mp_ballistic_ping_barrierFerro_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierFerro_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Ferro",
      "text": "We’ve a Ferro Barrier here. Oh go on, pop your head through.",
      "filename": "diag_mp_ballistic_ping_barrierFerro_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierFerro_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Ferro",
      "text": "We’ve a Ferro Barrier here. Oh go on, pop your head through.",
      "filename": "diag_mp_ballistic_ping_barrierFerro_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierFerro_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Ferro",
      "text": "Ferro Barrier here, if your eyes are closed.",
      "filename": "diag_mp_ballistic_ping_barrierFerro_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierFerro_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Ferro",
      "text": "Ferro Barrier here, if your eyes are closed.",
      "filename": "diag_mp_ballistic_ping_barrierFerro_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierFerro_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Ferro",
      "text": "Ferro Barrier there.",
      "filename": "diag_mp_ballistic_ping_barrierFerro_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierFerro_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Ferro",
      "text": "Ferro Barrier there.",
      "filename": "diag_mp_ballistic_ping_barrierFerro_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierFerro_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Ferro",
      "text": "Ferro Barrier here.",
      "filename": "diag_mp_ballistic_ping_barrierFerro_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierFerro_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Ferro",
      "text": "Ferro Barrier here.",
      "filename": "diag_mp_ballistic_ping_barrierFerro_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierFerro_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Neutral",
      "text": "Deployable Barrier over there.",
      "filename": "diag_mp_ballistic_ping_barrierNeutral_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierNeutral_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Neutral",
      "text": "Deployable Barrier over there.",
      "filename": "diag_mp_ballistic_ping_barrierNeutral_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierNeutral_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Neutral",
      "text": "Be mindful. Barrier here.",
      "filename": "diag_mp_ballistic_ping_barrierNeutral_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierNeutral_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Neutral",
      "text": "Be mindful. Barrier here.",
      "filename": "diag_mp_ballistic_ping_barrierNeutral_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierNeutral_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Neutral",
      "text": "Deployable Barrier there.",
      "filename": "diag_mp_ballistic_ping_barrierNeutral_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierNeutral_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Neutral",
      "text": "Deployable Barrier there.",
      "filename": "diag_mp_ballistic_ping_barrierNeutral_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierNeutral_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Neutral",
      "text": "Barrier right here.",
      "filename": "diag_mp_ballistic_ping_barrierNeutral_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierNeutral_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Barrier Neutral",
      "text": "Barrier right here.",
      "filename": "diag_mp_ballistic_ping_barrierNeutral_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_barrierNeutral_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Black Market Neutral",
      "text": "Black Market here.",
      "filename": "diag_mp_ballistic_ping_blackMarketNeutral_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackMarketNeutral_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Black Market Neutral",
      "text": "Black Market here.",
      "filename": "diag_mp_ballistic_ping_blackMarketNeutral_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackMarketNeutral_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Black Market Neutral",
      "text": "Black Market here. No rushing or pushing – it’s undignified.",
      "filename": "diag_mp_ballistic_ping_blackMarketNeutral_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackMarketNeutral_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Black Market Neutral",
      "text": "Black Market here. No rushing or pushing – it’s undignified.",
      "filename": "diag_mp_ballistic_ping_blackMarketNeutral_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackMarketNeutral_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Black Market Neutral",
      "text": "Black Market over there.",
      "filename": "diag_mp_ballistic_ping_blackMarketNeutral_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackMarketNeutral_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Black Market Neutral",
      "text": "Black Market over there.",
      "filename": "diag_mp_ballistic_ping_blackMarketNeutral_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackMarketNeutral_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Black Market Neutral",
      "text": "Black Market here.",
      "filename": "diag_mp_ballistic_ping_blackMarketNeutral_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackMarketNeutral_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Black Market Neutral",
      "text": "Black Market here.",
      "filename": "diag_mp_ballistic_ping_blackMarketNeutral_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackMarketNeutral_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Blackhole",
      "text": "Black Hole over there.",
      "filename": "diag_mp_ballistic_ping_blackhole_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackhole_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Blackhole",
      "text": "Black Hole over there.",
      "filename": "diag_mp_ballistic_ping_blackhole_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackhole_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Blackhole",
      "text": "Black Hole over there. In my day we had fists and firearms, and we liked it.",
      "filename": "diag_mp_ballistic_ping_blackhole_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackhole_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Blackhole",
      "text": "Black Hole over there. In my day we had fists and firearms, and we liked it.",
      "filename": "diag_mp_ballistic_ping_blackhole_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackhole_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Blackhole",
      "text": "Black Hole here. Blimey.",
      "filename": "diag_mp_ballistic_ping_blackhole_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackhole_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Blackhole",
      "text": "Black Hole here. Blimey.",
      "filename": "diag_mp_ballistic_ping_blackhole_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackhole_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Blackhole",
      "text": "Good Lord – Black Hole there.",
      "filename": "diag_mp_ballistic_ping_blackhole_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackhole_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Blackhole",
      "text": "Good Lord – Black Hole there.",
      "filename": "diag_mp_ballistic_ping_blackhole_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackhole_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Blackhole",
      "text": "Black Hole here.",
      "filename": "diag_mp_ballistic_ping_blackhole_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackhole_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Blackhole",
      "text": "Black Hole here.",
      "filename": "diag_mp_ballistic_ping_blackhole_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_blackhole_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy",
      "text": "An enemy's Castle Wall stands there.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemy_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemy_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy",
      "text": "An enemy's Castle Wall stands there.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemy_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemy_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy",
      "text": "A foe’s constructed a Castle Wall here.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy",
      "text": "A foe’s constructed a Castle Wall here.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy",
      "text": "Enemy Castle Wall there.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemy_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemy_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy",
      "text": "Enemy Castle Wall there.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemy_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemy_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy",
      "text": "Enemy Castle Wall here.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy",
      "text": "Enemy Castle Wall here.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy Energized",
      "text": "Our foe has assembled an Energized Castle Wall there.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemyEnergized_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemyEnergized_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy Energized",
      "text": "Our foe has assembled an Energized Castle Wall there.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemyEnergized_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemyEnergized_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy Energized",
      "text": "Our enemies have built a Castle Wall here. It’s energized.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemyEnergized_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemyEnergized_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy Energized",
      "text": "Our enemies have built a Castle Wall here. It’s energized.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemyEnergized_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemyEnergized_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy Energized",
      "text": "Enemy Castle Wall there, energized.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemyEnergized_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemyEnergized_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy Energized",
      "text": "Enemy Castle Wall there, energized.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemyEnergized_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemyEnergized_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy Energized",
      "text": "This enemy Castle Wall is energized.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemyEnergized_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemyEnergized_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Enemy Energized",
      "text": "This enemy Castle Wall is energized.",
      "filename": "diag_mp_ballistic_ping_castleWallEnemyEnergized_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallEnemyEnergized_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral",
      "text": "Castle Wall there. Now that’s technology I can get behind.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutral_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutral_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral",
      "text": "Castle Wall there. Now that’s technology I can get behind.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutral_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutral_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral",
      "text": "Castle Wall here.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutral_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutral_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral",
      "text": "Castle Wall here.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutral_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutral_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral",
      "text": "Castle Wall there.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutral_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutral_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral",
      "text": "Castle Wall there.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutral_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutral_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral",
      "text": "Castle Wall right here.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutral_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutral_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral",
      "text": "Castle Wall right here.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutral_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutral_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral Energized",
      "text": "I've seen an Energized Castle Wall there.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutralEnergized_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutralEnergized_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral Energized",
      "text": "I've seen an Energized Castle Wall there.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutralEnergized_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutralEnergized_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral Energized",
      "text": "Energized Castle Wall here.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutralEnergized_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutralEnergized_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral Energized",
      "text": "Energized Castle Wall here.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutralEnergized_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutralEnergized_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral Energized",
      "text": "Energized Castle Wall here. …Uh, it’s frizzing my hair.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutralEnergized_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutralEnergized_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral Energized",
      "text": "Energized Castle Wall here. …Uh, it’s frizzing my hair.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutralEnergized_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutralEnergized_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral Energized",
      "text": "Energized Castle Wall there.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutralEnergized_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutralEnergized_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral Energized",
      "text": "Energized Castle Wall there.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutralEnergized_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutralEnergized_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral Energized",
      "text": "Energized Castle Wall here.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutralEnergized_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutralEnergized_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Castle Wall Neutral Energized",
      "text": "Energized Castle Wall here.",
      "filename": "diag_mp_ballistic_ping_castleWallNeutralEnergized_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_castleWallNeutralEnergized_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Cosmic Rift",
      "text": "These Rifts... I've seen many things in my day, but never this.",
      "filename": "diag_mp_ballistic_ping_cosmicRift_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cosmicRift_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Cosmic Rift",
      "text": "These Rifts... I've seen many things in my day, but never this.",
      "filename": "diag_mp_ballistic_ping_cosmicRift_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cosmicRift_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Cosmic Rift",
      "text": "Judging by those Rifts, I'd say we're in for quite a nightmarish ordeal.",
      "filename": "diag_mp_ballistic_ping_cosmicRift_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cosmicRift_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Cosmic Rift",
      "text": "Judging by those Rifts, I'd say we're in for quite a nightmarish ordeal.",
      "filename": "diag_mp_ballistic_ping_cosmicRift_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cosmicRift_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Drone Neutral",
      "text": "Drone there. I wonder if they can be trained to serve tea?",
      "filename": "diag_mp_ballistic_ping_droneNeutral_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_droneNeutral_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Drone Neutral",
      "text": "Drone there. I wonder if they can be trained to serve tea?",
      "filename": "diag_mp_ballistic_ping_droneNeutral_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_droneNeutral_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Drone Neutral",
      "text": "Drone there.",
      "filename": "diag_mp_ballistic_ping_droneNeutral_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_droneNeutral_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Drone Neutral",
      "text": "Drone there.",
      "filename": "diag_mp_ballistic_ping_droneNeutral_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_droneNeutral_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Drone Neutral",
      "text": "Well well – spotted a drone here.",
      "filename": "diag_mp_ballistic_ping_droneNeutral_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_droneNeutral_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Drone Neutral",
      "text": "Well well – spotted a drone here.",
      "filename": "diag_mp_ballistic_ping_droneNeutral_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_droneNeutral_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Drone Neutral",
      "text": "Drone there.",
      "filename": "diag_mp_ballistic_ping_droneNeutral_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_droneNeutral_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Drone Neutral",
      "text": "Drone there.",
      "filename": "diag_mp_ballistic_ping_droneNeutral_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_droneNeutral_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Drone Neutral",
      "text": "Drone here.",
      "filename": "diag_mp_ballistic_ping_droneNeutral_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_droneNeutral_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Drone Neutral",
      "text": "Drone here.",
      "filename": "diag_mp_ballistic_ping_droneNeutral_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_droneNeutral_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Gas",
      "text": "Toxic Gas there. Combat for cowards.",
      "filename": "diag_mp_ballistic_ping_enemyGas_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyGas_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Gas",
      "text": "Toxic Gas there. Combat for cowards.",
      "filename": "diag_mp_ballistic_ping_enemyGas_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyGas_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Gas",
      "text": "Beware – Toxic Gas here.",
      "filename": "diag_mp_ballistic_ping_enemyGas_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyGas_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Gas",
      "text": "Beware – Toxic Gas here.",
      "filename": "diag_mp_ballistic_ping_enemyGas_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyGas_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Gas",
      "text": "Toxic Gas there.",
      "filename": "diag_mp_ballistic_ping_enemyGas_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyGas_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Gas",
      "text": "Toxic Gas there.",
      "filename": "diag_mp_ballistic_ping_enemyGas_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyGas_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Gas",
      "text": "Toxic Gas here.",
      "filename": "diag_mp_ballistic_ping_enemyGas_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyGas_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Gas",
      "text": "Toxic Gas here.",
      "filename": "diag_mp_ballistic_ping_enemyGas_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyGas_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Trap",
      "text": "Enemy trap there. Of all the cheek.",
      "filename": "diag_mp_ballistic_ping_enemyTrap_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyTrap_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Trap",
      "text": "Enemy trap there. Of all the cheek.",
      "filename": "diag_mp_ballistic_ping_enemyTrap_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyTrap_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Trap",
      "text": "Careful now, some hooligan’s laid a trap here.",
      "filename": "diag_mp_ballistic_ping_enemyTrap_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyTrap_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Trap",
      "text": "Careful now, some hooligan’s laid a trap here.",
      "filename": "diag_mp_ballistic_ping_enemyTrap_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyTrap_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Trap",
      "text": "Enemy trap spotted over there.",
      "filename": "diag_mp_ballistic_ping_enemyTrap_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyTrap_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Trap",
      "text": "Enemy trap spotted over there.",
      "filename": "diag_mp_ballistic_ping_enemyTrap_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyTrap_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Trap",
      "text": "Our foes have laid a trap here.",
      "filename": "diag_mp_ballistic_ping_enemyTrap_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyTrap_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Enemy Trap",
      "text": "Our foes have laid a trap here.",
      "filename": "diag_mp_ballistic_ping_enemyTrap_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyTrap_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Enemy",
      "text": "Enemy's Exhibit over there.",
      "filename": "diag_mp_ballistic_ping_exhibitEnemy_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitEnemy_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Enemy",
      "text": "Enemy's Exhibit over there.",
      "filename": "diag_mp_ballistic_ping_exhibitEnemy_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitEnemy_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Enemy",
      "text": "Enemy's Exhibit over there. Let’s teach them the folly of flashy combat.",
      "filename": "diag_mp_ballistic_ping_exhibitEnemy_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitEnemy_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Enemy",
      "text": "Enemy's Exhibit over there. Let’s teach them the folly of flashy combat.",
      "filename": "diag_mp_ballistic_ping_exhibitEnemy_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitEnemy_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Enemy",
      "text": "An Enemy Exhibit stands before us.",
      "filename": "diag_mp_ballistic_ping_exhibitEnemy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitEnemy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Enemy",
      "text": "An Enemy Exhibit stands before us.",
      "filename": "diag_mp_ballistic_ping_exhibitEnemy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitEnemy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Enemy",
      "text": "Enemy Exhibit there.",
      "filename": "diag_mp_ballistic_ping_exhibitEnemy_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitEnemy_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Enemy",
      "text": "Enemy Exhibit there.",
      "filename": "diag_mp_ballistic_ping_exhibitEnemy_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitEnemy_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Enemy",
      "text": "Enemy Exhibit here.",
      "filename": "diag_mp_ballistic_ping_exhibitEnemy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitEnemy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Enemy",
      "text": "Enemy Exhibit here.",
      "filename": "diag_mp_ballistic_ping_exhibitEnemy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitEnemy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Neutral",
      "text": "Exhibit over there. Intriguing…",
      "filename": "diag_mp_ballistic_ping_exhibitNeutral_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitNeutral_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Neutral",
      "text": "Exhibit over there. Intriguing…",
      "filename": "diag_mp_ballistic_ping_exhibitNeutral_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitNeutral_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Neutral",
      "text": "Exhibit here.",
      "filename": "diag_mp_ballistic_ping_exhibitNeutral_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitNeutral_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Neutral",
      "text": "Exhibit here.",
      "filename": "diag_mp_ballistic_ping_exhibitNeutral_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitNeutral_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Neutral",
      "text": "Exhibit there.",
      "filename": "diag_mp_ballistic_ping_exhibitNeutral_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitNeutral_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Neutral",
      "text": "Exhibit there.",
      "filename": "diag_mp_ballistic_ping_exhibitNeutral_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitNeutral_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Neutral",
      "text": "Exhibit here.",
      "filename": "diag_mp_ballistic_ping_exhibitNeutral_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitNeutral_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Exhibit Neutral",
      "text": "Exhibit here.",
      "filename": "diag_mp_ballistic_ping_exhibitNeutral_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exhibitNeutral_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Enemy",
      "text": "Spied a hooligan’s fence over there.",
      "filename": "diag_mp_ballistic_ping_fenceEnemy_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceEnemy_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Enemy",
      "text": "Spied a hooligan’s fence over there.",
      "filename": "diag_mp_ballistic_ping_fenceEnemy_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceEnemy_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Enemy",
      "text": "We’ve an enemy fence, here.",
      "filename": "diag_mp_ballistic_ping_fenceEnemy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceEnemy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Enemy",
      "text": "We’ve an enemy fence, here.",
      "filename": "diag_mp_ballistic_ping_fenceEnemy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceEnemy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Enemy",
      "text": "Antagonistic fence, there.",
      "filename": "diag_mp_ballistic_ping_fenceEnemy_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceEnemy_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Enemy",
      "text": "Antagonistic fence, there.",
      "filename": "diag_mp_ballistic_ping_fenceEnemy_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceEnemy_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Enemy",
      "text": "Enemy fence here.",
      "filename": "diag_mp_ballistic_ping_fenceEnemy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceEnemy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Enemy",
      "text": "Enemy fence here.",
      "filename": "diag_mp_ballistic_ping_fenceEnemy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceEnemy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Neutral",
      "text": "Spotted a fence over there.",
      "filename": "diag_mp_ballistic_ping_fenceNeutral_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceNeutral_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Neutral",
      "text": "Spotted a fence over there.",
      "filename": "diag_mp_ballistic_ping_fenceNeutral_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceNeutral_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Neutral",
      "text": "I can confirm... this is a fence.",
      "filename": "diag_mp_ballistic_ping_fenceNeutral_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceNeutral_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Neutral",
      "text": "I can confirm... this is indeed a fence.",
      "filename": "diag_mp_ballistic_ping_fenceNeutral_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceNeutral_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Neutral",
      "text": "I can confirm... this is a fence.",
      "filename": "diag_mp_ballistic_ping_fenceNeutral_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceNeutral_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Neutral",
      "text": "Fence there.",
      "filename": "diag_mp_ballistic_ping_fenceNeutral_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceNeutral_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Neutral",
      "text": "Fence there.",
      "filename": "diag_mp_ballistic_ping_fenceNeutral_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceNeutral_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Neutral",
      "text": "Fence here.",
      "filename": "diag_mp_ballistic_ping_fenceNeutral_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceNeutral_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Fence Neutral",
      "text": "Fence here.",
      "filename": "diag_mp_ballistic_ping_fenceNeutral_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_fenceNeutral_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Health",
      "text": "There’s health over there.",
      "filename": "diag_mp_ballistic_ping_friendlyHealth_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyHealth_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Health",
      "text": "There’s health over there.",
      "filename": "diag_mp_ballistic_ping_friendlyHealth_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyHealth_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Health",
      "text": "There’s health over there.",
      "filename": "diag_mp_ballistic_ping_friendlyHealth_calmFar_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyHealth_calmFar_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Health",
      "text": "There’s heath here.",
      "filename": "diag_mp_ballistic_ping_friendlyHealth_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyHealth_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Health",
      "text": "There’s heath here.",
      "filename": "diag_mp_ballistic_ping_friendlyHealth_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyHealth_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Health",
      "text": "There’s heath here.",
      "filename": "diag_mp_ballistic_ping_friendlyHealth_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyHealth_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Health",
      "text": "There’s heath here – a cure for what ails you.",
      "filename": "diag_mp_ballistic_ping_friendlyHealth_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyHealth_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Health",
      "text": "There’s heath here – a cure for what ails you.",
      "filename": "diag_mp_ballistic_ping_friendlyHealth_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyHealth_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Health",
      "text": "There’s heath here – a cure for what ails you.",
      "filename": "diag_mp_ballistic_ping_friendlyHealth_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyHealth_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Health",
      "text": "Health there.",
      "filename": "diag_mp_ballistic_ping_friendlyHealth_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyHealth_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Health",
      "text": "Health there.",
      "filename": "diag_mp_ballistic_ping_friendlyHealth_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyHealth_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Health",
      "text": "Health here.",
      "filename": "diag_mp_ballistic_ping_friendlyHealth_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyHealth_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Health",
      "text": "Health here.",
      "filename": "diag_mp_ballistic_ping_friendlyHealth_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyHealth_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Trap",
      "text": "Fear not, that trap's ours.",
      "filename": "diag_mp_ballistic_ping_friendlyTrap_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyTrap_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Trap",
      "text": "Fear not, that trap's ours.",
      "filename": "diag_mp_ballistic_ping_friendlyTrap_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyTrap_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Trap",
      "text": "We’ve a friendly trap there.",
      "filename": "diag_mp_ballistic_ping_friendlyTrap_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyTrap_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Friendly Trap",
      "text": "We’ve a friendly trap there.",
      "filename": "diag_mp_ballistic_ping_friendlyTrap_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_friendlyTrap_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Gravity Lift",
      "text": "Gravity Lift there, if you hadn’t noticed the sky beam.",
      "filename": "diag_mp_ballistic_ping_gravityLift_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLift_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Gravity Lift",
      "text": "Gravity Lift there, if you hadn’t noticed the sky beam.",
      "filename": "diag_mp_ballistic_ping_gravityLift_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLift_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Gravity Lift",
      "text": "Gravity Lift over there.",
      "filename": "diag_mp_ballistic_ping_gravityLift_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLift_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Gravity Lift",
      "text": "Gravity Lift over there.",
      "filename": "diag_mp_ballistic_ping_gravityLift_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLift_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Gravity Lift",
      "text": "Gravity Lift here.",
      "filename": "diag_mp_ballistic_ping_gravityLift_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLift_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Gravity Lift",
      "text": "Gravity Lift here.",
      "filename": "diag_mp_ballistic_ping_gravityLift_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLift_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Health Drone",
      "text": "There’s a health drone over there.",
      "filename": "diag_mp_ballistic_ping_healthDrone_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_healthDrone_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Health Drone",
      "text": "There’s a health drone over there.",
      "filename": "diag_mp_ballistic_ping_healthDrone_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_healthDrone_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Health Drone",
      "text": "There’s a health drone over there.",
      "filename": "diag_mp_ballistic_ping_healthDrone_calmFar_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_healthDrone_calmFar_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Health Drone",
      "text": "Health drone here.",
      "filename": "diag_mp_ballistic_ping_healthDrone_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_healthDrone_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Health Drone",
      "text": "Health drone here.",
      "filename": "diag_mp_ballistic_ping_healthDrone_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_healthDrone_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Health Drone",
      "text": "Health drone here.",
      "filename": "diag_mp_ballistic_ping_healthDrone_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_healthDrone_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Health Drone",
      "text": "Ah, health drone here. Back home, I've more of these than chairs.",
      "filename": "diag_mp_ballistic_ping_healthDrone_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_healthDrone_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Health Drone",
      "text": "Ah, health drone here. Back home, I've more of these than chairs.",
      "filename": "diag_mp_ballistic_ping_healthDrone_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_healthDrone_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Health Drone",
      "text": "Health drone there.",
      "filename": "diag_mp_ballistic_ping_healthDrone_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_healthDrone_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Health Drone",
      "text": "Health drone there.",
      "filename": "diag_mp_ballistic_ping_healthDrone_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_healthDrone_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Health Drone",
      "text": "Health drone here.",
      "filename": "diag_mp_ballistic_ping_healthDrone_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_healthDrone_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Health Drone",
      "text": "Health drone here.",
      "filename": "diag_mp_ballistic_ping_healthDrone_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_healthDrone_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield",
      "text": "I have eyes on a Heat Shield, here.",
      "filename": "diag_mp_ballistic_ping_heatShield_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShield_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield",
      "text": "I have eyes on a Heat Shield, here.",
      "filename": "diag_mp_ballistic_ping_heatShield_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShield_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield",
      "text": "Heat Shield here.",
      "filename": "diag_mp_ballistic_ping_heatShield_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShield_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield",
      "text": "Heat Shield here.",
      "filename": "diag_mp_ballistic_ping_heatShield_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShield_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Deployed",
      "text": "There’s a Deployed Heat Shield over there.",
      "filename": "diag_mp_ballistic_ping_heatShieldDeployed_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldDeployed_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Deployed",
      "text": "There’s a Deployed Heat Shield over there.",
      "filename": "diag_mp_ballistic_ping_heatShieldDeployed_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldDeployed_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Deployed",
      "text": "There’s a Deployed Heat Shield over there. Could’ve used one of those when the ex-wife was divorcing me…",
      "filename": "diag_mp_ballistic_ping_heatShieldDeployed_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldDeployed_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Deployed",
      "text": "There’s a Deployed Heat Shield over there. Could’ve used one of those when the ex-wife was divorcing me…",
      "filename": "diag_mp_ballistic_ping_heatShieldDeployed_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldDeployed_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Deployed",
      "text": "Deployed Heat Shield here. Perfect for those who can't handle a little sunburn.",
      "filename": "diag_mp_ballistic_ping_heatShieldDeployed_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldDeployed_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Deployed",
      "text": "Deployed Heat Shield here. Perfect for those who can't handle a little sunburn.",
      "filename": "diag_mp_ballistic_ping_heatShieldDeployed_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldDeployed_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Deployed",
      "text": "Deployed Heat Shield there.",
      "filename": "diag_mp_ballistic_ping_heatShieldDeployed_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldDeployed_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Deployed",
      "text": "Deployed Heat Shield there.",
      "filename": "diag_mp_ballistic_ping_heatShieldDeployed_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldDeployed_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Deployed",
      "text": "Deployed Heat Shield here.",
      "filename": "diag_mp_ballistic_ping_heatShieldDeployed_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldDeployed_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Deployed",
      "text": "Deployed Heat Shield here.",
      "filename": "diag_mp_ballistic_ping_heatShieldDeployed_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldDeployed_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Have",
      "text": "I’ve obtained a Heat Shield.",
      "filename": "diag_mp_ballistic_ping_heatShieldHave_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldHave_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Have",
      "text": "I’ve obtained a Heat Shield.",
      "filename": "diag_mp_ballistic_ping_heatShieldHave_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldHave_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Have",
      "text": "I have a Heat Shield.",
      "filename": "diag_mp_ballistic_ping_heatShieldHave_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldHave_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Heat Shield Have",
      "text": "I have a Heat Shield.",
      "filename": "diag_mp_ballistic_ping_heatShieldHave_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_heatShieldHave_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Interceptor",
      "text": "Hmm… I believe I see an Interceptor there.",
      "filename": "diag_mp_ballistic_ping_interceptor_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_interceptor_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Interceptor",
      "text": "Hmm… I believe I see an Interceptor there.",
      "filename": "diag_mp_ballistic_ping_interceptor_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_interceptor_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Interceptor",
      "text": "Interceptor over there.",
      "filename": "diag_mp_ballistic_ping_interceptor_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_interceptor_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Interceptor",
      "text": "Interceptor over there.",
      "filename": "diag_mp_ballistic_ping_interceptor_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_interceptor_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Interceptor",
      "text": "Interceptor here.",
      "filename": "diag_mp_ballistic_ping_interceptor_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_interceptor_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Interceptor",
      "text": "Interceptor here.",
      "filename": "diag_mp_ballistic_ping_interceptor_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_interceptor_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jammer",
      "text": "Ah - Jammer there.",
      "filename": "diag_mp_ballistic_ping_jammer_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jammer_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jammer",
      "text": "Ah - Jammer there.",
      "filename": "diag_mp_ballistic_ping_jammer_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jammer_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jammer",
      "text": "Allies - a Jammer's here.",
      "filename": "diag_mp_ballistic_ping_jammer_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jammer_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jammer",
      "text": "Allies - a Jammer's here.",
      "filename": "diag_mp_ballistic_ping_jammer_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jammer_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jammer",
      "text": "Jammer there.",
      "filename": "diag_mp_ballistic_ping_jammer_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jammer_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jammer",
      "text": "Jammer there.",
      "filename": "diag_mp_ballistic_ping_jammer_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jammer_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jammer",
      "text": "Jammer here.",
      "filename": "diag_mp_ballistic_ping_jammer_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jammer_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jammer",
      "text": "Jammer here.",
      "filename": "diag_mp_ballistic_ping_jammer_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jammer_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jump Pad",
      "text": "Jump Pad there. Mind your knees, Brinkman.",
      "filename": "diag_mp_ballistic_ping_jumpPad_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpPad_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jump Pad",
      "text": "Jump Pad there. Mind your knees, Brinkman.",
      "filename": "diag_mp_ballistic_ping_jumpPad_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpPad_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jump Pad",
      "text": "Jump Pad here.",
      "filename": "diag_mp_ballistic_ping_jumpPad_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpPad_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jump Pad",
      "text": "Jump Pad here.",
      "filename": "diag_mp_ballistic_ping_jumpPad_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpPad_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jump Pad",
      "text": "Jump Pad here. Very happy to use it. Age is just a number.",
      "filename": "diag_mp_ballistic_ping_jumpPad_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpPad_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jump Pad",
      "text": "Jump Pad here. Very happy to use it. Age is just a number.",
      "filename": "diag_mp_ballistic_ping_jumpPad_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpPad_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jump Pad",
      "text": "Jump Pad there.",
      "filename": "diag_mp_ballistic_ping_jumpPad_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpPad_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jump Pad",
      "text": "Jump Pad there.",
      "filename": "diag_mp_ballistic_ping_jumpPad_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpPad_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jump Pad",
      "text": "Jump Pad here.",
      "filename": "diag_mp_ballistic_ping_jumpPad_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpPad_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Jump Pad",
      "text": "Jump Pad here.",
      "filename": "diag_mp_ballistic_ping_jumpPad_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpPad_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Enemy",
      "text": "I spy an Enemy Mobile Shield there.",
      "filename": "diag_mp_ballistic_ping_mobileShieldEnemy_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldEnemy_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Enemy",
      "text": "I spy an Enemy Mobile Shield there.",
      "filename": "diag_mp_ballistic_ping_mobileShieldEnemy_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldEnemy_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Enemy",
      "text": "I spy an Enemy Mobile Shield there. I wouldn’t mind testing it’s mettle…",
      "filename": "diag_mp_ballistic_ping_mobileShieldEnemy_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldEnemy_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Enemy",
      "text": "I spy an Enemy Mobile Shield there. I wouldn’t mind testing it’s mettle…",
      "filename": "diag_mp_ballistic_ping_mobileShieldEnemy_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldEnemy_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Enemy",
      "text": "An Enemy Mobile Shield, right in front of us.",
      "filename": "diag_mp_ballistic_ping_mobileShieldEnemy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldEnemy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Enemy",
      "text": "An Enemy Mobile Shield, right in front of us.",
      "filename": "diag_mp_ballistic_ping_mobileShieldEnemy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldEnemy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Enemy",
      "text": "Enemy Mobile Shield there.",
      "filename": "diag_mp_ballistic_ping_mobileShieldEnemy_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldEnemy_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Enemy",
      "text": "Enemy Mobile Shield there.",
      "filename": "diag_mp_ballistic_ping_mobileShieldEnemy_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldEnemy_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Enemy",
      "text": "Enemy Mobile Shield right here.",
      "filename": "diag_mp_ballistic_ping_mobileShieldEnemy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldEnemy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Enemy",
      "text": "Enemy Mobile Shield right here.",
      "filename": "diag_mp_ballistic_ping_mobileShieldEnemy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldEnemy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Neutral",
      "text": "Spotted a Mobile Shield there.",
      "filename": "diag_mp_ballistic_ping_mobileShieldNeutral_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldNeutral_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Neutral",
      "text": "Spotted a Mobile Shield there.",
      "filename": "diag_mp_ballistic_ping_mobileShieldNeutral_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldNeutral_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Neutral",
      "text": "Mobile Shield, right here.",
      "filename": "diag_mp_ballistic_ping_mobileShieldNeutral_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldNeutral_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Neutral",
      "text": "Mobile Shield, right here.",
      "filename": "diag_mp_ballistic_ping_mobileShieldNeutral_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldNeutral_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Neutral",
      "text": "Mobile Shield there.",
      "filename": "diag_mp_ballistic_ping_mobileShieldNeutral_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldNeutral_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Neutral",
      "text": "Mobile Shield there.",
      "filename": "diag_mp_ballistic_ping_mobileShieldNeutral_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldNeutral_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Neutral",
      "text": "Mobile Shield here.",
      "filename": "diag_mp_ballistic_ping_mobileShieldNeutral_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldNeutral_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Mobile Shield Neutral",
      "text": "Mobile Shield here.",
      "filename": "diag_mp_ballistic_ping_mobileShieldNeutral_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileShieldNeutral_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Motherlode",
      "text": "Motherload there. All show, no skill.",
      "filename": "diag_mp_ballistic_ping_motherlode_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_motherlode_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Motherlode",
      "text": "Motherload there. All show, no skill.",
      "filename": "diag_mp_ballistic_ping_motherlode_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_motherlode_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Motherlode",
      "text": "Motherlode here.",
      "filename": "diag_mp_ballistic_ping_motherlode_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_motherlode_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Motherlode",
      "text": "Motherlode here.",
      "filename": "diag_mp_ballistic_ping_motherlode_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_motherlode_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Motherlode",
      "text": "Motherlode here. Insecure men do like making a show, don’t they?",
      "filename": "diag_mp_ballistic_ping_motherlode_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_motherlode_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Motherlode",
      "text": "Motherlode here. Insecure men do like making a show, don’t they?",
      "filename": "diag_mp_ballistic_ping_motherlode_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_motherlode_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Motherlode",
      "text": "Motherlode there.",
      "filename": "diag_mp_ballistic_ping_motherlode_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_motherlode_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Motherlode",
      "text": "Motherlode there.",
      "filename": "diag_mp_ballistic_ping_motherlode_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_motherlode_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Motherlode",
      "text": "Motherlode here.",
      "filename": "diag_mp_ballistic_ping_motherlode_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_motherlode_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Motherlode",
      "text": "Motherlode here.",
      "filename": "diag_mp_ballistic_ping_motherlode_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_motherlode_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Kickstart",
      "text": "Kickstart there.",
      "filename": "diag_mp_ballistic_ping_neutralKickstart_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralKickstart_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Kickstart",
      "text": "Kickstart there.",
      "filename": "diag_mp_ballistic_ping_neutralKickstart_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralKickstart_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Kickstart",
      "text": "Kickstart here.",
      "filename": "diag_mp_ballistic_ping_neutralKickstart_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralKickstart_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Kickstart",
      "text": "Kickstart here.",
      "filename": "diag_mp_ballistic_ping_neutralKickstart_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralKickstart_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Kickstart",
      "text": "Kickstart here, about to cause trouble.",
      "filename": "diag_mp_ballistic_ping_neutralKickstart_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralKickstart_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Kickstart",
      "text": "Kickstart here, about to cause trouble.",
      "filename": "diag_mp_ballistic_ping_neutralKickstart_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralKickstart_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Kickstart",
      "text": "Kickstart there.",
      "filename": "diag_mp_ballistic_ping_neutralKickstart_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralKickstart_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Kickstart",
      "text": "Kickstart there.",
      "filename": "diag_mp_ballistic_ping_neutralKickstart_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralKickstart_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Kickstart",
      "text": "Kickstart here.",
      "filename": "diag_mp_ballistic_ping_neutralKickstart_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralKickstart_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Kickstart",
      "text": "Kickstart here.",
      "filename": "diag_mp_ballistic_ping_neutralKickstart_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralKickstart_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Nitro",
      "text": "We have a Nitro Gate there.",
      "filename": "diag_mp_ballistic_ping_neutralNitro_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralNitro_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Nitro",
      "text": "We have a Nitro Gate there.",
      "filename": "diag_mp_ballistic_ping_neutralNitro_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralNitro_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Nitro",
      "text": "Nitro Gate here.",
      "filename": "diag_mp_ballistic_ping_neutralNitro_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralNitro_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Nitro",
      "text": "Nitro Gate here.",
      "filename": "diag_mp_ballistic_ping_neutralNitro_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralNitro_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Nitro",
      "text": "Nitro Gate there.",
      "filename": "diag_mp_ballistic_ping_neutralNitro_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralNitro_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Nitro",
      "text": "Nitro Gate there.",
      "filename": "diag_mp_ballistic_ping_neutralNitro_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralNitro_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Nitro",
      "text": "Nitro Gate here.",
      "filename": "diag_mp_ballistic_ping_neutralNitro_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralNitro_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Neutral Nitro",
      "text": "Nitro Gate here.",
      "filename": "diag_mp_ballistic_ping_neutralNitro_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_neutralNitro_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus",
      "text": "Void Nexus there. Companions, I urge you to use it.",
      "filename": "diag_mp_ballistic_ping_nexus_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexus_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus",
      "text": "Void Nexus there. Companions, I urge you to use it.",
      "filename": "diag_mp_ballistic_ping_nexus_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexus_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus",
      "text": "Void Nexus here. Do use it, it'll make this so much quicker.",
      "filename": "diag_mp_ballistic_ping_nexus_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexus_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus",
      "text": "Void Nexus here. Do use it, it'll make this so much quicker.",
      "filename": "diag_mp_ballistic_ping_nexus_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexus_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus",
      "text": "I've spotted a Void Nexus there. Best use it.",
      "filename": "diag_mp_ballistic_ping_nexus_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexus_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus",
      "text": "I've spotted a Void Nexus there. Best use it.",
      "filename": "diag_mp_ballistic_ping_nexus_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexus_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus",
      "text": "Allies, use this Void Nexus.",
      "filename": "diag_mp_ballistic_ping_nexus_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexus_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus",
      "text": "Allies, use this Void Nexus.",
      "filename": "diag_mp_ballistic_ping_nexus_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexus_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Enemy",
      "text": "Enemy Void Nexus there. Keep watch on it.",
      "filename": "diag_mp_ballistic_ping_nexusEnemy_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusEnemy_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Enemy",
      "text": "Enemy Void Nexus there. Keep watch on it.",
      "filename": "diag_mp_ballistic_ping_nexusEnemy_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusEnemy_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Enemy",
      "text": "A foe's Void Nexus here—it's a converging point.",
      "filename": "diag_mp_ballistic_ping_nexusEnemy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusEnemy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Enemy",
      "text": "A foe's Void Nexus here—it's a converging point.",
      "filename": "diag_mp_ballistic_ping_nexusEnemy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusEnemy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Enemy",
      "text": "Enemy Void Nexus there.",
      "filename": "diag_mp_ballistic_ping_nexusEnemy_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusEnemy_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Enemy",
      "text": "Enemy Void Nexus there.",
      "filename": "diag_mp_ballistic_ping_nexusEnemy_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusEnemy_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Enemy",
      "text": "A foe left a Void Nexus here.",
      "filename": "diag_mp_ballistic_ping_nexusEnemy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusEnemy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Enemy",
      "text": "A foe left a Void Nexus here.",
      "filename": "diag_mp_ballistic_ping_nexusEnemy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusEnemy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Relay",
      "text": "We've a Relay over there.",
      "filename": "diag_mp_ballistic_ping_nexusRelay_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusRelay_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Relay",
      "text": "We've a Relay over there.",
      "filename": "diag_mp_ballistic_ping_nexusRelay_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusRelay_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Relay",
      "text": "Relay here. Running to or running from?",
      "filename": "diag_mp_ballistic_ping_nexusRelay_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusRelay_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Relay",
      "text": "Relay here. Running to or running from?",
      "filename": "diag_mp_ballistic_ping_nexusRelay_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusRelay_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Relay",
      "text": "Relay there. It's fresh.",
      "filename": "diag_mp_ballistic_ping_nexusRelay_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusRelay_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Relay",
      "text": "Relay there. It's fresh.",
      "filename": "diag_mp_ballistic_ping_nexusRelay_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusRelay_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Relay",
      "text": "Relay here.",
      "filename": "diag_mp_ballistic_ping_nexusRelay_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusRelay_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Nexus Relay",
      "text": "Relay here.",
      "filename": "diag_mp_ballistic_ping_nexusRelay_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_nexusRelay_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Phase Tear",
      "text": "Phase Tear over there. Hmm. Ostentatious.",
      "filename": "diag_mp_ballistic_ping_phaseTear_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseTear_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Phase Tear",
      "text": "Phase Tear over there. Huh. Ostentatious.",
      "filename": "diag_mp_ballistic_ping_phaseTear_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseTear_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Phase Tear",
      "text": "I see a Phase Tear here.",
      "filename": "diag_mp_ballistic_ping_phaseTear_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseTear_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Phase Tear",
      "text": "I see a Phase Tear here.",
      "filename": "diag_mp_ballistic_ping_phaseTear_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseTear_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Phase Tear",
      "text": "Phase Tear here. The simu-lacrum extols one-on-one skill, yet relies on trickery.",
      "filename": "diag_mp_ballistic_ping_phaseTear_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseTear_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Phase Tear",
      "text": "Phase Tear here. The simu-lacrum extols one-on-one skill, yet relies on trickery.",
      "filename": "diag_mp_ballistic_ping_phaseTear_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseTear_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Phase Tear",
      "text": "Phase Tear over there.",
      "filename": "diag_mp_ballistic_ping_phaseTear_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseTear_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Phase Tear",
      "text": "Phase Tear over there.",
      "filename": "diag_mp_ballistic_ping_phaseTear_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseTear_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Phase Tear",
      "text": "Phase Tear here.",
      "filename": "diag_mp_ballistic_ping_phaseTear_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseTear_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Phase Tear",
      "text": "Phase Tear here.",
      "filename": "diag_mp_ballistic_ping_phaseTear_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseTear_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Portal",
      "text": "Companions, there’s a Portal over there.",
      "filename": "diag_mp_ballistic_ping_portal_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_portal_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Portal",
      "text": "Companions, there’s a Portal over there.",
      "filename": "diag_mp_ballistic_ping_portal_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_portal_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Portal",
      "text": "Attention, Portal here.",
      "filename": "diag_mp_ballistic_ping_portal_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_portal_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Portal",
      "text": "Attention, Portal here.",
      "filename": "diag_mp_ballistic_ping_portal_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_portal_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Portal",
      "text": "Portal over there.",
      "filename": "diag_mp_ballistic_ping_portal_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_portal_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Portal",
      "text": "Portal over there.",
      "filename": "diag_mp_ballistic_ping_portal_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_portal_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Portal",
      "text": "Portal here.",
      "filename": "diag_mp_ballistic_ping_portal_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_portal_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Portal",
      "text": "Portal here.",
      "filename": "diag_mp_ballistic_ping_portal_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_portal_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Shield Up",
      "text": "There’s a Shield up there.",
      "filename": "diag_mp_ballistic_ping_shieldUp_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_shieldUp_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Shield Up",
      "text": "There’s a Shield up there.",
      "filename": "diag_mp_ballistic_ping_shieldUp_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_shieldUp_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Shield Up",
      "text": "Shield up here.",
      "filename": "diag_mp_ballistic_ping_shieldUp_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_shieldUp_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Shield Up",
      "text": "Shield up here.",
      "filename": "diag_mp_ballistic_ping_shieldUp_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_shieldUp_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Shield Up",
      "text": "Shield up over there.",
      "filename": "diag_mp_ballistic_ping_shieldUp_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_shieldUp_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Shield Up",
      "text": "Shield up over there.",
      "filename": "diag_mp_ballistic_ping_shieldUp_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_shieldUp_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Shield Up",
      "text": "Shield up here.",
      "filename": "diag_mp_ballistic_ping_shieldUp_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_shieldUp_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Shield Up",
      "text": "Shield up here.",
      "filename": "diag_mp_ballistic_ping_shieldUp_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_shieldUp_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Silence Bomb",
      "text": "There’s a Silence Bomb there.",
      "filename": "diag_mp_ballistic_ping_silenceBomb_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_silenceBomb_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Silence Bomb",
      "text": "There’s a Silence Bomb there.",
      "filename": "diag_mp_ballistic_ping_silenceBomb_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_silenceBomb_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Silence Bomb",
      "text": "We've a Silence Bomb here.",
      "filename": "diag_mp_ballistic_ping_silenceBomb_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_silenceBomb_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Silence Bomb",
      "text": "We've a Silence Bomb here.",
      "filename": "diag_mp_ballistic_ping_silenceBomb_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_silenceBomb_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Silence Bomb",
      "text": "Silence Bomb there.",
      "filename": "diag_mp_ballistic_ping_silenceBomb_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_silenceBomb_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Silence Bomb",
      "text": "Silence Bomb there.",
      "filename": "diag_mp_ballistic_ping_silenceBomb_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_silenceBomb_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Silence Bomb",
      "text": "Silence Bomb here.",
      "filename": "diag_mp_ballistic_ping_silenceBomb_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_silenceBomb_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Silence Bomb",
      "text": "Silence Bomb here.",
      "filename": "diag_mp_ballistic_ping_silenceBomb_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_silenceBomb_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Smoke Neutral",
      "text": "Smoke over there.",
      "filename": "diag_mp_ballistic_ping_smokeNeutral_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_smokeNeutral_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Smoke Neutral",
      "text": "Smoke over there.",
      "filename": "diag_mp_ballistic_ping_smokeNeutral_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_smokeNeutral_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Smoke Neutral",
      "text": "Smoke here – I prefer to work in the open.",
      "filename": "diag_mp_ballistic_ping_smokeNeutral_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_smokeNeutral_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Smoke Neutral",
      "text": "Smoke here – I prefer to work in the open.",
      "filename": "diag_mp_ballistic_ping_smokeNeutral_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_smokeNeutral_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Smoke Neutral",
      "text": "There’s smoke there.",
      "filename": "diag_mp_ballistic_ping_smokeNeutral_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_smokeNeutral_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Smoke Neutral",
      "text": "There’s smoke there.",
      "filename": "diag_mp_ballistic_ping_smokeNeutral_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_smokeNeutral_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Smoke Neutral",
      "text": "Smoke here.",
      "filename": "diag_mp_ballistic_ping_smokeNeutral_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_smokeNeutral_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Smoke Neutral",
      "text": "Smoke here.",
      "filename": "diag_mp_ballistic_ping_smokeNeutral_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_smokeNeutral_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Spikes Ferro",
      "text": "Spike strip there. Mind your footwear.",
      "filename": "diag_mp_ballistic_ping_spikesFerro_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spikesFerro_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Spikes Ferro",
      "text": "Spike strip there. Mind your footwear.",
      "filename": "diag_mp_ballistic_ping_spikesFerro_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spikesFerro_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Spikes Ferro",
      "text": "There’s a spike strip here.",
      "filename": "diag_mp_ballistic_ping_spikesFerro_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spikesFerro_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Spikes Ferro",
      "text": "There’s a spike strip here.",
      "filename": "diag_mp_ballistic_ping_spikesFerro_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spikesFerro_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Spikes Ferro",
      "text": "Spike strip there.",
      "filename": "diag_mp_ballistic_ping_spikesFerro_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spikesFerro_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Spikes Ferro",
      "text": "Spike strip there.",
      "filename": "diag_mp_ballistic_ping_spikesFerro_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spikesFerro_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Spikes Ferro",
      "text": "Spike strip here.",
      "filename": "diag_mp_ballistic_ping_spikesFerro_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spikesFerro_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Spikes Ferro",
      "text": "Spike strip here.",
      "filename": "diag_mp_ballistic_ping_spikesFerro_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spikesFerro_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Stinger Neutral",
      "text": "Stinger there.",
      "filename": "diag_mp_ballistic_ping_stingerNeutral_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_stingerNeutral_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Stinger Neutral",
      "text": "Stinger there.",
      "filename": "diag_mp_ballistic_ping_stingerNeutral_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_stingerNeutral_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Stinger Neutral",
      "text": "Stinger there. Unless you enjoy heart palpitations, I'd avoid it.",
      "filename": "diag_mp_ballistic_ping_stingerNeutral_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_stingerNeutral_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Stinger Neutral",
      "text": "Stinger there. Unless you enjoy heart palpitations, I'd avoid it.",
      "filename": "diag_mp_ballistic_ping_stingerNeutral_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_stingerNeutral_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Stinger Neutral",
      "text": "Stinger here.",
      "filename": "diag_mp_ballistic_ping_stingerNeutral_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_stingerNeutral_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Stinger Neutral",
      "text": "Stinger here.",
      "filename": "diag_mp_ballistic_ping_stingerNeutral_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_stingerNeutral_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Stinger Neutral",
      "text": "Stinger there.",
      "filename": "diag_mp_ballistic_ping_stingerNeutral_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_stingerNeutral_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Stinger Neutral",
      "text": "Stinger there.",
      "filename": "diag_mp_ballistic_ping_stingerNeutral_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_stingerNeutral_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Stinger Neutral",
      "text": "Stinger here.",
      "filename": "diag_mp_ballistic_ping_stingerNeutral_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_stingerNeutral_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Stinger Neutral",
      "text": "Stinger here.",
      "filename": "diag_mp_ballistic_ping_stingerNeutral_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_stingerNeutral_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Totem Neutral",
      "text": "Totem over there.",
      "filename": "diag_mp_ballistic_ping_totemNeutral_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_totemNeutral_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Totem Neutral",
      "text": "Totem over there.",
      "filename": "diag_mp_ballistic_ping_totemNeutral_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_totemNeutral_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Totem Neutral",
      "text": "Totem here. Almost indistinguishable from magic.",
      "filename": "diag_mp_ballistic_ping_totemNeutral_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_totemNeutral_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Totem Neutral",
      "text": "Totem here. Almost indistinguishable from magic.",
      "filename": "diag_mp_ballistic_ping_totemNeutral_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_totemNeutral_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Totem Neutral",
      "text": "I see a Totem over there.",
      "filename": "diag_mp_ballistic_ping_totemNeutral_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_totemNeutral_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Totem Neutral",
      "text": "I see a Totem over there.",
      "filename": "diag_mp_ballistic_ping_totemNeutral_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_totemNeutral_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Totem Neutral",
      "text": "Totem right here.",
      "filename": "diag_mp_ballistic_ping_totemNeutral_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_totemNeutral_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Totem Neutral",
      "text": "Totem right here.",
      "filename": "diag_mp_ballistic_ping_totemNeutral_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_totemNeutral_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Tracker Neutral",
      "text": "Tracker Dart there.",
      "filename": "diag_mp_ballistic_ping_trackerNeutral_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trackerNeutral_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Tracker Neutral",
      "text": "Tracker Dart there.",
      "filename": "diag_mp_ballistic_ping_trackerNeutral_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trackerNeutral_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Tracker Neutral",
      "text": "Tracker Dart there. Kids these days simply obsess over location sharing.",
      "filename": "diag_mp_ballistic_ping_trackerNeutral_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trackerNeutral_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Tracker Neutral",
      "text": "Tracker Dart there. Kids these days simply obsess over location sharing.",
      "filename": "diag_mp_ballistic_ping_trackerNeutral_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trackerNeutral_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Tracker Neutral",
      "text": "Tracker Dart here.",
      "filename": "diag_mp_ballistic_ping_trackerNeutral_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trackerNeutral_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Tracker Neutral",
      "text": "Tracker Dart here.",
      "filename": "diag_mp_ballistic_ping_trackerNeutral_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trackerNeutral_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Tracker Neutral",
      "text": "Tracker Dart here. Stay out of its gaze, will you?",
      "filename": "diag_mp_ballistic_ping_trackerNeutral_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trackerNeutral_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Tracker Neutral",
      "text": "Tracker Dart here. Stay out of its gaze, will you?",
      "filename": "diag_mp_ballistic_ping_trackerNeutral_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trackerNeutral_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Tracker Neutral",
      "text": "Tracker Dart there.",
      "filename": "diag_mp_ballistic_ping_trackerNeutral_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trackerNeutral_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Tracker Neutral",
      "text": "Tracker Dart there.",
      "filename": "diag_mp_ballistic_ping_trackerNeutral_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trackerNeutral_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Tracker Neutral",
      "text": "Tracker Dart here.",
      "filename": "diag_mp_ballistic_ping_trackerNeutral_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trackerNeutral_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Tracker Neutral",
      "text": "Tracker Dart here.",
      "filename": "diag_mp_ballistic_ping_trackerNeutral_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trackerNeutral_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Turret Neutral",
      "text": "Turret there. A beautiful machine.",
      "filename": "diag_mp_ballistic_ping_turretNeutral_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_turretNeutral_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Turret Neutral",
      "text": "Turret there. A beautiful machine.",
      "filename": "diag_mp_ballistic_ping_turretNeutral_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_turretNeutral_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Turret Neutral",
      "text": "This Turret has such an accomplished design.",
      "filename": "diag_mp_ballistic_ping_turretNeutral_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_turretNeutral_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Turret Neutral",
      "text": "This Turret has such an accomplished design.",
      "filename": "diag_mp_ballistic_ping_turretNeutral_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_turretNeutral_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Turret Neutral",
      "text": "Turret over there.",
      "filename": "diag_mp_ballistic_ping_turretNeutral_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_turretNeutral_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Turret Neutral",
      "text": "Turret over there.",
      "filename": "diag_mp_ballistic_ping_turretNeutral_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_turretNeutral_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Turret Neutral",
      "text": "Turret here.",
      "filename": "diag_mp_ballistic_ping_turretNeutral_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_turretNeutral_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Turret Neutral",
      "text": "Turret here.",
      "filename": "diag_mp_ballistic_ping_turretNeutral_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_turretNeutral_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Valk Launch Enemy",
      "text": "That Squad’s preparing to launch. We should reintroduce them to gravity.",
      "filename": "diag_mp_ballistic_ping_valkLaunchEnemy_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_valkLaunchEnemy_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Valk Launch Enemy",
      "text": "That Squad’s preparing to launch. We should reintroduce them to gravity.",
      "filename": "diag_mp_ballistic_ping_valkLaunchEnemy_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_valkLaunchEnemy_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Valk Launch Enemy",
      "text": "Eyes and muzzles up – these hooligans are about to launch.",
      "filename": "diag_mp_ballistic_ping_valkLaunchEnemy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_valkLaunchEnemy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Valk Launch Enemy",
      "text": "Eyes and muzzles up – these hooligans are about to launch.",
      "filename": "diag_mp_ballistic_ping_valkLaunchEnemy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_valkLaunchEnemy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Valk Launch Enemy",
      "text": "Our enemies prepare to take flight.",
      "filename": "diag_mp_ballistic_ping_valkLaunchEnemy_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_valkLaunchEnemy_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Valk Launch Enemy",
      "text": "Our enemies prepare to take flight.",
      "filename": "diag_mp_ballistic_ping_valkLaunchEnemy_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_valkLaunchEnemy_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Valk Launch Enemy",
      "text": "Our foes are about to launch.",
      "filename": "diag_mp_ballistic_ping_valkLaunchEnemy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_valkLaunchEnemy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Abilities & Deployables / Valk Launch Enemy",
      "text": "Our foes are about to launch.",
      "filename": "diag_mp_ballistic_ping_valkLaunchEnemy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_valkLaunchEnemy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Calm)",
      "text": "I’d really rather not.",
      "filename": "diag_mp_ballistic_ping_markerNo_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Calm)",
      "text": "I’d really rather not.",
      "filename": "diag_mp_ballistic_ping_markerNo_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Calm)",
      "text": "I’d really rather not.",
      "filename": "diag_mp_ballistic_ping_markerNo_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Calm)",
      "text": "You’re out your bleeding mind.",
      "filename": "diag_mp_ballistic_ping_markerNo_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Calm)",
      "text": "You’re out your bleeding mind.",
      "filename": "diag_mp_ballistic_ping_markerNo_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Calm)",
      "text": "You’re out your bleeding mind.",
      "filename": "diag_mp_ballistic_ping_markerNo_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Calm)",
      "text": "You’re off your rocker.",
      "filename": "diag_mp_ballistic_ping_markerNo_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Calm)",
      "text": "You’re off your rocker.",
      "filename": "diag_mp_ballistic_ping_markerNo_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Calm)",
      "text": "You’re off your rocker.",
      "filename": "diag_mp_ballistic_ping_markerNo_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Urgent)",
      "text": "No.",
      "filename": "diag_mp_ballistic_ping_markerNo_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Urgent)",
      "text": "No.",
      "filename": "diag_mp_ballistic_ping_markerNo_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Urgent)",
      "text": "Don’t be daft.",
      "filename": "diag_mp_ballistic_ping_markerNo_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Urgent)",
      "text": "Don’t be daft.",
      "filename": "diag_mp_ballistic_ping_markerNo_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Urgent)",
      "text": "Absolutely not.",
      "filename": "diag_mp_ballistic_ping_markerNo_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker No (Urgent)",
      "text": "Absolutely not.",
      "filename": "diag_mp_ballistic_ping_markerNo_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerNo_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Calm)",
      "text": "Why yes.",
      "filename": "diag_mp_ballistic_ping_markerYes_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Calm)",
      "text": "Why yes.",
      "filename": "diag_mp_ballistic_ping_markerYes_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Calm)",
      "text": "Why yes.",
      "filename": "diag_mp_ballistic_ping_markerYes_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Calm)",
      "text": "Splendid idea.",
      "filename": "diag_mp_ballistic_ping_markerYes_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Calm)",
      "text": "Splendid idea.",
      "filename": "diag_mp_ballistic_ping_markerYes_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Calm)",
      "text": "Splendid idea.",
      "filename": "diag_mp_ballistic_ping_markerYes_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Calm)",
      "text": "Indubitably.",
      "filename": "diag_mp_ballistic_ping_markerYes_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Calm)",
      "text": "Indubitably.",
      "filename": "diag_mp_ballistic_ping_markerYes_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Calm)",
      "text": "Indubitably.",
      "filename": "diag_mp_ballistic_ping_markerYes_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Urgent)",
      "text": "Yes.",
      "filename": "diag_mp_ballistic_ping_markerYes_urgent_01_50_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_urgent_01_50_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Urgent)",
      "text": "Yes.",
      "filename": "diag_mp_ballistic_ping_markerYes_urgent_01_51_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_urgent_01_51_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Urgent)",
      "text": "Yes.",
      "filename": "diag_mp_ballistic_ping_markerYes_urgent_01_52_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_urgent_01_52_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Urgent)",
      "text": "Yes.",
      "filename": "diag_mp_ballistic_ping_markerYes_urgent_01_53_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_urgent_01_53_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Urgent)",
      "text": "I concur.",
      "filename": "diag_mp_ballistic_ping_markerYes_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Urgent)",
      "text": "I concur.",
      "filename": "diag_mp_ballistic_ping_markerYes_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Urgent)",
      "text": "Undoubtedly.",
      "filename": "diag_mp_ballistic_ping_markerYes_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / Marker Yes (Urgent)",
      "text": "Undoubtedly.",
      "filename": "diag_mp_ballistic_ping_markerYes_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerYes_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / No",
      "text": "An emphatic no.",
      "filename": "diag_mp_ballistic_ping_no_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_no_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / No",
      "text": "An emphatic no.",
      "filename": "diag_mp_ballistic_ping_no_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_no_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / No",
      "text": "An emphatic no.",
      "filename": "diag_mp_ballistic_ping_no_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_no_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / No",
      "text": "I’m afraid not.",
      "filename": "diag_mp_ballistic_ping_no_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_no_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / No",
      "text": "I’m afraid not.",
      "filename": "diag_mp_ballistic_ping_no_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_no_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / No",
      "text": "I’m afraid not.",
      "filename": "diag_mp_ballistic_ping_no_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_no_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / No Thanks (Calm)",
      "text": "Not my cup of tea, no.",
      "filename": "diag_mp_ballistic_ping_noThanks_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_noThanks_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / No Thanks (Calm)",
      "text": "Not my cup of tea, no.",
      "filename": "diag_mp_ballistic_ping_noThanks_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_noThanks_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / No Thanks (Calm)",
      "text": "Not my cup of tea, no.",
      "filename": "diag_mp_ballistic_ping_noThanks_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_noThanks_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / No Thanks (Urgent)",
      "text": "I decline.",
      "filename": "diag_mp_ballistic_ping_noThanks_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_noThanks_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Agreement Disagreement / No Thanks (Urgent)",
      "text": "I decline.",
      "filename": "diag_mp_ballistic_ping_noThanks_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_noThanks_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive Thanks",
      "text": "I wish I had your commitment to others when I was a lad…",
      "filename": "diag_mp_ballistic_bc_reviveThanks_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reviveThanks_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive Thanks",
      "text": "I wish I had your commitment to others when I was a lad…",
      "filename": "diag_mp_ballistic_bc_reviveThanks_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reviveThanks_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive Thanks",
      "text": "I wish I had your commitment to others when I was a lad…",
      "filename": "diag_mp_ballistic_bc_reviveThanks_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reviveThanks_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive Thanks",
      "text": "Good to know teamwork isn’t dead.",
      "filename": "diag_mp_ballistic_bc_reviveThanks_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reviveThanks_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive Thanks",
      "text": "Good to know teamwork isn’t dead.",
      "filename": "diag_mp_ballistic_bc_reviveThanks_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reviveThanks_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive Thanks",
      "text": "Good to know teamwork isn’t dead.",
      "filename": "diag_mp_ballistic_bc_reviveThanks_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_reviveThanks_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive You're Welcome (Calm)",
      "text": "All I ask… is you fight to the last gasp.",
      "filename": "diag_mp_ballistic_ping_reviveYoureWelcome_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveYoureWelcome_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive You're Welcome (Calm)",
      "text": "All I ask, is you fight to the last gasp.",
      "filename": "diag_mp_ballistic_ping_reviveYoureWelcome_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveYoureWelcome_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive You're Welcome (Calm)",
      "text": "All I ask is you fight to the last gasp.",
      "filename": "diag_mp_ballistic_ping_reviveYoureWelcome_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveYoureWelcome_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive You're Welcome (Calm)",
      "text": "As the Bard says Love all, trust a few.",
      "filename": "diag_mp_ballistic_ping_reviveYoureWelcome_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveYoureWelcome_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive You're Welcome (Calm)",
      "text": "As the Bard says Love all, trust a few.",
      "filename": "diag_mp_ballistic_ping_reviveYoureWelcome_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveYoureWelcome_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive You're Welcome (Calm)",
      "text": "As the Bard says Love all, trust a few.",
      "filename": "diag_mp_ballistic_ping_reviveYoureWelcome_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveYoureWelcome_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive You're Welcome (Calm)",
      "text": "As the Bard says Love all, trust a few... do wrong to none.",
      "filename": "diag_mp_ballistic_ping_reviveYoureWelcome_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveYoureWelcome_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive You're Welcome (Calm)",
      "text": "As the Bard says Love all, trust a few... do wrong to none.",
      "filename": "diag_mp_ballistic_ping_reviveYoureWelcome_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveYoureWelcome_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Revive You're Welcome (Calm)",
      "text": "As the Bard says Love all, trust a few... do wrong to none.",
      "filename": "diag_mp_ballistic_ping_reviveYoureWelcome_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveYoureWelcome_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Thanks",
      "text": "Cheers.",
      "filename": "diag_mp_ballistic_ping_thanks_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_thanks_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Thanks",
      "text": "Cheers.",
      "filename": "diag_mp_ballistic_ping_thanks_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_thanks_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Thanks",
      "text": "Cheers.",
      "filename": "diag_mp_ballistic_ping_thanks_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_thanks_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Thanks",
      "text": "Much obliged.",
      "filename": "diag_mp_ballistic_ping_thanks_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_thanks_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Thanks",
      "text": "Much obliged.",
      "filename": "diag_mp_ballistic_ping_thanks_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_thanks_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / Thanks",
      "text": "Much obliged.",
      "filename": "diag_mp_ballistic_ping_thanks_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_thanks_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / You're Welcome (Calm)",
      "text": "Not a bother.",
      "filename": "diag_mp_ballistic_ping_youreWelcome_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_youreWelcome_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / You're Welcome (Calm)",
      "text": "Not a bother.",
      "filename": "diag_mp_ballistic_ping_youreWelcome_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_youreWelcome_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / You're Welcome (Calm)",
      "text": "Not a bother.",
      "filename": "diag_mp_ballistic_ping_youreWelcome_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_youreWelcome_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / You're Welcome (Calm)",
      "text": "Easy peasy.",
      "filename": "diag_mp_ballistic_ping_youreWelcome_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_youreWelcome_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / You're Welcome (Calm)",
      "text": "Easy peasy.",
      "filename": "diag_mp_ballistic_ping_youreWelcome_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_youreWelcome_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / You're Welcome (Calm)",
      "text": "Easy peasy.",
      "filename": "diag_mp_ballistic_ping_youreWelcome_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_youreWelcome_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / You're Welcome (Calm)",
      "text": "You’re quite welcome.",
      "filename": "diag_mp_ballistic_ping_youreWelcome_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_youreWelcome_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / You're Welcome (Calm)",
      "text": "You’re quite welcome.",
      "filename": "diag_mp_ballistic_ping_youreWelcome_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_youreWelcome_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Acknowledgements / Thanks / You're Welcome (Calm)",
      "text": "You’re quite welcome.",
      "filename": "diag_mp_ballistic_ping_youreWelcome_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_youreWelcome_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Arrow",
      "text": "I'm out of arrows.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoArrow_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoArrow_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Arrow",
      "text": "I'm out of arrows.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoArrow_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoArrow_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Arrow",
      "text": "I'm out of arrows.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoArrow_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoArrow_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Arrow",
      "text": "I'm out of arrows.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoArrow_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoArrow_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Arrow",
      "text": "I'm out of arrows.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoArrow_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoArrow_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Energy",
      "text": "I'm out of energy ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoEnergy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoEnergy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Energy",
      "text": "I'm out of energy ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoEnergy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoEnergy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Energy",
      "text": "I'm out of energy ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoEnergy_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoEnergy_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Energy",
      "text": "I'm out of energy ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoEnergy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoEnergy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Energy",
      "text": "I'm out of energy ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoEnergy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoEnergy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Heavy",
      "text": "I'm out of heavy ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoHeavy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoHeavy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Heavy",
      "text": "I'm out of heavy ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoHeavy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoHeavy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Heavy",
      "text": "I'm out of heavy ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoHeavy_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoHeavy_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Heavy",
      "text": "I'm out of heavy ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoHeavy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoHeavy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Heavy",
      "text": "I'm out of heavy ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoHeavy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoHeavy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Light",
      "text": "I'm out of light ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoLight_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoLight_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Light",
      "text": "I'm out of light ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoLight_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoLight_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Light",
      "text": "I'm out of light ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoLight_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoLight_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Light",
      "text": "I'm out of light ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoLight_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoLight_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Light",
      "text": "I'm out of light ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoLight_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoLight_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Shotgun",
      "text": "I'm out of shotgun ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoShotgun_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoShotgun_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Shotgun",
      "text": "I'm out of shotgun ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoShotgun_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoShotgun_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Shotgun",
      "text": "I'm out of shotgun ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoShotgun_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoShotgun_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Shotgun",
      "text": "I'm out of shotgun ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoShotgun_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoShotgun_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Shotgun",
      "text": "I'm out of shotgun ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoShotgun_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoShotgun_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Sniper",
      "text": "I'm out of sniper ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoSniper_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoSniper_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Sniper",
      "text": "I'm out of sniper ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoSniper_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoSniper_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Sniper",
      "text": "I'm out of sniper ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoSniper_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoSniper_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Sniper",
      "text": "I'm out of sniper ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoSniper_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoSniper_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ammunition / Out Of Ammo Sniper",
      "text": "I'm out of sniper ammo.",
      "filename": "diag_mp_ballistic_ping_outOfAmmoSniper_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_outOfAmmoSniper_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Materials",
      "text": "I see Materials over there.",
      "filename": "diag_mp_ballistic_ping_materials_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_materials_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Materials",
      "text": "I see Materials over there.",
      "filename": "diag_mp_ballistic_ping_materials_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_materials_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Materials",
      "text": "Materials here.",
      "filename": "diag_mp_ballistic_ping_materials_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_materials_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Materials",
      "text": "Materials here.",
      "filename": "diag_mp_ballistic_ping_materials_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_materials_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Materials",
      "text": "Materials there.",
      "filename": "diag_mp_ballistic_ping_materials_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_materials_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Materials",
      "text": "Materials there.",
      "filename": "diag_mp_ballistic_ping_materials_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_materials_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Materials",
      "text": "Materials here.",
      "filename": "diag_mp_ballistic_ping_materials_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_materials_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Materials",
      "text": "Materials here.",
      "filename": "diag_mp_ballistic_ping_materials_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_materials_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator",
      "text": "Spotted a Replicator over there.",
      "filename": "diag_mp_ballistic_ping_replicator_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicator_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator",
      "text": "Spotted a Replicator over there.",
      "filename": "diag_mp_ballistic_ping_replicator_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicator_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator",
      "text": "Replicator here.",
      "filename": "diag_mp_ballistic_ping_replicator_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicator_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator",
      "text": "Replicator here.",
      "filename": "diag_mp_ballistic_ping_replicator_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicator_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator",
      "text": "Replicator here. I made my jacuzzi with one of these.",
      "filename": "diag_mp_ballistic_ping_replicator_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicator_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator",
      "text": "Replicator here. I made my jacuzzi with one of these.",
      "filename": "diag_mp_ballistic_ping_replicator_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicator_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator",
      "text": "Replicator there.",
      "filename": "diag_mp_ballistic_ping_replicator_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicator_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator",
      "text": "Replicator there.",
      "filename": "diag_mp_ballistic_ping_replicator_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicator_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator",
      "text": "Replicator right here.",
      "filename": "diag_mp_ballistic_ping_replicator_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicator_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator",
      "text": "Replicator right here.",
      "filename": "diag_mp_ballistic_ping_replicator_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicator_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator Incoming",
      "text": "Replicator incoming. Mind your heads.",
      "filename": "diag_mp_ballistic_ping_replicatorIncoming_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicatorIncoming_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator Incoming",
      "text": "Replicator incoming. Mind your heads.",
      "filename": "diag_mp_ballistic_ping_replicatorIncoming_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicatorIncoming_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator Incoming",
      "text": "Replicator falling.",
      "filename": "diag_mp_ballistic_ping_replicatorIncoming_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicatorIncoming_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Replicator Incoming",
      "text": "Replicator falling.",
      "filename": "diag_mp_ballistic_ping_replicatorIncoming_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_replicatorIncoming_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Upgrade Have",
      "text": "I have this upgrade.",
      "filename": "diag_mp_ballistic_ping_upgradeHave_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_upgradeHave_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Upgrade Have",
      "text": "I have this upgrade.",
      "filename": "diag_mp_ballistic_ping_upgradeHave_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_upgradeHave_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Upgrade Have",
      "text": "I have this upgrade.",
      "filename": "diag_mp_ballistic_ping_upgradeHave_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_upgradeHave_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Crafting & Upgrades / Upgrade Have",
      "text": "I have this upgrade.",
      "filename": "diag_mp_ballistic_ping_upgradeHave_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_upgradeHave_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "A foe is healing over there.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "A foe is healing over there.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "A foe is healing over there.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_calmFar_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_calmFar_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "A hooligan heals their wounds, there.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "A hooligan heals their wounds, there.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "A hooligan heals their wounds, there.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_calmFar_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_calmFar_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "A foe is healing here.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "A foe is healing here.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "A foe is healing here.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "Our quarry heals, here.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "Our quarry heals, here.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "Our quarry heals, here.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "That foe’s healing.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "That foe is healing.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "That enemy’s healing.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "That enemy’s healing.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "This enemy’s healing.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "This enemy’s healing.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "A hooligan’s healing here.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Healing",
      "text": "A hooligan’s healing here.",
      "filename": "diag_mp_ballistic_ping_enemyHealing_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyHealing_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "That enemy thinks we’ll let them recharge their shields.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "That enemy thinks we’ll let them recharge their shields.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "That enemy thinks we’ll let them recharge their shields.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calmFar_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calmFar_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "A hooligan's recharging their shields there.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "A hooligan's recharging their shields there.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "A hooligan's recharging their shields there.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calmFar_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calmFar_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "There’s a hooligan recharging their shields there. Good. More chances for combat.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calmFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calmFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "There’s a hooligan recharging their shields there. Good. More chances for combat.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calmFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calmFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "There’s a hooligan recharging their shields there. Good. More chances for combat.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calmFar_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calmFar_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "Enemy recharging shields here. Perhaps we put some holes in them.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "Enemy recharging shields here. Perhaps we put some holes in them.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "Enemy recharging shields here. Perhaps we put some holes in them.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "Enemy recharging shields here. Polite suggestion: shoot them.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "Enemy recharging shields here. Polite suggestion: shoot them.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "Enemy recharging shields here. Polite suggestion: shoot them.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "An enemy's recharging their shields here. Let’s tell them not to bother.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "An enemy's recharging their shields here. Let’s tell them not to bother.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "An enemy's recharging their shields here. Let’s tell them not to bother.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "There - our foe recharges their shields.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "There - our foe recharges their shields.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "Enemy recharging shields there.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "Enemy recharging shields there.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "A hooligan’s recharging their shields here.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "A hooligan’s recharging their shields here.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "Our enemy recharges their shield, here.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Recharging",
      "text": "Our enemy recharges their shield, here.",
      "filename": "diag_mp_ballistic_ping_enemyRecharging_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRecharging_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Respawn",
      "text": "Those foes are respawning one of their own. Rude, if you ask me.",
      "filename": "diag_mp_ballistic_ping_enemyRespawn_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRespawn_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Respawn",
      "text": "Those foes are respawning one of their own. Rude, if you ask me.",
      "filename": "diag_mp_ballistic_ping_enemyRespawn_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRespawn_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Respawn",
      "text": "A hooligan is being respawned close by.",
      "filename": "diag_mp_ballistic_ping_enemyRespawn_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRespawn_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Respawn",
      "text": "A hooligan is being respawned close by.",
      "filename": "diag_mp_ballistic_ping_enemyRespawn_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRespawn_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Respawn",
      "text": "There--a hooligan's being respawned.",
      "filename": "diag_mp_ballistic_ping_enemyRespawn_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRespawn_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Respawn",
      "text": "There--a hooligan's being respawned.",
      "filename": "diag_mp_ballistic_ping_enemyRespawn_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRespawn_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Respawn",
      "text": "We have a foe respawning here.",
      "filename": "diag_mp_ballistic_ping_enemyRespawn_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRespawn_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Respawn",
      "text": "We have a foe respawning here.",
      "filename": "diag_mp_ballistic_ping_enemyRespawn_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyRespawn_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Reviving",
      "text": "An enemy’s being revived there. Stubborn bastard.",
      "filename": "diag_mp_ballistic_ping_enemyReviving_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyReviving_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Reviving",
      "text": "An enemy’s being revived there. Stubborn bastard.",
      "filename": "diag_mp_ballistic_ping_enemyReviving_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyReviving_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Reviving",
      "text": "An enemy’s being revived there. Stubborn bastard.",
      "filename": "diag_mp_ballistic_ping_enemyReviving_calmFar_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyReviving_calmFar_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Reviving",
      "text": "A hooligan’s being revived.",
      "filename": "diag_mp_ballistic_ping_enemyReviving_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyReviving_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Reviving",
      "text": "A hooligan’s being revived.",
      "filename": "diag_mp_ballistic_ping_enemyReviving_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyReviving_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Reviving",
      "text": "A hooligan’s being revived.",
      "filename": "diag_mp_ballistic_ping_enemyReviving_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyReviving_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Reviving",
      "text": "A hooligan’s being revived – put them back in the ground.",
      "filename": "diag_mp_ballistic_ping_enemyReviving_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyReviving_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Reviving",
      "text": "A hooligan’s being revived – put them back in the ground.",
      "filename": "diag_mp_ballistic_ping_enemyReviving_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyReviving_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Reviving",
      "text": "A hooligan’s being revived – put them back in the ground.",
      "filename": "diag_mp_ballistic_ping_enemyReviving_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyReviving_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Reviving",
      "text": "Blast – a foe’s being revived there.",
      "filename": "diag_mp_ballistic_ping_enemyReviving_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyReviving_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Reviving",
      "text": "Blast – a foe’s being revived there.",
      "filename": "diag_mp_ballistic_ping_enemyReviving_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyReviving_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Reviving",
      "text": "Attention – an enemy’s being revived here.",
      "filename": "diag_mp_ballistic_ping_enemyReviving_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyReviving_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Enemy Reviving",
      "text": "Attention – an enemy’s being revived here.",
      "filename": "diag_mp_ballistic_ping_enemyReviving_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_enemyReviving_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I believe I hear a hooligan that way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I believe I hear a hooligan that way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I think I hear enemy activity that way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I think I hear enemy activity that way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I believe we have foes in that direction.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_calmFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_calmFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I believe we have foes in that direction.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_calmFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_calmFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I think I hear enemy activity this way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I think I hear enemy activity this way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "Attention - I suspect hooligans this way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "Attention - I suspect hooligans this way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "We may have active foes this way, companions.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "We may have active foes this way, companions.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I think I hear an enemy that way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I think I hear an enemy that way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I believe I hear a foe that way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I believe I hear a foe that way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I suspect we have hooligan activity that way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_urgentFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_urgentFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I suspect we have hooligan activity that way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_urgentFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_urgentFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I think I hear an enemy this way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I think I hear an enemy this way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I suspect I hear an enemy this way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "I suspect I hear an enemy this way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "We may have foes this way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Hear Enemy",
      "text": "We may have foes this way.",
      "filename": "diag_mp_ballistic_ping_hearEnemy_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_hearEnemy_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Spotted a foe over there. Jolly good.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Spotted a foe over there. Jolly good.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Spotted a foe over there. Jolly good.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Hooligan over there. Poor praddock.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Hooligan over there. Poor praddock.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Hooligan over there. Poor praddock.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "There’s an enemy over there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "There’s an enemy over there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "There’s an enemy over there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Enemy over there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Enemy over there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Enemy over there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Spotted our foe there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Spotted our foe there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Spotted our foe there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_05_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_05_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Incompetent amateur there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_06_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_06_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Incompetent amateur there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_06_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_06_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Incompetent amateur there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calmFar_06_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calmFar_06_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Enemy here. Cheeky sod.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Enemy here. Cheeky sod.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Enemy here. Cheeky sod.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Ah, we’ve an enemy here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Ah, we’ve an enemy here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Ah, we’ve an enemy here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Well well well... enemy here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Well well well... enemy here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Well well well... enemy here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Hooligan here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Hooligan here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Hooligan here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Foe here. A mere child at play.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Foe here. A mere child at play.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Foe here. A mere child at play.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_05_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_05_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Enemy here. Shall we dance?",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_06_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_06_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Enemy here. Shall we dance?",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_06_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_06_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Enemy here. Shall we dance?",
      "filename": "diag_mp_ballistic_ping_spotEnemy_calm_06_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_calm_06_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Enemy there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Enemy there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Foe there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Foe there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Hooligan there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgentFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgentFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Hooligan there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgentFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgentFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Hooligan spotted.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgentFar_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgentFar_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Hooligan spotted.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgentFar_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgentFar_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Pillock there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgentFar_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgentFar_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Pillock there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgentFar_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgentFar_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "We’ve an enemy there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgentFar_06_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgentFar_06_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "We’ve an enemy there.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgentFar_06_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgentFar_06_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Enemy here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Enemy here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "An enemy's here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "An enemy's here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Hooligan here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Hooligan here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Foe here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgent_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgent_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Foe here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgent_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgent_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "We’ve an enemy here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgent_05_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgent_05_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "We’ve an enemy here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgent_05_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgent_05_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Idiot with a firearm here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgent_06_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgent_06_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Enemy",
      "text": "Idiot with a firearm here.",
      "filename": "diag_mp_ballistic_ping_spotEnemy_urgent_06_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotEnemy_urgent_06_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Target",
      "text": "There’s a target over there.",
      "filename": "diag_mp_ballistic_ping_spotTarget_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotTarget_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Target",
      "text": "There’s a target over there.",
      "filename": "diag_mp_ballistic_ping_spotTarget_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotTarget_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Target",
      "text": "We’ve a target here.",
      "filename": "diag_mp_ballistic_ping_spotTarget_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotTarget_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Target",
      "text": "We’ve a target here.",
      "filename": "diag_mp_ballistic_ping_spotTarget_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotTarget_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Target",
      "text": "Target there.",
      "filename": "diag_mp_ballistic_ping_spotTarget_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotTarget_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Target",
      "text": "Target there.",
      "filename": "diag_mp_ballistic_ping_spotTarget_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotTarget_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Target",
      "text": "Target here.",
      "filename": "diag_mp_ballistic_ping_spotTarget_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotTarget_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Enemy Activity / Spot Target",
      "text": "Target here.",
      "filename": "diag_mp_ballistic_ping_spotTarget_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotTarget_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo",
      "text": "I’ve found ammunition here.",
      "filename": "diag_mp_ballistic_ping_foundAmmo_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmo_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo",
      "text": "I’ve found ammunition here.",
      "filename": "diag_mp_ballistic_ping_foundAmmo_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmo_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo",
      "text": "Ammunition here.",
      "filename": "diag_mp_ballistic_ping_foundAmmo_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmo_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo",
      "text": "Ammunition here.",
      "filename": "diag_mp_ballistic_ping_foundAmmo_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmo_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Arrows",
      "text": "I see some arrows here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoArrows_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoArrows_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Arrows",
      "text": "I see some arrows here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoArrows_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoArrows_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Arrows",
      "text": "Arrows here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoArrows_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoArrows_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Arrows",
      "text": "Arrows here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoArrows_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoArrows_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Energy",
      "text": "Energy ammunition here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoEnergy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoEnergy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Energy",
      "text": "Energy ammunition here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoEnergy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoEnergy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Energy",
      "text": "Energy Ammo here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoEnergy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoEnergy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Energy",
      "text": "Energy Ammo here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoEnergy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoEnergy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Heavy",
      "text": "There’s heavy Ammo here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoHeavy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoHeavy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Heavy",
      "text": "There’s heavy Ammo here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoHeavy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoHeavy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Heavy",
      "text": "Spotted heavy Ammo here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoHeavy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoHeavy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Heavy",
      "text": "Spotted heavy Ammo here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoHeavy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoHeavy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Light",
      "text": "Light ammunition here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoLight_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoLight_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Light",
      "text": "Light ammunition here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoLight_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoLight_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Light",
      "text": "Light Ammo here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoLight_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoLight_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Light",
      "text": "Light Ammo here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoLight_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoLight_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Shotgun",
      "text": "There’s shotgun Ammo here, for those looking.",
      "filename": "diag_mp_ballistic_ping_foundAmmoShotgun_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoShotgun_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Shotgun",
      "text": "There’s shotgun Ammo here, for those looking.",
      "filename": "diag_mp_ballistic_ping_foundAmmoShotgun_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoShotgun_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Shotgun",
      "text": "Shotgun ammunition here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoShotgun_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoShotgun_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Shotgun",
      "text": "Shotgun ammunition here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoShotgun_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoShotgun_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Sniper",
      "text": "Sniper ammunition here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoSniper_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoSniper_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Sniper",
      "text": "Sniper ammunition here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoSniper_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoSniper_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Sniper",
      "text": "Sniper Ammo here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoSniper_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoSniper_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Ammunition / Found Ammo Sniper",
      "text": "Sniper Ammo here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoSniper_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoSniper_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag",
      "text": "Magazine here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMag_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMag_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag",
      "text": "Magazine here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMag_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMag_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag",
      "text": "Magazine here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMag_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMag_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag",
      "text": "Magazine here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMag_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMag_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Energy",
      "text": "Extended energy mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagEnergy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagEnergy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Energy",
      "text": "Extended energy mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagEnergy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagEnergy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Energy",
      "text": "Extended energy mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagEnergy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagEnergy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Energy",
      "text": "Extended energy mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagEnergy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagEnergy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Heavy",
      "text": "Extended heavy mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagHeavy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagHeavy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Heavy",
      "text": "Extended heavy mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagHeavy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagHeavy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Heavy",
      "text": "Extended heavy mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagHeavy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagHeavy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Heavy",
      "text": "Extended heavy mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagHeavy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagHeavy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Light",
      "text": "Extended light mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagLight_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagLight_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Light",
      "text": "Extended light mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagLight_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagLight_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Light",
      "text": "Extended light mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagLight_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagLight_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Light",
      "text": "Extended light mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagLight_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagLight_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Shotgun",
      "text": "Extended shotgun mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagShotgun_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagShotgun_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Shotgun",
      "text": "Extended shotgun mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagShotgun_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagShotgun_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Shotgun",
      "text": "Extended shotgun mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagShotgun_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagShotgun_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Shotgun",
      "text": "Extended shotgun mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagShotgun_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagShotgun_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Sniper",
      "text": "Extended sniper mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagSniper_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagSniper_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Sniper",
      "text": "Extended sniper mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagSniper_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagSniper_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Sniper",
      "text": "Extended sniper mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagSniper_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagSniper_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Ammo Mag Sniper",
      "text": "Extended sniper mag here.",
      "filename": "diag_mp_ballistic_ping_foundAmmoMagSniper_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmmoMagSniper_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Barrel Stabilizer",
      "text": "Barrel stabilizer here.",
      "filename": "diag_mp_ballistic_ping_foundBarrelStabilizer_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBarrelStabilizer_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Barrel Stabilizer",
      "text": "Barrel stabilizer here.",
      "filename": "diag_mp_ballistic_ping_foundBarrelStabilizer_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBarrelStabilizer_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Barrel Stabilizer",
      "text": "Barrel stabilizer here.",
      "filename": "diag_mp_ballistic_ping_foundBarrelStabilizer_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBarrelStabilizer_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Barrel Stabilizer",
      "text": "Barrel stabilizer here.",
      "filename": "diag_mp_ballistic_ping_foundBarrelStabilizer_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBarrelStabilizer_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Hop Up",
      "text": "Got a Hop-Up here.",
      "filename": "diag_mp_ballistic_ping_foundHopUp_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHopUp_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Hop Up",
      "text": "Got a Hop-Up here.",
      "filename": "diag_mp_ballistic_ping_foundHopUp_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHopUp_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Hop Up",
      "text": "Got a Hop-Up here.",
      "filename": "diag_mp_ballistic_ping_foundHopUp_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHopUp_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Hop Up",
      "text": "Got a Hop-Up here.",
      "filename": "diag_mp_ballistic_ping_foundHopUp_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHopUp_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Hop Up",
      "text": "Got a Hop-Up here.",
      "filename": "diag_mp_ballistic_ping_foundHopUp_urgent_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHopUp_urgent_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Hop Up Booster",
      "text": "There's a Hop-Up booster here.",
      "filename": "diag_mp_ballistic_ping_foundHopUpBooster_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHopUpBooster_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Hop Up Booster",
      "text": "There's a Hop-Up booster here.",
      "filename": "diag_mp_ballistic_ping_foundHopUpBooster_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHopUpBooster_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Hop Up Booster",
      "text": "Hop-Up booster here.",
      "filename": "diag_mp_ballistic_ping_foundHopUpBooster_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHopUpBooster_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Hop Up Booster",
      "text": "Hop-Up booster here.",
      "filename": "diag_mp_ballistic_ping_foundHopUpBooster_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHopUpBooster_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Laser Sight",
      "text": "Laser sight here.",
      "filename": "diag_mp_ballistic_ping_foundLaserSight_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundLaserSight_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Laser Sight",
      "text": "Laser sight here.",
      "filename": "diag_mp_ballistic_ping_foundLaserSight_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundLaserSight_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Laser Sight",
      "text": "Laser sight here.",
      "filename": "diag_mp_ballistic_ping_foundLaserSight_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundLaserSight_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Laser Sight",
      "text": "Laser sight here.",
      "filename": "diag_mp_ballistic_ping_foundLaserSight_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundLaserSight_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Optic",
      "text": "Optics here.",
      "filename": "diag_mp_ballistic_ping_foundOptic_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundOptic_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Optic",
      "text": "Optics here.",
      "filename": "diag_mp_ballistic_ping_foundOptic_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundOptic_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Optic",
      "text": "Optics here.",
      "filename": "diag_mp_ballistic_ping_foundOptic_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundOptic_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Optic",
      "text": "Optics here.",
      "filename": "diag_mp_ballistic_ping_foundOptic_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundOptic_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Shotgun Bolt",
      "text": "Shotgun bolt here.",
      "filename": "diag_mp_ballistic_ping_foundShotgunBolt_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShotgunBolt_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Shotgun Bolt",
      "text": "Shotgun bolt here.",
      "filename": "diag_mp_ballistic_ping_foundShotgunBolt_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShotgunBolt_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Shotgun Bolt",
      "text": "Shotgun bolt here.",
      "filename": "diag_mp_ballistic_ping_foundShotgunBolt_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShotgunBolt_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Shotgun Bolt",
      "text": "Shotgun bolt here.",
      "filename": "diag_mp_ballistic_ping_foundShotgunBolt_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShotgunBolt_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Shotgun Mag",
      "text": "Shotgun mag here.",
      "filename": "diag_mp_ballistic_ping_foundShotgunMag_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShotgunMag_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Shotgun Mag",
      "text": "Shotgun mag here.",
      "filename": "diag_mp_ballistic_ping_foundShotgunMag_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShotgunMag_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Shotgun Mag",
      "text": "Shotgun mag here.",
      "filename": "diag_mp_ballistic_ping_foundShotgunMag_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShotgunMag_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Shotgun Mag",
      "text": "Shotgun mag here.",
      "filename": "diag_mp_ballistic_ping_foundShotgunMag_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShotgunMag_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Stock",
      "text": "Stock here.",
      "filename": "diag_mp_ballistic_ping_foundStock_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStock_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Stock",
      "text": "Stock here.",
      "filename": "diag_mp_ballistic_ping_foundStock_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStock_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Stock",
      "text": "Stock here.",
      "filename": "diag_mp_ballistic_ping_foundStock_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStock_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Stock",
      "text": "Stock here.",
      "filename": "diag_mp_ballistic_ping_foundStock_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStock_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Stock Sniper",
      "text": "Sniper stock here.",
      "filename": "diag_mp_ballistic_ping_foundStockSniper_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStockSniper_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Stock Sniper",
      "text": "Sniper stock here.",
      "filename": "diag_mp_ballistic_ping_foundStockSniper_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStockSniper_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Stock Sniper",
      "text": "Sniper stock here.",
      "filename": "diag_mp_ballistic_ping_foundStockSniper_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStockSniper_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Stock Sniper",
      "text": "Sniper stock here.",
      "filename": "diag_mp_ballistic_ping_foundStockSniper_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStockSniper_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Stock Tactical",
      "text": "Standard stock here.",
      "filename": "diag_mp_ballistic_ping_foundStockTactical_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStockTactical_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Stock Tactical",
      "text": "Standard stock here.",
      "filename": "diag_mp_ballistic_ping_foundStockTactical_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStockTactical_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Stock Tactical",
      "text": "Standard stock here.",
      "filename": "diag_mp_ballistic_ping_foundStockTactical_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStockTactical_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Attachments / Found Stock Tactical",
      "text": "Standard stock here.",
      "filename": "diag_mp_ballistic_ping_foundStockTactical_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStockTactical_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Gear / Found Backpack",
      "text": "Backpack here.",
      "filename": "diag_mp_ballistic_ping_foundBackpack_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBackpack_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Gear / Found Backpack",
      "text": "Backpack here.",
      "filename": "diag_mp_ballistic_ping_foundBackpack_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBackpack_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Gear / Found Backpack",
      "text": "Backpack here.",
      "filename": "diag_mp_ballistic_ping_foundBackpack_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBackpack_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Gear / Found Backpack",
      "text": "Backpack here.",
      "filename": "diag_mp_ballistic_ping_foundBackpack_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBackpack_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Gear / Found Helmet",
      "text": "Helmet here.",
      "filename": "diag_mp_ballistic_ping_foundHelmet_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHelmet_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Gear / Found Helmet",
      "text": "Helmet here.",
      "filename": "diag_mp_ballistic_ping_foundHelmet_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHelmet_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Gear / Found Helmet",
      "text": "Helmet here.",
      "filename": "diag_mp_ballistic_ping_foundHelmet_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHelmet_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Gear / Found Helmet",
      "text": "Helmet here.",
      "filename": "diag_mp_ballistic_ping_foundHelmet_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHelmet_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Arc Star",
      "text": "An Arc Star here.",
      "filename": "diag_mp_ballistic_ping_foundArcStar_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArcStar_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Arc Star",
      "text": "An Arc Star here.",
      "filename": "diag_mp_ballistic_ping_foundArcStar_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArcStar_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Arc Star",
      "text": "Arc Star here.",
      "filename": "diag_mp_ballistic_ping_foundArcStar_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArcStar_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Arc Star",
      "text": "Arc Star here.",
      "filename": "diag_mp_ballistic_ping_foundArcStar_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArcStar_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Frag",
      "text": "Frag grenade here.",
      "filename": "diag_mp_ballistic_ping_foundFrag_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundFrag_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Frag",
      "text": "Frag grenade here.",
      "filename": "diag_mp_ballistic_ping_foundFrag_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundFrag_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Rev Shell",
      "text": "I see a Rev Shell here.",
      "filename": "diag_mp_ballistic_ping_foundRevShell_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRevShell_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Rev Shell",
      "text": "I see a Rev Shell here.",
      "filename": "diag_mp_ballistic_ping_foundRevShell_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRevShell_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Rev Shell",
      "text": "Rev Shell here. Alas, poor simulacrum.",
      "filename": "diag_mp_ballistic_ping_foundRevShell_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRevShell_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Rev Shell",
      "text": "Rev Shell here. Alas, poor simulacrum.",
      "filename": "diag_mp_ballistic_ping_foundRevShell_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRevShell_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Rev Shell",
      "text": "Rev Shell here. Alas, poor Revenant... I knew him so well.",
      "filename": "diag_mp_ballistic_ping_foundRevShell_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRevShell_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Rev Shell",
      "text": "Rev Shell here. Alas, poor Revenant... I knew him so well.",
      "filename": "diag_mp_ballistic_ping_foundRevShell_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRevShell_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Rev Shell",
      "text": "Rev Shell here.",
      "filename": "diag_mp_ballistic_ping_foundRevShell_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRevShell_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Rev Shell",
      "text": "Rev Shell here.",
      "filename": "diag_mp_ballistic_ping_foundRevShell_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRevShell_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Thermite",
      "text": "A thermite grenade, for those who want it.",
      "filename": "diag_mp_ballistic_ping_foundThermite_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundThermite_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Thermite",
      "text": "A thermite grenade, for those who want it.",
      "filename": "diag_mp_ballistic_ping_foundThermite_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundThermite_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Thermite",
      "text": "Thermite grenade here.",
      "filename": "diag_mp_ballistic_ping_foundThermite_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundThermite_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Grenades / Found Thermite",
      "text": "Thermite grenade here.",
      "filename": "diag_mp_ballistic_ping_foundThermite_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundThermite_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Body Shield",
      "text": "Body shield here.",
      "filename": "diag_mp_ballistic_ping_foundBodyShield_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBodyShield_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Body Shield",
      "text": "Body shield here.",
      "filename": "diag_mp_ballistic_ping_foundBodyShield_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBodyShield_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Body Shield",
      "text": "Body shield here.",
      "filename": "diag_mp_ballistic_ping_foundBodyShield_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBodyShield_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Body Shield",
      "text": "Body shield here.",
      "filename": "diag_mp_ballistic_ping_foundBodyShield_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBodyShield_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Med Kit",
      "text": "There’s a medical kit here.",
      "filename": "diag_mp_ballistic_ping_foundMedKit_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMedKit_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Med Kit",
      "text": "There’s a medical kit here.",
      "filename": "diag_mp_ballistic_ping_foundMedKit_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMedKit_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Med Kit",
      "text": "There’s a medical kit here.",
      "filename": "diag_mp_ballistic_ping_foundMedKit_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMedKit_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Med Kit",
      "text": "Medical kit, here.",
      "filename": "diag_mp_ballistic_ping_foundMedKit_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMedKit_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Med Kit",
      "text": "Medical kit, here.",
      "filename": "diag_mp_ballistic_ping_foundMedKit_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMedKit_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Phoenix Kit",
      "text": "Phoenix Kit here.",
      "filename": "diag_mp_ballistic_ping_foundPhoenixKit_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPhoenixKit_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Phoenix Kit",
      "text": "Phoenix Kit here.",
      "filename": "diag_mp_ballistic_ping_foundPhoenixKit_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPhoenixKit_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Phoenix Kit",
      "text": "Phoenix Kit here. If we had these back in my day, we’d use them to batter each other’s faces in.",
      "filename": "diag_mp_ballistic_ping_foundPhoenixKit_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPhoenixKit_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Phoenix Kit",
      "text": "Phoenix Kit here. If we had these back in my day… we’d use them to batter each other’s faces in.",
      "filename": "diag_mp_ballistic_ping_foundPhoenixKit_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPhoenixKit_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Phoenix Kit",
      "text": "Phoenix Kit here.",
      "filename": "diag_mp_ballistic_ping_foundPhoenixKit_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPhoenixKit_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Phoenix Kit",
      "text": "Phoenix Kit here.",
      "filename": "diag_mp_ballistic_ping_foundPhoenixKit_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPhoenixKit_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Self Revive",
      "text": "Self-Revive Kit here. A little insurance.",
      "filename": "diag_mp_ballistic_ping_foundSelfRevive_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSelfRevive_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Self Revive",
      "text": "Self-Revive Kit here. A little insurance.",
      "filename": "diag_mp_ballistic_ping_foundSelfRevive_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSelfRevive_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Self Revive",
      "text": "Self-Revive Kit here.",
      "filename": "diag_mp_ballistic_ping_foundSelfRevive_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSelfRevive_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Self Revive",
      "text": "Self-Revive Kit here.",
      "filename": "diag_mp_ballistic_ping_foundSelfRevive_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSelfRevive_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield Battery",
      "text": "There’s a shield battery here.",
      "filename": "diag_mp_ballistic_ping_foundShieldBattery_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldBattery_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield Battery",
      "text": "There’s a shield battery here.",
      "filename": "diag_mp_ballistic_ping_foundShieldBattery_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldBattery_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield Battery",
      "text": "Shield battery here.",
      "filename": "diag_mp_ballistic_ping_foundShieldBattery_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldBattery_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield Battery",
      "text": "Shield battery here.",
      "filename": "diag_mp_ballistic_ping_foundShieldBattery_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldBattery_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield Cell",
      "text": "Spotted a shield cell here.",
      "filename": "diag_mp_ballistic_ping_foundShieldCell_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldCell_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield Cell",
      "text": "Spotted a shield cell here.",
      "filename": "diag_mp_ballistic_ping_foundShieldCell_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldCell_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield Cell",
      "text": "Shield cell here.",
      "filename": "diag_mp_ballistic_ping_foundShieldCell_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldCell_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield Cell",
      "text": "Shield cell here.",
      "filename": "diag_mp_ballistic_ping_foundShieldCell_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldCell_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield Core",
      "text": "Shield Core here.",
      "filename": "diag_mp_ballistic_ping_foundShieldCore_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldCore_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield Core",
      "text": "Shield Core here.",
      "filename": "diag_mp_ballistic_ping_foundShieldCore_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldCore_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield Core",
      "text": "Shield Core here.",
      "filename": "diag_mp_ballistic_ping_foundShieldCore_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldCore_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield Core",
      "text": "Shield Core here.",
      "filename": "diag_mp_ballistic_ping_foundShieldCore_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldCore_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield EVO",
      "text": "Evo shield here.",
      "filename": "diag_mp_ballistic_ping_foundShieldEVO_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldEVO_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield EVO",
      "text": "Evo shield here.",
      "filename": "diag_mp_ballistic_ping_foundShieldEVO_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldEVO_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield EVO",
      "text": "Evo shield here.",
      "filename": "diag_mp_ballistic_ping_foundShieldEVO_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldEVO_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield EVO",
      "text": "Evo shield here.",
      "filename": "diag_mp_ballistic_ping_foundShieldEVO_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldEVO_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield KO",
      "text": "Knockdown shield here.",
      "filename": "diag_mp_ballistic_ping_foundShieldKO_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldKO_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield KO",
      "text": "Knockdown shield here.",
      "filename": "diag_mp_ballistic_ping_foundShieldKO_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldKO_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield KO",
      "text": "Knockdown shield here.",
      "filename": "diag_mp_ballistic_ping_foundShieldKO_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldKO_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Shield KO",
      "text": "Knockdown shield here.",
      "filename": "diag_mp_ballistic_ping_foundShieldKO_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundShieldKO_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Syringe",
      "text": "There's a Syringe here.",
      "filename": "diag_mp_ballistic_ping_foundSyringe_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSyringe_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Syringe",
      "text": "There's a Syringe here.",
      "filename": "diag_mp_ballistic_ping_foundSyringe_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSyringe_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Syringe",
      "text": "There's a Syringe here.",
      "filename": "diag_mp_ballistic_ping_foundSyringe_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSyringe_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Syringe",
      "text": "Syringe here.",
      "filename": "diag_mp_ballistic_ping_foundSyringe_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSyringe_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Health & Shields / Found Syringe",
      "text": "Syringe here.",
      "filename": "diag_mp_ballistic_ping_foundSyringe_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSyringe_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Accelerant",
      "text": "Ultimate Accelerant here.",
      "filename": "diag_mp_ballistic_ping_foundAccelerant_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAccelerant_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Accelerant",
      "text": "Ultimate Accelerant here.",
      "filename": "diag_mp_ballistic_ping_foundAccelerant_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAccelerant_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Accelerant",
      "text": "Ultimate Accelerant here, if you need a boost.",
      "filename": "diag_mp_ballistic_ping_foundAccelerant_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAccelerant_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Accelerant",
      "text": "Ultimate Accelerant here, if you need a boost.",
      "filename": "diag_mp_ballistic_ping_foundAccelerant_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAccelerant_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Accelerant",
      "text": "Ultimate Accelerant here.",
      "filename": "diag_mp_ballistic_ping_foundAccelerant_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAccelerant_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Accelerant",
      "text": "Ultimate Accelerant here.",
      "filename": "diag_mp_ballistic_ping_foundAccelerant_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAccelerant_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Amp Gen",
      "text": "There's an Amp here.",
      "filename": "diag_mp_ballistic_ping_foundAmpGen_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmpGen_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Amp Gen",
      "text": "There's an Amp here.",
      "filename": "diag_mp_ballistic_ping_foundAmpGen_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmpGen_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Amp Gen",
      "text": "Amp over here.",
      "filename": "diag_mp_ballistic_ping_foundAmpGen_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmpGen_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Amp Gen",
      "text": "Amp over here.",
      "filename": "diag_mp_ballistic_ping_foundAmpGen_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAmpGen_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Energy",
      "text": "Energy Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalEnergy_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalEnergy_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Energy",
      "text": "Energy Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalEnergy_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalEnergy_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Energy",
      "text": "Energy Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalEnergy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalEnergy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Energy",
      "text": "Energy Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalEnergy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalEnergy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Energy",
      "text": "Energy Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalEnergy_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalEnergy_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Energy",
      "text": "Energy Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalEnergy_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalEnergy_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Energy",
      "text": "Energy Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalEnergy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalEnergy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Energy",
      "text": "Energy Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalEnergy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalEnergy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Generic",
      "text": "Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalGeneric_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalGeneric_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Generic",
      "text": "Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalGeneric_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalGeneric_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Generic",
      "text": "Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalGeneric_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalGeneric_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Generic",
      "text": "Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalGeneric_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalGeneric_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Generic",
      "text": "Arsenal here. I must confess, I do enjoy this brand of shopping.",
      "filename": "diag_mp_ballistic_ping_foundArsenalGeneric_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalGeneric_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Generic",
      "text": "Arsenal here. I must confess, I do enjoy this brand of shopping.",
      "filename": "diag_mp_ballistic_ping_foundArsenalGeneric_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalGeneric_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Generic",
      "text": "Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalGeneric_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalGeneric_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Generic",
      "text": "Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalGeneric_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalGeneric_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Generic",
      "text": "Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalGeneric_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalGeneric_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Generic",
      "text": "Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalGeneric_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalGeneric_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Heavy",
      "text": "Heavy Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalHeavy_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalHeavy_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Heavy",
      "text": "Heavy Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalHeavy_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalHeavy_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Heavy",
      "text": "Heavy Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalHeavy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalHeavy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Heavy",
      "text": "Heavy Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalHeavy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalHeavy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Heavy",
      "text": "Heavy Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalHeavy_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalHeavy_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Heavy",
      "text": "Heavy Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalHeavy_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalHeavy_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Heavy",
      "text": "Heavy Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalHeavy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalHeavy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Heavy",
      "text": "Heavy Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalHeavy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalHeavy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Light",
      "text": "Light Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalLight_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalLight_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Light",
      "text": "Light Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalLight_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalLight_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Light",
      "text": "Light Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalLight_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalLight_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Light",
      "text": "Light Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalLight_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalLight_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Light",
      "text": "Light Arsenal here. Perhaps a reunion with Lady Grey is in order.",
      "filename": "diag_mp_ballistic_ping_foundArsenalLight_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalLight_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Light",
      "text": "Light Arsenal here. Perhaps a reunion with Lady Grey is in order.",
      "filename": "diag_mp_ballistic_ping_foundArsenalLight_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalLight_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Light",
      "text": "Light Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalLight_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalLight_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Light",
      "text": "Light Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalLight_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalLight_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Light",
      "text": "Light Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalLight_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalLight_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Light",
      "text": "Light Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalLight_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalLight_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Shotgun",
      "text": "Shotgun Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalShotgun_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalShotgun_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Shotgun",
      "text": "Shotgun Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalShotgun_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalShotgun_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Shotgun",
      "text": "Shotgun Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalShotgun_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalShotgun_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Shotgun",
      "text": "Shotgun Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalShotgun_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalShotgun_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Shotgun",
      "text": "Shotgun Arsenal here, for those who'd like to fight more...intimately.",
      "filename": "diag_mp_ballistic_ping_foundArsenalShotgun_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalShotgun_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Shotgun",
      "text": "Shotgun Arsenal here, for those who'd like to fight more...intimately.",
      "filename": "diag_mp_ballistic_ping_foundArsenalShotgun_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalShotgun_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Shotgun",
      "text": "Shotgun Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalShotgun_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalShotgun_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Shotgun",
      "text": "Shotgun Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalShotgun_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalShotgun_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Shotgun",
      "text": "Shotgun Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalShotgun_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalShotgun_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Shotgun",
      "text": "Shotgun Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalShotgun_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalShotgun_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Sniper",
      "text": "Sniper Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalSniper_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalSniper_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Sniper",
      "text": "Sniper Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalSniper_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalSniper_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Sniper",
      "text": "Sniper Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalSniper_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalSniper_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Sniper",
      "text": "Sniper Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalSniper_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalSniper_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Sniper",
      "text": "Sniper Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalSniper_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalSniper_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Sniper",
      "text": "Sniper Arsenal there.",
      "filename": "diag_mp_ballistic_ping_foundArsenalSniper_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalSniper_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Sniper",
      "text": "Sniper Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalSniper_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalSniper_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Arsenal Sniper",
      "text": "Sniper Arsenal here.",
      "filename": "diag_mp_ballistic_ping_foundArsenalSniper_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundArsenalSniper_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Copycat Kit",
      "text": "I see a Copycat Kit here.",
      "filename": "diag_mp_ballistic_ping_foundCopycatKit_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundCopycatKit_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Copycat Kit",
      "text": "I see a Copycat Kit here.",
      "filename": "diag_mp_ballistic_ping_foundCopycatKit_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundCopycatKit_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Copycat Kit",
      "text": "Copycat Kit here.",
      "filename": "diag_mp_ballistic_ping_foundCopycatKit_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundCopycatKit_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Copycat Kit",
      "text": "Copycat Kit here.",
      "filename": "diag_mp_ballistic_ping_foundCopycatKit_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundCopycatKit_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Cyber Syringe",
      "text": "I see Immunoblockers here.",
      "filename": "diag_mp_ballistic_ping_foundCyberSyringe_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundCyberSyringe_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Cyber Syringe",
      "text": "I see Immunoblockers here.",
      "filename": "diag_mp_ballistic_ping_foundCyberSyringe_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundCyberSyringe_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Cyber Syringe",
      "text": "Immunoblockers here.",
      "filename": "diag_mp_ballistic_ping_foundCyberSyringe_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundCyberSyringe_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Cyber Syringe",
      "text": "Immunoblockers here.",
      "filename": "diag_mp_ballistic_ping_foundCyberSyringe_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundCyberSyringe_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Cache",
      "text": "Ah yes, Evo Cache here.",
      "filename": "diag_mp_ballistic_ping_foundEvoCache_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoCache_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Cache",
      "text": "Ah yes, Evo Cache here.",
      "filename": "diag_mp_ballistic_ping_foundEvoCache_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoCache_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Cache",
      "text": "Evo Cache here.",
      "filename": "diag_mp_ballistic_ping_foundEvoCache_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoCache_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Cache",
      "text": "Evo Cache here.",
      "filename": "diag_mp_ballistic_ping_foundEvoCache_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoCache_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Cache Full",
      "text": "There's a Full Evo Cache here.",
      "filename": "diag_mp_ballistic_ping_foundEvoCacheFull_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoCacheFull_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Cache Full",
      "text": "There's a Full Evo Cache here.",
      "filename": "diag_mp_ballistic_ping_foundEvoCacheFull_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoCacheFull_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Cache Full",
      "text": "Full Evo Cache here.",
      "filename": "diag_mp_ballistic_ping_foundEvoCacheFull_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoCacheFull_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Cache Full",
      "text": "Full Evo Cache here.",
      "filename": "diag_mp_ballistic_ping_foundEvoCacheFull_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoCacheFull_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Orb",
      "text": "Evo Orb here.",
      "filename": "diag_mp_ballistic_ping_foundEvoOrb_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoOrb_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Orb",
      "text": "Evo Orb here.",
      "filename": "diag_mp_ballistic_ping_foundEvoOrb_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoOrb_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Orb",
      "text": "Evo Orb here. Effective for bolstering our shields.",
      "filename": "diag_mp_ballistic_ping_foundEvoOrb_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoOrb_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Orb",
      "text": "Evo Orb here. Effective for bolstering our shields.",
      "filename": "diag_mp_ballistic_ping_foundEvoOrb_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoOrb_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Orb",
      "text": "Evo Orb here.",
      "filename": "diag_mp_ballistic_ping_foundEvoOrb_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoOrb_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Evo Orb",
      "text": "Evo Orb here.",
      "filename": "diag_mp_ballistic_ping_foundEvoOrb_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEvoOrb_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Halloween Candy",
      "text": "There's candy here.",
      "filename": "diag_mp_ballistic_ping_foundHalloweenCandy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHalloweenCandy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Halloween Candy",
      "text": "There's candy here.",
      "filename": "diag_mp_ballistic_ping_foundHalloweenCandy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHalloweenCandy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Halloween Candy",
      "text": "Candy here--for the young at heart.",
      "filename": "diag_mp_ballistic_ping_foundHalloweenCandy_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHalloweenCandy_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Halloween Candy",
      "text": "Candy here--for the young at heart.",
      "filename": "diag_mp_ballistic_ping_foundHalloweenCandy_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHalloweenCandy_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Halloween Candy",
      "text": "Candy here.",
      "filename": "diag_mp_ballistic_ping_foundHalloweenCandy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHalloweenCandy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Halloween Candy",
      "text": "Candy here.",
      "filename": "diag_mp_ballistic_ping_foundHalloweenCandy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHalloweenCandy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Mesh",
      "text": "I see Hardlight Mesh out there.",
      "filename": "diag_mp_ballistic_ping_foundHardlightMesh_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightMesh_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Mesh",
      "text": "I see Hardlight Mesh out there.",
      "filename": "diag_mp_ballistic_ping_foundHardlightMesh_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightMesh_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Mesh",
      "text": "Hardlight Mesh here.",
      "filename": "diag_mp_ballistic_ping_foundHardlightMesh_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightMesh_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Mesh",
      "text": "Hardlight Mesh here.",
      "filename": "diag_mp_ballistic_ping_foundHardlightMesh_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightMesh_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Mesh",
      "text": "Hardlight Mesh there!",
      "filename": "diag_mp_ballistic_ping_foundHardlightMesh_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightMesh_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Mesh",
      "text": "Hardlight Mesh there!",
      "filename": "diag_mp_ballistic_ping_foundHardlightMesh_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightMesh_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Mesh",
      "text": "Hardlight Mesh here!",
      "filename": "diag_mp_ballistic_ping_foundHardlightMesh_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightMesh_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Mesh",
      "text": "Hardlight Mesh here!",
      "filename": "diag_mp_ballistic_ping_foundHardlightMesh_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightMesh_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Reinforced",
      "text": "Reinforced Hardlight out there.",
      "filename": "diag_mp_ballistic_ping_foundHardlightReinforced_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightReinforced_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Reinforced",
      "text": "Reinforced Hardlight out there.",
      "filename": "diag_mp_ballistic_ping_foundHardlightReinforced_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightReinforced_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Reinforced",
      "text": "Reinforced Hardlight here.",
      "filename": "diag_mp_ballistic_ping_foundHardlightReinforced_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightReinforced_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Reinforced",
      "text": "Reinforced Hardlight here.",
      "filename": "diag_mp_ballistic_ping_foundHardlightReinforced_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightReinforced_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Reinforced",
      "text": "Reinforced Hardlight here. One could carve through it with a little enthusiasm.",
      "filename": "diag_mp_ballistic_ping_foundHardlightReinforced_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightReinforced_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Reinforced",
      "text": "Reinforced Hardlight here. One could carve through it with a little enthusiasm.",
      "filename": "diag_mp_ballistic_ping_foundHardlightReinforced_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightReinforced_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Reinforced",
      "text": "Reinforced Hardlight there!",
      "filename": "diag_mp_ballistic_ping_foundHardlightReinforced_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightReinforced_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Reinforced",
      "text": "Reinforced Hardlight there!",
      "filename": "diag_mp_ballistic_ping_foundHardlightReinforced_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightReinforced_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Reinforced",
      "text": "Reinforced Hardlight here!",
      "filename": "diag_mp_ballistic_ping_foundHardlightReinforced_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightReinforced_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Reinforced",
      "text": "Reinforced Hardlight here!",
      "filename": "diag_mp_ballistic_ping_foundHardlightReinforced_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightReinforced_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Tool",
      "text": "Hardlight Tool here.",
      "filename": "diag_mp_ballistic_ping_foundHardlightTool_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightTool_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Tool",
      "text": "Hardlight Tool here.",
      "filename": "diag_mp_ballistic_ping_foundHardlightTool_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightTool_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Tool",
      "text": "Hardlight Tool here!",
      "filename": "diag_mp_ballistic_ping_foundHardlightTool_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightTool_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Hardlight Tool",
      "text": "Hardlight Tool here!",
      "filename": "diag_mp_ballistic_ping_foundHardlightTool_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHardlightTool_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Harvester",
      "text": "Hmm. Evo Harvester there.",
      "filename": "diag_mp_ballistic_ping_foundHarvester_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHarvester_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Harvester",
      "text": "Hmm. Evo Harvester there.",
      "filename": "diag_mp_ballistic_ping_foundHarvester_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHarvester_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Harvester",
      "text": "Companions, we've an Evo Harvester here.",
      "filename": "diag_mp_ballistic_ping_foundHarvester_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHarvester_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Harvester",
      "text": "Companions, we've an Evo Harvester here.",
      "filename": "diag_mp_ballistic_ping_foundHarvester_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHarvester_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Harvester",
      "text": "Evo Harvester there.",
      "filename": "diag_mp_ballistic_ping_foundHarvester_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHarvester_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Harvester",
      "text": "Evo Harvester there.",
      "filename": "diag_mp_ballistic_ping_foundHarvester_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHarvester_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Harvester",
      "text": "Evo Harvester here.",
      "filename": "diag_mp_ballistic_ping_foundHarvester_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHarvester_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Harvester",
      "text": "Evo Harvester here.",
      "filename": "diag_mp_ballistic_ping_foundHarvester_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHarvester_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Mystery Box",
      "text": "This might have something good. Indulge your curiosity.",
      "filename": "diag_mp_ballistic_ping_foundMysteryBox_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMysteryBox_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Mystery Box",
      "text": "This might have something good. Indulge your curiosity.",
      "filename": "diag_mp_ballistic_ping_foundMysteryBox_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMysteryBox_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Mystery Box",
      "text": "Companions, there might be something worthwhile in this.",
      "filename": "diag_mp_ballistic_ping_foundMysteryBox_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMysteryBox_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Mystery Box",
      "text": "Companions, there might be something worthwhile in this.",
      "filename": "diag_mp_ballistic_ping_foundMysteryBox_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMysteryBox_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Mystery Box Moving",
      "text": "This might have something good. Don't lolligag or it'll get away.",
      "filename": "diag_mp_ballistic_ping_foundMysteryBoxMoving_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMysteryBoxMoving_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Mystery Box Moving",
      "text": "This might have something good. Don't lolligag or it'll get away.",
      "filename": "diag_mp_ballistic_ping_foundMysteryBoxMoving_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMysteryBoxMoving_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Mystery Box Moving",
      "text": "This might have something helpful, if it doesn't skitter off.",
      "filename": "diag_mp_ballistic_ping_foundMysteryBoxMoving_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMysteryBoxMoving_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Mystery Box Moving",
      "text": "This might have something helpful, if it doesn't skitter off.",
      "filename": "diag_mp_ballistic_ping_foundMysteryBoxMoving_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMysteryBoxMoving_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Ol Nessie",
      "text": "Ol' Nessie here.",
      "filename": "diag_mp_ballistic_ping_foundOlNessie_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundOlNessie_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Ol Nessie",
      "text": "Ol' Nessie here.",
      "filename": "diag_mp_ballistic_ping_foundOlNessie_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundOlNessie_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Ol Nessie",
      "text": "Ol' Nessie here.",
      "filename": "diag_mp_ballistic_ping_foundOlNessie_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundOlNessie_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Ol Nessie",
      "text": "Ol' Nessie here.",
      "filename": "diag_mp_ballistic_ping_foundOlNessie_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundOlNessie_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Portable Respawn Beacon",
      "text": "Portable Respawn Beacon here.",
      "filename": "diag_mp_ballistic_ping_foundPortableRespawnBeacon_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPortableRespawnBeacon_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Portable Respawn Beacon",
      "text": "Portable Respawn Beacon here.",
      "filename": "diag_mp_ballistic_ping_foundPortableRespawnBeacon_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPortableRespawnBeacon_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Portable Respawn Beacon",
      "text": "Portable Respawn Beacon here. The very meaning of “better to have it and not need it”.",
      "filename": "diag_mp_ballistic_ping_foundPortableRespawnBeacon_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPortableRespawnBeacon_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Portable Respawn Beacon",
      "text": "Portable Respawn Beacon here. The very meaning of “better to have it and not need it”.",
      "filename": "diag_mp_ballistic_ping_foundPortableRespawnBeacon_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPortableRespawnBeacon_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Portable Respawn Beacon",
      "text": "Portable Respawn Beacon here.",
      "filename": "diag_mp_ballistic_ping_foundPortableRespawnBeacon_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPortableRespawnBeacon_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Portable Respawn Beacon",
      "text": "Portable Respawn Beacon here.",
      "filename": "diag_mp_ballistic_ping_foundPortableRespawnBeacon_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPortableRespawnBeacon_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Avail",
      "text": "Replicator there. Do trying using it.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorAvail_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorAvail_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Avail",
      "text": "Replicator there. Do trying using it.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorAvail_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorAvail_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Avail",
      "text": "Replicator here. The time to use it is now, allies.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorAvail_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorAvail_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Avail",
      "text": "Replicator here. The time to use it is now, allies.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorAvail_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorAvail_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Avail",
      "text": "Replicator there. If you haven't used it yet, this just in: You're a berk.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorAvail_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorAvail_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Avail",
      "text": "Replicator there. If you haven't used it yet, this just in: You're a berk.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorAvail_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorAvail_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Avail",
      "text": "Replicator here. ...And why have we not used it, hmmm?",
      "filename": "diag_mp_ballistic_ping_foundReplicatorAvail_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorAvail_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Avail",
      "text": "Replicator here. ...And why have we not used it, hmmm?",
      "filename": "diag_mp_ballistic_ping_foundReplicatorAvail_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorAvail_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Empty",
      "text": "Replicator there. We've exhausted it. Excellent.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorEmpty_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorEmpty_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Empty",
      "text": "Replicator there. We've exhausted it. Excellent.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorEmpty_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorEmpty_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Empty",
      "text": "Replicator here. We've picked it dry.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorEmpty_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorEmpty_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Empty",
      "text": "Replicator here. We've picked it dry.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorEmpty_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorEmpty_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Empty",
      "text": "Replicator there. Empty.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorEmpty_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorEmpty_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Empty",
      "text": "Replicator there. Empty.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorEmpty_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorEmpty_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Empty",
      "text": "Replicator here. It's empty.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorEmpty_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorEmpty_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Replicator Empty",
      "text": "Replicator here. It's empty.",
      "filename": "diag_mp_ballistic_ping_foundReplicatorEmpty_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundReplicatorEmpty_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Stave Kit",
      "text": "There is a Stave Kit here.",
      "filename": "diag_mp_ballistic_ping_foundStaveKit_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStaveKit_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Stave Kit",
      "text": "There is a Stave Kit here.",
      "filename": "diag_mp_ballistic_ping_foundStaveKit_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStaveKit_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Stave Kit",
      "text": "Stave Kit here!",
      "filename": "diag_mp_ballistic_ping_foundStaveKit_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStaveKit_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Stave Kit",
      "text": "Stave Kit here!",
      "filename": "diag_mp_ballistic_ping_foundStaveKit_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundStaveKit_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Treasure Pack",
      "text": "Treasure Pack here.",
      "filename": "diag_mp_ballistic_ping_foundTreasurePack_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTreasurePack_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Other Items / Found Treasure Pack",
      "text": "Treasure Pack here.",
      "filename": "diag_mp_ballistic_ping_foundTreasurePack_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTreasurePack_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Alternator",
      "text": "Alternator here.",
      "filename": "diag_mp_ballistic_ping_foundAlternator_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAlternator_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Alternator",
      "text": "Alternator here.",
      "filename": "diag_mp_ballistic_ping_foundAlternator_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAlternator_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Alternator",
      "text": "Alternator here.",
      "filename": "diag_mp_ballistic_ping_foundAlternator_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAlternator_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Alternator",
      "text": "Alternator here.",
      "filename": "diag_mp_ballistic_ping_foundAlternator_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundAlternator_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Bocek",
      "text": "We’ve a Bocek here.",
      "filename": "diag_mp_ballistic_ping_foundBocek_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBocek_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Bocek",
      "text": "We’ve a Bocek here.",
      "filename": "diag_mp_ballistic_ping_foundBocek_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBocek_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Bocek",
      "text": "Bocek here.",
      "filename": "diag_mp_ballistic_ping_foundBocek_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBocek_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Bocek",
      "text": "Bocek here.",
      "filename": "diag_mp_ballistic_ping_foundBocek_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundBocek_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Car Smg",
      "text": "CAR SMG here.",
      "filename": "diag_mp_ballistic_ping_foundCarSmg_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundCarSmg_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Car Smg",
      "text": "CAR SMG here.",
      "filename": "diag_mp_ballistic_ping_foundCarSmg_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundCarSmg_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Car Smg",
      "text": "CAR SMG here.",
      "filename": "diag_mp_ballistic_ping_foundCarSmg_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundCarSmg_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Car Smg",
      "text": "CAR SMG here.",
      "filename": "diag_mp_ballistic_ping_foundCarSmg_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundCarSmg_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Charge Rifle",
      "text": "Charge Rifle here.",
      "filename": "diag_mp_ballistic_ping_foundChargeRifle_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundChargeRifle_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Charge Rifle",
      "text": "Charge Rifle here.",
      "filename": "diag_mp_ballistic_ping_foundChargeRifle_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundChargeRifle_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Charge Rifle",
      "text": "Charge Rifle here.",
      "filename": "diag_mp_ballistic_ping_foundChargeRifle_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundChargeRifle_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Charge Rifle",
      "text": "Charge Rifle here.",
      "filename": "diag_mp_ballistic_ping_foundChargeRifle_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundChargeRifle_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Devotion",
      "text": "Devotion here.",
      "filename": "diag_mp_ballistic_ping_foundDevotion_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundDevotion_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Devotion",
      "text": "Devotion here.",
      "filename": "diag_mp_ballistic_ping_foundDevotion_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundDevotion_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Devotion",
      "text": "Devotion here.",
      "filename": "diag_mp_ballistic_ping_foundDevotion_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundDevotion_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Devotion",
      "text": "Devotion here.",
      "filename": "diag_mp_ballistic_ping_foundDevotion_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundDevotion_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Dmr",
      "text": "Longbow here.",
      "filename": "diag_mp_ballistic_ping_foundDmr_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundDmr_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Dmr",
      "text": "Longbow here.",
      "filename": "diag_mp_ballistic_ping_foundDmr_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundDmr_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Dmr",
      "text": "Longbow DMR here.",
      "filename": "diag_mp_ballistic_ping_foundDmr_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundDmr_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Dmr",
      "text": "Longbow DMR here.",
      "filename": "diag_mp_ballistic_ping_foundDmr_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundDmr_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found EPG",
      "text": "EPG there.",
      "filename": "diag_mp_ballistic_ping_foundEPG_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEPG_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found EPG",
      "text": "EPG there.",
      "filename": "diag_mp_ballistic_ping_foundEPG_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEPG_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found EPG",
      "text": "EPG here. A brutal classic.",
      "filename": "diag_mp_ballistic_ping_foundEPG_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEPG_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found EPG",
      "text": "EPG here. A brutal classic.",
      "filename": "diag_mp_ballistic_ping_foundEPG_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEPG_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found EPG",
      "text": "EPG there.",
      "filename": "diag_mp_ballistic_ping_foundEPG_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEPG_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found EPG",
      "text": "EPG there.",
      "filename": "diag_mp_ballistic_ping_foundEPG_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEPG_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found EPG",
      "text": "EPG here.",
      "filename": "diag_mp_ballistic_ping_foundEPG_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEPG_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found EPG",
      "text": "EPG here.",
      "filename": "diag_mp_ballistic_ping_foundEPG_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEPG_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Eva",
      "text": "EVA-8 shotgun here.",
      "filename": "diag_mp_ballistic_ping_foundEva_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEva_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Eva",
      "text": "EVA-8 shotgun here.",
      "filename": "diag_mp_ballistic_ping_foundEva_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEva_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Eva",
      "text": "EVA-8 here.",
      "filename": "diag_mp_ballistic_ping_foundEva_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEva_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Eva",
      "text": "EVA-8 here.",
      "filename": "diag_mp_ballistic_ping_foundEva_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundEva_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Flatline",
      "text": "Flatline here.",
      "filename": "diag_mp_ballistic_ping_foundFlatline_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundFlatline_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Flatline",
      "text": "Flatline here.",
      "filename": "diag_mp_ballistic_ping_foundFlatline_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundFlatline_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Flatline",
      "text": "Flatline here.",
      "filename": "diag_mp_ballistic_ping_foundFlatline_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundFlatline_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Flatline",
      "text": "Flatline here.",
      "filename": "diag_mp_ballistic_ping_foundFlatline_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundFlatline_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found G7",
      "text": "G7 Scout here.",
      "filename": "diag_mp_ballistic_ping_foundG7_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundG7_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found G7",
      "text": "G7 Scout here.",
      "filename": "diag_mp_ballistic_ping_foundG7_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundG7_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found G7",
      "text": "G7 Scout here.",
      "filename": "diag_mp_ballistic_ping_foundG7_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundG7_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found G7",
      "text": "G7 Scout here.",
      "filename": "diag_mp_ballistic_ping_foundG7_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundG7_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Havoc",
      "text": "Havoc here.",
      "filename": "diag_mp_ballistic_ping_foundHavoc_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHavoc_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Havoc",
      "text": "Havoc here.",
      "filename": "diag_mp_ballistic_ping_foundHavoc_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHavoc_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Havoc",
      "text": "Havoc rifle here.",
      "filename": "diag_mp_ballistic_ping_foundHavoc_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHavoc_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Havoc",
      "text": "Havoc rifle here.",
      "filename": "diag_mp_ballistic_ping_foundHavoc_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHavoc_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Hemlok",
      "text": "Hemlok here.",
      "filename": "diag_mp_ballistic_ping_foundHemlok_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHemlok_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Hemlok",
      "text": "Hemlok here.",
      "filename": "diag_mp_ballistic_ping_foundHemlok_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHemlok_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Hemlok",
      "text": "Hemlok here.",
      "filename": "diag_mp_ballistic_ping_foundHemlok_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHemlok_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Hemlok",
      "text": "Hemlok here.",
      "filename": "diag_mp_ballistic_ping_foundHemlok_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundHemlok_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Kraber",
      "text": "Kraber here.",
      "filename": "diag_mp_ballistic_ping_foundKraber_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundKraber_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Kraber",
      "text": "Kraber here.",
      "filename": "diag_mp_ballistic_ping_foundKraber_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundKraber_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Kraber",
      "text": "Kraber here.",
      "filename": "diag_mp_ballistic_ping_foundKraber_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundKraber_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Kraber",
      "text": "Kraber here.",
      "filename": "diag_mp_ballistic_ping_foundKraber_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundKraber_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Lstar",
      "text": "L-STAR here.",
      "filename": "diag_mp_ballistic_ping_foundLstar_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundLstar_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Lstar",
      "text": "L-STAR here.",
      "filename": "diag_mp_ballistic_ping_foundLstar_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundLstar_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Lstar",
      "text": "L-STAR here.",
      "filename": "diag_mp_ballistic_ping_foundLstar_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundLstar_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Lstar",
      "text": "L-STAR here.",
      "filename": "diag_mp_ballistic_ping_foundLstar_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundLstar_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Mastiff",
      "text": "Mastiff shotgun here.",
      "filename": "diag_mp_ballistic_ping_foundMastiff_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMastiff_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Mastiff",
      "text": "Mastiff shotgun here.",
      "filename": "diag_mp_ballistic_ping_foundMastiff_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMastiff_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Mastiff",
      "text": "Mastiff here.",
      "filename": "diag_mp_ballistic_ping_foundMastiff_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMastiff_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Mastiff",
      "text": "Mastiff here.",
      "filename": "diag_mp_ballistic_ping_foundMastiff_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMastiff_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Mozambique",
      "text": "Mozambique here.",
      "filename": "diag_mp_ballistic_ping_foundMozambique_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMozambique_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Mozambique",
      "text": "Mozambique here.",
      "filename": "diag_mp_ballistic_ping_foundMozambique_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMozambique_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Mozambique",
      "text": "Mozambique here.",
      "filename": "diag_mp_ballistic_ping_foundMozambique_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMozambique_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Mozambique",
      "text": "Mozambique here.",
      "filename": "diag_mp_ballistic_ping_foundMozambique_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundMozambique_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Nemesis",
      "text": "Nemesis here.",
      "filename": "diag_mp_ballistic_ping_foundNemesis_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundNemesis_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Nemesis",
      "text": "Nemesis here.",
      "filename": "diag_mp_ballistic_ping_foundNemesis_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundNemesis_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Nemesis",
      "text": "Nemesis here.",
      "filename": "diag_mp_ballistic_ping_foundNemesis_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundNemesis_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Nemesis",
      "text": "Nemesis here.",
      "filename": "diag_mp_ballistic_ping_foundNemesis_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundNemesis_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found P2020",
      "text": "P2020 here.",
      "filename": "diag_mp_ballistic_ping_foundP2020_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundP2020_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found P2020",
      "text": "P2020 here.",
      "filename": "diag_mp_ballistic_ping_foundP2020_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundP2020_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found P2020",
      "text": "P2020 here.",
      "filename": "diag_mp_ballistic_ping_foundP2020_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundP2020_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found P2020",
      "text": "P2020 here.",
      "filename": "diag_mp_ballistic_ping_foundP2020_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundP2020_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Peacekeeper",
      "text": "Peacekeeper here.",
      "filename": "diag_mp_ballistic_ping_foundPeacekeeper_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPeacekeeper_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Peacekeeper",
      "text": "Peacekeeper here.",
      "filename": "diag_mp_ballistic_ping_foundPeacekeeper_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPeacekeeper_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Peacekeeper",
      "text": "Peacekeeper here.",
      "filename": "diag_mp_ballistic_ping_foundPeacekeeper_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPeacekeeper_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Peacekeeper",
      "text": "Peacekeeper here.",
      "filename": "diag_mp_ballistic_ping_foundPeacekeeper_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundPeacekeeper_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Prowler",
      "text": "Prowler SMG here.",
      "filename": "diag_mp_ballistic_ping_foundProwler_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundProwler_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Prowler",
      "text": "Prowler SMG here.",
      "filename": "diag_mp_ballistic_ping_foundProwler_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundProwler_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Prowler",
      "text": "Prowler SMG here.",
      "filename": "diag_mp_ballistic_ping_foundProwler_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundProwler_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Prowler",
      "text": "Prowler SMG here.",
      "filename": "diag_mp_ballistic_ping_foundProwler_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundProwler_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found R301",
      "text": "R-301 here.",
      "filename": "diag_mp_ballistic_ping_foundR301_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundR301_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found R301",
      "text": "R-301 here.",
      "filename": "diag_mp_ballistic_ping_foundR301_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundR301_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found R301",
      "text": "R-301 here.",
      "filename": "diag_mp_ballistic_ping_foundR301_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundR301_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found R301",
      "text": "R-301 here.",
      "filename": "diag_mp_ballistic_ping_foundR301_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundR301_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found R99",
      "text": "R-99 here.",
      "filename": "diag_mp_ballistic_ping_foundR99_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundR99_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found R99",
      "text": "R-99 here.",
      "filename": "diag_mp_ballistic_ping_foundR99_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundR99_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found R99",
      "text": "R-99 here.",
      "filename": "diag_mp_ballistic_ping_foundR99_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundR99_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found R99",
      "text": "R-99 here.",
      "filename": "diag_mp_ballistic_ping_foundR99_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundR99_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Rampage",
      "text": "Rampage here.",
      "filename": "diag_mp_ballistic_ping_foundRampage_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRampage_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Rampage",
      "text": "Rampage here.",
      "filename": "diag_mp_ballistic_ping_foundRampage_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRampage_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Rampage",
      "text": "Rampage here.",
      "filename": "diag_mp_ballistic_ping_foundRampage_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRampage_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Rampage",
      "text": "Rampage here.",
      "filename": "diag_mp_ballistic_ping_foundRampage_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRampage_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found RE45",
      "text": "RE-45 here.",
      "filename": "diag_mp_ballistic_ping_foundRE45_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRE45_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found RE45",
      "text": "RE-45 here.",
      "filename": "diag_mp_ballistic_ping_foundRE45_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRE45_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found RE45",
      "text": "RE-45 here.",
      "filename": "diag_mp_ballistic_ping_foundRE45_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRE45_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found RE45",
      "text": "RE-45 here.",
      "filename": "diag_mp_ballistic_ping_foundRE45_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundRE45_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Sentinel",
      "text": "Sentinel here.",
      "filename": "diag_mp_ballistic_ping_foundSentinel_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSentinel_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Sentinel",
      "text": "Sentinel here.",
      "filename": "diag_mp_ballistic_ping_foundSentinel_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSentinel_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Sentinel",
      "text": "Sentinel here.",
      "filename": "diag_mp_ballistic_ping_foundSentinel_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSentinel_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Sentinel",
      "text": "Sentinel here.",
      "filename": "diag_mp_ballistic_ping_foundSentinel_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSentinel_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Spitfire",
      "text": "Spitfire here.",
      "filename": "diag_mp_ballistic_ping_foundSpitfire_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSpitfire_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Spitfire",
      "text": "Spitfire here.",
      "filename": "diag_mp_ballistic_ping_foundSpitfire_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSpitfire_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Spitfire",
      "text": "Spitfire here.",
      "filename": "diag_mp_ballistic_ping_foundSpitfire_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSpitfire_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Spitfire",
      "text": "Spitfire here.",
      "filename": "diag_mp_ballistic_ping_foundSpitfire_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundSpitfire_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Throwing Knife",
      "text": "Throwing Knife here.",
      "filename": "diag_mp_ballistic_ping_foundThrowingKnife_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundThrowingKnife_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Throwing Knife",
      "text": "Throwing Knife here.",
      "filename": "diag_mp_ballistic_ping_foundThrowingKnife_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundThrowingKnife_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Throwing Knife",
      "text": "Throwing Knife here. A refined instrument...",
      "filename": "diag_mp_ballistic_ping_foundThrowingKnife_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundThrowingKnife_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Throwing Knife",
      "text": "Throwing Knife here. A refined instrument...",
      "filename": "diag_mp_ballistic_ping_foundThrowingKnife_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundThrowingKnife_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Throwing Knife",
      "text": "Throwing Knife here.",
      "filename": "diag_mp_ballistic_ping_foundThrowingKnife_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundThrowingKnife_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Throwing Knife",
      "text": "Throwing Knife here.",
      "filename": "diag_mp_ballistic_ping_foundThrowingKnife_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundThrowingKnife_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Titan Sword",
      "text": "Buster sword here.",
      "filename": "diag_mp_ballistic_ping_foundTitanSword_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTitanSword_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Titan Sword",
      "text": "Buster sword here.",
      "filename": "diag_mp_ballistic_ping_foundTitanSword_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTitanSword_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Titan Sword",
      "text": "Buster sword here. This would look exquisite next to my Monets.",
      "filename": "diag_mp_ballistic_ping_foundTitanSword_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTitanSword_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Titan Sword",
      "text": "Buster sword here. This would look exquisite next to my Monets.",
      "filename": "diag_mp_ballistic_ping_foundTitanSword_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTitanSword_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Titan Sword",
      "text": "Buster sword here.",
      "filename": "diag_mp_ballistic_ping_foundTitanSword_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTitanSword_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Titan Sword",
      "text": "Buster sword here.",
      "filename": "diag_mp_ballistic_ping_foundTitanSword_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTitanSword_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Tripletake",
      "text": "Triple Take here.",
      "filename": "diag_mp_ballistic_ping_foundTripletake_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTripletake_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Tripletake",
      "text": "Triple Take here.",
      "filename": "diag_mp_ballistic_ping_foundTripletake_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTripletake_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Tripletake",
      "text": "Triple Take here.",
      "filename": "diag_mp_ballistic_ping_foundTripletake_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTripletake_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Tripletake",
      "text": "Triple Take here.",
      "filename": "diag_mp_ballistic_ping_foundTripletake_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundTripletake_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Volt Smg",
      "text": "There’s a Volt SMG here.",
      "filename": "diag_mp_ballistic_ping_foundVoltSmg_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundVoltSmg_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Volt Smg",
      "text": "There’s a Volt SMG here.",
      "filename": "diag_mp_ballistic_ping_foundVoltSmg_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundVoltSmg_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Volt Smg",
      "text": "Volt here.",
      "filename": "diag_mp_ballistic_ping_foundVoltSmg_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundVoltSmg_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Volt Smg",
      "text": "Volt here.",
      "filename": "diag_mp_ballistic_ping_foundVoltSmg_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundVoltSmg_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon",
      "text": "There’s a weapon here.",
      "filename": "diag_mp_ballistic_ping_foundWeapon_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeapon_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon",
      "text": "There’s a weapon here.",
      "filename": "diag_mp_ballistic_ping_foundWeapon_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeapon_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon",
      "text": "There’s a weapon here. You may want one. Just a suggestion.",
      "filename": "diag_mp_ballistic_ping_foundWeapon_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeapon_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon",
      "text": "There’s a weapon here. You may want one. Just a suggestion.",
      "filename": "diag_mp_ballistic_ping_foundWeapon_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeapon_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon",
      "text": "Weapon here.",
      "filename": "diag_mp_ballistic_ping_foundWeapon_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeapon_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon",
      "text": "Weapon here.",
      "filename": "diag_mp_ballistic_ping_foundWeapon_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeapon_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Mod",
      "text": "Weapon mod here.",
      "filename": "diag_mp_ballistic_ping_foundWeaponMod_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponMod_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Mod",
      "text": "Weapon mod here.",
      "filename": "diag_mp_ballistic_ping_foundWeaponMod_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponMod_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Mod",
      "text": "Weapon mod here.",
      "filename": "diag_mp_ballistic_ping_foundWeaponMod_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponMod_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Mod",
      "text": "Weapon mod here.",
      "filename": "diag_mp_ballistic_ping_foundWeaponMod_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponMod_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Sight",
      "text": "Weapon sight here.",
      "filename": "diag_mp_ballistic_ping_foundWeaponSight_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponSight_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Sight",
      "text": "Weapon sight here.",
      "filename": "diag_mp_ballistic_ping_foundWeaponSight_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponSight_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Sight",
      "text": "Weapon sight here.",
      "filename": "diag_mp_ballistic_ping_foundWeaponSight_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponSight_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Sight",
      "text": "Weapon sight here.",
      "filename": "diag_mp_ballistic_ping_foundWeaponSight_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponSight_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Common",
      "text": "A Common one.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeCommon_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeCommon_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Common",
      "text": "A Common one.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeCommon_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeCommon_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Common",
      "text": "Common.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeCommon_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeCommon_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Common",
      "text": "Common.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeCommon_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeCommon_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Corrupted",
      "text": "Corrupted.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeCorrupted_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeCorrupted_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Corrupted",
      "text": "Corrupted.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeCorrupted_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeCorrupted_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Corrupted",
      "text": "Corrupted.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeCorrupted_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeCorrupted_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Corrupted",
      "text": "Corrupted.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeCorrupted_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeCorrupted_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Elite",
      "text": "Elite.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeElite_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeElite_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Elite",
      "text": "Elite.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeElite_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeElite_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Elite",
      "text": "Elite. Ah, a fine vintage.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeElite_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeElite_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Elite",
      "text": "Elite. Ah, a fine vintage.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeElite_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeElite_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Elite",
      "text": "Elite. I wonder if the saplings here appreciate its true glory.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeElite_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeElite_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Elite",
      "text": "Elite. I wonder if the saplings here appreciate its true glory.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeElite_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeElite_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Elite",
      "text": "Elite. Beautiful as the day I first hefted it.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeElite_calm_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeElite_calm_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Elite",
      "text": "Elite. Beautiful as the day I first hefted it.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeElite_calm_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeElite_calm_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Elite",
      "text": "Elite.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeElite_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeElite_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Elite",
      "text": "Elite.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeElite_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeElite_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Epic",
      "text": "Epic.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeEpic_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeEpic_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Epic",
      "text": "Epic.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeEpic_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeEpic_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Epic",
      "text": "Epic.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeEpic_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeEpic_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Epic",
      "text": "Epic.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeEpic_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeEpic_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Legendary",
      "text": "legendary.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeLegendary_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeLegendary_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Legendary",
      "text": "legendary.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeLegendary_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeLegendary_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Legendary",
      "text": "legendary.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeLegendary_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeLegendary_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Legendary",
      "text": "legendary.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeLegendary_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeLegendary_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Mythic",
      "text": "Mythic.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeMythic_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeMythic_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Mythic",
      "text": "Mythic.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeMythic_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeMythic_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Mythic",
      "text": "Mythic.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeMythic_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeMythic_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Mythic",
      "text": "Mythic.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeMythic_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeMythic_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Rare",
      "text": "Rare.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeRare_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeRare_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Rare",
      "text": "Rare.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeRare_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeRare_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Rare",
      "text": "Rare.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeRare_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeRare_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Rare",
      "text": "Rare.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeRare_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeRare_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Special",
      "text": "Special.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeSpecial_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeSpecial_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Special",
      "text": "Special.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeSpecial_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeSpecial_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Special",
      "text": "Special.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeSpecial_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeSpecial_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Weapon Type Special",
      "text": "Special.",
      "filename": "diag_mp_ballistic_ping_foundWeaponTypeSpecial_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWeaponTypeSpecial_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Wingman",
      "text": "Wingman here.",
      "filename": "diag_mp_ballistic_ping_foundWingman_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWingman_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Wingman",
      "text": "Wingman here.",
      "filename": "diag_mp_ballistic_ping_foundWingman_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWingman_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Wingman",
      "text": "Wingman here.",
      "filename": "diag_mp_ballistic_ping_foundWingman_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWingman_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found Wingman",
      "text": "Wingman here.",
      "filename": "diag_mp_ballistic_ping_foundWingman_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_foundWingman_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found3030",
      "text": "30-30 Repeater here.",
      "filename": "diag_mp_ballistic_ping_found3030_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_found3030_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found3030",
      "text": "30-30 Repeater here.",
      "filename": "diag_mp_ballistic_ping_found3030_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_found3030_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found3030",
      "text": "30-30 Repeater here.",
      "filename": "diag_mp_ballistic_ping_found3030_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_found3030_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Found Loot / Weapons / Found3030",
      "text": "30-30 Repeater here.",
      "filename": "diag_mp_ballistic_ping_found3030_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_found3030_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Commentary / Other Items / Flavor Ol Nessie",
      "text": "Time to lock-Ness and load.",
      "filename": "diag_mp_ballistic_ping_flavorOlNessie_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flavorOlNessie_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Commentary / Other Items / Flavor Ol Nessie",
      "text": "Time to lock-Ness and load.",
      "filename": "diag_mp_ballistic_ping_flavorOlNessie_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flavorOlNessie_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Commentary / Weapons / Flavor Car Smg",
      "text": "An elegant weapon from a simpler age.",
      "filename": "diag_mp_ballistic_ping_flavorCarSmg_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flavorCarSmg_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Commentary / Weapons / Flavor Car Smg",
      "text": "An elegant weapon from a simpler age.",
      "filename": "diag_mp_ballistic_ping_flavorCarSmg_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flavorCarSmg_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Commentary / Weapons / Flavor Car Smg",
      "text": "I thought to name myself after this weapon once. Sok Leng talked me out of it.",
      "filename": "diag_mp_ballistic_ping_flavorCarSmg_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flavorCarSmg_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Commentary / Weapons / Flavor Car Smg",
      "text": "I thought to name myself after this weapon once. Sok Leng talked me out of it.",
      "filename": "diag_mp_ballistic_ping_flavorCarSmg_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flavorCarSmg_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Commentary / Weapons / Flavor Car Smg",
      "text": "I'm so old, I remember when they were called horseless carriage SMGs. ...A little 'old man' humor for you.",
      "filename": "diag_mp_ballistic_ping_flavorCarSmg_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flavorCarSmg_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Commentary / Weapons / Flavor Car Smg",
      "text": "I'm so old, I remember when they were called horseless carriage SMGs. ...A little 'old man' humor for you.",
      "filename": "diag_mp_ballistic_ping_flavorCarSmg_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flavorCarSmg_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Commentary / Weapons / Flavor P2020",
      "text": "If it pleases you.",
      "filename": "diag_mp_ballistic_ping_flavorP2020_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flavorP2020_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Commentary / Weapons / Flavor P2020",
      "text": "If it pleases you.",
      "filename": "diag_mp_ballistic_ping_flavorP2020_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flavorP2020_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Commentary / Weapons / Flavor R301",
      "text": "...In my day, they were barely in the 100's.",
      "filename": "diag_mp_ballistic_ping_flavorR301_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flavorR301_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Commentary / Weapons / Flavor R301",
      "text": "...In my day, they were barely in the 100's.",
      "filename": "diag_mp_ballistic_ping_flavorR301_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flavorR301_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Anvil Receiver",
      "text": "Anvil Receiver.",
      "filename": "diag_mp_ballistic_ping_typeAnvilReceiver_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeAnvilReceiver_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Anvil Receiver",
      "text": "Anvil Receiver.",
      "filename": "diag_mp_ballistic_ping_typeAnvilReceiver_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeAnvilReceiver_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Anvil Receiver",
      "text": "Anvil Receiver.",
      "filename": "diag_mp_ballistic_ping_typeAnvilReceiver_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeAnvilReceiver_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Anvil Receiver",
      "text": "Anvil Receiver.",
      "filename": "diag_mp_ballistic_ping_typeAnvilReceiver_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeAnvilReceiver_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Boosted Loader",
      "text": "Boosted Loader.",
      "filename": "diag_mp_ballistic_ping_typeBoostedLoader_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeBoostedLoader_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Boosted Loader",
      "text": "Boosted Loader.",
      "filename": "diag_mp_ballistic_ping_typeBoostedLoader_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeBoostedLoader_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Boosted Loader",
      "text": "Boosted Loader.",
      "filename": "diag_mp_ballistic_ping_typeBoostedLoader_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeBoostedLoader_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Boosted Loader",
      "text": "Boosted Loader.",
      "filename": "diag_mp_ballistic_ping_typeBoostedLoader_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeBoostedLoader_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Bottomless Batteries",
      "text": "Bottomless Batteries.",
      "filename": "diag_mp_ballistic_ping_typeBottomlessBatteries_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeBottomlessBatteries_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Bottomless Batteries",
      "text": "Bottomless Batteries.",
      "filename": "diag_mp_ballistic_ping_typeBottomlessBatteries_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeBottomlessBatteries_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Bottomless Batteries",
      "text": "Bottomless Batteries.",
      "filename": "diag_mp_ballistic_ping_typeBottomlessBatteries_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeBottomlessBatteries_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Bottomless Batteries",
      "text": "Bottomless Batteries.",
      "filename": "diag_mp_ballistic_ping_typeBottomlessBatteries_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeBottomlessBatteries_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Choke",
      "text": "Choke.",
      "filename": "diag_mp_ballistic_ping_typeChoke_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeChoke_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Choke",
      "text": "Choke.",
      "filename": "diag_mp_ballistic_ping_typeChoke_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeChoke_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Choke",
      "text": "Choke.",
      "filename": "diag_mp_ballistic_ping_typeChoke_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeChoke_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Choke",
      "text": "Choke.",
      "filename": "diag_mp_ballistic_ping_typeChoke_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeChoke_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Disruptor",
      "text": "Disruptor.",
      "filename": "diag_mp_ballistic_ping_typeDisruptor_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeDisruptor_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Disruptor",
      "text": "Disruptor.",
      "filename": "diag_mp_ballistic_ping_typeDisruptor_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeDisruptor_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Disruptor",
      "text": "Disruptor.",
      "filename": "diag_mp_ballistic_ping_typeDisruptor_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeDisruptor_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Disruptor",
      "text": "Disruptor.",
      "filename": "diag_mp_ballistic_ping_typeDisruptor_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeDisruptor_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Doubletap",
      "text": "Double-tap Trigger.",
      "filename": "diag_mp_ballistic_ping_typeDoubletap_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeDoubletap_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Doubletap",
      "text": "Double-tap Trigger.",
      "filename": "diag_mp_ballistic_ping_typeDoubletap_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeDoubletap_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Doubletap",
      "text": "Double-tap Trigger.",
      "filename": "diag_mp_ballistic_ping_typeDoubletap_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeDoubletap_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Doubletap",
      "text": "Double-tap Trigger.",
      "filename": "diag_mp_ballistic_ping_typeDoubletap_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeDoubletap_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Dual Shell",
      "text": "Dual Shell.",
      "filename": "diag_mp_ballistic_ping_typeDualShell_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeDualShell_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Dual Shell",
      "text": "Dual Shell.",
      "filename": "diag_mp_ballistic_ping_typeDualShell_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeDualShell_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Dual Shell",
      "text": "Dual Shell.",
      "filename": "diag_mp_ballistic_ping_typeDualShell_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeDualShell_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Dual Shell",
      "text": "Dual Shell.",
      "filename": "diag_mp_ballistic_ping_typeDualShell_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeDualShell_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Gold",
      "text": "Gold Tier.",
      "filename": "diag_mp_ballistic_ping_typeGold_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeGold_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Gold",
      "text": "Gold Tier.",
      "filename": "diag_mp_ballistic_ping_typeGold_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeGold_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Gold",
      "text": "Gold Tier.",
      "filename": "diag_mp_ballistic_ping_typeGold_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeGold_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Gold",
      "text": "Gold Tier.",
      "filename": "diag_mp_ballistic_ping_typeGold_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeGold_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Gun Shield Generator",
      "text": "Gun Shield Generator.",
      "filename": "diag_mp_ballistic_ping_typeGunShieldGenerator_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeGunShieldGenerator_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Gun Shield Generator",
      "text": "Gun Shield Generator.",
      "filename": "diag_mp_ballistic_ping_typeGunShieldGenerator_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeGunShieldGenerator_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Hammer Point",
      "text": "Hammer Point.",
      "filename": "diag_mp_ballistic_ping_typeHammerPoint_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeHammerPoint_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Hammer Point",
      "text": "Hammer Point.",
      "filename": "diag_mp_ballistic_ping_typeHammerPoint_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeHammerPoint_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Hammer Point",
      "text": "Hammer Point.",
      "filename": "diag_mp_ballistic_ping_typeHammerPoint_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeHammerPoint_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Hammer Point",
      "text": "Hammer Point.",
      "filename": "diag_mp_ballistic_ping_typeHammerPoint_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeHammerPoint_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Infinite Ammo",
      "text": "Infinite Ammo. Lovely.",
      "filename": "diag_mp_ballistic_ping_typeInfiniteAmmo_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeInfiniteAmmo_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Infinite Ammo",
      "text": "Infinite Ammo. Lovely.",
      "filename": "diag_mp_ballistic_ping_typeInfiniteAmmo_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeInfiniteAmmo_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Infinite Ammo",
      "text": "Infinite Ammo.",
      "filename": "diag_mp_ballistic_ping_typeInfiniteAmmo_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeInfiniteAmmo_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Infinite Ammo",
      "text": "Infinite Ammo.",
      "filename": "diag_mp_ballistic_ping_typeInfiniteAmmo_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeInfiniteAmmo_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Kinetic Feeder",
      "text": "Kinetic Feeder.",
      "filename": "diag_mp_ballistic_ping_typeKineticFeeder_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKineticFeeder_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Kinetic Feeder",
      "text": "Kinetic Feeder.",
      "filename": "diag_mp_ballistic_ping_typeKineticFeeder_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKineticFeeder_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Kinetic Feeder",
      "text": "Kinetic Feeder.",
      "filename": "diag_mp_ballistic_ping_typeKineticFeeder_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKineticFeeder_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Kinetic Feeder",
      "text": "Kinetic Feeder.",
      "filename": "diag_mp_ballistic_ping_typeKineticFeeder_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKineticFeeder_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level1",
      "text": "Level 1.",
      "filename": "diag_mp_ballistic_ping_typeLevel1_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel1_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level1",
      "text": "Level 1.",
      "filename": "diag_mp_ballistic_ping_typeLevel1_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel1_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level1",
      "text": "Level 1.",
      "filename": "diag_mp_ballistic_ping_typeLevel1_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel1_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level1",
      "text": "Level 1.",
      "filename": "diag_mp_ballistic_ping_typeLevel1_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel1_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level1",
      "text": "Level 1.",
      "filename": "diag_mp_ballistic_ping_typeLevel1_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel1_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level2",
      "text": "Level 2.",
      "filename": "diag_mp_ballistic_ping_typeLevel2_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel2_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level2",
      "text": "Level 2.",
      "filename": "diag_mp_ballistic_ping_typeLevel2_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel2_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level2",
      "text": "Level 2.",
      "filename": "diag_mp_ballistic_ping_typeLevel2_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel2_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level2",
      "text": "Level 2.",
      "filename": "diag_mp_ballistic_ping_typeLevel2_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel2_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level3",
      "text": "Level 3.",
      "filename": "diag_mp_ballistic_ping_typeLevel3_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel3_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level3",
      "text": "Level 3.",
      "filename": "diag_mp_ballistic_ping_typeLevel3_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel3_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level3",
      "text": "Level 3.",
      "filename": "diag_mp_ballistic_ping_typeLevel3_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel3_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level3",
      "text": "Level 3.",
      "filename": "diag_mp_ballistic_ping_typeLevel3_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel3_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level4",
      "text": "Level 4.",
      "filename": "diag_mp_ballistic_ping_typeLevel4_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel4_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level4",
      "text": "Level 4.",
      "filename": "diag_mp_ballistic_ping_typeLevel4_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel4_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level4",
      "text": "Level 4.",
      "filename": "diag_mp_ballistic_ping_typeLevel4_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel4_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level4",
      "text": "Level 4.",
      "filename": "diag_mp_ballistic_ping_typeLevel4_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel4_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level4",
      "text": "Level 4.",
      "filename": "diag_mp_ballistic_ping_typeLevel4_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel4_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level5",
      "text": "Level 5.",
      "filename": "diag_mp_ballistic_ping_typeLevel5_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel5_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level5",
      "text": "Level 5.",
      "filename": "diag_mp_ballistic_ping_typeLevel5_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel5_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level5",
      "text": "Level 5.",
      "filename": "diag_mp_ballistic_ping_typeLevel5_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel5_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level5",
      "text": "Level 5.",
      "filename": "diag_mp_ballistic_ping_typeLevel5_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel5_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Level5",
      "text": "Level 5.",
      "filename": "diag_mp_ballistic_ping_typeLevel5_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeLevel5_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Module",
      "text": "Materia.",
      "filename": "diag_mp_ballistic_ping_typeModule_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeModule_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Module",
      "text": "Materia.",
      "filename": "diag_mp_ballistic_ping_typeModule_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeModule_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Module",
      "text": "Materia.",
      "filename": "diag_mp_ballistic_ping_typeModule_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeModule_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Module",
      "text": "Materia.",
      "filename": "diag_mp_ballistic_ping_typeModule_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeModule_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Over Armor",
      "text": "Over Armor.",
      "filename": "diag_mp_ballistic_ping_typeOverArmor_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeOverArmor_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Over Armor",
      "text": "Over Armor.",
      "filename": "diag_mp_ballistic_ping_typeOverArmor_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeOverArmor_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Over Armor",
      "text": "Over Armor.",
      "filename": "diag_mp_ballistic_ping_typeOverArmor_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeOverArmor_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Over Armor",
      "text": "Over Armor.",
      "filename": "diag_mp_ballistic_ping_typeOverArmor_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeOverArmor_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Overflow Healer",
      "text": "Overflow Healer.",
      "filename": "diag_mp_ballistic_ping_typeOverflowHealer_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeOverflowHealer_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Overflow Healer",
      "text": "Overflow Healer.",
      "filename": "diag_mp_ballistic_ping_typeOverflowHealer_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeOverflowHealer_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Overflow Healer",
      "text": "Overflow Healer.",
      "filename": "diag_mp_ballistic_ping_typeOverflowHealer_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeOverflowHealer_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Overflow Healer",
      "text": "Overflow Healer.",
      "filename": "diag_mp_ballistic_ping_typeOverflowHealer_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeOverflowHealer_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Power Booster",
      "text": "Power Booster.",
      "filename": "diag_mp_ballistic_ping_typePowerBooster_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typePowerBooster_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Power Booster",
      "text": "Power Booster.",
      "filename": "diag_mp_ballistic_ping_typePowerBooster_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typePowerBooster_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Power Booster",
      "text": "Power Booster.",
      "filename": "diag_mp_ballistic_ping_typePowerBooster_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typePowerBooster_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Power Booster",
      "text": "Power Booster.",
      "filename": "diag_mp_ballistic_ping_typePowerBooster_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typePowerBooster_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Quickdraw",
      "text": "Quickdraw.",
      "filename": "diag_mp_ballistic_ping_typeQuickdraw_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeQuickdraw_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Quickdraw",
      "text": "Quickdraw.",
      "filename": "diag_mp_ballistic_ping_typeQuickdraw_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeQuickdraw_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Quickdraw",
      "text": "Quickdraw.",
      "filename": "diag_mp_ballistic_ping_typeQuickdraw_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeQuickdraw_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Quickdraw",
      "text": "Quickdraw.",
      "filename": "diag_mp_ballistic_ping_typeQuickdraw_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeQuickdraw_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Rampart Special",
      "text": "Rampart Special.",
      "filename": "diag_mp_ballistic_ping_typeRampartSpecial_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRampartSpecial_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Rampart Special",
      "text": "Rampart Special.",
      "filename": "diag_mp_ballistic_ping_typeRampartSpecial_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRampartSpecial_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Rampart Special",
      "text": "Rampart Special.",
      "filename": "diag_mp_ballistic_ping_typeRampartSpecial_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRampartSpecial_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Rampart Special",
      "text": "Rampart Special.",
      "filename": "diag_mp_ballistic_ping_typeRampartSpecial_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRampartSpecial_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Rampart Special",
      "text": "Rampart Special.",
      "filename": "diag_mp_ballistic_ping_typeRampartSpecial_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRampartSpecial_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Close",
      "text": "Close range.",
      "filename": "diag_mp_ballistic_ping_typeRangeClose_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeClose_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Close",
      "text": "Close range.",
      "filename": "diag_mp_ballistic_ping_typeRangeClose_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeClose_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Close",
      "text": "Close range.",
      "filename": "diag_mp_ballistic_ping_typeRangeClose_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeClose_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Close",
      "text": "Close range.",
      "filename": "diag_mp_ballistic_ping_typeRangeClose_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeClose_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Long",
      "text": "Long range.",
      "filename": "diag_mp_ballistic_ping_typeRangeLong_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeLong_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Long",
      "text": "Long range.",
      "filename": "diag_mp_ballistic_ping_typeRangeLong_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeLong_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Long",
      "text": "Long range.",
      "filename": "diag_mp_ballistic_ping_typeRangeLong_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeLong_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Long",
      "text": "Long range.",
      "filename": "diag_mp_ballistic_ping_typeRangeLong_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeLong_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Mid",
      "text": "Mid-range.",
      "filename": "diag_mp_ballistic_ping_typeRangeMid_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeMid_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Mid",
      "text": "Mid-range.",
      "filename": "diag_mp_ballistic_ping_typeRangeMid_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeMid_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Mid",
      "text": "Mid-range.",
      "filename": "diag_mp_ballistic_ping_typeRangeMid_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeMid_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Mid",
      "text": "Mid-range.",
      "filename": "diag_mp_ballistic_ping_typeRangeMid_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeMid_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Sniper",
      "text": "Sniper.",
      "filename": "diag_mp_ballistic_ping_typeRangeSniper_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeSniper_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Sniper",
      "text": "Sniper.",
      "filename": "diag_mp_ballistic_ping_typeRangeSniper_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeSniper_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Sniper",
      "text": "Sniper.",
      "filename": "diag_mp_ballistic_ping_typeRangeSniper_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeSniper_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Range Sniper",
      "text": "Sniper.",
      "filename": "diag_mp_ballistic_ping_typeRangeSniper_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRangeSniper_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Rapid Fire",
      "text": "Rapid Fire.",
      "filename": "diag_mp_ballistic_ping_typeRapidFire_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRapidFire_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Rapid Fire",
      "text": "Rapid Fire.",
      "filename": "diag_mp_ballistic_ping_typeRapidFire_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRapidFire_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Rapid Fire",
      "text": "Rapid Fire.",
      "filename": "diag_mp_ballistic_ping_typeRapidFire_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRapidFire_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Rapid Fire",
      "text": "Rapid Fire.",
      "filename": "diag_mp_ballistic_ping_typeRapidFire_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeRapidFire_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Selectfire",
      "text": "Selectfire.",
      "filename": "diag_mp_ballistic_ping_typeSelectfire_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeSelectfire_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Selectfire",
      "text": "Selectfire.",
      "filename": "diag_mp_ballistic_ping_typeSelectfire_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeSelectfire_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Selectfire",
      "text": "Selectfire.",
      "filename": "diag_mp_ballistic_ping_typeSelectfire_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeSelectfire_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Selectfire",
      "text": "Selectfire.",
      "filename": "diag_mp_ballistic_ping_typeSelectfire_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeSelectfire_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Shatter Caps",
      "text": "Shatter Caps.",
      "filename": "diag_mp_ballistic_ping_typeShatterCaps_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeShatterCaps_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Shatter Caps",
      "text": "Shatter Caps.",
      "filename": "diag_mp_ballistic_ping_typeShatterCaps_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeShatterCaps_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Shatter Caps",
      "text": "Shatter Caps.",
      "filename": "diag_mp_ballistic_ping_typeShatterCaps_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeShatterCaps_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Shatter Caps",
      "text": "Shatter Caps.",
      "filename": "diag_mp_ballistic_ping_typeShatterCaps_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeShatterCaps_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Skull Piercer",
      "text": "Skullpiercer.",
      "filename": "diag_mp_ballistic_ping_typeSkullPiercer_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeSkullPiercer_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Skull Piercer",
      "text": "Skullpiercer.",
      "filename": "diag_mp_ballistic_ping_typeSkullPiercer_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeSkullPiercer_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Skull Piercer",
      "text": "Skullpiercer.",
      "filename": "diag_mp_ballistic_ping_typeSkullPiercer_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeSkullPiercer_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Skull Piercer",
      "text": "Skullpiercer.",
      "filename": "diag_mp_ballistic_ping_typeSkullPiercer_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeSkullPiercer_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Tempo",
      "text": "Tempo.",
      "filename": "diag_mp_ballistic_ping_typeTempo_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeTempo_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Tempo",
      "text": "Tempo.",
      "filename": "diag_mp_ballistic_ping_typeTempo_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeTempo_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Tempo",
      "text": "Tempo.",
      "filename": "diag_mp_ballistic_ping_typeTempo_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeTempo_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Tempo",
      "text": "Tempo.",
      "filename": "diag_mp_ballistic_ping_typeTempo_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeTempo_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Turbo Charger",
      "text": "Turbocharger.",
      "filename": "diag_mp_ballistic_ping_typeTurboCharger_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeTurboCharger_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Turbo Charger",
      "text": "Turbocharger.",
      "filename": "diag_mp_ballistic_ping_typeTurboCharger_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeTurboCharger_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Turbo Charger",
      "text": "Turbocharger.",
      "filename": "diag_mp_ballistic_ping_typeTurboCharger_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeTurboCharger_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Turbo Charger",
      "text": "Turbocharger.",
      "filename": "diag_mp_ballistic_ping_typeTurboCharger_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeTurboCharger_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Void Weapon",
      "text": "It's a Void Weapon.",
      "filename": "diag_mp_ballistic_ping_typeVoidWeapon_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeVoidWeapon_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Void Weapon",
      "text": "It's a Void Weapon.",
      "filename": "diag_mp_ballistic_ping_typeVoidWeapon_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeVoidWeapon_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Void Weapon",
      "text": "It's a Void Weapon.",
      "filename": "diag_mp_ballistic_ping_typeVoidWeapon_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeVoidWeapon_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Item Details / Type Void Weapon",
      "text": "It's a Void Weapon.",
      "filename": "diag_mp_ballistic_ping_typeVoidWeapon_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeVoidWeapon_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Card Have Self",
      "text": "And I have the keycard. Well done, old chap.",
      "filename": "diag_mp_ballistic_ping_typeKeyCardHaveSelf_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyCardHaveSelf_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Card Have Self",
      "text": "And I have the keycard. Well done, old chap.",
      "filename": "diag_mp_ballistic_ping_typeKeyCardHaveSelf_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyCardHaveSelf_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Card Have Self",
      "text": "And I have the keycard.",
      "filename": "diag_mp_ballistic_ping_typeKeyCardHaveSelf_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyCardHaveSelf_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Card Have Self",
      "text": "And I have the keycard.",
      "filename": "diag_mp_ballistic_ping_typeKeyCardHaveSelf_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyCardHaveSelf_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Card Have Squad",
      "text": "And fortune favors us – we have the keycard.",
      "filename": "diag_mp_ballistic_ping_typeKeyCardHaveSquad_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyCardHaveSquad_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Card Have Squad",
      "text": "And fortune favors us – we have the keycard.",
      "filename": "diag_mp_ballistic_ping_typeKeyCardHaveSquad_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyCardHaveSquad_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Card Have Squad",
      "text": "And we have the keycard. Brilliant.",
      "filename": "diag_mp_ballistic_ping_typeKeyCardHaveSquad_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyCardHaveSquad_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Card Have Squad",
      "text": "And we have the keycard. Brilliant.",
      "filename": "diag_mp_ballistic_ping_typeKeyCardHaveSquad_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyCardHaveSquad_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Card Need",
      "text": "And it appears we need the keycard.",
      "filename": "diag_mp_ballistic_ping_typeKeyCardNeed_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyCardNeed_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Card Need",
      "text": "And it appears we need the keycard.",
      "filename": "diag_mp_ballistic_ping_typeKeyCardNeed_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyCardNeed_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Card Need",
      "text": "And we need the keycard.",
      "filename": "diag_mp_ballistic_ping_typeKeyCardNeed_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyCardNeed_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Card Need",
      "text": "And we need the keycard.",
      "filename": "diag_mp_ballistic_ping_typeKeyCardNeed_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyCardNeed_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Have Self",
      "text": "Good thing I have the key.",
      "filename": "diag_mp_ballistic_ping_typeKeyHaveSelf_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyHaveSelf_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Have Self",
      "text": "Good thing I have the key.",
      "filename": "diag_mp_ballistic_ping_typeKeyHaveSelf_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyHaveSelf_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Have Self",
      "text": "And I have the key.",
      "filename": "diag_mp_ballistic_ping_typeKeyHaveSelf_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyHaveSelf_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Have Self",
      "text": "And I have the key.",
      "filename": "diag_mp_ballistic_ping_typeKeyHaveSelf_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyHaveSelf_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Have Squad",
      "text": "And we have the key.",
      "filename": "diag_mp_ballistic_ping_typeKeyHaveSquad_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyHaveSquad_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Have Squad",
      "text": "And we have the key.",
      "filename": "diag_mp_ballistic_ping_typeKeyHaveSquad_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyHaveSquad_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Have Squad",
      "text": "And we have the key.",
      "filename": "diag_mp_ballistic_ping_typeKeyHaveSquad_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyHaveSquad_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Have Squad",
      "text": "And we have the key.",
      "filename": "diag_mp_ballistic_ping_typeKeyHaveSquad_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyHaveSquad_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Need",
      "text": "But we need the key.",
      "filename": "diag_mp_ballistic_ping_typeKeyNeed_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyNeed_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Need",
      "text": "But we need the key.",
      "filename": "diag_mp_ballistic_ping_typeKeyNeed_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyNeed_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Need",
      "text": "But we need the key.",
      "filename": "diag_mp_ballistic_ping_typeKeyNeed_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyNeed_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Keys / Type Key Need",
      "text": "But we need the key.",
      "filename": "diag_mp_ballistic_ping_typeKeyNeed_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_typeKeyNeed_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Calm)",
      "text": "With you. Where you go, so goes my nation.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Calm)",
      "text": "With you. Where you go, so goes my nation.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Calm)",
      "text": "With you. Where you go, so goes my nation.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Calm)",
      "text": "By your side.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Calm)",
      "text": "By your side.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Calm)",
      "text": "By your side.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Calm)",
      "text": "I'll join you. I will not abandon my team again…",
      "filename": "diag_mp_ballistic_ping_iWillJoin_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Calm)",
      "text": "I'll join you. I will not abandon my team again…",
      "filename": "diag_mp_ballistic_ping_iWillJoin_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Calm)",
      "text": "I'll join you. I will not abandon my team again…",
      "filename": "diag_mp_ballistic_ping_iWillJoin_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Calm)",
      "text": "You will not go alone.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_calm_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_calm_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Calm)",
      "text": "You will not go alone.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_calm_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_calm_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Calm)",
      "text": "You will not go alone.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_calm_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_calm_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Urgent)",
      "text": "Joining you.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Urgent)",
      "text": "Joining you.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Urgent)",
      "text": "Accompanying you.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Urgent)",
      "text": "Accompanying you.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Urgent)",
      "text": "At your side.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / I Will Join (Urgent)",
      "text": "At your side.",
      "filename": "diag_mp_ballistic_ping_iWillJoin_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_iWillJoin_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / Marker Coming To Help (Calm)",
      "text": "I'm coming to your aid. Stay calm.",
      "filename": "diag_mp_ballistic_ping_markerComingToHelp_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerComingToHelp_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / Marker Coming To Help (Calm)",
      "text": "I'm coming to your aid. Stay calm.",
      "filename": "diag_mp_ballistic_ping_markerComingToHelp_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerComingToHelp_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / Marker Coming To Help (Calm)",
      "text": "Find cover, I'm on my way.",
      "filename": "diag_mp_ballistic_ping_markerComingToHelp_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerComingToHelp_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Indicating Movement / Marker Coming To Help (Calm)",
      "text": "Find cover, I'm on my way.",
      "filename": "diag_mp_ballistic_ping_markerComingToHelp_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerComingToHelp_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Clue Presence (Calm Far)",
      "text": "Another Squad’s been there. Slippery bastards.",
      "filename": "diag_mp_ballistic_ping_cluePresence_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Clue Presence (Calm Far)",
      "text": "Another Squad’s been there. Slippery bastards.",
      "filename": "diag_mp_ballistic_ping_cluePresence_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Clue Presence (Calm Far)",
      "text": "Our quarry has been there.",
      "filename": "diag_mp_ballistic_ping_cluePresence_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Clue Presence (Calm Far)",
      "text": "Our quarry has been there.",
      "filename": "diag_mp_ballistic_ping_cluePresence_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Clue Presence (Calm Far)",
      "text": "Foes have been through there.",
      "filename": "diag_mp_ballistic_ping_cluePresence_calmFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calmFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Clue Presence (Calm Far)",
      "text": "Foes have been through there.",
      "filename": "diag_mp_ballistic_ping_cluePresence_calmFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calmFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Clue Presence (Calm Far)",
      "text": "Foes have been through there. I trust that’s not too distressing for you?",
      "filename": "diag_mp_ballistic_ping_cluePresence_calmFar_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calmFar_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Clue Presence (Calm Far)",
      "text": "Foes have been through there. I trust that’s not too distressing for you?",
      "filename": "diag_mp_ballistic_ping_cluePresence_calmFar_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calmFar_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm Far)",
      "text": "There's a charming spot.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm Far)",
      "text": "There's a charming spot.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm Far)",
      "text": "There's a charming spot.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calmFar_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calmFar_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm Far)",
      "text": "We should move there, companions.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm Far)",
      "text": "We should move there, companions.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm Far)",
      "text": "We should move there, companions.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calmFar_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calmFar_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm Far)",
      "text": "We should journey there.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calmFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calmFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm Far)",
      "text": "We should journey there.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calmFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calmFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm Far)",
      "text": "We should journey there.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calmFar_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calmFar_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm)",
      "text": "We should move here.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm)",
      "text": "We should move here.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm)",
      "text": "We should move here.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm)",
      "text": "We must reposition here.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm)",
      "text": "We must reposition here.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm)",
      "text": "We must reposition here.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm)",
      "text": "We should gather our forces here.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm)",
      "text": "We should gather our forces here.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Default (Calm)",
      "text": "We should gather our forces here.",
      "filename": "diag_mp_ballistic_ping_spotDefault_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Shadow (Calm Far)",
      "text": "Spied a Shadow over there.",
      "filename": "diag_mp_ballistic_ping_spotShadow_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotShadow_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Location & Movement / Pinging Location / Spot Shadow (Calm Far)",
      "text": "Spied a Shadow over there.",
      "filename": "diag_mp_ballistic_ping_spotShadow_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotShadow_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package",
      "text": "I have eyes on a Care Package over there.",
      "filename": "diag_mp_ballistic_ping_carePackage_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackage_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package",
      "text": "I have eyes on a Care Package over there.",
      "filename": "diag_mp_ballistic_ping_carePackage_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackage_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package",
      "text": "Well well… Care Package here.",
      "filename": "diag_mp_ballistic_ping_carePackage_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackage_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package",
      "text": "Well well… Care Package here.",
      "filename": "diag_mp_ballistic_ping_carePackage_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackage_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package",
      "text": "Spotted a Care Package over there.",
      "filename": "diag_mp_ballistic_ping_carePackage_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackage_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package",
      "text": "Spotted a Care Package over there.",
      "filename": "diag_mp_ballistic_ping_carePackage_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackage_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package",
      "text": "Care Package here, companions.",
      "filename": "diag_mp_ballistic_ping_carePackage_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackage_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package",
      "text": "Care Package here, companions.",
      "filename": "diag_mp_ballistic_ping_carePackage_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackage_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Incoming",
      "text": "Care Package incoming. Delightful.",
      "filename": "diag_mp_ballistic_ping_carePackageIncoming_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageIncoming_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Incoming",
      "text": "Care Package incoming. Delightful.",
      "filename": "diag_mp_ballistic_ping_carePackageIncoming_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageIncoming_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Incoming",
      "text": "Care Package incoming.",
      "filename": "diag_mp_ballistic_ping_carePackageIncoming_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageIncoming_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Incoming",
      "text": "Care Package incoming.",
      "filename": "diag_mp_ballistic_ping_carePackageIncoming_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageIncoming_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Open",
      "text": "That Care Package has already been opened.",
      "filename": "diag_mp_ballistic_ping_carePackageOpen_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageOpen_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Open",
      "text": "That Care Package has already been opened.",
      "filename": "diag_mp_ballistic_ping_carePackageOpen_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageOpen_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Open",
      "text": "There's an opened Care Package here.",
      "filename": "diag_mp_ballistic_ping_carePackageOpen_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageOpen_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Open",
      "text": "There's an opened Care Package here.",
      "filename": "diag_mp_ballistic_ping_carePackageOpen_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageOpen_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Open",
      "text": "Unfortunate news. The Care Package here has been opened.",
      "filename": "diag_mp_ballistic_ping_carePackageOpen_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageOpen_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Open",
      "text": "Unfortunate news. The Care Package here has been opened.",
      "filename": "diag_mp_ballistic_ping_carePackageOpen_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageOpen_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Open",
      "text": "We’ve an open Care Package over there.",
      "filename": "diag_mp_ballistic_ping_carePackageOpen_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageOpen_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Open",
      "text": "We’ve an open Care Package over there.",
      "filename": "diag_mp_ballistic_ping_carePackageOpen_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageOpen_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Open",
      "text": "Open Care Package here.",
      "filename": "diag_mp_ballistic_ping_carePackageOpen_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageOpen_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Care Package Open",
      "text": "Open Care Package here.",
      "filename": "diag_mp_ballistic_ping_carePackageOpen_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_carePackageOpen_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo",
      "text": "Ah. Dropped cargo over there.",
      "filename": "diag_mp_ballistic_ping_cargo_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargo_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo",
      "text": "Ah. Dropped cargo over there.",
      "filename": "diag_mp_ballistic_ping_cargo_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargo_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo",
      "text": "I’ve discovered dropped cargo here.",
      "filename": "diag_mp_ballistic_ping_cargo_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargo_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo",
      "text": "I’ve discovered dropped cargo here.",
      "filename": "diag_mp_ballistic_ping_cargo_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargo_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo",
      "text": "Dropped cargo over there.",
      "filename": "diag_mp_ballistic_ping_cargo_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargo_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo",
      "text": "Dropped cargo over there.",
      "filename": "diag_mp_ballistic_ping_cargo_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargo_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo",
      "text": "Dropped cargo here.",
      "filename": "diag_mp_ballistic_ping_cargo_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargo_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo",
      "text": "Dropped cargo here.",
      "filename": "diag_mp_ballistic_ping_cargo_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargo_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo Bot",
      "text": "There’s a Cargo Bot over there.",
      "filename": "diag_mp_ballistic_ping_cargoBot_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargoBot_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo Bot",
      "text": "There’s a Cargo Bot over there.",
      "filename": "diag_mp_ballistic_ping_cargoBot_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargoBot_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo Bot",
      "text": "Cargo Bot here.",
      "filename": "diag_mp_ballistic_ping_cargoBot_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargoBot_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo Bot",
      "text": "Cargo Bot here.",
      "filename": "diag_mp_ballistic_ping_cargoBot_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargoBot_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo Bot",
      "text": "Cargo Bot there.",
      "filename": "diag_mp_ballistic_ping_cargoBot_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargoBot_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo Bot",
      "text": "Cargo Bot there.",
      "filename": "diag_mp_ballistic_ping_cargoBot_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargoBot_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo Bot",
      "text": "Cargo Bot here.",
      "filename": "diag_mp_ballistic_ping_cargoBot_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargoBot_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Cargo Bot",
      "text": "Cargo Bot here.",
      "filename": "diag_mp_ballistic_ping_cargoBot_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cargoBot_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Death Box",
      "text": "Death box over there.",
      "filename": "diag_mp_ballistic_ping_deathBox_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Death Box",
      "text": "Death box over there.",
      "filename": "diag_mp_ballistic_ping_deathBox_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Death Box",
      "text": "Death box here.",
      "filename": "diag_mp_ballistic_ping_deathBox_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Death Box",
      "text": "Death box here.",
      "filename": "diag_mp_ballistic_ping_deathBox_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_deathBox_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Gold Bin",
      "text": "Gold Bin there.",
      "filename": "diag_mp_ballistic_ping_goldBin_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_goldBin_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Gold Bin",
      "text": "Gold Bin there.",
      "filename": "diag_mp_ballistic_ping_goldBin_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_goldBin_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Gold Bin",
      "text": "Ah, we've a Gold Bin here.",
      "filename": "diag_mp_ballistic_ping_goldBin_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_goldBin_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Gold Bin",
      "text": "Ah, we've a Gold Bin here.",
      "filename": "diag_mp_ballistic_ping_goldBin_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_goldBin_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Gold Bin",
      "text": "Gold Bin there.",
      "filename": "diag_mp_ballistic_ping_goldBin_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_goldBin_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Gold Bin",
      "text": "Gold Bin there.",
      "filename": "diag_mp_ballistic_ping_goldBin_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_goldBin_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Gold Bin",
      "text": "Gold Bin here.",
      "filename": "diag_mp_ballistic_ping_goldBin_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_goldBin_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Gold Bin",
      "text": "Gold Bin here.",
      "filename": "diag_mp_ballistic_ping_goldBin_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_goldBin_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Mrvn",
      "text": "Loot MRVN there. All the intelligence and grace of a Labrador, these things.",
      "filename": "diag_mp_ballistic_ping_lootMrvn_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootMrvn_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Mrvn",
      "text": "Loot MRVN there. All the intelligence and grace of a Labrador, these things.",
      "filename": "diag_mp_ballistic_ping_lootMrvn_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootMrvn_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Mrvn",
      "text": "Loot MRVN here. MRVNs… heart in the right place, brain… elsewhere.",
      "filename": "diag_mp_ballistic_ping_lootMrvn_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootMrvn_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Mrvn",
      "text": "Loot MRVN here. MRVNs… heart in the right place, brain… elsewhere.",
      "filename": "diag_mp_ballistic_ping_lootMrvn_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootMrvn_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Mrvn",
      "text": "Loot MRVN there.",
      "filename": "diag_mp_ballistic_ping_lootMrvn_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootMrvn_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Mrvn",
      "text": "Loot MRVN there.",
      "filename": "diag_mp_ballistic_ping_lootMrvn_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootMrvn_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Mrvn",
      "text": "Loot MRVN here.",
      "filename": "diag_mp_ballistic_ping_lootMrvn_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootMrvn_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Mrvn",
      "text": "Loot MRVN here.",
      "filename": "diag_mp_ballistic_ping_lootMrvn_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootMrvn_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick",
      "text": "Loot tick over there.",
      "filename": "diag_mp_ballistic_ping_lootTick_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTick_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick",
      "text": "Loot tick over there.",
      "filename": "diag_mp_ballistic_ping_lootTick_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTick_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick",
      "text": "There’s a loot tick over there. Hmm. Wouldn’t mind that above the fireplace…",
      "filename": "diag_mp_ballistic_ping_lootTick_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTick_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick",
      "text": "There’s a loot tick over there. Huh. Wouldn’t mind that above the fireplace…",
      "filename": "diag_mp_ballistic_ping_lootTick_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTick_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick",
      "text": "Loot tick here.",
      "filename": "diag_mp_ballistic_ping_lootTick_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTick_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick",
      "text": "Loot tick here.",
      "filename": "diag_mp_ballistic_ping_lootTick_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTick_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick",
      "text": "Loot tick over there.",
      "filename": "diag_mp_ballistic_ping_lootTick_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTick_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick",
      "text": "Loot tick over there.",
      "filename": "diag_mp_ballistic_ping_lootTick_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTick_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick",
      "text": "Loot tick here.",
      "filename": "diag_mp_ballistic_ping_lootTick_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTick_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick",
      "text": "Loot tick here.",
      "filename": "diag_mp_ballistic_ping_lootTick_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTick_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick GH",
      "text": "CacTick there. Prickly customer, isn't he?",
      "filename": "diag_mp_ballistic_ping_lootTickGH_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTickGH_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick GH",
      "text": "CacTick there. Prickly customer, isn't he?",
      "filename": "diag_mp_ballistic_ping_lootTickGH_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTickGH_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick GH",
      "text": "CacTick here, squadron.",
      "filename": "diag_mp_ballistic_ping_lootTickGH_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTickGH_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick GH",
      "text": "CacTick here, squadron.",
      "filename": "diag_mp_ballistic_ping_lootTickGH_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTickGH_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick GH",
      "text": "CacTick there.",
      "filename": "diag_mp_ballistic_ping_lootTickGH_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTickGH_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick GH",
      "text": "CacTick there.",
      "filename": "diag_mp_ballistic_ping_lootTickGH_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTickGH_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick GH",
      "text": "CacTick here.",
      "filename": "diag_mp_ballistic_ping_lootTickGH_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTickGH_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Loot Tick GH",
      "text": "CacTick here.",
      "filename": "diag_mp_ballistic_ping_lootTickGH_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootTickGH_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Squad Death Box",
      "text": "Teammate's Deathbox over there. We may use it to bring them back.",
      "filename": "diag_mp_ballistic_ping_squadDeathBox_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_squadDeathBox_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Squad Death Box",
      "text": "Teammate's Deathbox over there. We may use it to bring them back.",
      "filename": "diag_mp_ballistic_ping_squadDeathBox_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_squadDeathBox_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Squad Death Box",
      "text": "I see a Deathbox here. We need our missing link.",
      "filename": "diag_mp_ballistic_ping_squadDeathBox_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_squadDeathBox_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Squad Death Box",
      "text": "I see a Deathbox here. We need our missing link.",
      "filename": "diag_mp_ballistic_ping_squadDeathBox_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_squadDeathBox_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Squad Death Box",
      "text": "Deathbox there. It's time we bring them back.",
      "filename": "diag_mp_ballistic_ping_squadDeathBox_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_squadDeathBox_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Squad Death Box",
      "text": "Deathbox there. It's time we bring them back.",
      "filename": "diag_mp_ballistic_ping_squadDeathBox_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_squadDeathBox_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Squad Death Box",
      "text": "Deathbox here. Our teammate awaits their return.",
      "filename": "diag_mp_ballistic_ping_squadDeathBox_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_squadDeathBox_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Squad Death Box",
      "text": "Deathbox here. Our teammate awaits their return.",
      "filename": "diag_mp_ballistic_ping_squadDeathBox_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_squadDeathBox_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin",
      "text": "Supply Bin over there, companions.",
      "filename": "diag_mp_ballistic_ping_supplyBin_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBin_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin",
      "text": "Supply Bin over there, companions.",
      "filename": "diag_mp_ballistic_ping_supplyBin_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBin_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin",
      "text": "Supply Bin over there, companions.",
      "filename": "diag_mp_ballistic_ping_supplyBin_calmFar_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBin_calmFar_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin",
      "text": "Supply Bin here.",
      "filename": "diag_mp_ballistic_ping_supplyBin_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBin_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin",
      "text": "Supply Bin here.",
      "filename": "diag_mp_ballistic_ping_supplyBin_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBin_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin",
      "text": "Supply Bin here.",
      "filename": "diag_mp_ballistic_ping_supplyBin_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBin_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin",
      "text": "Supply Bin here. Let’s see what the Syndicate’s left for us…",
      "filename": "diag_mp_ballistic_ping_supplyBin_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBin_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin",
      "text": "Supply Bin here. Let’s see what the Syndicate’s left for us…",
      "filename": "diag_mp_ballistic_ping_supplyBin_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBin_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin",
      "text": "Supply Bin here. Let’s see what the Syndicate’s left for us…",
      "filename": "diag_mp_ballistic_ping_supplyBin_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBin_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin",
      "text": "Supply Bin over there.",
      "filename": "diag_mp_ballistic_ping_supplyBin_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBin_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin",
      "text": "Supply Bin over there.",
      "filename": "diag_mp_ballistic_ping_supplyBin_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBin_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin",
      "text": "Supply Bin here.",
      "filename": "diag_mp_ballistic_ping_supplyBin_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBin_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin",
      "text": "Supply Bin here.",
      "filename": "diag_mp_ballistic_ping_supplyBin_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBin_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Extended",
      "text": "An Extended Supply Bin there.",
      "filename": "diag_mp_ballistic_ping_supplyBinExtended_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinExtended_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Extended",
      "text": "An Extended Supply Bin there.",
      "filename": "diag_mp_ballistic_ping_supplyBinExtended_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinExtended_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Extended",
      "text": "An Extended Supply Bin there.",
      "filename": "diag_mp_ballistic_ping_supplyBinExtended_calmFar_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinExtended_calmFar_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Extended",
      "text": "Extended Supply Bin there. Let's hope for something elegant.",
      "filename": "diag_mp_ballistic_ping_supplyBinExtended_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinExtended_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Extended",
      "text": "Extended Supply Bin there. Let's hope for something elegant.",
      "filename": "diag_mp_ballistic_ping_supplyBinExtended_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinExtended_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Extended",
      "text": "Extended Supply Bin here.",
      "filename": "diag_mp_ballistic_ping_supplyBinExtended_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinExtended_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Extended",
      "text": "Extended Supply Bin here.",
      "filename": "diag_mp_ballistic_ping_supplyBinExtended_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinExtended_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Extended",
      "text": "Extended Supply Bin here.",
      "filename": "diag_mp_ballistic_ping_supplyBinExtended_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinExtended_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Extended",
      "text": "Extended Supply Bin there.",
      "filename": "diag_mp_ballistic_ping_supplyBinExtended_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinExtended_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Extended",
      "text": "Extended Supply Bin there.",
      "filename": "diag_mp_ballistic_ping_supplyBinExtended_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinExtended_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Extended",
      "text": "Extended Supply Bin, here.",
      "filename": "diag_mp_ballistic_ping_supplyBinExtended_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinExtended_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Extended",
      "text": "Extended Supply Bin, here.",
      "filename": "diag_mp_ballistic_ping_supplyBinExtended_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinExtended_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "There’s an open Supply Bin over there.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "There’s an open Supply Bin over there.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "There’s an open Supply Bin over there.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_calmFar_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_calmFar_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "Remain vigilant – there’s an open Supply Bin over there.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "Remain vigilant – there’s an open Supply Bin over there.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "Remain vigilant – there’s an open Supply Bin over there.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_calmFar_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_calmFar_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "Open Supply Bin here, companions.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "Open Supply Bin here, companions.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "Open Supply Bin here, companions.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "Attention, companions – an open Supply Bin over here.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "Attention, companions – an open Supply Bin over here.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "Attention, companions – an open Supply Bin over here.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "Open Supply Bin over there.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "Open Supply Bin over there.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "Open Supply Bin here.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Open",
      "text": "Open Supply Bin here.",
      "filename": "diag_mp_ballistic_ping_supplyBinOpen_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinOpen_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Weapon",
      "text": "I've spotted a Weapon Supply Bin over there.",
      "filename": "diag_mp_ballistic_ping_supplyBinWeapon_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinWeapon_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Weapon",
      "text": "I've spotted a Weapon Supply Bin over there.",
      "filename": "diag_mp_ballistic_ping_supplyBinWeapon_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinWeapon_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Weapon",
      "text": "Weapon Supply Bin, right here.",
      "filename": "diag_mp_ballistic_ping_supplyBinWeapon_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinWeapon_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Weapon",
      "text": "Weapon Supply Bin, right here.",
      "filename": "diag_mp_ballistic_ping_supplyBinWeapon_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinWeapon_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Weapon",
      "text": "Weapon Supply Bin here. “Kill me with your weapons, not words.”",
      "filename": "diag_mp_ballistic_ping_supplyBinWeapon_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinWeapon_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Weapon",
      "text": "Weapon Supply Bin here. “Kill me with your weapons, not words.”",
      "filename": "diag_mp_ballistic_ping_supplyBinWeapon_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinWeapon_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Weapon",
      "text": "Weapon Supply Bin there.",
      "filename": "diag_mp_ballistic_ping_supplyBinWeapon_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinWeapon_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Weapon",
      "text": "Weapon Supply Bin there.",
      "filename": "diag_mp_ballistic_ping_supplyBinWeapon_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinWeapon_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Weapon",
      "text": "Weapon Supply Bin here.",
      "filename": "diag_mp_ballistic_ping_supplyBinWeapon_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinWeapon_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Bin Weapon",
      "text": "Weapon Supply Bin here.",
      "filename": "diag_mp_ballistic_ping_supplyBinWeapon_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyBinWeapon_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Ship",
      "text": "Supply ship over there.",
      "filename": "diag_mp_ballistic_ping_supplyShip_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyShip_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Ship",
      "text": "Supply ship over there.",
      "filename": "diag_mp_ballistic_ping_supplyShip_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyShip_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Ship",
      "text": "Supply ship over there. Shall we make for her?",
      "filename": "diag_mp_ballistic_ping_supplyShip_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyShip_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Ship",
      "text": "Supply ship over there. Shall we make for her?",
      "filename": "diag_mp_ballistic_ping_supplyShip_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyShip_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Ship",
      "text": "Supply ship here.",
      "filename": "diag_mp_ballistic_ping_supplyShip_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyShip_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Ship",
      "text": "Supply ship here.",
      "filename": "diag_mp_ballistic_ping_supplyShip_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyShip_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Ship",
      "text": "Supply ship here. Perhaps it’s yet to be stripped?",
      "filename": "diag_mp_ballistic_ping_supplyShip_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyShip_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Ship",
      "text": "Supply ship here. Perhaps it’s yet to be stripped?",
      "filename": "diag_mp_ballistic_ping_supplyShip_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyShip_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Ship",
      "text": "There’s a supply ship over there.",
      "filename": "diag_mp_ballistic_ping_supplyShip_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyShip_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Ship",
      "text": "There’s a supply ship over there.",
      "filename": "diag_mp_ballistic_ping_supplyShip_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyShip_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Ship",
      "text": "Supply ship here.",
      "filename": "diag_mp_ballistic_ping_supplyShip_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyShip_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Ship",
      "text": "Supply ship here.",
      "filename": "diag_mp_ballistic_ping_supplyShip_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyShip_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Supply Ship",
      "text": "Supply ship here.",
      "filename": "diag_mp_ballistic_ping_supplyShip_urgent_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_supplyShip_urgent_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Vending Machine",
      "text": "Vending Machine over there. Can’t say I have high hopes for their tea selection.",
      "filename": "diag_mp_ballistic_ping_vendingMachine_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vendingMachine_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Vending Machine",
      "text": "Vending Machine over there. Can’t say I have high hopes for their tea selection.",
      "filename": "diag_mp_ballistic_ping_vendingMachine_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vendingMachine_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Vending Machine",
      "text": "Vending Machine here. I do hope they have my brand…",
      "filename": "diag_mp_ballistic_ping_vendingMachine_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vendingMachine_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Vending Machine",
      "text": "Vending Machine here. I do hope they have my brand…",
      "filename": "diag_mp_ballistic_ping_vendingMachine_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vendingMachine_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Vending Machine",
      "text": "Vending Machine there.",
      "filename": "diag_mp_ballistic_ping_vendingMachine_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vendingMachine_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Vending Machine",
      "text": "Vending Machine there.",
      "filename": "diag_mp_ballistic_ping_vendingMachine_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vendingMachine_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Vending Machine",
      "text": "Vending Machine here.",
      "filename": "diag_mp_ballistic_ping_vendingMachine_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vendingMachine_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Loot Sources / Vending Machine",
      "text": "Vending Machine here.",
      "filename": "diag_mp_ballistic_ping_vendingMachine_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vendingMachine_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Armory",
      "text": "IMC Armory over there. Huh. Blast from the past.",
      "filename": "diag_mp_ballistic_ping_armory_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_armory_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Armory",
      "text": "IMC Armory over there. Huh. Blast from the past.",
      "filename": "diag_mp_ballistic_ping_armory_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_armory_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Armory",
      "text": "IMC Armory here.",
      "filename": "diag_mp_ballistic_ping_armory_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_armory_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Armory",
      "text": "IMC Armory here.",
      "filename": "diag_mp_ballistic_ping_armory_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_armory_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Armory",
      "text": "IMC Armory there.",
      "filename": "diag_mp_ballistic_ping_armory_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_armory_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Armory",
      "text": "IMC Armory there.",
      "filename": "diag_mp_ballistic_ping_armory_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_armory_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Armory",
      "text": "IMC Armory here.",
      "filename": "diag_mp_ballistic_ping_armory_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_armory_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Armory",
      "text": "IMC Armory here.",
      "filename": "diag_mp_ballistic_ping_armory_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_armory_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Charge Tower",
      "text": "Take note: Charge Tower there.",
      "filename": "diag_mp_ballistic_ping_chargeTower_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_chargeTower_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Charge Tower",
      "text": "Take note: Charge Tower there.",
      "filename": "diag_mp_ballistic_ping_chargeTower_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_chargeTower_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Charge Tower",
      "text": "Huh. A Charge Tower here.",
      "filename": "diag_mp_ballistic_ping_chargeTower_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_chargeTower_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Charge Tower",
      "text": "Hmm. A Charge Tower here.",
      "filename": "diag_mp_ballistic_ping_chargeTower_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_chargeTower_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Charge Tower",
      "text": "Charge Tower there.",
      "filename": "diag_mp_ballistic_ping_chargeTower_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_chargeTower_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Charge Tower",
      "text": "Charge Tower there.",
      "filename": "diag_mp_ballistic_ping_chargeTower_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_chargeTower_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Charge Tower",
      "text": "Charge Tower here.",
      "filename": "diag_mp_ballistic_ping_chargeTower_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_chargeTower_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Charge Tower",
      "text": "Charge Tower here.",
      "filename": "diag_mp_ballistic_ping_chargeTower_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_chargeTower_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel",
      "text": "We should utilize that control panel.",
      "filename": "diag_mp_ballistic_ping_controlPanel_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanel_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel",
      "text": "We should utilize that control panel.",
      "filename": "diag_mp_ballistic_ping_controlPanel_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanel_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel",
      "text": "We have a control panel here.",
      "filename": "diag_mp_ballistic_ping_controlPanel_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanel_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel",
      "text": "We have a control panel here.",
      "filename": "diag_mp_ballistic_ping_controlPanel_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanel_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel",
      "text": "There’s a control panel there.",
      "filename": "diag_mp_ballistic_ping_controlPanel_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanel_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel",
      "text": "There’s a control panel there.",
      "filename": "diag_mp_ballistic_ping_controlPanel_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanel_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel",
      "text": "Control panel here.",
      "filename": "diag_mp_ballistic_ping_controlPanel_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanel_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel",
      "text": "Control panel here.",
      "filename": "diag_mp_ballistic_ping_controlPanel_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanel_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Cooldown",
      "text": "Patience – that control panel’s on cooldown.",
      "filename": "diag_mp_ballistic_ping_controlPanelCooldown_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelCooldown_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Cooldown",
      "text": "Patience – that control panel’s on cooldown.",
      "filename": "diag_mp_ballistic_ping_controlPanelCooldown_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelCooldown_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Cooldown",
      "text": "Sip your tea, companions. This control panel’s on cooldown.",
      "filename": "diag_mp_ballistic_ping_controlPanelCooldown_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelCooldown_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Cooldown",
      "text": "Sip your tea, companions. This control panel’s on cooldown.",
      "filename": "diag_mp_ballistic_ping_controlPanelCooldown_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelCooldown_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Cooldown",
      "text": "That panel’s on cooldown.",
      "filename": "diag_mp_ballistic_ping_controlPanelCooldown_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelCooldown_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Cooldown",
      "text": "That panel’s on cooldown.",
      "filename": "diag_mp_ballistic_ping_controlPanelCooldown_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelCooldown_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Cooldown",
      "text": "This panels on cooldown.",
      "filename": "diag_mp_ballistic_ping_controlPanelCooldown_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelCooldown_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Cooldown",
      "text": "This panels on cooldown.",
      "filename": "diag_mp_ballistic_ping_controlPanelCooldown_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelCooldown_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Deactivated",
      "text": "That control panel appears to be deactivated.",
      "filename": "diag_mp_ballistic_ping_controlPanelDeactivated_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelDeactivated_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Deactivated",
      "text": "That control panel appears to be deactivated.",
      "filename": "diag_mp_ballistic_ping_controlPanelDeactivated_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelDeactivated_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Deactivated",
      "text": "Blast, this control panel’s deactivated.",
      "filename": "diag_mp_ballistic_ping_controlPanelDeactivated_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelDeactivated_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Deactivated",
      "text": "Blast, this control panel’s deactivated.",
      "filename": "diag_mp_ballistic_ping_controlPanelDeactivated_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelDeactivated_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Deactivated",
      "text": "That panel's deactivated.",
      "filename": "diag_mp_ballistic_ping_controlPanelDeactivated_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelDeactivated_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Deactivated",
      "text": "That panel's deactivated.",
      "filename": "diag_mp_ballistic_ping_controlPanelDeactivated_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelDeactivated_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Deactivated",
      "text": "This panel’s deactivated.",
      "filename": "diag_mp_ballistic_ping_controlPanelDeactivated_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelDeactivated_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Control Panel Deactivated",
      "text": "This panel’s deactivated.",
      "filename": "diag_mp_ballistic_ping_controlPanelDeactivated_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_controlPanelDeactivated_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Closed",
      "text": "Closed door over there.",
      "filename": "diag_mp_ballistic_ping_doorClosed_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorClosed_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Closed",
      "text": "Closed door over there.",
      "filename": "diag_mp_ballistic_ping_doorClosed_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorClosed_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Closed",
      "text": "Closed door here.",
      "filename": "diag_mp_ballistic_ping_doorClosed_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorClosed_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Closed",
      "text": "Closed door here.",
      "filename": "diag_mp_ballistic_ping_doorClosed_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorClosed_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Closed",
      "text": "Closed door there.",
      "filename": "diag_mp_ballistic_ping_doorClosed_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorClosed_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Closed",
      "text": "Closed door there.",
      "filename": "diag_mp_ballistic_ping_doorClosed_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorClosed_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Closed",
      "text": "Closed door here.",
      "filename": "diag_mp_ballistic_ping_doorClosed_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorClosed_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Closed",
      "text": "Closed door here.",
      "filename": "diag_mp_ballistic_ping_doorClosed_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorClosed_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Fortified Ferro",
      "text": "It's fortified.",
      "filename": "diag_mp_ballistic_ping_doorFortifiedFerro_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorFortifiedFerro_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Fortified Ferro",
      "text": "It's fortified.",
      "filename": "diag_mp_ballistic_ping_doorFortifiedFerro_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorFortifiedFerro_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Fortified Ferro",
      "text": "It's fortified. I don’t look forward to testing my joints against that.",
      "filename": "diag_mp_ballistic_ping_doorFortifiedFerro_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorFortifiedFerro_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Fortified Ferro",
      "text": "It's fortified. I don’t look forward to testing my joints against that.",
      "filename": "diag_mp_ballistic_ping_doorFortifiedFerro_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorFortifiedFerro_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Fortified Ferro",
      "text": "It's fortified.",
      "filename": "diag_mp_ballistic_ping_doorFortifiedFerro_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorFortifiedFerro_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Fortified Ferro",
      "text": "It's fortified.",
      "filename": "diag_mp_ballistic_ping_doorFortifiedFerro_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorFortifiedFerro_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Fortified Ferro",
      "text": "It's fortified. I don't look forward to testing my joints against that.",
      "filename": "diag_mp_ballistic_ping_doorFortifiedFerro_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorFortifiedFerro_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Fortified Ferro",
      "text": "It's fortified. I don't look forward to testing my joints against that.",
      "filename": "diag_mp_ballistic_ping_doorFortifiedFerro_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorFortifiedFerro_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Open",
      "text": "There’s an open door there.",
      "filename": "diag_mp_ballistic_ping_doorOpen_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorOpen_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Open",
      "text": "There’s an open door there.",
      "filename": "diag_mp_ballistic_ping_doorOpen_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorOpen_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Open",
      "text": "Someone left a door open here.",
      "filename": "diag_mp_ballistic_ping_doorOpen_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorOpen_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Open",
      "text": "Someone left a door open here.",
      "filename": "diag_mp_ballistic_ping_doorOpen_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorOpen_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Open",
      "text": "I’ve spied an open door there.",
      "filename": "diag_mp_ballistic_ping_doorOpen_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorOpen_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Open",
      "text": "I’ve spied an open door there.",
      "filename": "diag_mp_ballistic_ping_doorOpen_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorOpen_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Open",
      "text": "Open door here.",
      "filename": "diag_mp_ballistic_ping_doorOpen_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorOpen_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Door Open",
      "text": "Open door here.",
      "filename": "diag_mp_ballistic_ping_doorOpen_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_doorOpen_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold",
      "text": "Explosive Hold there.",
      "filename": "diag_mp_ballistic_ping_explosiveHold_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHold_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold",
      "text": "Explosive Hold there.",
      "filename": "diag_mp_ballistic_ping_explosiveHold_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHold_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold",
      "text": "Explosive Hold there. A graceless name for a home of elegant accoutrement.",
      "filename": "diag_mp_ballistic_ping_explosiveHold_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHold_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold",
      "text": "Explosive Hold there. A graceless name for a home of elegant accoutrement.",
      "filename": "diag_mp_ballistic_ping_explosiveHold_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHold_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold",
      "text": "An Explosive Hold, here.",
      "filename": "diag_mp_ballistic_ping_explosiveHold_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHold_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold",
      "text": "An Explosive Hold, here.",
      "filename": "diag_mp_ballistic_ping_explosiveHold_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHold_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold",
      "text": "Explosive Hold here. The perfect place to find something in my size.",
      "filename": "diag_mp_ballistic_ping_explosiveHold_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHold_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold",
      "text": "Explosive Hold here. The perfect place to find something in my size.",
      "filename": "diag_mp_ballistic_ping_explosiveHold_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHold_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold",
      "text": "Explosive Hold there.",
      "filename": "diag_mp_ballistic_ping_explosiveHold_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHold_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold",
      "text": "Explosive Hold there.",
      "filename": "diag_mp_ballistic_ping_explosiveHold_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHold_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold",
      "text": "Explosive Hold here.",
      "filename": "diag_mp_ballistic_ping_explosiveHold_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHold_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold",
      "text": "Explosive Hold here.",
      "filename": "diag_mp_ballistic_ping_explosiveHold_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHold_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold Open",
      "text": "Caution: the Explosive Hold’s open. Our quarry will be well armed.",
      "filename": "diag_mp_ballistic_ping_explosiveHoldOpen_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHoldOpen_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold Open",
      "text": "Caution: the Explosive Hold’s open. Our quarry will be well armed.",
      "filename": "diag_mp_ballistic_ping_explosiveHoldOpen_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHoldOpen_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold Open",
      "text": "Blast… this Explosive Hold’s open.",
      "filename": "diag_mp_ballistic_ping_explosiveHoldOpen_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHoldOpen_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold Open",
      "text": "Blast… this Explosive Hold’s open.",
      "filename": "diag_mp_ballistic_ping_explosiveHoldOpen_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHoldOpen_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold Open",
      "text": "Open Explosive Hold there.",
      "filename": "diag_mp_ballistic_ping_explosiveHoldOpen_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHoldOpen_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold Open",
      "text": "Open Explosive Hold there.",
      "filename": "diag_mp_ballistic_ping_explosiveHoldOpen_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHoldOpen_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold Open",
      "text": "Open Explosive Hold here.",
      "filename": "diag_mp_ballistic_ping_explosiveHoldOpen_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHoldOpen_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold Open",
      "text": "Open Explosive Hold here.",
      "filename": "diag_mp_ballistic_ping_explosiveHoldOpen_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHoldOpen_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold Request",
      "text": "Companions, care to open this?",
      "filename": "diag_mp_ballistic_ping_explosiveHoldRequest_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHoldRequest_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Explosive Hold Request",
      "text": "Companions, care to open this?",
      "filename": "diag_mp_ballistic_ping_explosiveHoldRequest_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_explosiveHoldRequest_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Key Card",
      "text": "The keycard’s here.",
      "filename": "diag_mp_ballistic_ping_keyCard_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_keyCard_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Key Card",
      "text": "The keycard’s here.",
      "filename": "diag_mp_ballistic_ping_keyCard_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_keyCard_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Key Card",
      "text": "Keycard here.",
      "filename": "diag_mp_ballistic_ping_keyCard_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_keyCard_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Key Card",
      "text": "Keycard here.",
      "filename": "diag_mp_ballistic_ping_keyCard_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_keyCard_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Lava",
      "text": "Great. Lava. Will you require further instruction, or…?",
      "filename": "diag_mp_ballistic_ping_lava_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lava_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Lava",
      "text": "Great. Lava. Will you require further instruction, or…?",
      "filename": "diag_mp_ballistic_ping_lava_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lava_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Lava",
      "text": "Lava here. Oh fear not, it’s quite cool. Put a toe in. Go on.",
      "filename": "diag_mp_ballistic_ping_lava_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lava_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Lava",
      "text": "Lava here. Oh fear not, it’s quite cool. Put a toe in. Go on.",
      "filename": "diag_mp_ballistic_ping_lava_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lava_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Lava",
      "text": "Lava there.",
      "filename": "diag_mp_ballistic_ping_lava_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lava_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Lava",
      "text": "Lava there.",
      "filename": "diag_mp_ballistic_ping_lava_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lava_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Lava",
      "text": "Lava here.",
      "filename": "diag_mp_ballistic_ping_lava_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lava_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Lava",
      "text": "Lava here.",
      "filename": "diag_mp_ballistic_ping_lava_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lava_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Med Bay",
      "text": "Med Bay over there.",
      "filename": "diag_mp_ballistic_ping_medBay_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_medBay_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Med Bay",
      "text": "Med Bay over there.",
      "filename": "diag_mp_ballistic_ping_medBay_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_medBay_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Med Bay",
      "text": "Med Bay over there. If they have any spare knees, let me know.",
      "filename": "diag_mp_ballistic_ping_medBay_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_medBay_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Med Bay",
      "text": "Med Bay over there. If they have any spare knees, let me know.",
      "filename": "diag_mp_ballistic_ping_medBay_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_medBay_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Med Bay",
      "text": "Med Bay right here. Cures what ails you.",
      "filename": "diag_mp_ballistic_ping_medBay_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_medBay_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Med Bay",
      "text": "Med Bay right here. Cures what ails you.",
      "filename": "diag_mp_ballistic_ping_medBay_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_medBay_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Med Bay",
      "text": "Med Bay right here. Cures what ails you. But can it cure regret…?",
      "filename": "diag_mp_ballistic_ping_medBay_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_medBay_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Med Bay",
      "text": "Med Bay right here. Cures what ails you. But can it cure regret…?",
      "filename": "diag_mp_ballistic_ping_medBay_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_medBay_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Med Bay",
      "text": "Med Bay there.",
      "filename": "diag_mp_ballistic_ping_medBay_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_medBay_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Med Bay",
      "text": "Med Bay there.",
      "filename": "diag_mp_ballistic_ping_medBay_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_medBay_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Med Bay",
      "text": "Med Bay here.",
      "filename": "diag_mp_ballistic_ping_medBay_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_medBay_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Med Bay",
      "text": "Med Bay here.",
      "filename": "diag_mp_ballistic_ping_medBay_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_medBay_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Mrvn Arm",
      "text": "MRVN arm here.",
      "filename": "diag_mp_ballistic_ping_mrvnArm_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mrvnArm_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Mrvn Arm",
      "text": "MRVN arm here.",
      "filename": "diag_mp_ballistic_ping_mrvnArm_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mrvnArm_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Ring Console",
      "text": "There's a Ring Console over there.",
      "filename": "diag_mp_ballistic_ping_ringConsole_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ringConsole_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Ring Console",
      "text": "There's a Ring Console over there.",
      "filename": "diag_mp_ballistic_ping_ringConsole_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ringConsole_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Ring Console",
      "text": "Ring Console right here.",
      "filename": "diag_mp_ballistic_ping_ringConsole_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ringConsole_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Ring Console",
      "text": "Ring Console right here.",
      "filename": "diag_mp_ballistic_ping_ringConsole_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ringConsole_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Ring Console",
      "text": "Ring Console over there.",
      "filename": "diag_mp_ballistic_ping_ringConsole_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ringConsole_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Ring Console",
      "text": "Ring Console over there.",
      "filename": "diag_mp_ballistic_ping_ringConsole_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ringConsole_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Ring Console",
      "text": "Ring Console here.",
      "filename": "diag_mp_ballistic_ping_ringConsole_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ringConsole_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Ring Console",
      "text": "Ring Console here.",
      "filename": "diag_mp_ballistic_ping_ringConsole_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ringConsole_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Survey Beacon",
      "text": "Survey Beacon over there.",
      "filename": "diag_mp_ballistic_ping_surveyBeacon_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_surveyBeacon_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Survey Beacon",
      "text": "Survey Beacon over there.",
      "filename": "diag_mp_ballistic_ping_surveyBeacon_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_surveyBeacon_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Survey Beacon",
      "text": "Survey Beacon over there. Good. Information is our ally.",
      "filename": "diag_mp_ballistic_ping_surveyBeacon_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_surveyBeacon_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Survey Beacon",
      "text": "Survey Beacon over there. Good. Information is our ally.",
      "filename": "diag_mp_ballistic_ping_surveyBeacon_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_surveyBeacon_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Survey Beacon",
      "text": "Survey Beacon here.",
      "filename": "diag_mp_ballistic_ping_surveyBeacon_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_surveyBeacon_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Survey Beacon",
      "text": "Survey Beacon here.",
      "filename": "diag_mp_ballistic_ping_surveyBeacon_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_surveyBeacon_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Survey Beacon",
      "text": "Survey Beacon here. Would someone kindly ask it to give up its secrets?",
      "filename": "diag_mp_ballistic_ping_surveyBeacon_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_surveyBeacon_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Survey Beacon",
      "text": "Survey Beacon here. Would someone kindly ask it to give up its secrets?",
      "filename": "diag_mp_ballistic_ping_surveyBeacon_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_surveyBeacon_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Survey Beacon",
      "text": "Survey Beacon over there.",
      "filename": "diag_mp_ballistic_ping_surveyBeacon_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_surveyBeacon_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Survey Beacon",
      "text": "Survey Beacon over there.",
      "filename": "diag_mp_ballistic_ping_surveyBeacon_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_surveyBeacon_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Survey Beacon",
      "text": "Survey Beacon here.",
      "filename": "diag_mp_ballistic_ping_surveyBeacon_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_surveyBeacon_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Survey Beacon",
      "text": "Survey Beacon here.",
      "filename": "diag_mp_ballistic_ping_surveyBeacon_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_surveyBeacon_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Vault Key",
      "text": "Discovered a Vault Key. Enchanting.",
      "filename": "diag_mp_ballistic_ping_vaultKey_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vaultKey_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Vault Key",
      "text": "Discovered a Vault Key. Enchanting.",
      "filename": "diag_mp_ballistic_ping_vaultKey_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vaultKey_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Vault Key",
      "text": "Vault Key here.",
      "filename": "diag_mp_ballistic_ping_vaultKey_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vaultKey_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Vault Key",
      "text": "Vault Key here.",
      "filename": "diag_mp_ballistic_ping_vaultKey_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vaultKey_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Vault Loot",
      "text": "Loot Vault over there.",
      "filename": "diag_mp_ballistic_ping_vaultLoot_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vaultLoot_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Vault Loot",
      "text": "Loot Vault over there.",
      "filename": "diag_mp_ballistic_ping_vaultLoot_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vaultLoot_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Vault Loot",
      "text": "Loot Vault here.",
      "filename": "diag_mp_ballistic_ping_vaultLoot_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vaultLoot_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Vault Loot",
      "text": "Loot Vault here.",
      "filename": "diag_mp_ballistic_ping_vaultLoot_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vaultLoot_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Vault Loot",
      "text": "Loot Vault here.",
      "filename": "diag_mp_ballistic_ping_vaultLoot_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vaultLoot_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Vault Loot",
      "text": "Loot Vault over there.",
      "filename": "diag_mp_ballistic_ping_vaultLoot_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vaultLoot_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Vault Loot",
      "text": "Loot Vault over there.",
      "filename": "diag_mp_ballistic_ping_vaultLoot_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vaultLoot_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Vault Loot",
      "text": "Loot Vault here.",
      "filename": "diag_mp_ballistic_ping_vaultLoot_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vaultLoot_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Map Interactions / Vault Loot",
      "text": "Loot Vault here.",
      "filename": "diag_mp_ballistic_ping_vaultLoot_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_vaultLoot_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Arenas Go Care Package",
      "text": "This round, the Care Package is ours.",
      "filename": "diag_mp_ballistic_ping_arenasGoCarePackage_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_arenasGoCarePackage_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Arenas Go Care Package",
      "text": "This round, the Care Package is ours.",
      "filename": "diag_mp_ballistic_ping_arenasGoCarePackage_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_arenasGoCarePackage_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Arenas Go Care Package",
      "text": "Let’s make for the Care Package this round.",
      "filename": "diag_mp_ballistic_ping_arenasGoCarePackage_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_arenasGoCarePackage_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Arenas Go Care Package",
      "text": "Let’s make for the Care Package this round.",
      "filename": "diag_mp_ballistic_ping_arenasGoCarePackage_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_arenasGoCarePackage_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Celebrate",
      "text": "Magnificent.",
      "filename": "diag_mp_ballistic_ping_celebrate_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_celebrate_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Celebrate",
      "text": "Magnificent.",
      "filename": "diag_mp_ballistic_ping_celebrate_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_celebrate_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Celebrate",
      "text": "Magnificent.",
      "filename": "diag_mp_ballistic_ping_celebrate_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_celebrate_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Celebrate",
      "text": "Outstanding.",
      "filename": "diag_mp_ballistic_ping_celebrate_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_celebrate_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Celebrate",
      "text": "Outstanding.",
      "filename": "diag_mp_ballistic_ping_celebrate_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_celebrate_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Celebrate",
      "text": "Outstanding.",
      "filename": "diag_mp_ballistic_ping_celebrate_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_celebrate_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Celebrate",
      "text": "Exquisite.",
      "filename": "diag_mp_ballistic_ping_celebrate_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_celebrate_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Celebrate",
      "text": "Exquisite.",
      "filename": "diag_mp_ballistic_ping_celebrate_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_celebrate_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Celebrate",
      "text": "Exquisite.",
      "filename": "diag_mp_ballistic_ping_celebrate_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_celebrate_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Hooligans have paraded through here.",
      "filename": "diag_mp_ballistic_ping_cluePresence_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Hooligans have paraded through here.",
      "filename": "diag_mp_ballistic_ping_cluePresence_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Foes have been here. Sloppy work on their part.",
      "filename": "diag_mp_ballistic_ping_cluePresence_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Foes have been here. Sloppy work on their part.",
      "filename": "diag_mp_ballistic_ping_cluePresence_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Be alert, companions – another Squad’s been here.",
      "filename": "diag_mp_ballistic_ping_cluePresence_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Be alert, companions – another Squad’s been here.",
      "filename": "diag_mp_ballistic_ping_cluePresence_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Someone’s been there.",
      "filename": "diag_mp_ballistic_ping_cluePresence_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Someone’s been there.",
      "filename": "diag_mp_ballistic_ping_cluePresence_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Hooligans have been there.",
      "filename": "diag_mp_ballistic_ping_cluePresence_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Hooligans have been there.",
      "filename": "diag_mp_ballistic_ping_cluePresence_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Enemies have been there.",
      "filename": "diag_mp_ballistic_ping_cluePresence_urgentFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_urgentFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Enemies have been there.",
      "filename": "diag_mp_ballistic_ping_cluePresence_urgentFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_urgentFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Someone’s been here.",
      "filename": "diag_mp_ballistic_ping_cluePresence_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Someone’s been here.",
      "filename": "diag_mp_ballistic_ping_cluePresence_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Enemies have been here.",
      "filename": "diag_mp_ballistic_ping_cluePresence_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "Enemies have been here.",
      "filename": "diag_mp_ballistic_ping_cluePresence_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "We are not the first here.",
      "filename": "diag_mp_ballistic_ping_cluePresence_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Clue Presence",
      "text": "We are not the first here.",
      "filename": "diag_mp_ballistic_ping_cluePresence_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_cluePresence_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Holodragon",
      "text": "Ah, Holo-Dragon there.",
      "filename": "diag_mp_ballistic_ping_holodragon_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_holodragon_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Holodragon",
      "text": "Ah, Holo-Dragon there.",
      "filename": "diag_mp_ballistic_ping_holodragon_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_holodragon_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Holodragon",
      "text": "Holo-Dragon here, allies.",
      "filename": "diag_mp_ballistic_ping_holodragon_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_holodragon_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Holodragon",
      "text": "Holo-Dragon here, allies.",
      "filename": "diag_mp_ballistic_ping_holodragon_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_holodragon_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Holodragon",
      "text": "Holo-Dragon there.",
      "filename": "diag_mp_ballistic_ping_holodragon_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_holodragon_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Holodragon",
      "text": "Holo-Dragon there.",
      "filename": "diag_mp_ballistic_ping_holodragon_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_holodragon_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Holodragon",
      "text": "Holo-Dragon here.",
      "filename": "diag_mp_ballistic_ping_holodragon_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_holodragon_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Holodragon",
      "text": "Holo-Dragon here.",
      "filename": "diag_mp_ballistic_ping_holodragon_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_holodragon_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Marker Want That",
      "text": "I have need of it.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Marker Want That",
      "text": "I have need of it.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Marker Want That",
      "text": "That’s mine.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Marker Want That",
      "text": "That’s mine.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Marker Want That",
      "text": "Dibs.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Marker Want That",
      "text": "Dibs.",
      "filename": "diag_mp_ballistic_ping_markerWantThat_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWantThat_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / OL University Group Photo",
      "text": "Photo here. They built good robots, but not good butlers.",
      "filename": "diag_mp_ballistic_ping_OLUniversityGroupPhoto_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_OLUniversityGroupPhoto_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / OL University Group Photo",
      "text": "Photo here. They built good robots, but not good butlers.",
      "filename": "diag_mp_ballistic_ping_OLUniversityGroupPhoto_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_OLUniversityGroupPhoto_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / OL University Group Photo",
      "text": "There's photographs here.",
      "filename": "diag_mp_ballistic_ping_OLUniversityGroupPhoto_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_OLUniversityGroupPhoto_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / OL University Group Photo",
      "text": "There's photographs here.",
      "filename": "diag_mp_ballistic_ping_OLUniversityGroupPhoto_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_OLUniversityGroupPhoto_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / OL University Statues",
      "text": "You're a better parent than I, Dr. Somers. Good for you.",
      "filename": "diag_mp_ballistic_ping_OLUniversityStatues_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_OLUniversityStatues_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / OL University Statues",
      "text": "You're a better parent than I, Dr. Somers. Good for you.",
      "filename": "diag_mp_ballistic_ping_OLUniversityStatues_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_OLUniversityStatues_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / OL University Statues",
      "text": "Excellent craftsmanship on these statues.",
      "filename": "diag_mp_ballistic_ping_OLUniversityStatues_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_OLUniversityStatues_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / OL University Statues",
      "text": "Excellent craftsmanship on these statues.",
      "filename": "diag_mp_ballistic_ping_OLUniversityStatues_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_OLUniversityStatues_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Path Statue",
      "text": "Pathfinder statue there. Where’s your statue, Kit Siang?",
      "filename": "diag_mp_ballistic_ping_pathStatue_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_pathStatue_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Path Statue",
      "text": "Pathfinder statue there. Where’s your statue, Kit Siang?",
      "filename": "diag_mp_ballistic_ping_pathStatue_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_pathStatue_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Path Statue",
      "text": "Pathfinder statue here. I liked him better as a butler.",
      "filename": "diag_mp_ballistic_ping_pathStatue_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_pathStatue_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Path Statue",
      "text": "Pathfinder statue here. I liked him better as a butler.",
      "filename": "diag_mp_ballistic_ping_pathStatue_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_pathStatue_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Path Statue",
      "text": "Statue there.",
      "filename": "diag_mp_ballistic_ping_pathStatue_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_pathStatue_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Path Statue",
      "text": "Statue there.",
      "filename": "diag_mp_ballistic_ping_pathStatue_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_pathStatue_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Path Statue",
      "text": "Statue here.",
      "filename": "diag_mp_ballistic_ping_pathStatue_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_pathStatue_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Path Statue",
      "text": "Statue here.",
      "filename": "diag_mp_ballistic_ping_pathStatue_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_pathStatue_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Rev Shell",
      "text": "Rev Shell flying there. Careful.",
      "filename": "diag_mp_ballistic_ping_revShell_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revShell_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Rev Shell",
      "text": "Careful. Rev Shell flying there.",
      "filename": "diag_mp_ballistic_ping_revShell_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revShell_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Rev Shell",
      "text": "See a Rev Shell flying here.",
      "filename": "diag_mp_ballistic_ping_revShell_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revShell_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Rev Shell",
      "text": "See a Rev Shell flying here.",
      "filename": "diag_mp_ballistic_ping_revShell_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revShell_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Rev Shell",
      "text": "Rev Shell flying there.",
      "filename": "diag_mp_ballistic_ping_revShell_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revShell_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Rev Shell",
      "text": "Rev Shell flying there.",
      "filename": "diag_mp_ballistic_ping_revShell_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revShell_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Rev Shell",
      "text": "Rev Shell flying here.",
      "filename": "diag_mp_ballistic_ping_revShell_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revShell_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Rev Shell",
      "text": "Rev Shell flying here.",
      "filename": "diag_mp_ballistic_ping_revShell_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revShell_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Reveal Care Package",
      "text": "A Care Package descends over there.",
      "filename": "diag_mp_ballistic_ping_revealCarePackage_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revealCarePackage_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Reveal Care Package",
      "text": "A Care Package descends over there.",
      "filename": "diag_mp_ballistic_ping_revealCarePackage_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revealCarePackage_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Reveal Care Package",
      "text": "Care Package landing. We ought to claim it.",
      "filename": "diag_mp_ballistic_ping_revealCarePackage_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revealCarePackage_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Reveal Care Package",
      "text": "Care Package landing. We ought to claim it.",
      "filename": "diag_mp_ballistic_ping_revealCarePackage_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revealCarePackage_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Reveal Care Package",
      "text": "Care Package coming down over there.",
      "filename": "diag_mp_ballistic_ping_revealCarePackage_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revealCarePackage_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Reveal Care Package",
      "text": "Care Package coming down over there.",
      "filename": "diag_mp_ballistic_ping_revealCarePackage_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revealCarePackage_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Reveal Care Package",
      "text": "Care Package coming down here.",
      "filename": "diag_mp_ballistic_ping_revealCarePackage_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revealCarePackage_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Reveal Care Package",
      "text": "Care Package coming down here.",
      "filename": "diag_mp_ballistic_ping_revealCarePackage_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_revealCarePackage_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Sealed Bin",
      "text": "Sealed Bin there.",
      "filename": "diag_mp_ballistic_ping_sealedBin_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_sealedBin_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Sealed Bin",
      "text": "Sealed Bin there.",
      "filename": "diag_mp_ballistic_ping_sealedBin_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_sealedBin_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Sealed Bin",
      "text": "Sealed Bin here.",
      "filename": "diag_mp_ballistic_ping_sealedBin_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_sealedBin_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Sealed Bin",
      "text": "Sealed Bin here.",
      "filename": "diag_mp_ballistic_ping_sealedBin_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_sealedBin_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Sealed Bin",
      "text": "Sealed Bin there.",
      "filename": "diag_mp_ballistic_ping_sealedBin_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_sealedBin_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Sealed Bin",
      "text": "Sealed Bin there.",
      "filename": "diag_mp_ballistic_ping_sealedBin_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_sealedBin_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Sealed Bin",
      "text": "Sealed Bin here.",
      "filename": "diag_mp_ballistic_ping_sealedBin_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_sealedBin_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Sealed Bin",
      "text": "Sealed Bin here.",
      "filename": "diag_mp_ballistic_ping_sealedBin_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_sealedBin_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Default",
      "text": "Go there, now.",
      "filename": "diag_mp_ballistic_ping_spotDefault_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Default",
      "text": "Go there, now.",
      "filename": "diag_mp_ballistic_ping_spotDefault_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Default",
      "text": "Head in that direction.",
      "filename": "diag_mp_ballistic_ping_spotDefault_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Default",
      "text": "Head in that direction.",
      "filename": "diag_mp_ballistic_ping_spotDefault_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Default",
      "text": "Move there.",
      "filename": "diag_mp_ballistic_ping_spotDefault_urgentFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_urgentFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Default",
      "text": "Move there.",
      "filename": "diag_mp_ballistic_ping_spotDefault_urgentFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_urgentFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Default",
      "text": "Go here.",
      "filename": "diag_mp_ballistic_ping_spotDefault_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Default",
      "text": "Go here.",
      "filename": "diag_mp_ballistic_ping_spotDefault_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Default",
      "text": "Companions, move here.",
      "filename": "diag_mp_ballistic_ping_spotDefault_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Default",
      "text": "Companions, move here.",
      "filename": "diag_mp_ballistic_ping_spotDefault_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Default",
      "text": "Here, now.",
      "filename": "diag_mp_ballistic_ping_spotDefault_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Default",
      "text": "Here, now.",
      "filename": "diag_mp_ballistic_ping_spotDefault_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Default",
      "text": "Here, now.",
      "filename": "diag_mp_ballistic_ping_spotDefault_urgent_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotDefault_urgent_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Look",
      "text": "Well now, look at this.",
      "filename": "diag_mp_ballistic_ping_spotLook_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotLook_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Look",
      "text": "Well now, look at this.",
      "filename": "diag_mp_ballistic_ping_spotLook_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotLook_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Look",
      "text": "Allies – look to this.",
      "filename": "diag_mp_ballistic_ping_spotLook_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotLook_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Look",
      "text": "Allies – look to this.",
      "filename": "diag_mp_ballistic_ping_spotLook_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotLook_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Objective",
      "text": "The Objective’s over there. Excellent.",
      "filename": "diag_mp_ballistic_ping_spotObjective_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotObjective_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Objective",
      "text": "The Objective’s over there. Excellent.",
      "filename": "diag_mp_ballistic_ping_spotObjective_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotObjective_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Objective",
      "text": "The Objective’s here. Brilliant.",
      "filename": "diag_mp_ballistic_ping_spotObjective_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotObjective_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Objective",
      "text": "The Objective’s here. Brilliant.",
      "filename": "diag_mp_ballistic_ping_spotObjective_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotObjective_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Objective",
      "text": "Objective there.",
      "filename": "diag_mp_ballistic_ping_spotObjective_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotObjective_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Objective",
      "text": "Objective there.",
      "filename": "diag_mp_ballistic_ping_spotObjective_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotObjective_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Objective",
      "text": "Objective here.",
      "filename": "diag_mp_ballistic_ping_spotObjective_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotObjective_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Spot Objective",
      "text": "Objective here.",
      "filename": "diag_mp_ballistic_ping_spotObjective_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotObjective_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Titan Sword Update",
      "text": "My limit break is ready.",
      "filename": "diag_mp_ballistic_ping_titanSwordUpdate_isReady_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_titanSwordUpdate_isReady_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Titan Sword Update",
      "text": "My limit break is ready.",
      "filename": "diag_mp_ballistic_ping_titanSwordUpdate_isReady_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_titanSwordUpdate_isReady_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Titan Sword Update",
      "text": "Companions: My limit break's ready.",
      "filename": "diag_mp_ballistic_ping_titanSwordUpdate_isReady_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_titanSwordUpdate_isReady_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Titan Sword Update",
      "text": "Companions: My limit break's ready.",
      "filename": "diag_mp_ballistic_ping_titanSwordUpdate_isReady_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_titanSwordUpdate_isReady_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Titan Sword Update",
      "text": "Prepare, my limit break is ready.",
      "filename": "diag_mp_ballistic_ping_titanSwordUpdate_isReady_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_titanSwordUpdate_isReady_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Titan Sword Update",
      "text": "Prepare, my limit break is ready.",
      "filename": "diag_mp_ballistic_ping_titanSwordUpdate_isReady_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_titanSwordUpdate_isReady_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Titan Sword Update",
      "text": "Limit break's ready.",
      "filename": "diag_mp_ballistic_ping_titanSwordUpdate_isReady_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_titanSwordUpdate_isReady_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Other Callouts / Titan Sword Update",
      "text": "Limit break's ready.",
      "filename": "diag_mp_ballistic_ping_titanSwordUpdate_isReady_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_titanSwordUpdate_isReady_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo",
      "text": "I need ammunition.",
      "filename": "diag_mp_ballistic_ping_needAmmo_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmo_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo",
      "text": "I need ammunition.",
      "filename": "diag_mp_ballistic_ping_needAmmo_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmo_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo",
      "text": "I need ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmo_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmo_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo",
      "text": "I need ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmo_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmo_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo",
      "text": "I require ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmo_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmo_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo",
      "text": "I require ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmo_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmo_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo",
      "text": "Need ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmo_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmo_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo",
      "text": "Need ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmo_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmo_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Arrows",
      "text": "I require arrows.",
      "filename": "diag_mp_ballistic_ping_needAmmoArrows_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoArrows_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Arrows",
      "text": "I require arrows.",
      "filename": "diag_mp_ballistic_ping_needAmmoArrows_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoArrows_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Arrows",
      "text": "I require arrows. Should’ve stuck to bullets, old chap.",
      "filename": "diag_mp_ballistic_ping_needAmmoArrows_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoArrows_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Arrows",
      "text": "I require arrows. Should’ve stuck to bullets, old chap.",
      "filename": "diag_mp_ballistic_ping_needAmmoArrows_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoArrows_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Arrows",
      "text": "I need arrows.",
      "filename": "diag_mp_ballistic_ping_needAmmoArrows_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoArrows_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Arrows",
      "text": "I need arrows.",
      "filename": "diag_mp_ballistic_ping_needAmmoArrows_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoArrows_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Energy Empty",
      "text": "I lack energy ammo, and would prefer not to.",
      "filename": "diag_mp_ballistic_ping_needAmmoEnergyEmpty_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoEnergyEmpty_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Energy Empty",
      "text": "I lack energy ammo, and would prefer not to.",
      "filename": "diag_mp_ballistic_ping_needAmmoEnergyEmpty_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoEnergyEmpty_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Energy Empty",
      "text": "I have need of energy ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoEnergyEmpty_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoEnergyEmpty_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Energy Empty",
      "text": "I have need of energy ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoEnergyEmpty_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoEnergyEmpty_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Heavy",
      "text": "Good lord – I need heavy ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoHeavy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoHeavy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Heavy",
      "text": "Good lord – I need heavy ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoHeavy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoHeavy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Heavy",
      "text": "Good lord – I need heavy ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoHeavy_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoHeavy_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Heavy",
      "text": "I need heavy ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoHeavy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoHeavy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Heavy",
      "text": "I need heavy ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoHeavy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoHeavy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Light",
      "text": "I require light ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoLight_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoLight_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Light",
      "text": "I require light ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoLight_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoLight_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Light",
      "text": "Need light ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoLight_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoLight_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Light",
      "text": "Need light ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoLight_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoLight_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Shotgun Empty",
      "text": "My shotgun ammunition’s depleted.",
      "filename": "diag_mp_ballistic_ping_needAmmoShotgunEmpty_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoShotgunEmpty_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Shotgun Empty",
      "text": "My shotgun ammunition’s depleted.",
      "filename": "diag_mp_ballistic_ping_needAmmoShotgunEmpty_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoShotgunEmpty_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Shotgun Empty",
      "text": "Need shotgun ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoShotgunEmpty_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoShotgunEmpty_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Shotgun Empty",
      "text": "Need shotgun ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoShotgunEmpty_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoShotgunEmpty_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Sniper",
      "text": "I need sniper ammunition.",
      "filename": "diag_mp_ballistic_ping_needAmmoSniper_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoSniper_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Sniper",
      "text": "I need sniper ammunition.",
      "filename": "diag_mp_ballistic_ping_needAmmoSniper_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoSniper_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Sniper",
      "text": "I need sniper ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoSniper_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoSniper_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Ammunition / Need Ammo Sniper",
      "text": "I need sniper ammo.",
      "filename": "diag_mp_ballistic_ping_needAmmoSniper_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoSniper_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag",
      "text": "Need your assistance finding an extended mag, allies.",
      "filename": "diag_mp_ballistic_ping_needAmmoMag_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMag_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag",
      "text": "Need your assistance finding an extended mag, allies.",
      "filename": "diag_mp_ballistic_ping_needAmmoMag_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMag_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag",
      "text": "Need an extended mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMag_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMag_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag",
      "text": "Need an extended mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMag_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMag_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Energy",
      "text": "My kingdom for an extended energy mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagEnergy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagEnergy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Energy",
      "text": "My kingdom for an extended energy mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagEnergy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagEnergy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Energy",
      "text": "Need an extended energy magazine.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagEnergy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagEnergy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Energy",
      "text": "Need an extended energy magazine.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagEnergy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagEnergy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Heavy",
      "text": "I require an extended heavy magazine.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagHeavy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagHeavy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Heavy",
      "text": "I require an extended heavy magazine.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagHeavy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagHeavy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Heavy",
      "text": "I need an extended heavy mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagHeavy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagHeavy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Heavy",
      "text": "I need an extended heavy mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagHeavy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagHeavy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Light",
      "text": "I’m in the market for an extended light mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagLight_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagLight_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Light",
      "text": "I’m in the market for an extended light mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagLight_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagLight_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Light",
      "text": "I’m looking for an extended light mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagLight_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagLight_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Light",
      "text": "I’m looking for an extended light mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagLight_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagLight_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Shotgun",
      "text": "I need an extended shotgun magazine.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagShotgun_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagShotgun_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Shotgun",
      "text": "I need an extended shotgun magazine.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagShotgun_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagShotgun_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Shotgun",
      "text": "I need an extended magazine appropriate for a shotgun.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagShotgun_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagShotgun_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Shotgun",
      "text": "I need an extended magazine appropriate for a shotgun.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagShotgun_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagShotgun_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Shotgun",
      "text": "Searching for an extended shotgun mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagShotgun_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagShotgun_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Shotgun",
      "text": "Searching for an extended shotgun mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagShotgun_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagShotgun_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Sniper",
      "text": "I have need of a sniper mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagSniper_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagSniper_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Sniper",
      "text": "I have need of a sniper mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagSniper_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagSniper_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Sniper",
      "text": "Need an extended sniper mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagSniper_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagSniper_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Ammo Mag Sniper",
      "text": "Need an extended sniper mag.",
      "filename": "diag_mp_ballistic_ping_needAmmoMagSniper_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmmoMagSniper_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Hop Up",
      "text": "I need a Hop-Up.",
      "filename": "diag_mp_ballistic_ping_needHopUp_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHopUp_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Hop Up",
      "text": "I need a Hop-Up.",
      "filename": "diag_mp_ballistic_ping_needHopUp_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHopUp_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Hop Up",
      "text": "I need a Hop-Up.",
      "filename": "diag_mp_ballistic_ping_needHopUp_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHopUp_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Hop Up",
      "text": "I need a Hop-Up.",
      "filename": "diag_mp_ballistic_ping_needHopUp_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHopUp_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Hop Up",
      "text": "I need a Hop-Up.",
      "filename": "diag_mp_ballistic_ping_needHopUp_urgent_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHopUp_urgent_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Laser Sight",
      "text": "Inform me if you a see a laser sight. An ill-communicative team helps no one.",
      "filename": "diag_mp_ballistic_ping_needLaserSight_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needLaserSight_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Laser Sight",
      "text": "Inform me if you a see a laser sight. An ill-communicative team helps no one.",
      "filename": "diag_mp_ballistic_ping_needLaserSight_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needLaserSight_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Laser Sight",
      "text": "Need a laser sight.",
      "filename": "diag_mp_ballistic_ping_needLaserSight_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needLaserSight_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Laser Sight",
      "text": "Need a laser sight.",
      "filename": "diag_mp_ballistic_ping_needLaserSight_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needLaserSight_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Mod Barrel",
      "text": "A barrel mod wouldn't go astray.",
      "filename": "diag_mp_ballistic_ping_needModBarrel_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needModBarrel_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Mod Barrel",
      "text": "A barrel mod wouldn't go astray.",
      "filename": "diag_mp_ballistic_ping_needModBarrel_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needModBarrel_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Mod Barrel",
      "text": "I desire a barrel mod.",
      "filename": "diag_mp_ballistic_ping_needModBarrel_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needModBarrel_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Mod Barrel",
      "text": "I desire a barrel mod.",
      "filename": "diag_mp_ballistic_ping_needModBarrel_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needModBarrel_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Assault",
      "text": "I need optics for an assault rifle.",
      "filename": "diag_mp_ballistic_ping_needOpticAssault_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticAssault_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Assault",
      "text": "I need optics for an assault rifle.",
      "filename": "diag_mp_ballistic_ping_needOpticAssault_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticAssault_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Assault",
      "text": "I need aid finding optics for an assault rifle.",
      "filename": "diag_mp_ballistic_ping_needOpticAssault_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticAssault_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Assault",
      "text": "I need aid finding optics for an assault rifle.",
      "filename": "diag_mp_ballistic_ping_needOpticAssault_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticAssault_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Assault",
      "text": "Optics for an assault rifle if you please.",
      "filename": "diag_mp_ballistic_ping_needOpticAssault_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticAssault_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Assault",
      "text": "Optics for an assault rifle if you please.",
      "filename": "diag_mp_ballistic_ping_needOpticAssault_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticAssault_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Energy",
      "text": "Keep an eye out for energy weapon optics, I need them.",
      "filename": "diag_mp_ballistic_ping_needOpticEnergy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticEnergy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Energy",
      "text": "Keep an eye out for energy weapon optics, I need them.",
      "filename": "diag_mp_ballistic_ping_needOpticEnergy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticEnergy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Energy",
      "text": "Energy optics, please.",
      "filename": "diag_mp_ballistic_ping_needOpticEnergy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticEnergy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Energy",
      "text": "Energy optics, please.",
      "filename": "diag_mp_ballistic_ping_needOpticEnergy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticEnergy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic LMG",
      "text": "I need optics for an LMG.",
      "filename": "diag_mp_ballistic_ping_needOpticLMG_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticLMG_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic LMG",
      "text": "I need optics for an LMG.",
      "filename": "diag_mp_ballistic_ping_needOpticLMG_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticLMG_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic LMG",
      "text": "I need optics for an LMG. Ugh, especially at my age.",
      "filename": "diag_mp_ballistic_ping_needOpticLMG_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticLMG_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic LMG",
      "text": "I need optics for an LMG. Ugh, especially at my age.",
      "filename": "diag_mp_ballistic_ping_needOpticLMG_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticLMG_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic LMG",
      "text": "Need optics for an LMG.",
      "filename": "diag_mp_ballistic_ping_needOpticLMG_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticLMG_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic LMG",
      "text": "Need optics for an LMG.",
      "filename": "diag_mp_ballistic_ping_needOpticLMG_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticLMG_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Marksman",
      "text": "I desire optics for a marksman.",
      "filename": "diag_mp_ballistic_ping_needOpticMarksman_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticMarksman_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Marksman",
      "text": "I desire optics for a marksman.",
      "filename": "diag_mp_ballistic_ping_needOpticMarksman_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticMarksman_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Marksman",
      "text": "Need optics for a marksman weapon.",
      "filename": "diag_mp_ballistic_ping_needOpticMarksman_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticMarksman_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Marksman",
      "text": "Need optics for a marksman weapon.",
      "filename": "diag_mp_ballistic_ping_needOpticMarksman_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticMarksman_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Pistol",
      "text": "Looking for pistol optics.",
      "filename": "diag_mp_ballistic_ping_needOpticPistol_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticPistol_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Pistol",
      "text": "Looking for pistol optics.",
      "filename": "diag_mp_ballistic_ping_needOpticPistol_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticPistol_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Pistol",
      "text": "I feel pistol optics would complete the look.",
      "filename": "diag_mp_ballistic_ping_needOpticPistol_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticPistol_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Pistol",
      "text": "I feel pistol optics would complete the look.",
      "filename": "diag_mp_ballistic_ping_needOpticPistol_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticPistol_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Pistol",
      "text": "Searching for pistol optics.",
      "filename": "diag_mp_ballistic_ping_needOpticPistol_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticPistol_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Pistol",
      "text": "Searching for pistol optics.",
      "filename": "diag_mp_ballistic_ping_needOpticPistol_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticPistol_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Shotgun",
      "text": "Looking for shotgun optics.",
      "filename": "diag_mp_ballistic_ping_needOpticShotgun_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticShotgun_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Shotgun",
      "text": "Looking for shotgun optics.",
      "filename": "diag_mp_ballistic_ping_needOpticShotgun_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticShotgun_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Shotgun",
      "text": "If you discover shotgun optics, let me know.",
      "filename": "diag_mp_ballistic_ping_needOpticShotgun_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticShotgun_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Shotgun",
      "text": "If you discover shotgun optics, let me know.",
      "filename": "diag_mp_ballistic_ping_needOpticShotgun_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticShotgun_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Shotgun",
      "text": "My shotgun requires optics.",
      "filename": "diag_mp_ballistic_ping_needOpticShotgun_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticShotgun_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Shotgun",
      "text": "My shotgun requires optics.",
      "filename": "diag_mp_ballistic_ping_needOpticShotgun_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticShotgun_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic SMG",
      "text": "I’m looking for SMG optics, please and thank you.",
      "filename": "diag_mp_ballistic_ping_needOpticSMG_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticSMG_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic SMG",
      "text": "I’m looking for SMG optics, please and thank you.",
      "filename": "diag_mp_ballistic_ping_needOpticSMG_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticSMG_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic SMG",
      "text": "I need optics for an SMG.",
      "filename": "diag_mp_ballistic_ping_needOpticSMG_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticSMG_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic SMG",
      "text": "I need optics for an SMG.",
      "filename": "diag_mp_ballistic_ping_needOpticSMG_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticSMG_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Sniper",
      "text": "Searching for sniper optics.",
      "filename": "diag_mp_ballistic_ping_needOpticSniper_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticSniper_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Sniper",
      "text": "Searching for sniper optics.",
      "filename": "diag_mp_ballistic_ping_needOpticSniper_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticSniper_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Sniper",
      "text": "Looking for sniper optics.",
      "filename": "diag_mp_ballistic_ping_needOpticSniper_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticSniper_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Optic Sniper",
      "text": "Looking for sniper optics.",
      "filename": "diag_mp_ballistic_ping_needOpticSniper_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needOpticSniper_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Shotgun Bolt",
      "text": "Regrettably, I lack a shotgun bolt.",
      "filename": "diag_mp_ballistic_ping_needShotgunBolt_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShotgunBolt_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Shotgun Bolt",
      "text": "Regrettably, I lack a shotgun bolt.",
      "filename": "diag_mp_ballistic_ping_needShotgunBolt_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShotgunBolt_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Shotgun Bolt",
      "text": "I require a shotgun bolt.",
      "filename": "diag_mp_ballistic_ping_needShotgunBolt_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShotgunBolt_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Shotgun Bolt",
      "text": "I require a shotgun bolt.",
      "filename": "diag_mp_ballistic_ping_needShotgunBolt_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShotgunBolt_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Shotgun Mag",
      "text": "I require a shotgun mag.",
      "filename": "diag_mp_ballistic_ping_needShotgunMag_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShotgunMag_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Shotgun Mag",
      "text": "I require a shotgun mag.",
      "filename": "diag_mp_ballistic_ping_needShotgunMag_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShotgunMag_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Shotgun Mag",
      "text": "I need a shotgun mag.",
      "filename": "diag_mp_ballistic_ping_needShotgunMag_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShotgunMag_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Shotgun Mag",
      "text": "I need a shotgun mag.",
      "filename": "diag_mp_ballistic_ping_needShotgunMag_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShotgunMag_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Stock Sniper",
      "text": "Alert me if you see a sniper stock.",
      "filename": "diag_mp_ballistic_ping_needStockSniper_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needStockSniper_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Stock Sniper",
      "text": "Alert me if you see a sniper stock.",
      "filename": "diag_mp_ballistic_ping_needStockSniper_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needStockSniper_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Stock Sniper",
      "text": "I require a sniper stock.",
      "filename": "diag_mp_ballistic_ping_needStockSniper_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needStockSniper_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Stock Sniper",
      "text": "I require a sniper stock.",
      "filename": "diag_mp_ballistic_ping_needStockSniper_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needStockSniper_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Stock Tactical",
      "text": "Looking for a standard stock.",
      "filename": "diag_mp_ballistic_ping_needStockTactical_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needStockTactical_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Stock Tactical",
      "text": "Looking for a standard stock.",
      "filename": "diag_mp_ballistic_ping_needStockTactical_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needStockTactical_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Stock Tactical",
      "text": "Need a standard stock.",
      "filename": "diag_mp_ballistic_ping_needStockTactical_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needStockTactical_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Attachments / Need Stock Tactical",
      "text": "Need a standard stock.",
      "filename": "diag_mp_ballistic_ping_needStockTactical_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needStockTactical_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Backpack",
      "text": "Need a backpack.",
      "filename": "diag_mp_ballistic_ping_needBackpack_calm_01_50_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needBackpack_calm_01_50_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Backpack",
      "text": "Need a backpack.",
      "filename": "diag_mp_ballistic_ping_needBackpack_calm_01_51_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needBackpack_calm_01_51_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Backpack",
      "text": "Need a backpack. Keep calm and carry a lot of bullets.",
      "filename": "diag_mp_ballistic_ping_needBackpack_calm_02_50_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needBackpack_calm_02_50_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Backpack",
      "text": "Need a backpack. Keep calm and carry a lot of bullets.",
      "filename": "diag_mp_ballistic_ping_needBackpack_calm_02_51_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needBackpack_calm_02_51_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Backpack",
      "text": "Need a backpack.",
      "filename": "diag_mp_ballistic_ping_needBackpack_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needBackpack_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Backpack",
      "text": "Need a backpack.",
      "filename": "diag_mp_ballistic_ping_needBackpack_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needBackpack_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Helmet",
      "text": "I require a helmet.",
      "filename": "diag_mp_ballistic_ping_needHelmet_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHelmet_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Helmet",
      "text": "I require a helmet.",
      "filename": "diag_mp_ballistic_ping_needHelmet_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHelmet_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Helmet",
      "text": "I require a helmet.",
      "filename": "diag_mp_ballistic_ping_needHelmet_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHelmet_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Helmet",
      "text": "I require a helmet. Preferably something not off the rack.",
      "filename": "diag_mp_ballistic_ping_needHelmet_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHelmet_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Helmet",
      "text": "I require a helmet. Preferably something not off the rack.",
      "filename": "diag_mp_ballistic_ping_needHelmet_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHelmet_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Helmet",
      "text": "I require a helmet. Preferably something not off the rack.",
      "filename": "diag_mp_ballistic_ping_needHelmet_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHelmet_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Helmet",
      "text": "Need a helmet, companions.",
      "filename": "diag_mp_ballistic_ping_needHelmet_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHelmet_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Gear / Need Helmet",
      "text": "Need a helmet, companions.",
      "filename": "diag_mp_ballistic_ping_needHelmet_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHelmet_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Any Grenade",
      "text": "I need a grenade.",
      "filename": "diag_mp_ballistic_ping_needAnyGrenade_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAnyGrenade_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Any Grenade",
      "text": "I need a grenade.",
      "filename": "diag_mp_ballistic_ping_needAnyGrenade_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAnyGrenade_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Any Grenade",
      "text": "I need a grenade.",
      "filename": "diag_mp_ballistic_ping_needAnyGrenade_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAnyGrenade_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Any Grenade",
      "text": "I need a grenade.",
      "filename": "diag_mp_ballistic_ping_needAnyGrenade_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAnyGrenade_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Arc Star",
      "text": "I need an Arc Star.",
      "filename": "diag_mp_ballistic_ping_needArcStar_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needArcStar_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Arc Star",
      "text": "I need an Arc Star.",
      "filename": "diag_mp_ballistic_ping_needArcStar_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needArcStar_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Arc Star",
      "text": "I need an Arc Star.",
      "filename": "diag_mp_ballistic_ping_needArcStar_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needArcStar_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Arc Star",
      "text": "I need an Arc Star.",
      "filename": "diag_mp_ballistic_ping_needArcStar_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needArcStar_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Frag Grenade",
      "text": "I need a frag grenade.",
      "filename": "diag_mp_ballistic_ping_needFragGrenade_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needFragGrenade_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Frag Grenade",
      "text": "I need a frag grenade.",
      "filename": "diag_mp_ballistic_ping_needFragGrenade_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needFragGrenade_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Frag Grenade",
      "text": "I need a frag grenade.",
      "filename": "diag_mp_ballistic_ping_needFragGrenade_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needFragGrenade_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Frag Grenade",
      "text": "I need a frag grenade.",
      "filename": "diag_mp_ballistic_ping_needFragGrenade_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needFragGrenade_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Rev Shell",
      "text": "I'm in need of a Rev Shell.",
      "filename": "diag_mp_ballistic_ping_needRevShell_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needRevShell_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Rev Shell",
      "text": "I'm in need of a Rev Shell.",
      "filename": "diag_mp_ballistic_ping_needRevShell_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needRevShell_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Rev Shell",
      "text": "Looking for a Rev Shell!",
      "filename": "diag_mp_ballistic_ping_needRevShell_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needRevShell_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Rev Shell",
      "text": "Looking for a Rev Shell!",
      "filename": "diag_mp_ballistic_ping_needRevShell_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needRevShell_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Thermite Grenade",
      "text": "I require a thermite grenade.",
      "filename": "diag_mp_ballistic_ping_needThermiteGrenade_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needThermiteGrenade_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Thermite Grenade",
      "text": "I require a thermite grenade.",
      "filename": "diag_mp_ballistic_ping_needThermiteGrenade_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needThermiteGrenade_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Thermite Grenade",
      "text": "Need a thermite grenade.",
      "filename": "diag_mp_ballistic_ping_needThermiteGrenade_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needThermiteGrenade_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Grenades / Need Thermite Grenade",
      "text": "Need a thermite grenade.",
      "filename": "diag_mp_ballistic_ping_needThermiteGrenade_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needThermiteGrenade_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Body Shield",
      "text": "I need a body shield.",
      "filename": "diag_mp_ballistic_ping_needBodyShield_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needBodyShield_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Body Shield",
      "text": "I need a body shield.",
      "filename": "diag_mp_ballistic_ping_needBodyShield_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needBodyShield_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Body Shield",
      "text": "I need a body shield.",
      "filename": "diag_mp_ballistic_ping_needBodyShield_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needBodyShield_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Body Shield",
      "text": "Body shield. Now.",
      "filename": "diag_mp_ballistic_ping_needBodyShield_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needBodyShield_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Body Shield",
      "text": "Body shield. Now.",
      "filename": "diag_mp_ballistic_ping_needBodyShield_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needBodyShield_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Health",
      "text": "I require health.",
      "filename": "diag_mp_ballistic_ping_needHealth_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHealth_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Health",
      "text": "I require health.",
      "filename": "diag_mp_ballistic_ping_needHealth_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHealth_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Health",
      "text": "I require health.",
      "filename": "diag_mp_ballistic_ping_needHealth_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHealth_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Health",
      "text": "I require health. And perhaps a new knee.",
      "filename": "diag_mp_ballistic_ping_needHealth_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHealth_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Health",
      "text": "I require health. And perhaps a new knee.",
      "filename": "diag_mp_ballistic_ping_needHealth_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHealth_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Health",
      "text": "I require health. And perhaps a new knee.",
      "filename": "diag_mp_ballistic_ping_needHealth_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHealth_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Health",
      "text": "Need health, companions.",
      "filename": "diag_mp_ballistic_ping_needHealth_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHealth_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Health",
      "text": "Need health, companions.",
      "filename": "diag_mp_ballistic_ping_needHealth_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needHealth_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Self Revive Kit",
      "text": "I would appreciate a Self-Revive Kit, if you please.",
      "filename": "diag_mp_ballistic_ping_needSelfReviveKit_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needSelfReviveKit_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Self Revive Kit",
      "text": "I would appreciate a Self-Revive Kit, if you please.",
      "filename": "diag_mp_ballistic_ping_needSelfReviveKit_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needSelfReviveKit_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Self Revive Kit",
      "text": "I need a Self-Revive Kit!",
      "filename": "diag_mp_ballistic_ping_needSelfReviveKit_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needSelfReviveKit_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Self Revive Kit",
      "text": "I need a Self-Revive Kit!",
      "filename": "diag_mp_ballistic_ping_needSelfReviveKit_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needSelfReviveKit_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shield Core",
      "text": "I require a Shield Core.",
      "filename": "diag_mp_ballistic_ping_needShieldCore_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShieldCore_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shield Core",
      "text": "I require a Shield Core.",
      "filename": "diag_mp_ballistic_ping_needShieldCore_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShieldCore_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shield Core",
      "text": "I need a Shield Core.",
      "filename": "diag_mp_ballistic_ping_needShieldCore_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShieldCore_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shield Core",
      "text": "I need a Shield Core.",
      "filename": "diag_mp_ballistic_ping_needShieldCore_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShieldCore_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shield KO",
      "text": "I need a knockdown shield.",
      "filename": "diag_mp_ballistic_ping_needShieldKO_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShieldKO_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shield KO",
      "text": "I need a knockdown shield.",
      "filename": "diag_mp_ballistic_ping_needShieldKO_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShieldKO_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shield KO",
      "text": "I need a knockdown shield.",
      "filename": "diag_mp_ballistic_ping_needShieldKO_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShieldKO_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shield KO",
      "text": "If anyone sees a knockdown shield, let August Brinkman know.",
      "filename": "diag_mp_ballistic_ping_needShieldKO_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShieldKO_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shield KO",
      "text": "If anyone sees a knockdown shield, let August Brinkman know.",
      "filename": "diag_mp_ballistic_ping_needShieldKO_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShieldKO_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shield KO",
      "text": "If anyone sees a knockdown shield, let August Brinkman know.",
      "filename": "diag_mp_ballistic_ping_needShieldKO_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShieldKO_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shield KO",
      "text": "Need a knockdown shield, fast.",
      "filename": "diag_mp_ballistic_ping_needShieldKO_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShieldKO_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shield KO",
      "text": "Need a knockdown shield, fast.",
      "filename": "diag_mp_ballistic_ping_needShieldKO_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShieldKO_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shields",
      "text": "Shields would be appreciated, companions.",
      "filename": "diag_mp_ballistic_ping_needShields_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShields_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shields",
      "text": "Shields would be appreciated, companions.",
      "filename": "diag_mp_ballistic_ping_needShields_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShields_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shields",
      "text": "Shields would be appreciated, companions.",
      "filename": "diag_mp_ballistic_ping_needShields_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShields_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shields",
      "text": "Shields if you please.",
      "filename": "diag_mp_ballistic_ping_needShields_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShields_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Health & Shields / Need Shields",
      "text": "Shields if you please.",
      "filename": "diag_mp_ballistic_ping_needShields_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needShields_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Amp Gen",
      "text": "I'm looking for an Amp.",
      "filename": "diag_mp_ballistic_ping_needAmpGen_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmpGen_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Amp Gen",
      "text": "I'm looking for an Amp.",
      "filename": "diag_mp_ballistic_ping_needAmpGen_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmpGen_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Amp Gen",
      "text": "I need an Amp.",
      "filename": "diag_mp_ballistic_ping_needAmpGen_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmpGen_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Amp Gen",
      "text": "I need an Amp.",
      "filename": "diag_mp_ballistic_ping_needAmpGen_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAmpGen_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Evo Cache",
      "text": "I need an Evo Cache.",
      "filename": "diag_mp_ballistic_ping_needEvoCache_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needEvoCache_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Evo Cache",
      "text": "I need an Evo Cache.",
      "filename": "diag_mp_ballistic_ping_needEvoCache_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needEvoCache_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Evo Cache",
      "text": "I need an Evo Cache.",
      "filename": "diag_mp_ballistic_ping_needEvoCache_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needEvoCache_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Evo Cache",
      "text": "I need an Evo Cache.",
      "filename": "diag_mp_ballistic_ping_needEvoCache_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needEvoCache_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Stave Kit",
      "text": "I'm looking for a Stave Kit.",
      "filename": "diag_mp_ballistic_ping_needStaveKit_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needStaveKit_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Stave Kit",
      "text": "I'm looking for a Stave Kit.",
      "filename": "diag_mp_ballistic_ping_needStaveKit_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needStaveKit_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Stave Kit",
      "text": "I need a Stave Kit!",
      "filename": "diag_mp_ballistic_ping_needStaveKit_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needStaveKit_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Stave Kit",
      "text": "I need a Stave Kit!",
      "filename": "diag_mp_ballistic_ping_needStaveKit_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needStaveKit_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Survival Item",
      "text": "I have need of a survival item.",
      "filename": "diag_mp_ballistic_ping_needSurvivalItem_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needSurvivalItem_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Survival Item",
      "text": "I have need of a survival item.",
      "filename": "diag_mp_ballistic_ping_needSurvivalItem_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needSurvivalItem_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Survival Item",
      "text": "Need a survival item.",
      "filename": "diag_mp_ballistic_ping_needSurvivalItem_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needSurvivalItem_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Other Items / Need Survival Item",
      "text": "Need a survival item.",
      "filename": "diag_mp_ballistic_ping_needSurvivalItem_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needSurvivalItem_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Akimbo Mozambique",
      "text": "Notify me if you see another Mozambique.",
      "filename": "diag_mp_ballistic_ping_needAkimboMozambique_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAkimboMozambique_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Akimbo Mozambique",
      "text": "Notify me if you see another Mozambique.",
      "filename": "diag_mp_ballistic_ping_needAkimboMozambique_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAkimboMozambique_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Akimbo Mozambique",
      "text": "Find me a second Mozambique and I'll show you how it's done.",
      "filename": "diag_mp_ballistic_ping_needAkimboMozambique_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAkimboMozambique_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Akimbo Mozambique",
      "text": "Find me a second Mozambique and I'll show you how it's done.",
      "filename": "diag_mp_ballistic_ping_needAkimboMozambique_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAkimboMozambique_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Akimbo Mozambique",
      "text": "I require a second Mozambique.",
      "filename": "diag_mp_ballistic_ping_needAkimboMozambique_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAkimboMozambique_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Akimbo Mozambique",
      "text": "I require a second Mozambique.",
      "filename": "diag_mp_ballistic_ping_needAkimboMozambique_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAkimboMozambique_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Akimbo P2020",
      "text": "If you see another P2020, inform me.",
      "filename": "diag_mp_ballistic_ping_needAkimboP2020_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAkimboP2020_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Akimbo P2020",
      "text": "If you see another P2020, inform me.",
      "filename": "diag_mp_ballistic_ping_needAkimboP2020_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAkimboP2020_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Akimbo P2020",
      "text": "I require another P2020.",
      "filename": "diag_mp_ballistic_ping_needAkimboP2020_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAkimboP2020_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Akimbo P2020",
      "text": "I require another P2020.",
      "filename": "diag_mp_ballistic_ping_needAkimboP2020_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needAkimboP2020_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Weapon",
      "text": "A firearm would be helpful.",
      "filename": "diag_mp_ballistic_ping_needWeapon_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needWeapon_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Weapon",
      "text": "A firearm would be helpful.",
      "filename": "diag_mp_ballistic_ping_needWeapon_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needWeapon_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Weapon",
      "text": "Bloody hell, need a firearm.",
      "filename": "diag_mp_ballistic_ping_needWeapon_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needWeapon_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Requests / Weapons / Need Weapon",
      "text": "Bloody hell, need a firearm.",
      "filename": "diag_mp_ballistic_ping_needWeapon_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_needWeapon_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Mobile Respawn Beacon",
      "text": "Mobile Respawn Beacon here. Handy gadget.",
      "filename": "diag_mp_ballistic_ping_mobileRespawnBeacon_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileRespawnBeacon_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Mobile Respawn Beacon",
      "text": "Mobile Respawn Beacon here. Handy gadget.",
      "filename": "diag_mp_ballistic_ping_mobileRespawnBeacon_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileRespawnBeacon_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Mobile Respawn Beacon",
      "text": "Mobile Respawn Beacon here.",
      "filename": "diag_mp_ballistic_ping_mobileRespawnBeacon_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileRespawnBeacon_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Mobile Respawn Beacon",
      "text": "Mobile Respawn Beacon here.",
      "filename": "diag_mp_ballistic_ping_mobileRespawnBeacon_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileRespawnBeacon_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Mobile Respawn Beacon Have",
      "text": "I’ve acquired a Mobile Respawn Beacon.",
      "filename": "diag_mp_ballistic_ping_mobileRespawnBeaconHave_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileRespawnBeaconHave_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Mobile Respawn Beacon Have",
      "text": "I’ve acquired a Mobile Respawn Beacon.",
      "filename": "diag_mp_ballistic_ping_mobileRespawnBeaconHave_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileRespawnBeaconHave_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Mobile Respawn Beacon Have",
      "text": "I have a Mobile Respawn Beacon.",
      "filename": "diag_mp_ballistic_ping_mobileRespawnBeaconHave_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileRespawnBeaconHave_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Mobile Respawn Beacon Have",
      "text": "I have a Mobile Respawn Beacon.",
      "filename": "diag_mp_ballistic_ping_mobileRespawnBeaconHave_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_mobileRespawnBeaconHave_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon",
      "text": "Respawn Beacon over there.",
      "filename": "diag_mp_ballistic_ping_respawnBeacon_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeacon_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon",
      "text": "Respawn Beacon over there.",
      "filename": "diag_mp_ballistic_ping_respawnBeacon_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeacon_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon",
      "text": "Respawn Beacon over there. I have two of these in my south wing, uhh, just in case.",
      "filename": "diag_mp_ballistic_ping_respawnBeacon_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeacon_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon",
      "text": "Respawn Beacon over there. I have two of these in my south wing, just in case.",
      "filename": "diag_mp_ballistic_ping_respawnBeacon_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeacon_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon",
      "text": "Respawn Beacon here. Useful.",
      "filename": "diag_mp_ballistic_ping_respawnBeacon_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeacon_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon",
      "text": "Respawn Beacon here. Useful.",
      "filename": "diag_mp_ballistic_ping_respawnBeacon_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeacon_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon",
      "text": "Respawn Beacon over there.",
      "filename": "diag_mp_ballistic_ping_respawnBeacon_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeacon_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon",
      "text": "Respawn Beacon over there.",
      "filename": "diag_mp_ballistic_ping_respawnBeacon_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeacon_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon",
      "text": "Respawn Beacon here.",
      "filename": "diag_mp_ballistic_ping_respawnBeacon_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeacon_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon",
      "text": "Respawn Beacon here.",
      "filename": "diag_mp_ballistic_ping_respawnBeacon_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeacon_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon Going",
      "text": "We're at a disadvantage without our allies - bring them back.",
      "filename": "diag_mp_ballistic_ping_respawnBeaconGoing_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeaconGoing_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon Going",
      "text": "We're at a disadvantage without our allies - bring them back.",
      "filename": "diag_mp_ballistic_ping_respawnBeaconGoing_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeaconGoing_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon Going",
      "text": "Let us bring back our fallen.",
      "filename": "diag_mp_ballistic_ping_respawnBeaconGoing_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeaconGoing_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon Going",
      "text": "Let us bring back our fallen.",
      "filename": "diag_mp_ballistic_ping_respawnBeaconGoing_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeaconGoing_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon Going",
      "text": "Let us bring back our fallen. If only we had this in our day, Kit Siang...",
      "filename": "diag_mp_ballistic_ping_respawnBeaconGoing_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeaconGoing_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon Going",
      "text": "Let us bring back our fallen. If only we had this in our day, Kit Siang...",
      "filename": "diag_mp_ballistic_ping_respawnBeaconGoing_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeaconGoing_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon Going",
      "text": "Let's bring our allies back into the fray.",
      "filename": "diag_mp_ballistic_ping_respawnBeaconGoing_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeaconGoing_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon Going",
      "text": "Let's bring our allies back into the fray.",
      "filename": "diag_mp_ballistic_ping_respawnBeaconGoing_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeaconGoing_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon Going",
      "text": "Let us return our fallen comrades to the battlefield.",
      "filename": "diag_mp_ballistic_ping_respawnBeaconGoing_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeaconGoing_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Respawn Beacon Going",
      "text": "Let us return our fallen comrades to the battlefield.",
      "filename": "diag_mp_ballistic_ping_respawnBeaconGoing_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_respawnBeaconGoing_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Self Revive Have",
      "text": "I have a Self-Revive Kit, for those keeping track.",
      "filename": "diag_mp_ballistic_ping_selfReviveHave_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_selfReviveHave_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Self Revive Have",
      "text": "I have a Self-Revive Kit, for those keeping track.",
      "filename": "diag_mp_ballistic_ping_selfReviveHave_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_selfReviveHave_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Self Revive Have",
      "text": "I have a Self-Revive Kit. We all deserve second chances.",
      "filename": "diag_mp_ballistic_ping_selfReviveHave_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_selfReviveHave_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Self Revive Have",
      "text": "I have a Self-Revive Kit. We all deserve second chances.",
      "filename": "diag_mp_ballistic_ping_selfReviveHave_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_selfReviveHave_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Self Revive Have",
      "text": "I have a Self-Revive Kit.",
      "filename": "diag_mp_ballistic_ping_selfReviveHave_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_selfReviveHave_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Respawning / Self Revive Have",
      "text": "I have a Self-Revive Kit.",
      "filename": "diag_mp_ballistic_ping_selfReviveHave_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_selfReviveHave_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Attack Here",
      "text": "Attack there.",
      "filename": "diag_mp_ballistic_ping_attackHere_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Attack Here",
      "text": "Attack there.",
      "filename": "diag_mp_ballistic_ping_attackHere_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Attack Here",
      "text": "We attack there.",
      "filename": "diag_mp_ballistic_ping_attackHere_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Attack Here",
      "text": "We attack there.",
      "filename": "diag_mp_ballistic_ping_attackHere_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Attack Here",
      "text": "Attack there, show them our strength.",
      "filename": "diag_mp_ballistic_ping_attackHere_urgentFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_urgentFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Attack Here",
      "text": "Attack there, show them our strength.",
      "filename": "diag_mp_ballistic_ping_attackHere_urgentFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_urgentFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Attack Here",
      "text": "Attack here.",
      "filename": "diag_mp_ballistic_ping_attackHere_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Attack Here",
      "text": "Attack here.",
      "filename": "diag_mp_ballistic_ping_attackHere_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Attack Here",
      "text": "Companions - attack here.",
      "filename": "diag_mp_ballistic_ping_attackHere_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Attack Here",
      "text": "Companions - attack here.",
      "filename": "diag_mp_ballistic_ping_attackHere_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Attack Here",
      "text": "Attack here. They will break.",
      "filename": "diag_mp_ballistic_ping_attackHere_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Attack Here",
      "text": "Attack here. They will break.",
      "filename": "diag_mp_ballistic_ping_attackHere_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_attackHere_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Avoid Here",
      "text": "Avoid there.",
      "filename": "diag_mp_ballistic_ping_avoidHere_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Avoid Here",
      "text": "Avoid there.",
      "filename": "diag_mp_ballistic_ping_avoidHere_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Avoid Here",
      "text": "We best avoid there.",
      "filename": "diag_mp_ballistic_ping_avoidHere_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Avoid Here",
      "text": "We best avoid there.",
      "filename": "diag_mp_ballistic_ping_avoidHere_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Avoid Here",
      "text": "Keep away from there.",
      "filename": "diag_mp_ballistic_ping_avoidHere_urgentFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_urgentFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Avoid Here",
      "text": "Keep away from there.",
      "filename": "diag_mp_ballistic_ping_avoidHere_urgentFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_urgentFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Avoid Here",
      "text": "Avoid here.",
      "filename": "diag_mp_ballistic_ping_avoidHere_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Avoid Here",
      "text": "Avoid here.",
      "filename": "diag_mp_ballistic_ping_avoidHere_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Avoid Here",
      "text": "Avoid here, companions.",
      "filename": "diag_mp_ballistic_ping_avoidHere_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Avoid Here",
      "text": "Avoid here, companions.",
      "filename": "diag_mp_ballistic_ping_avoidHere_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Avoid Here",
      "text": "For the love of--- avoid here.",
      "filename": "diag_mp_ballistic_ping_avoidHere_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Avoid Here",
      "text": "For the love of--- avoid here.",
      "filename": "diag_mp_ballistic_ping_avoidHere_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_avoidHere_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend with decorum, there.",
      "filename": "diag_mp_ballistic_ping_defendHere_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend with decorum, there.",
      "filename": "diag_mp_ballistic_ping_defendHere_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend there. Our foes will break like waves upon us.",
      "filename": "diag_mp_ballistic_ping_defendHere_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend there. Our foes will break like waves upon us.",
      "filename": "diag_mp_ballistic_ping_defendHere_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend there, if you please.",
      "filename": "diag_mp_ballistic_ping_defendHere_calmFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_calmFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend there, if you please.",
      "filename": "diag_mp_ballistic_ping_defendHere_calmFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_calmFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend there.",
      "filename": "diag_mp_ballistic_ping_defendHere_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend there.",
      "filename": "diag_mp_ballistic_ping_defendHere_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "We defend there.",
      "filename": "diag_mp_ballistic_ping_defendHere_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "We defend there.",
      "filename": "diag_mp_ballistic_ping_defendHere_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend as one, there.",
      "filename": "diag_mp_ballistic_ping_defendHere_urgentFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_urgentFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend as one, there.",
      "filename": "diag_mp_ballistic_ping_defendHere_urgentFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_urgentFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend here.",
      "filename": "diag_mp_ballistic_ping_defendHere_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend here.",
      "filename": "diag_mp_ballistic_ping_defendHere_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "We defend here.",
      "filename": "diag_mp_ballistic_ping_defendHere_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "We defend here.",
      "filename": "diag_mp_ballistic_ping_defendHere_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend here, companions.",
      "filename": "diag_mp_ballistic_ping_defendHere_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Defend Here",
      "text": "Defend here, companions.",
      "filename": "diag_mp_ballistic_ping_defendHere_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_defendHere_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Do as you will, I’m going there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Do as you will, I’m going there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Do as you will, I’m going there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calmFar_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calmFar_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Attention: I’m going there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Attention: I’m going there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Attention: I’m going there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calmFar_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calmFar_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Making the journey there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calmFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calmFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Making the journey there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calmFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calmFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Making the journey there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calmFar_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calmFar_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Attention: I’m going here.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Attention: I’m going here.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Attention: I’m going here.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Here looks like a good spot.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Here looks like a good spot.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Here looks like a good spot.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "I'm going here.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "I'm going here.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "I'm going here.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Going there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Going there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "I shall go there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "I shall go there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Heading there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_urgentFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_urgentFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Heading there.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_urgentFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_urgentFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Going here.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Going here.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Moving here.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Moving here.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Repositioning to here.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Explore Go Player",
      "text": "Repositioning to here.",
      "filename": "diag_mp_ballistic_ping_exploreGoPlayer_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_exploreGoPlayer_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Help Call",
      "text": "Blast. I require aid.",
      "filename": "diag_mp_ballistic_ping_helpCall_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_helpCall_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Help Call",
      "text": "Blast. I require aid.",
      "filename": "diag_mp_ballistic_ping_helpCall_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_helpCall_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Help Call",
      "text": "Blast. I require aid.",
      "filename": "diag_mp_ballistic_ping_helpCall_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_helpCall_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Help Call",
      "text": "dammit – I need assistance.",
      "filename": "diag_mp_ballistic_ping_helpCall_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_helpCall_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Help Call",
      "text": "dammit – I need assistance.",
      "filename": "diag_mp_ballistic_ping_helpCall_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_helpCall_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Help Call",
      "text": "dammit – I need assistance.",
      "filename": "diag_mp_ballistic_ping_helpCall_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_helpCall_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Help Call",
      "text": "To me, allies. I will not fall today.",
      "filename": "diag_mp_ballistic_ping_helpCall_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_helpCall_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Help Call",
      "text": "To me, allies. I will not fall today.",
      "filename": "diag_mp_ballistic_ping_helpCall_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_helpCall_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Help Call",
      "text": "To me, allies. I will not fall today.",
      "filename": "diag_mp_ballistic_ping_helpCall_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_helpCall_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Looting over there. I’ll let you know if there are any scraps.",
      "filename": "diag_mp_ballistic_ping_lootingHere_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Looting over there. I’ll let you know if there are any scraps.",
      "filename": "diag_mp_ballistic_ping_lootingHere_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Searching for loot over there.",
      "filename": "diag_mp_ballistic_ping_lootingHere_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Searching for loot over there.",
      "filename": "diag_mp_ballistic_ping_lootingHere_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Huh... I suspect there’s loot there.",
      "filename": "diag_mp_ballistic_ping_lootingHere_calmFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_calmFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Huh... I suspect there’s loot there.",
      "filename": "diag_mp_ballistic_ping_lootingHere_calmFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_calmFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "I'm looting here.",
      "filename": "diag_mp_ballistic_ping_lootingHere_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "I'm looting here.",
      "filename": "diag_mp_ballistic_ping_lootingHere_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "I’m looting here. What do you get for the billionaire who has everything?",
      "filename": "diag_mp_ballistic_ping_lootingHere_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "I’m looting here. What do you get for the billionaire who has everything?",
      "filename": "diag_mp_ballistic_ping_lootingHere_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Searching for loot here.",
      "filename": "diag_mp_ballistic_ping_lootingHere_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Searching for loot here.",
      "filename": "diag_mp_ballistic_ping_lootingHere_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Looting there.",
      "filename": "diag_mp_ballistic_ping_lootingHere_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Looting there.",
      "filename": "diag_mp_ballistic_ping_lootingHere_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "I shall loot there.",
      "filename": "diag_mp_ballistic_ping_lootingHere_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "I shall loot there.",
      "filename": "diag_mp_ballistic_ping_lootingHere_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Seeking loot over there.",
      "filename": "diag_mp_ballistic_ping_lootingHere_urgentFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_urgentFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Seeking loot over there.",
      "filename": "diag_mp_ballistic_ping_lootingHere_urgentFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_urgentFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Looting here.",
      "filename": "diag_mp_ballistic_ping_lootingHere_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Looting here.",
      "filename": "diag_mp_ballistic_ping_lootingHere_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Looking for loot here.",
      "filename": "diag_mp_ballistic_ping_lootingHere_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Looking for loot here.",
      "filename": "diag_mp_ballistic_ping_lootingHere_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Pursuing loot here.",
      "filename": "diag_mp_ballistic_ping_lootingHere_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Looting Here",
      "text": "Pursuing loot here.",
      "filename": "diag_mp_ballistic_ping_lootingHere_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_lootingHere_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Coming To Help",
      "text": "I’m en route.",
      "filename": "diag_mp_ballistic_ping_markerComingToHelp_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerComingToHelp_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Coming To Help",
      "text": "I’m en route.",
      "filename": "diag_mp_ballistic_ping_markerComingToHelp_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerComingToHelp_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Coming To Help",
      "text": "Hold fast – I won’t let you die.",
      "filename": "diag_mp_ballistic_ping_markerComingToHelp_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerComingToHelp_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Coming To Help",
      "text": "Hold fast – I won’t let you die.",
      "filename": "diag_mp_ballistic_ping_markerComingToHelp_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerComingToHelp_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "No. I’ve had a change of heart.",
      "filename": "diag_mp_ballistic_ping_markerRedact_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "Mmm, no. I’ve had a change of heart.",
      "filename": "diag_mp_ballistic_ping_markerRedact_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "Uhh, no. I’ve had a change of heart.",
      "filename": "diag_mp_ballistic_ping_markerRedact_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "Forget that… Senior moment.",
      "filename": "diag_mp_ballistic_ping_markerRedact_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "Forget that… Senior moment.",
      "filename": "diag_mp_ballistic_ping_markerRedact_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "Forget that… Senior moment.",
      "filename": "diag_mp_ballistic_ping_markerRedact_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "On second thought… no.",
      "filename": "diag_mp_ballistic_ping_markerRedact_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "On second thought… no.",
      "filename": "diag_mp_ballistic_ping_markerRedact_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "On second thought… no.",
      "filename": "diag_mp_ballistic_ping_markerRedact_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "Ignore my last.",
      "filename": "diag_mp_ballistic_ping_markerRedact_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "Ignore my last.",
      "filename": "diag_mp_ballistic_ping_markerRedact_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "Strike that.",
      "filename": "diag_mp_ballistic_ping_markerRedact_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "Strike that.",
      "filename": "diag_mp_ballistic_ping_markerRedact_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "No – change of plan.",
      "filename": "diag_mp_ballistic_ping_markerRedact_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Redact",
      "text": "No – change of plan.",
      "filename": "diag_mp_ballistic_ping_markerRedact_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerRedact_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Hold your bleeding horses.",
      "filename": "diag_mp_ballistic_ping_markerWait_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Hold your bleeding horses.",
      "filename": "diag_mp_ballistic_ping_markerWait_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Hold your bleeding horses.",
      "filename": "diag_mp_ballistic_ping_markerWait_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Oh just stop, would you?",
      "filename": "diag_mp_ballistic_ping_markerWait_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Oh just stop, would you?",
      "filename": "diag_mp_ballistic_ping_markerWait_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Oh just stop, would you?",
      "filename": "diag_mp_ballistic_ping_markerWait_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Oh for the love of— just wait.",
      "filename": "diag_mp_ballistic_ping_markerWait_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Oh for the love of— just wait.",
      "filename": "diag_mp_ballistic_ping_markerWait_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Oh for the love of— just wait.",
      "filename": "diag_mp_ballistic_ping_markerWait_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Wait.",
      "filename": "diag_mp_ballistic_ping_markerWait_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Wait.",
      "filename": "diag_mp_ballistic_ping_markerWait_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Hold.",
      "filename": "diag_mp_ballistic_ping_markerWait_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Hold.",
      "filename": "diag_mp_ballistic_ping_markerWait_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Halt.",
      "filename": "diag_mp_ballistic_ping_markerWait_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Marker Wait",
      "text": "Halt.",
      "filename": "diag_mp_ballistic_ping_markerWait_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_markerWait_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Let's regroup there.",
      "filename": "diag_mp_ballistic_ping_regroupHere_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Let's regroup there.",
      "filename": "diag_mp_ballistic_ping_regroupHere_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Shall we regroup there?",
      "filename": "diag_mp_ballistic_ping_regroupHere_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Shall we regroup there?",
      "filename": "diag_mp_ballistic_ping_regroupHere_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "I suggest we regroup there.",
      "filename": "diag_mp_ballistic_ping_regroupHere_calmFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_calmFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "I suggest we regroup there.",
      "filename": "diag_mp_ballistic_ping_regroupHere_calmFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_calmFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Regroup here. We're stronger as a team, trust me.",
      "filename": "diag_mp_ballistic_ping_regroupHere_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Regroup here. We're stronger as a team, trust me.",
      "filename": "diag_mp_ballistic_ping_regroupHere_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "There's no grace in fighting alone - regroup here.",
      "filename": "diag_mp_ballistic_ping_regroupHere_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "There's no grace in fighting alone - regroup here.",
      "filename": "diag_mp_ballistic_ping_regroupHere_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Let's regroup here.",
      "filename": "diag_mp_ballistic_ping_regroupHere_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Let's regroup here.",
      "filename": "diag_mp_ballistic_ping_regroupHere_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Regroup there.",
      "filename": "diag_mp_ballistic_ping_regroupHere_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Regroup there.",
      "filename": "diag_mp_ballistic_ping_regroupHere_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Regroup there, companions.",
      "filename": "diag_mp_ballistic_ping_regroupHere_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Regroup there, companions.",
      "filename": "diag_mp_ballistic_ping_regroupHere_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "We should regroup there.",
      "filename": "diag_mp_ballistic_ping_regroupHere_urgentFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_urgentFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "We should regroup there.",
      "filename": "diag_mp_ballistic_ping_regroupHere_urgentFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_urgentFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Regroup here.",
      "filename": "diag_mp_ballistic_ping_regroupHere_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Regroup here.",
      "filename": "diag_mp_ballistic_ping_regroupHere_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Companions - regroup here.",
      "filename": "diag_mp_ballistic_ping_regroupHere_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "Companions - regroup here.",
      "filename": "diag_mp_ballistic_ping_regroupHere_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "We regroup here.",
      "filename": "diag_mp_ballistic_ping_regroupHere_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Regroup Here",
      "text": "We regroup here.",
      "filename": "diag_mp_ballistic_ping_regroupHere_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_regroupHere_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "Ugh, do not come to my aid... it's not safe for you.",
      "filename": "diag_mp_ballistic_ping_reviveWait_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "Do not come to my aid... it's not safe for you.",
      "filename": "diag_mp_ballistic_ping_reviveWait_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "Ugh, stay back - it's not safe to revive me.",
      "filename": "diag_mp_ballistic_ping_reviveWait_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "Stay back - it's not safe to revive me.",
      "filename": "diag_mp_ballistic_ping_reviveWait_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "Do not revive me - take your time, pick your moment.",
      "filename": "diag_mp_ballistic_ping_reviveWait_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "Ugh! Do not revive me - take your time, pick your moment.",
      "filename": "diag_mp_ballistic_ping_reviveWait_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "Do not revive me... yet.",
      "filename": "diag_mp_ballistic_ping_reviveWait_calm_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_calm_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "Ah! Do not revive me... yet.",
      "filename": "diag_mp_ballistic_ping_reviveWait_calm_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_calm_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "Don't revive me, it's not safe. Ugh!",
      "filename": "diag_mp_ballistic_ping_reviveWait_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "Ugh! Don't revive me, it's not safe.",
      "filename": "diag_mp_ballistic_ping_reviveWait_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "Ugh! It's not yet safe to revive me.",
      "filename": "diag_mp_ballistic_ping_reviveWait_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "It's not yet safe to revive me. Ugh!",
      "filename": "diag_mp_ballistic_ping_reviveWait_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "Ugh! It's not safe to come to my aid.",
      "filename": "diag_mp_ballistic_ping_reviveWait_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Revive Wait",
      "text": "Ugh! It's not safe to come to my aid.",
      "filename": "diag_mp_ballistic_ping_reviveWait_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_reviveWait_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’ll keep an eye out over there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’ll keep an eye out over there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’ll keep an eye out over there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calmFar_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calmFar_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’ve trained my attention there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’ve trained my attention there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’ve trained my attention there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calmFar_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calmFar_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Fear not; I’m watching there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calmFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calmFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Fear not; I’m watching there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calmFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calmFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Fear not; I’m watching there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calmFar_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calmFar_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’ve got my eyes here.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’ve got my eyes here.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’ve got my eyes here.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’ve trained my attention here.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’ve trained my attention here.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’ve trained my attention here.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Watching here. Nothing shall escape my sight.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Watching here. Nothing shall escape my sight.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Watching here. Nothing shall escape my sight.",
      "filename": "diag_mp_ballistic_ping_watchingHere_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’m watching there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "I’m watching there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Covering there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_urgentFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_urgentFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Covering there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_urgentFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_urgentFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Observing that area, there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_urgentFar_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_urgentFar_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Observing that area, there.",
      "filename": "diag_mp_ballistic_ping_watchingHere_urgentFar_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_urgentFar_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Watching here.",
      "filename": "diag_mp_ballistic_ping_watchingHere_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Watching here.",
      "filename": "diag_mp_ballistic_ping_watchingHere_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Observing this area.",
      "filename": "diag_mp_ballistic_ping_watchingHere_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Observing this area.",
      "filename": "diag_mp_ballistic_ping_watchingHere_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Focusing my attention here.",
      "filename": "diag_mp_ballistic_ping_watchingHere_urgent_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_urgent_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Squad Directions / Watching Here",
      "text": "Focusing my attention here.",
      "filename": "diag_mp_ballistic_ping_watchingHere_urgent_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_watchingHere_urgent_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Bridge",
      "text": "The bridge is over there.",
      "filename": "diag_mp_ballistic_ping_bridge_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bridge_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Bridge",
      "text": "The bridge is over there.",
      "filename": "diag_mp_ballistic_ping_bridge_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bridge_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Bridge",
      "text": "I’ve located the bridge.",
      "filename": "diag_mp_ballistic_ping_bridge_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bridge_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Bridge",
      "text": "I’ve located the bridge.",
      "filename": "diag_mp_ballistic_ping_bridge_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bridge_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Bridge",
      "text": "There’s the bridge.",
      "filename": "diag_mp_ballistic_ping_bridge_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bridge_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Bridge",
      "text": "There’s the bridge.",
      "filename": "diag_mp_ballistic_ping_bridge_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bridge_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Bridge",
      "text": "Here’s the bridge.",
      "filename": "diag_mp_ballistic_ping_bridge_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bridge_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Bridge",
      "text": "Here’s the bridge.",
      "filename": "diag_mp_ballistic_ping_bridge_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bridge_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship",
      "text": "A dropship heads this way – shall we kill whatever’s on it?",
      "filename": "diag_mp_ballistic_ping_dropship_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropship_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship",
      "text": "A dropship heads this way – shall we kill whatever’s on it?",
      "filename": "diag_mp_ballistic_ping_dropship_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropship_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship",
      "text": "A dropship’s entering our airspace. Delightful.",
      "filename": "diag_mp_ballistic_ping_dropship_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropship_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship",
      "text": "A dropship’s entering our airspace. Delightful.",
      "filename": "diag_mp_ballistic_ping_dropship_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropship_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship",
      "text": "dropship incoming.",
      "filename": "diag_mp_ballistic_ping_dropship_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropship_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship",
      "text": "dropship incoming.",
      "filename": "diag_mp_ballistic_ping_dropship_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropship_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship",
      "text": "A dropship’s en route.",
      "filename": "diag_mp_ballistic_ping_dropship_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropship_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship",
      "text": "A dropship’s en route.",
      "filename": "diag_mp_ballistic_ping_dropship_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropship_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship Enter",
      "text": "Onto that dropship, now.",
      "filename": "diag_mp_ballistic_ping_dropshipEnter_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropshipEnter_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship Enter",
      "text": "Onto that dropship, now.",
      "filename": "diag_mp_ballistic_ping_dropshipEnter_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropshipEnter_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship Enter",
      "text": "Board the ship, you pillock.",
      "filename": "diag_mp_ballistic_ping_dropshipEnter_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropshipEnter_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship Enter",
      "text": "Board the ship, you pillock.",
      "filename": "diag_mp_ballistic_ping_dropshipEnter_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropshipEnter_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship Hurry",
      "text": "On the ship. I refuse to leave you behind.",
      "filename": "diag_mp_ballistic_ping_dropshipHurry_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropshipHurry_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship Hurry",
      "text": "On the ship. I refuse to leave you behind.",
      "filename": "diag_mp_ballistic_ping_dropshipHurry_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropshipHurry_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship Hurry",
      "text": "Into the ship, now.",
      "filename": "diag_mp_ballistic_ping_dropshipHurry_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropshipHurry_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Dropship Hurry",
      "text": "Into the ship, now.",
      "filename": "diag_mp_ballistic_ping_dropshipHurry_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_dropshipHurry_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Ship",
      "text": "I see an evac ship over there.",
      "filename": "diag_mp_ballistic_ping_evacShip_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacShip_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Ship",
      "text": "I see an evac ship over there.",
      "filename": "diag_mp_ballistic_ping_evacShip_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacShip_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Ship",
      "text": "Evac ship here, for those who need to depart.",
      "filename": "diag_mp_ballistic_ping_evacShip_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacShip_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Ship",
      "text": "Evac ship here, for those who need to depart.",
      "filename": "diag_mp_ballistic_ping_evacShip_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacShip_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Ship",
      "text": "Evac ship over there.",
      "filename": "diag_mp_ballistic_ping_evacShip_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacShip_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Ship",
      "text": "Evac ship over there.",
      "filename": "diag_mp_ballistic_ping_evacShip_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacShip_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Ship",
      "text": "Evac ship here.",
      "filename": "diag_mp_ballistic_ping_evacShip_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacShip_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Ship",
      "text": "Evac ship here.",
      "filename": "diag_mp_ballistic_ping_evacShip_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacShip_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower",
      "text": "Evac Tower here.",
      "filename": "diag_mp_ballistic_ping_evacTower_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTower_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower",
      "text": "Evac Tower here.",
      "filename": "diag_mp_ballistic_ping_evacTower_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTower_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower",
      "text": "Evac Tower here.",
      "filename": "diag_mp_ballistic_ping_evacTower_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTower_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower",
      "text": "Evac Tower here.",
      "filename": "diag_mp_ballistic_ping_evacTower_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTower_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower Deployed",
      "text": "An Evac Tower has been deployed over there.",
      "filename": "diag_mp_ballistic_ping_evacTowerDeployed_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTowerDeployed_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower Deployed",
      "text": "An Evac Tower has been deployed over there.",
      "filename": "diag_mp_ballistic_ping_evacTowerDeployed_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTowerDeployed_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower Deployed",
      "text": "Evacuation Tower deployed here.",
      "filename": "diag_mp_ballistic_ping_evacTowerDeployed_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTowerDeployed_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower Deployed",
      "text": "Evacuation Tower deployed here.",
      "filename": "diag_mp_ballistic_ping_evacTowerDeployed_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTowerDeployed_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower Deployed",
      "text": "Evac Tower deployed over there.",
      "filename": "diag_mp_ballistic_ping_evacTowerDeployed_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTowerDeployed_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower Deployed",
      "text": "Evac Tower deployed over there.",
      "filename": "diag_mp_ballistic_ping_evacTowerDeployed_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTowerDeployed_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower Deployed",
      "text": "Evac Tower deployed here.",
      "filename": "diag_mp_ballistic_ping_evacTowerDeployed_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTowerDeployed_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower Deployed",
      "text": "Evac Tower deployed here.",
      "filename": "diag_mp_ballistic_ping_evacTowerDeployed_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTowerDeployed_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower Have",
      "text": "Take heart, companions - I have an Evac Tower.",
      "filename": "diag_mp_ballistic_ping_evacTowerHave_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTowerHave_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower Have",
      "text": "Take heart, companions - I have an Evac Tower.",
      "filename": "diag_mp_ballistic_ping_evacTowerHave_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTowerHave_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower Have",
      "text": "I have an Evac Tower.",
      "filename": "diag_mp_ballistic_ping_evacTowerHave_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTowerHave_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Evac Tower Have",
      "text": "I have an Evac Tower.",
      "filename": "diag_mp_ballistic_ping_evacTowerHave_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_evacTowerHave_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gate",
      "text": "Gate spotted, just there.",
      "filename": "diag_mp_ballistic_ping_gate_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gate_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gate",
      "text": "Gate spotted, just there.",
      "filename": "diag_mp_ballistic_ping_gate_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gate_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gate",
      "text": "Gate here. Mayhaps I'll pop through.",
      "filename": "diag_mp_ballistic_ping_gate_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gate_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gate",
      "text": "Gate here. Mayhaps I'll pop through.",
      "filename": "diag_mp_ballistic_ping_gate_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gate_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gate",
      "text": "Gate over there.",
      "filename": "diag_mp_ballistic_ping_gate_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gate_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gate",
      "text": "Gate over there.",
      "filename": "diag_mp_ballistic_ping_gate_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gate_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gate",
      "text": "Gate here.",
      "filename": "diag_mp_ballistic_ping_gate_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gate_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gate",
      "text": "Gate here.",
      "filename": "diag_mp_ballistic_ping_gate_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gate_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Geyser",
      "text": "That geyser provides an unconventional movement strategy.",
      "filename": "diag_mp_ballistic_ping_geyser_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_geyser_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Geyser",
      "text": "That geyser provides an unconventional movement strategy.",
      "filename": "diag_mp_ballistic_ping_geyser_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_geyser_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Geyser",
      "text": "Companions, to the geyser.",
      "filename": "diag_mp_ballistic_ping_geyser_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_geyser_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Geyser",
      "text": "Companions, to the geyser.",
      "filename": "diag_mp_ballistic_ping_geyser_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_geyser_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Geyser",
      "text": "Jump on the geyser.",
      "filename": "diag_mp_ballistic_ping_geyser_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_geyser_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Geyser",
      "text": "Jump on the geyser.",
      "filename": "diag_mp_ballistic_ping_geyser_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_geyser_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Geyser",
      "text": "Geyser. Now.",
      "filename": "diag_mp_ballistic_ping_geyser_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_geyser_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Geyser",
      "text": "Geyser. Now.",
      "filename": "diag_mp_ballistic_ping_geyser_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_geyser_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gondola",
      "text": "Use the Gondola there. Finally, some bloody class in this place.",
      "filename": "diag_mp_ballistic_ping_gondola_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gondola_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gondola",
      "text": "Use the Gondola there. Finally, some bloody class in this place.",
      "filename": "diag_mp_ballistic_ping_gondola_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gondola_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gondola",
      "text": "Here, to the Gondola.",
      "filename": "diag_mp_ballistic_ping_gondola_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gondola_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gondola",
      "text": "Here, to the Gondola.",
      "filename": "diag_mp_ballistic_ping_gondola_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gondola_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gondola",
      "text": "Board that Gondola.",
      "filename": "diag_mp_ballistic_ping_gondola_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gondola_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gondola",
      "text": "Board that Gondola.",
      "filename": "diag_mp_ballistic_ping_gondola_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gondola_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gondola",
      "text": "Use this Gondola.",
      "filename": "diag_mp_ballistic_ping_gondola_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gondola_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gondola",
      "text": "Use this Gondola.",
      "filename": "diag_mp_ballistic_ping_gondola_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gondola_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Cannon",
      "text": "Allies. To the Gravity Cannon there.",
      "filename": "diag_mp_ballistic_ping_gravityCannon_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityCannon_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Cannon",
      "text": "Allies. To the Gravity Cannon there.",
      "filename": "diag_mp_ballistic_ping_gravityCannon_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityCannon_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Cannon",
      "text": "Use the Gravity Cannon. Hmm, maybe these Games are an improvement? ...No. No.",
      "filename": "diag_mp_ballistic_ping_gravityCannon_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityCannon_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Cannon",
      "text": "Use the Gravity Cannon. Hmm, maybe these Games are an improvement? ...No. No.",
      "filename": "diag_mp_ballistic_ping_gravityCannon_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityCannon_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Cannon",
      "text": "Gravity Cannon here.",
      "filename": "diag_mp_ballistic_ping_gravityCannon_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityCannon_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Cannon",
      "text": "Gravity Cannon here.",
      "filename": "diag_mp_ballistic_ping_gravityCannon_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityCannon_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Cannon",
      "text": "Use the Gravity Cannon there.",
      "filename": "diag_mp_ballistic_ping_gravityCannon_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityCannon_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Cannon",
      "text": "Use the Gravity Cannon there.",
      "filename": "diag_mp_ballistic_ping_gravityCannon_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityCannon_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Cannon",
      "text": "Into the Gravity Cannon.",
      "filename": "diag_mp_ballistic_ping_gravityCannon_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityCannon_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Cannon",
      "text": "Into the Gravity Cannon.",
      "filename": "diag_mp_ballistic_ping_gravityCannon_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityCannon_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Launcher",
      "text": "Gravity Launcher there.",
      "filename": "diag_mp_ballistic_ping_gravityLauncher_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLauncher_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Launcher",
      "text": "Gravity Launcher there.",
      "filename": "diag_mp_ballistic_ping_gravityLauncher_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLauncher_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Launcher",
      "text": "Gravity Launcher here.",
      "filename": "diag_mp_ballistic_ping_gravityLauncher_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLauncher_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Launcher",
      "text": "Gravity Launcher here.",
      "filename": "diag_mp_ballistic_ping_gravityLauncher_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLauncher_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Launcher",
      "text": "Gravity Launcher there.",
      "filename": "diag_mp_ballistic_ping_gravityLauncher_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLauncher_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Launcher",
      "text": "Gravity Launcher there.",
      "filename": "diag_mp_ballistic_ping_gravityLauncher_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLauncher_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Launcher",
      "text": "Gravity Launcher here.",
      "filename": "diag_mp_ballistic_ping_gravityLauncher_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLauncher_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Gravity Launcher",
      "text": "Gravity Launcher here.",
      "filename": "diag_mp_ballistic_ping_gravityLauncher_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_gravityLauncher_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Jump Tower",
      "text": "Jump Tower there.",
      "filename": "diag_mp_ballistic_ping_jumpTower_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpTower_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Jump Tower",
      "text": "Jump Tower there.",
      "filename": "diag_mp_ballistic_ping_jumpTower_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpTower_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Jump Tower",
      "text": "Jump Tower there. Wakes one up better than a cup of coffee.",
      "filename": "diag_mp_ballistic_ping_jumpTower_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpTower_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Jump Tower",
      "text": "Jump Tower there. Wakes one up better than a cup of coffee.",
      "filename": "diag_mp_ballistic_ping_jumpTower_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpTower_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Jump Tower",
      "text": "Jump Tower here – let’s change our skies.",
      "filename": "diag_mp_ballistic_ping_jumpTower_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpTower_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Jump Tower",
      "text": "Jump Tower here – let’s change our skies.",
      "filename": "diag_mp_ballistic_ping_jumpTower_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpTower_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Jump Tower",
      "text": "Jump Tower there – put it to use.",
      "filename": "diag_mp_ballistic_ping_jumpTower_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpTower_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Jump Tower",
      "text": "Jump Tower there – put it to use.",
      "filename": "diag_mp_ballistic_ping_jumpTower_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpTower_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Jump Tower",
      "text": "Utilize the Jump Tower here.",
      "filename": "diag_mp_ballistic_ping_jumpTower_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpTower_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Jump Tower",
      "text": "Utilize the Jump Tower here.",
      "filename": "diag_mp_ballistic_ping_jumpTower_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_jumpTower_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Phase Runner",
      "text": "I suggest we use the Phase Runner, there.",
      "filename": "diag_mp_ballistic_ping_phaseRunner_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseRunner_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Phase Runner",
      "text": "I suggest we use the Phase Runner, there.",
      "filename": "diag_mp_ballistic_ping_phaseRunner_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseRunner_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Phase Runner",
      "text": "Phase Runner here – shall we throw caution to the wind?",
      "filename": "diag_mp_ballistic_ping_phaseRunner_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseRunner_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Phase Runner",
      "text": "Phase Runner here – shall we throw caution to the wind?",
      "filename": "diag_mp_ballistic_ping_phaseRunner_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseRunner_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Phase Runner",
      "text": "There, to the Phase Runner.",
      "filename": "diag_mp_ballistic_ping_phaseRunner_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseRunner_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Phase Runner",
      "text": "There, to the Phase Runner.",
      "filename": "diag_mp_ballistic_ping_phaseRunner_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseRunner_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Phase Runner",
      "text": "Into the Phase Runner.",
      "filename": "diag_mp_ballistic_ping_phaseRunner_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseRunner_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Phase Runner",
      "text": "Into the Phase Runner.",
      "filename": "diag_mp_ballistic_ping_phaseRunner_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_phaseRunner_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Train",
      "text": "There’s a train over there. Honestly, the budget of these Games.",
      "filename": "diag_mp_ballistic_ping_train_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_train_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Train",
      "text": "There’s a train over there. Honestly, the budget of these Games.",
      "filename": "diag_mp_ballistic_ping_train_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_train_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Train",
      "text": "We’ve a locomotive before us.",
      "filename": "diag_mp_ballistic_ping_train_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_train_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Train",
      "text": "We’ve a locomotive before us.",
      "filename": "diag_mp_ballistic_ping_train_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_train_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Train",
      "text": "Train there.",
      "filename": "diag_mp_ballistic_ping_train_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_train_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Train",
      "text": "Train there.",
      "filename": "diag_mp_ballistic_ping_train_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_train_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Train",
      "text": "Train here.",
      "filename": "diag_mp_ballistic_ping_train_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_train_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Train",
      "text": "Train here.",
      "filename": "diag_mp_ballistic_ping_train_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_train_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship",
      "text": "Land there for a tactical advantage.",
      "filename": "diag_mp_ballistic_ping_waypointDropship_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropship_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship",
      "text": "Land there for a tactical advantage.",
      "filename": "diag_mp_ballistic_ping_waypointDropship_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropship_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship",
      "text": "Land there for a tactical advantage.",
      "filename": "diag_mp_ballistic_ping_waypointDropship_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropship_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship",
      "text": "Time you listen to a professional - land there.",
      "filename": "diag_mp_ballistic_ping_waypointDropship_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropship_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship",
      "text": "Time you listen to a professional - land there.",
      "filename": "diag_mp_ballistic_ping_waypointDropship_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropship_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship",
      "text": "Time you listen to a professional - land there.",
      "filename": "diag_mp_ballistic_ping_waypointDropship_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropship_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship",
      "text": "Land there.",
      "filename": "diag_mp_ballistic_ping_waypointDropship_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropship_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship",
      "text": "Land there.",
      "filename": "diag_mp_ballistic_ping_waypointDropship_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropship_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship",
      "text": "Land there.",
      "filename": "diag_mp_ballistic_ping_waypointDropship_calm_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropship_calm_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship",
      "text": "Land there. Honestly, dropships? The Syndicate and their pageantry…",
      "filename": "diag_mp_ballistic_ping_waypointDropship_calm_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropship_calm_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship",
      "text": "Land there. Honestly, dropships? The Syndicate and their pageantry…",
      "filename": "diag_mp_ballistic_ping_waypointDropship_calm_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropship_calm_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship",
      "text": "Land there. Honestly, dropships? The Syndicate and their pageantry…",
      "filename": "diag_mp_ballistic_ping_waypointDropship_calm_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropship_calm_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship Wc",
      "text": "Let's land here, show them how it's done.",
      "filename": "diag_mp_ballistic_ping_waypointDropshipWc_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropshipWc_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship Wc",
      "text": "Let's land here, show them how it's done.",
      "filename": "diag_mp_ballistic_ping_waypointDropshipWc_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropshipWc_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship Wc",
      "text": "This area should prove exciting.",
      "filename": "diag_mp_ballistic_ping_waypointDropshipWc_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropshipWc_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship Wc",
      "text": "This area should prove exciting.",
      "filename": "diag_mp_ballistic_ping_waypointDropshipWc_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropshipWc_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship Wc",
      "text": "Let's relive my glory days there.",
      "filename": "diag_mp_ballistic_ping_waypointDropshipWc_calm_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropshipWc_calm_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Waypoint Dropship Wc",
      "text": "Let's relive my glory days there.",
      "filename": "diag_mp_ballistic_ping_waypointDropshipWc_calm_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_waypointDropshipWc_calm_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zip Rail",
      "text": "There’s a zip rail there.",
      "filename": "diag_mp_ballistic_ping_zipRail_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipRail_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zip Rail",
      "text": "There’s a zip rail there.",
      "filename": "diag_mp_ballistic_ping_zipRail_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipRail_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zip Rail",
      "text": "Spotted a Zip Rail here.",
      "filename": "diag_mp_ballistic_ping_zipRail_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipRail_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zip Rail",
      "text": "Spotted a Zip Rail here.",
      "filename": "diag_mp_ballistic_ping_zipRail_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipRail_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zip Rail",
      "text": "Zip Rail there.",
      "filename": "diag_mp_ballistic_ping_zipRail_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipRail_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zip Rail",
      "text": "Zip Rail there.",
      "filename": "diag_mp_ballistic_ping_zipRail_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipRail_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zip Rail",
      "text": "Zip Rail here.",
      "filename": "diag_mp_ballistic_ping_zipRail_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipRail_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zip Rail",
      "text": "Zip Rail here.",
      "filename": "diag_mp_ballistic_ping_zipRail_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipRail_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zipline",
      "text": "I see a Zipline over there.",
      "filename": "diag_mp_ballistic_ping_zipline_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipline_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zipline",
      "text": "I see a Zipline over there.",
      "filename": "diag_mp_ballistic_ping_zipline_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipline_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zipline",
      "text": "I see a Zipline here.",
      "filename": "diag_mp_ballistic_ping_zipline_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipline_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zipline",
      "text": "I see a Zipline here.",
      "filename": "diag_mp_ballistic_ping_zipline_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipline_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zipline",
      "text": "Zipline there.",
      "filename": "diag_mp_ballistic_ping_zipline_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipline_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zipline",
      "text": "Zipline there.",
      "filename": "diag_mp_ballistic_ping_zipline_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipline_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zipline",
      "text": "Zipline here.",
      "filename": "diag_mp_ballistic_ping_zipline_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipline_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Travel / Zipline",
      "text": "Zipline here.",
      "filename": "diag_mp_ballistic_ping_zipline_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_zipline_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate’s nearly ready. We’ll soon give our foes a show.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_almostReady_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_almostReady_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate’s nearly ready. We’ll soon give our foes a show.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_almostReady_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_almostReady_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate’s nearly charged. Soon, the Outlands will see my rage…",
      "filename": "diag_mp_ballistic_ping_ultUpdate_almostReady_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_almostReady_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate’s nearly charged. Soon, the Outlands will see my rage…",
      "filename": "diag_mp_ballistic_ping_ultUpdate_almostReady_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_almostReady_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate’s almost charged.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_almostReady_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_almostReady_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate’s almost charged.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_almostReady_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_almostReady_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate's nearly ready.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_almostReady_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_almostReady_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate's nearly ready.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_almostReady_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_almostReady_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate’s ready to deploy. Let’s cause a kerfuffle, shall we?",
      "filename": "diag_mp_ballistic_ping_ultUpdate_isReady_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_isReady_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate’s ready to deploy. Let’s cause a kerfuffle, shall we?",
      "filename": "diag_mp_ballistic_ping_ultUpdate_isReady_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_isReady_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate’s ready. Prepare for war.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_isReady_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_isReady_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate’s ready. Prepare for war.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_isReady_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_isReady_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate's done steeping.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_isReady_calm_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_isReady_calm_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate's done steeping.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_isReady_calm_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_isReady_calm_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate is ready for deployment.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_isReady_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_isReady_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate is ready for deployment.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_isReady_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_isReady_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate is ready for deployment.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_isReady_urgent_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_isReady_urgent_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate is charged.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_isReady_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_isReady_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate is charged.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_isReady_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_isReady_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate is charged.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_isReady_urgent_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_isReady_urgent_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate’s not yet ready. Patience is a virtue.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_notReady_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_notReady_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate’s not yet ready. Patience is a virtue.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_notReady_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_notReady_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate’s not yet ready. Patience is a virtue.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_notReady_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_notReady_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate needs more time to charge.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_notReady_calm_02_50_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_notReady_calm_02_50_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate needs more time to charge.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_notReady_calm_02_51_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_notReady_calm_02_51_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "Ultimate’s not yet ready.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_notReady_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_notReady_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "Ultimate’s not yet ready.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_notReady_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_notReady_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate isn’t ready.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_notReady_urgent_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_notReady_urgent_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Ultimate Status / Ult Update",
      "text": "My ultimate isn’t ready.",
      "filename": "diag_mp_ballistic_ping_ultUpdate_notReady_urgent_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_ultUpdate_notReady_urgent_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Hmm. Bat there.",
      "filename": "diag_mp_ballistic_ping_bat_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Hmm. Bat there.",
      "filename": "diag_mp_ballistic_ping_bat_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Ugh, is that a bat there?",
      "filename": "diag_mp_ballistic_ping_bat_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Ugh, is that a bat there?",
      "filename": "diag_mp_ballistic_ping_bat_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Ugh, Bat here.",
      "filename": "diag_mp_ballistic_ping_bat_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Ugh, Bat here.",
      "filename": "diag_mp_ballistic_ping_bat_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Ugh, Bat here.",
      "filename": "diag_mp_ballistic_ping_bat_calm_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_calm_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Ugh, Bat here. I spend weeks scaring them off my estate... only to find them here.",
      "filename": "diag_mp_ballistic_ping_bat_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Ugh, Bat here. I spend weeks scaring them off my estate... only to find them here.",
      "filename": "diag_mp_ballistic_ping_bat_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Ugh, Bat here. I spend weeks scaring them off my estate... only to find them here.",
      "filename": "diag_mp_ballistic_ping_bat_calm_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_calm_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Bat there.",
      "filename": "diag_mp_ballistic_ping_bat_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Bat there.",
      "filename": "diag_mp_ballistic_ping_bat_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Bloody bat here.",
      "filename": "diag_mp_ballistic_ping_bat_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Bat",
      "text": "Bloody bat here.",
      "filename": "diag_mp_ballistic_ping_bat_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_bat_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Flyer",
      "text": "Look up – Flyer there.",
      "filename": "diag_mp_ballistic_ping_flyer_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flyer_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Flyer",
      "text": "Look up – Flyer there.",
      "filename": "diag_mp_ballistic_ping_flyer_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flyer_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Flyer",
      "text": "Flyer here.",
      "filename": "diag_mp_ballistic_ping_flyer_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flyer_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Flyer",
      "text": "Flyer here.",
      "filename": "diag_mp_ballistic_ping_flyer_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flyer_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Flyer",
      "text": "Flyer here. …Now that's what I need to tie the library together.",
      "filename": "diag_mp_ballistic_ping_flyer_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flyer_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Flyer",
      "text": "Flyer here. …Now that's what I need to tie the library together.",
      "filename": "diag_mp_ballistic_ping_flyer_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flyer_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Flyer",
      "text": "Flyer there.",
      "filename": "diag_mp_ballistic_ping_flyer_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flyer_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Flyer",
      "text": "Flyer there.",
      "filename": "diag_mp_ballistic_ping_flyer_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flyer_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Flyer",
      "text": "Flyer here.",
      "filename": "diag_mp_ballistic_ping_flyer_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flyer_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Flyer",
      "text": "Flyer here.",
      "filename": "diag_mp_ballistic_ping_flyer_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_flyer_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Marvin",
      "text": "MRVN over there. I wonder if he’s open to new job opportunities…",
      "filename": "diag_mp_ballistic_ping_spotMarvin_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotMarvin_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Marvin",
      "text": "MRVN over there. I wonder if he’s open to new job opportunities…",
      "filename": "diag_mp_ballistic_ping_spotMarvin_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotMarvin_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Marvin",
      "text": "MRVN here. They make a mean Shepherd’s pie.",
      "filename": "diag_mp_ballistic_ping_spotMarvin_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotMarvin_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Marvin",
      "text": "MRVN here. They make a mean Shepherd’s pie.",
      "filename": "diag_mp_ballistic_ping_spotMarvin_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotMarvin_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Marvin",
      "text": "MRVN over there.",
      "filename": "diag_mp_ballistic_ping_spotMarvin_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotMarvin_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Marvin",
      "text": "MRVN over there.",
      "filename": "diag_mp_ballistic_ping_spotMarvin_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotMarvin_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Marvin",
      "text": "MRVN here.",
      "filename": "diag_mp_ballistic_ping_spotMarvin_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotMarvin_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Marvin",
      "text": "MRVN here.",
      "filename": "diag_mp_ballistic_ping_spotMarvin_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotMarvin_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler",
      "text": "There's a Prowler over there.",
      "filename": "diag_mp_ballistic_ping_spotProwler_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwler_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler",
      "text": "There's a Prowler over there.",
      "filename": "diag_mp_ballistic_ping_spotProwler_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwler_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler",
      "text": "Fingers on triggers, companions: Prowler over there.",
      "filename": "diag_mp_ballistic_ping_spotProwler_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwler_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler",
      "text": "Fingers on triggers, companions: Prowler over there.",
      "filename": "diag_mp_ballistic_ping_spotProwler_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwler_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler",
      "text": "Prowler right here.",
      "filename": "diag_mp_ballistic_ping_spotProwler_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwler_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler",
      "text": "Prowler right here.",
      "filename": "diag_mp_ballistic_ping_spotProwler_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwler_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler",
      "text": "Prowler there.",
      "filename": "diag_mp_ballistic_ping_spotProwler_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwler_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler",
      "text": "Prowler there.",
      "filename": "diag_mp_ballistic_ping_spotProwler_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwler_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler",
      "text": "Prowler here.",
      "filename": "diag_mp_ballistic_ping_spotProwler_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwler_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler",
      "text": "Prowler here.",
      "filename": "diag_mp_ballistic_ping_spotProwler_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwler_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den",
      "text": "Focus, companions – there’s a Prowler Den over there.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDen_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDen_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den",
      "text": "Focus, companions – there’s a Prowler Den over there.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDen_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDen_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den",
      "text": "Attention: There’s a Prowler Den right here.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDen_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDen_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den",
      "text": "Attention: There’s a Prowler Den right here.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDen_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDen_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den",
      "text": "Prowler Den there.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDen_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDen_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den",
      "text": "Prowler Den there.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDen_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDen_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den",
      "text": "Prowler Den here.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDen_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDen_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den",
      "text": "Prowler Den here.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDen_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDen_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den Empty",
      "text": "That Prowler Den there is empty.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDenEmpty_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDenEmpty_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den Empty",
      "text": "That Prowler Den there is empty.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDenEmpty_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDenEmpty_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den Empty",
      "text": "This Prowler Den’s empty.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDenEmpty_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDenEmpty_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den Empty",
      "text": "This Prowler Den’s empty.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDenEmpty_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDenEmpty_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den Empty",
      "text": "That Prowler Den is empty.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDenEmpty_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDenEmpty_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den Empty",
      "text": "That Prowler Den is empty.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDenEmpty_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDenEmpty_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den Empty",
      "text": "This Prowler Den is empty.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDenEmpty_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDenEmpty_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Prowler Den Empty",
      "text": "This Prowler Den is empty.",
      "filename": "diag_mp_ballistic_ping_spotProwlerDenEmpty_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotProwlerDenEmpty_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Shadow",
      "text": "Shadow here, companions.",
      "filename": "diag_mp_ballistic_ping_spotShadow_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotShadow_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Shadow",
      "text": "Shadow here, companions.",
      "filename": "diag_mp_ballistic_ping_spotShadow_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotShadow_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Shadow",
      "text": "Shadow over there.",
      "filename": "diag_mp_ballistic_ping_spotShadow_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotShadow_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Shadow",
      "text": "Shadow over there.",
      "filename": "diag_mp_ballistic_ping_spotShadow_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotShadow_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Shadow",
      "text": "Shadow here.",
      "filename": "diag_mp_ballistic_ping_spotShadow_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotShadow_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Shadow",
      "text": "Shadow here.",
      "filename": "diag_mp_ballistic_ping_spotShadow_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotShadow_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spectre",
      "text": "Spectre over there. To think a human could be replaced…",
      "filename": "diag_mp_ballistic_ping_spotSpectre_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpectre_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spectre",
      "text": "Spectre over there. To think a human could be replaced…",
      "filename": "diag_mp_ballistic_ping_spotSpectre_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpectre_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spectre",
      "text": "Ah, there’s a Spectre here.",
      "filename": "diag_mp_ballistic_ping_spotSpectre_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpectre_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spectre",
      "text": "Ah, there’s a Spectre here.",
      "filename": "diag_mp_ballistic_ping_spotSpectre_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpectre_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spectre",
      "text": "Attention, Spectre there.",
      "filename": "diag_mp_ballistic_ping_spotSpectre_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpectre_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spectre",
      "text": "Attention, Spectre there.",
      "filename": "diag_mp_ballistic_ping_spotSpectre_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpectre_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spectre",
      "text": "Spectre here.",
      "filename": "diag_mp_ballistic_ping_spotSpectre_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpectre_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spectre",
      "text": "Spectre here.",
      "filename": "diag_mp_ballistic_ping_spotSpectre_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpectre_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider",
      "text": "Spider over there.",
      "filename": "diag_mp_ballistic_ping_spotSpider_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpider_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider",
      "text": "Spider over there.",
      "filename": "diag_mp_ballistic_ping_spotSpider_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpider_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider",
      "text": "Spider over there. Slightly bigger than the ones in my loft.",
      "filename": "diag_mp_ballistic_ping_spotSpider_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpider_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider",
      "text": "Spider over there. Slightly bigger than the ones in my loft.",
      "filename": "diag_mp_ballistic_ping_spotSpider_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpider_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider",
      "text": "There’s a Spider here.",
      "filename": "diag_mp_ballistic_ping_spotSpider_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpider_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider",
      "text": "There’s a Spider here.",
      "filename": "diag_mp_ballistic_ping_spotSpider_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpider_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider",
      "text": "Spider there.",
      "filename": "diag_mp_ballistic_ping_spotSpider_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpider_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider",
      "text": "Spider there.",
      "filename": "diag_mp_ballistic_ping_spotSpider_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpider_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider",
      "text": "Spider here.",
      "filename": "diag_mp_ballistic_ping_spotSpider_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpider_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider",
      "text": "Spider here.",
      "filename": "diag_mp_ballistic_ping_spotSpider_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpider_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg",
      "text": "Spider Eggs over there.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEgg_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEgg_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg",
      "text": "Spider Eggs over there.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEgg_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEgg_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg",
      "text": "Spider Eggs over there. I do wonder about their quiche potential.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEgg_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEgg_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg",
      "text": "Spider Eggs over there. I do wonder about their omelet potential.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEgg_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEgg_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg",
      "text": "Hmm. Spider Eggs right here.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEgg_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEgg_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg",
      "text": "Huh. Spider Eggs right here.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEgg_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEgg_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg",
      "text": "Spider Eggs there.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEgg_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEgg_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg",
      "text": "Spider Eggs there.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEgg_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEgg_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg",
      "text": "Spider Eggs here.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEgg_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEgg_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg",
      "text": "Spider Eggs here.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEgg_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEgg_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg Empty",
      "text": "Be mindful, those Spider Eggs have hatched.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEggEmpty_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEggEmpty_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg Empty",
      "text": "Be mindful, those Spider Eggs have hatched.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEggEmpty_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEggEmpty_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg Empty",
      "text": "These Spider Eggs have hatched.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEggEmpty_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEggEmpty_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg Empty",
      "text": "These Spider Eggs have hatched.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEggEmpty_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEggEmpty_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg Empty",
      "text": "Those Spider Eggs have hatched.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEggEmpty_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEggEmpty_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg Empty",
      "text": "Those Spider Eggs have hatched.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEggEmpty_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEggEmpty_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg Empty",
      "text": "These Spider Eggs have hatched.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEggEmpty_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEggEmpty_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Pings / Wildlife & NP Cs / Spot Spider Egg Empty",
      "text": "These Spider Eggs have hatched.",
      "filename": "diag_mp_ballistic_ping_spotSpiderEggEmpty_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_spotSpiderEggEmpty_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Oh, there’s a price to provoking me. Are you sure you’re willing to pay it?",
      "filename": "diag_mp_ballistic_glad_introSeq_01_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_01_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Oh, there’s a price to provoking me. Are you sure you’re willing to pay it?",
      "filename": "diag_mp_ballistic_glad_introSeq_01_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_01_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Your generation lacks conviction. Let's see if we can find one spinal column amongst the lot of you.",
      "filename": "diag_mp_ballistic_glad_introSeq_02_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_02_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Your generation lacks conviction. Let's see if we can find one spinal column amongst the lot of you.",
      "filename": "diag_mp_ballistic_glad_introSeq_02_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_02_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Do you know what elevates me beyond you? Manners, obviously.",
      "filename": "diag_mp_ballistic_glad_introSeq_03_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_03_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Do you know what elevates me beyond you? Manners, obviously.",
      "filename": "diag_mp_ballistic_glad_introSeq_03_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_03_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Do you know what elevates me beyond you? Manners... and tea, obviously.",
      "filename": "diag_mp_ballistic_glad_introSeq_04_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_04_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Do you know what elevates me beyond you? Manners... and tea, obviously.",
      "filename": "diag_mp_ballistic_glad_introSeq_04_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_04_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Ever the sun sets, but she also rises.",
      "filename": "diag_mp_ballistic_glad_introSeq_05_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_05_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Ever the sun sets, but she also rises.",
      "filename": "diag_mp_ballistic_glad_introSeq_05_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_05_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Oh they're not my bullets - they're yours. You'll receive them soon enough.",
      "filename": "diag_mp_ballistic_glad_introSeq_06_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_06_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Oh they're not my bullets - they're yours. You'll receive them soon enough.",
      "filename": "diag_mp_ballistic_glad_introSeq_06_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_06_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "I’ll never understand why you pillocks settle for two firearms... when one can carry three.",
      "filename": "diag_mp_ballistic_glad_introSeq_07_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_07_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "I’ll never understand why you pillocks settle for two firearms... when one can carry three.",
      "filename": "diag_mp_ballistic_glad_introSeq_07_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_07_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Life is a cruel game that plays us all. Though, largely you.",
      "filename": "diag_mp_ballistic_glad_introSeq_08_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_08_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Life is a cruel game that plays us all. Though, largely you.",
      "filename": "diag_mp_ballistic_glad_introSeq_08_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_08_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "It’s time these worlds remembered the name August Brinkman.",
      "filename": "diag_mp_ballistic_glad_introSeq_09_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_09_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "It’s time these worlds remembered the name August Brinkman.",
      "filename": "diag_mp_ballistic_glad_introSeq_09_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_09_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "“We are such stuff as dreams are made on, and our little life is rounded with a sleep.”",
      "filename": "diag_mp_ballistic_glad_introSeq_10_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_10_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "“We are such stuff as dreams are made on, and our little life is rounded with a sleep.”",
      "filename": "diag_mp_ballistic_glad_introSeq_10_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_10_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "“We few, we happy few.” Ah, the Bard. Sublime.",
      "filename": "diag_mp_ballistic_glad_introSeq_11_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_11_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "“We few, we happy few.” Hah, the Bard. Sublime.",
      "filename": "diag_mp_ballistic_glad_introSeq_11_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_11_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "“Beware, for I am fearless… and therefore powerful.”",
      "filename": "diag_mp_ballistic_glad_introSeq_12_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_12_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "“Beware, for I am fearless… and therefore powerful.”",
      "filename": "diag_mp_ballistic_glad_introSeq_12_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_12_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "I've made a deal and none shall keep me from its terms.",
      "filename": "diag_mp_ballistic_glad_introSeq_13_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_13_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "I've made a deal and none shall keep me from its terms.",
      "filename": "diag_mp_ballistic_glad_introSeq_13_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_13_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Do you know what it is to be humbled? Then perhaps… a lesson.",
      "filename": "diag_mp_ballistic_glad_introSeq_14_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_14_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Do you know what it is to be humbled? Then perhaps… a lesson.",
      "filename": "diag_mp_ballistic_glad_introSeq_14_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_14_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Anyone for a mid-afternoon nightcap?",
      "filename": "diag_mp_ballistic_glad_introSeq_15_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_15_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Anyone for a mid-afternoon nightcap?",
      "filename": "diag_mp_ballistic_glad_introSeq_15_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_15_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "When you’re young life is potential. When you're old, life is history.",
      "filename": "diag_mp_ballistic_glad_introSeq_16_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_16_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "When you’re young life is potential. When you're old, life is history.",
      "filename": "diag_mp_ballistic_glad_introSeq_16_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_16_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "I have a very particular set of skills. Unfortunately for you.",
      "filename": "diag_mp_ballistic_glad_introSeq_17_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_17_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "I have a very particular set of skills. Unfortunately for you.",
      "filename": "diag_mp_ballistic_glad_introSeq_17_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_17_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "You really wish to fight the Ballistic? You poor uneducated berk.",
      "filename": "diag_mp_ballistic_glad_introSeq_18_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_18_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "You really wish to fight the Ballistic? You poor uneducated berk.",
      "filename": "diag_mp_ballistic_glad_introSeq_18_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_18_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "I suppose you’d say I’m a ne’er do well; one who does well... never.",
      "filename": "diag_mp_ballistic_glad_introSeq_19_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_19_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "I suppose you’d say I’m a ne’er do well; one who does well... never.",
      "filename": "diag_mp_ballistic_glad_introSeq_19_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_19_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Beware love. Love is a tomb.",
      "filename": "diag_mp_ballistic_glad_introSeq_20_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_20_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Beware love. Love is a tomb.",
      "filename": "diag_mp_ballistic_glad_introSeq_20_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_20_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "One feels most alive when in motion. And - I’ll confess - under heavy fire.",
      "filename": "diag_mp_ballistic_glad_introSeq_21_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_21_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "One feels most alive when in motion. And - I’ll confess - under heavy fire.",
      "filename": "diag_mp_ballistic_glad_introSeq_21_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_21_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Be glad you didn’t meet me in my youth. That man would’ve enjoyed breaking you.",
      "filename": "diag_mp_ballistic_glad_introSeq_22_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_22_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Be glad you didn’t meet me in my youth. That man would’ve enjoyed breaking you.",
      "filename": "diag_mp_ballistic_glad_introSeq_22_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_22_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Be glad you didn’t meet me in my youth. That man would’ve enjoyed breaking you… slightly more than I will.",
      "filename": "diag_mp_ballistic_glad_introSeq_23_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_23_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Be glad you didn’t meet me in my youth. That man would’ve enjoyed breaking you slightly more than I will.",
      "filename": "diag_mp_ballistic_glad_introSeq_23_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_23_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "I suppose you'd say I condescend, professionally.",
      "filename": "diag_mp_ballistic_glad_introSeq_24_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_24_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "I suppose you'd say I condescend, professionally.",
      "filename": "diag_mp_ballistic_glad_introSeq_24_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_24_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Using multiple magazines to quell my foes is unnecessary… though it is thrilling.",
      "filename": "diag_mp_ballistic_glad_introSeq_25_01_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_25_01_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Prematch / Introductions / Generic Intros / Intro Seq",
      "text": "Using multiple magazines to quell my foes is unnecessary… though it is thrilling.",
      "filename": "diag_mp_ballistic_glad_introSeq_25_02_qw_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_glad_introSeq_25_02_qw_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Bamboozle",
      "text": "Bamboozled. Perhaps some critical thinking next time?",
      "filename": "diag_mp_ballistic_bc_copycatBamboozle_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatBamboozle_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Bamboozle",
      "text": "Bamboozled. Perhaps some critical thinking next time?",
      "filename": "diag_mp_ballistic_bc_copycatBamboozle_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatBamboozle_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Bamboozle",
      "text": "Hah, bamboozled.",
      "filename": "diag_mp_ballistic_bc_copycatBamboozle_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatBamboozle_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Bamboozle",
      "text": "Hah, bamboozled.",
      "filename": "diag_mp_ballistic_bc_copycatBamboozle_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatBamboozle_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Bamboozle",
      "text": "Bamboozled. Fools love deception.",
      "filename": "diag_mp_ballistic_bc_copycatBamboozle_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatBamboozle_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Bamboozle",
      "text": "Bamboozled. Fools love deception.",
      "filename": "diag_mp_ballistic_bc_copycatBamboozle_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatBamboozle_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Bamboozle",
      "text": "You've been bamboozled--a glorious subterfuge.",
      "filename": "diag_mp_ballistic_bc_copycatBamboozle_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatBamboozle_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Bamboozle",
      "text": "You've been bamboozled--ooh a glorious subterfuge.",
      "filename": "diag_mp_ballistic_bc_copycatBamboozle_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatBamboozle_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Kit",
      "text": "Using a Copycat ability. Plagiarism at its finest.",
      "filename": "diag_mp_ballistic_bc_copycatKit_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatKit_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Kit",
      "text": "Using a Copycat ability. Plagiarism at its finest.",
      "filename": "diag_mp_ballistic_bc_copycatKit_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatKit_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Kit",
      "text": "Firing a Copycat ability. Let me show you how it's done.",
      "filename": "diag_mp_ballistic_bc_copycatKit_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatKit_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Kit",
      "text": "Firing a Copycat ability. Let me show you how it's done.",
      "filename": "diag_mp_ballistic_bc_copycatKit_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatKit_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Kit",
      "text": "Using a Copycat ability.",
      "filename": "diag_mp_ballistic_bc_copycatKit_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatKit_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Kit",
      "text": "Using a Copycat ability.",
      "filename": "diag_mp_ballistic_bc_copycatKit_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatKit_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Kit",
      "text": "Let's try a Copycat ability.",
      "filename": "diag_mp_ballistic_bc_copycatKit_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatKit_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Kit",
      "text": "Let's try a Copycat ability.",
      "filename": "diag_mp_ballistic_bc_copycatKit_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatKit_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Kit",
      "text": "Copycatting Caustic. A gas by any other name would smell as deadly.",
      "filename": "diag_mp_ballistic_bc_copycatKit_CausticUlt_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatKit_CausticUlt_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Special Items / Copycat Kits / Copycat Kit",
      "text": "Copycatting Caustic. A gas by any other name would smell as deadly.",
      "filename": "diag_mp_ballistic_bc_copycatKit_CausticUlt_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_copycatKit_CausticUlt_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Beacon Deploy",
      "text": "I’m activating a Respawn Beacon. Help is on the way.",
      "filename": "diag_mp_ballistic_bc_respawnBeaconDeploy_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnBeaconDeploy_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Beacon Deploy",
      "text": "I’m activating a Respawn Beacon. Help is on the way.",
      "filename": "diag_mp_ballistic_bc_respawnBeaconDeploy_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnBeaconDeploy_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Beacon Deploy",
      "text": "Deploying a Respawn Beacon.",
      "filename": "diag_mp_ballistic_bc_respawnBeaconDeploy_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnBeaconDeploy_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Beacon Deploy",
      "text": "Deploying a Respawn Beacon.",
      "filename": "diag_mp_ballistic_bc_respawnBeaconDeploy_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnBeaconDeploy_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Beacon Deploy",
      "text": "Deploying a Respawn Beacon. Hmm… I’ll have to get one of these for the drawing room…",
      "filename": "diag_mp_ballistic_bc_respawnBeaconDeploy_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnBeaconDeploy_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Beacon Deploy",
      "text": "Deploying a Respawn Beacon. Hmm… I’ll have to get one of these for the drawing room…",
      "filename": "diag_mp_ballistic_bc_respawnBeaconDeploy_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnBeaconDeploy_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Last Strike",
      "text": "Our strikes are gone, companions. Let us try a new approach: Win.",
      "filename": "diag_mp_ballistic_bc_respawnLastStrike_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnLastStrike_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Last Strike",
      "text": "Our strikes are gone, companions. Let us try a new approach: Win.",
      "filename": "diag_mp_ballistic_bc_respawnLastStrike_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnLastStrike_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Last Strike",
      "text": "We've spent our strikes, allies. All that remains now... is our will.",
      "filename": "diag_mp_ballistic_bc_respawnLastStrike_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnLastStrike_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Last Strike",
      "text": "We've spent our strikes, allies. All that remains now... is our will.",
      "filename": "diag_mp_ballistic_bc_respawnLastStrike_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnLastStrike_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Teammate",
      "text": "Cover me, will you? We have an ally to respawn.",
      "filename": "diag_mp_ballistic_bc_respawnTeammate_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnTeammate_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Teammate",
      "text": "Cover me, will you? We have an ally to respawn.",
      "filename": "diag_mp_ballistic_bc_respawnTeammate_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnTeammate_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Teammate",
      "text": "I'm respawning our teammate. Do mind my back, won't you?",
      "filename": "diag_mp_ballistic_bc_respawnTeammate_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnTeammate_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Teammate",
      "text": "I'm respawning our teammate. Do mind my back, won't you?",
      "filename": "diag_mp_ballistic_bc_respawnTeammate_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnTeammate_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Teammate",
      "text": "Respawning you. You're lucky the years have made me kinder.",
      "filename": "diag_mp_ballistic_bc_respawnTeammate_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnTeammate_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Teammate",
      "text": "Respawning you. You're lucky the years have made me kinder.",
      "filename": "diag_mp_ballistic_bc_respawnTeammate_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnTeammate_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Teammate",
      "text": "I've got a respawn for you. Tragically, I don't have a tipple to offer.",
      "filename": "diag_mp_ballistic_bc_respawnTeammate_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnTeammate_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Respawn Teammate",
      "text": "I've got a respawn for you. Ah tragically, I don't have a tipple to offer.",
      "filename": "diag_mp_ballistic_bc_respawnTeammate_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_respawnTeammate_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Reviving Self Callout",
      "text": "I'm reviving myself, won't take long.",
      "filename": "diag_mp_ballistic_bc_revivingSelfCallout_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revivingSelfCallout_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Reviving Self Callout",
      "text": "I'm reviving myself, won't take long.",
      "filename": "diag_mp_ballistic_bc_revivingSelfCallout_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revivingSelfCallout_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Reviving Self Callout",
      "text": "Reviving myself. On your feet, August.",
      "filename": "diag_mp_ballistic_bc_revivingSelfCallout_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revivingSelfCallout_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Reviving Self Callout",
      "text": "Reviving myself. On your feet, August.",
      "filename": "diag_mp_ballistic_bc_revivingSelfCallout_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_revivingSelfCallout_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Self Revive Reminder",
      "text": "I could use my Self-Revive, couldn't I?",
      "filename": "diag_mp_ballistic_bc_selfReviveReminder_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_selfReviveReminder_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Self Revive Reminder",
      "text": "I could use my Self-Revive, couldn't I?",
      "filename": "diag_mp_ballistic_bc_selfReviveReminder_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_selfReviveReminder_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Self Revive Reminder",
      "text": "I should use my Self-Revive. No more stiff upper lip.",
      "filename": "diag_mp_ballistic_bc_selfReviveReminder_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_selfReviveReminder_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Reviving & Respawning / Self Revive Reminder",
      "text": "I should use my Self-Revive. No more stiff upper lip.",
      "filename": "diag_mp_ballistic_bc_selfReviveReminder_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_selfReviveReminder_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Survivors / No Squaddies Left",
      "text": "It appears I'm the last of our Squad. A bit of extra caution may be in order.",
      "filename": "diag_mp_ballistic_bc_noSquaddiesLeft_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_noSquaddiesLeft_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Survivors / No Squaddies Left",
      "text": "It appears I'm the last of our Squad. A bit of extra caution may be in order.",
      "filename": "diag_mp_ballistic_bc_noSquaddiesLeft_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_noSquaddiesLeft_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Survivors / No Squaddies Left",
      "text": "I'd best be wary as the last of my Squad. Could be quite a challenge.",
      "filename": "diag_mp_ballistic_bc_noSquaddiesLeft_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_noSquaddiesLeft_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Squad / Survivors / No Squaddies Left",
      "text": "I'd best be wary as the last of my Squad. Could be quite a challenge.",
      "filename": "diag_mp_ballistic_bc_noSquaddiesLeft_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_noSquaddiesLeft_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "System Events & Messages / General System / Ctrl Lockout Begin Disadvantage",
      "text": "We need a zone post haste. I will not lose.",
      "filename": "diag_mp_ballistic_bc_ctrlLockoutBeginDisadvantage_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlLockoutBeginDisadvantage_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "System Events & Messages / General System / Ctrl Lockout Begin Disadvantage",
      "text": "We need a zone post haste. I will not lose.",
      "filename": "diag_mp_ballistic_bc_ctrlLockoutBeginDisadvantage_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlLockoutBeginDisadvantage_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "System Events & Messages / General System / Ctrl Lockout Begin Disadvantage",
      "text": "Capture a zone, now… or this game’s over.",
      "filename": "diag_mp_ballistic_bc_ctrlLockoutBeginDisadvantage_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlLockoutBeginDisadvantage_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "System Events & Messages / General System / Ctrl Lockout Begin Disadvantage",
      "text": "Capture a zone, now… or this game’s over.",
      "filename": "diag_mp_ballistic_bc_ctrlLockoutBeginDisadvantage_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_ctrlLockoutBeginDisadvantage_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "In the vehicle, companions - we ride in style.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "In the vehicle, companions - we ride in style.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "In the vehicle, companions - we ride in style.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "In the vehicle, companions - we ride in style.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_01_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_01_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "In the vehicle, companions - we ride in style.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_01_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_01_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "In the vehicle, companions - we ride in style.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_01_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_01_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Get in the vehicle. Chop chop.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Chop chop. Get in the vehicle.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Chop chop. Get in the vehicle.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Get in the vehicle. Chop chop.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_02_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_02_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Chop chop. Get in the vehicle.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_02_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_02_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Get in the vehicle. Chop chop.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_02_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_02_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Board the Trident. Do I look like someone who waits?",
      "filename": "diag_mp_ballistic_bc_tridentEnter_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Board the Trident. Do I look like someone who waits?",
      "filename": "diag_mp_ballistic_bc_tridentEnter_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Board the Trident. Do I look like someone who waits?",
      "filename": "diag_mp_ballistic_bc_tridentEnter_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Board the Trident. Do I look like someone who waits?",
      "filename": "diag_mp_ballistic_bc_tridentEnter_03_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_03_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Board the Trident. Do I look like someone who waits?",
      "filename": "diag_mp_ballistic_bc_tridentEnter_03_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_03_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Board the Trident. Do I look like someone who waits?",
      "filename": "diag_mp_ballistic_bc_tridentEnter_03_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_03_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Mount the Trident in a swift and orderly fashion, if you would.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "If you would, mount the Trident in a swift and orderly fashion.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Mount the Trident in a swift and orderly fashion, if you would.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Mount the Trident in a swift and orderly fashion, if you would.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_04_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_04_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Mount the Trident in a swift and orderly fashion, if you would.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_04_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_04_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Mount the Trident in a swift and orderly fashion, if you would.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_04_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_04_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Make a beeline for that Trident.",
      "filename": "diag_mp_ballistic_ping_tridentEnter_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnter_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Make a beeline for that Trident.",
      "filename": "diag_mp_ballistic_ping_tridentEnter_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnter_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Board that Trident.",
      "filename": "diag_mp_ballistic_ping_tridentEnter_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnter_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Board that Trident.",
      "filename": "diag_mp_ballistic_ping_tridentEnter_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnter_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Get on the Trident.",
      "filename": "diag_mp_ballistic_ping_tridentEnter_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnter_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter",
      "text": "Get on the Trident.",
      "filename": "diag_mp_ballistic_ping_tridentEnter_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnter_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Calm)",
      "text": "Get on this Trident. The team that stays together, slays together.",
      "filename": "diag_mp_ballistic_ping_tridentEnter_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnter_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Calm)",
      "text": "Get on this Trident. The team that stays together, slays together.",
      "filename": "diag_mp_ballistic_ping_tridentEnter_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnter_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Solo)",
      "text": "Haha, a chance to finally play some AM radio…",
      "filename": "diag_mp_ballistic_bc_tridentEnter_solo_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_solo_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Solo)",
      "text": "Hah, a chance to finally play some AM radio…",
      "filename": "diag_mp_ballistic_bc_tridentEnter_solo_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_solo_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Solo)",
      "text": "Ah, a chance to finally play some AM radio…",
      "filename": "diag_mp_ballistic_bc_tridentEnter_solo_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_solo_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Solo)",
      "text": "Ah, a chance to finally play some AM radio…",
      "filename": "diag_mp_ballistic_bc_tridentEnter_solo_01_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_solo_01_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Solo)",
      "text": "Ah, a chance to finally play some AM radio…",
      "filename": "diag_mp_ballistic_bc_tridentEnter_solo_01_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_solo_01_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Solo)",
      "text": "Ah, a chance to finally play some AM radio…",
      "filename": "diag_mp_ballistic_bc_tridentEnter_solo_01_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_solo_01_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Solo)",
      "text": "Oh thank the Lord, a chance to rest my knees.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_solo_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_solo_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Solo)",
      "text": "Oh thank the Lord, a chance to rest my knees.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_solo_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_solo_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Solo)",
      "text": "Oh thank you, a chance to rest my knees.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_solo_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_solo_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Solo)",
      "text": "Oh thank the Lord, a chance to rest my knees.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_solo_02_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_solo_02_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Solo)",
      "text": "Oh thank the Lord, a chance to rest my knees.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_solo_02_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_solo_02_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Enter (Solo)",
      "text": "Oh thank the Lord, a chance to rest my knees.",
      "filename": "diag_mp_ballistic_bc_tridentEnter_solo_02_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentEnter_solo_02_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "You have your license? Fascinating.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "You have your license? Fascinating.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "You have your license? Fascinating.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "You have your license? Fascinating.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_01_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_01_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "You have your license? Fascinating.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_01_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_01_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "You have your license? Fascinating.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_01_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_01_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Trident, eh? Do they come with a short range wireless?",
      "filename": "diag_mp_ballistic_bc_tridentJoin_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Trident? Do they come with a short range wireless?",
      "filename": "diag_mp_ballistic_bc_tridentJoin_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Trident, eh? Do they come with a short range wireless?",
      "filename": "diag_mp_ballistic_bc_tridentJoin_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Trident, eh? Do they come with short range wireless?",
      "filename": "diag_mp_ballistic_bc_tridentJoin_02_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_02_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Trident, eh? Do they come with short range wireless?",
      "filename": "diag_mp_ballistic_bc_tridentJoin_02_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_02_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Trident, eh? Do they come with short range wireless?",
      "filename": "diag_mp_ballistic_bc_tridentJoin_02_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_02_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Hmm. The Trident; sleek, classic… Just like me.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Hmm. The Trident; sleek, classic… Think I’ll buy four.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Hmm. The Trident; sleek, classic… Think I’ll buy four.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Hmm. The Trident; sleek, classic… Think I’ll buy four.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_03_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_03_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Hmm. The Trident; sleek, classic… Just like me.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_03_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_03_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Hmm. The Trident; sleek, classic… Think I’ll buy four.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_03_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_03_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Perhaps it’s best a professional join you.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Perhaps it’s best a professional join you.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Perhaps it’s best a professional join you.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Perhaps it’s best a professional join you.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_04_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_04_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Perhaps it’s best a professional join you.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_04_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_04_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Entry / Trident Join",
      "text": "Perhaps it’s best a professional join you.",
      "filename": "diag_mp_ballistic_bc_tridentJoin_04_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentJoin_04_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "I’m proceeding on foot.",
      "filename": "diag_mp_ballistic_bc_tridentExit_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "I’m proceeding on foot.",
      "filename": "diag_mp_ballistic_bc_tridentExit_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "I’m proceeding on foot.",
      "filename": "diag_mp_ballistic_bc_tridentExit_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "I’m proceeding on foot.",
      "filename": "diag_mp_ballistic_bc_tridentExit_01_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_01_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "I’m proceeding on foot.",
      "filename": "diag_mp_ballistic_bc_tridentExit_01_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_01_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "I’m proceeding on foot.",
      "filename": "diag_mp_ballistic_bc_tridentExit_01_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_01_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "Time to stretch the old legs – continuing on foot.",
      "filename": "diag_mp_ballistic_bc_tridentExit_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "Time to stretch the old legs – continuing on foot.",
      "filename": "diag_mp_ballistic_bc_tridentExit_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "Time to stretch the old legs – continuing on foot.",
      "filename": "diag_mp_ballistic_bc_tridentExit_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "Time to stretch the old legs – continuing on foot.",
      "filename": "diag_mp_ballistic_bc_tridentExit_02_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_02_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "Time to stretch the old legs – continuing on foot.",
      "filename": "diag_mp_ballistic_bc_tridentExit_02_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_02_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "Time to stretch the old legs – continuing on foot.",
      "filename": "diag_mp_ballistic_bc_tridentExit_02_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_02_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "While it’s been a pleasure riding with you… best I do this my way.",
      "filename": "diag_mp_ballistic_bc_tridentExit_03_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_03_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "While it’s been a pleasure riding with you… best I do this my way.",
      "filename": "diag_mp_ballistic_bc_tridentExit_03_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_03_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "While it’s been a pleasure riding with you… best I do this my way.",
      "filename": "diag_mp_ballistic_bc_tridentExit_03_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_03_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "While it’s been a pleasure riding with you… best I do this my way.",
      "filename": "diag_mp_ballistic_bc_tridentExit_03_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_03_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "Going on foot. Honestly, when was the last time someone cleaned that Trident?",
      "filename": "diag_mp_ballistic_bc_tridentExit_04_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_04_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "Going on foot. Honestly, when was the last time someone cleaned that Trident?",
      "filename": "diag_mp_ballistic_bc_tridentExit_04_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_04_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "Going on foot. Honestly, when was the last time someone cleaned that Trident?",
      "filename": "diag_mp_ballistic_bc_tridentExit_04_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_04_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "Going on foot. Honestly, when was the last time someone cleaned that Trident?",
      "filename": "diag_mp_ballistic_bc_tridentExit_04_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_04_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "Going on foot. Honestly, when was the last time someone cleaned that Trident?",
      "filename": "diag_mp_ballistic_bc_tridentExit_04_05_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_04_05_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Exit / Trident Exit",
      "text": "Going on foot. Honestly, when was the last time someone cleaned that Trident?",
      "filename": "diag_mp_ballistic_bc_tridentExit_04_06_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentExit_04_06_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident",
      "text": "Spotted a Trident over there.",
      "filename": "diag_mp_ballistic_ping_trident_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trident_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident",
      "text": "Spotted a Trident over there.",
      "filename": "diag_mp_ballistic_ping_trident_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trident_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident",
      "text": "Trident here.",
      "filename": "diag_mp_ballistic_ping_trident_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trident_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident",
      "text": "Trident here.",
      "filename": "diag_mp_ballistic_ping_trident_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trident_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident",
      "text": "Trident there.",
      "filename": "diag_mp_ballistic_ping_trident_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trident_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident",
      "text": "Trident there.",
      "filename": "diag_mp_ballistic_ping_trident_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trident_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident",
      "text": "Trident here.",
      "filename": "diag_mp_ballistic_ping_trident_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trident_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident",
      "text": "Trident here.",
      "filename": "diag_mp_ballistic_ping_trident_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_trident_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Damaged",
      "text": "A few more well placed hits and that Trident may explode.",
      "filename": "diag_mp_ballistic_ping_tridentDamaged_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentDamaged_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Damaged",
      "text": "A few more well placed hits and that Trident may explode.",
      "filename": "diag_mp_ballistic_ping_tridentDamaged_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentDamaged_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Damaged",
      "text": "I dare say this Trident can't take any more damage.",
      "filename": "diag_mp_ballistic_ping_tridentDamaged_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentDamaged_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Damaged",
      "text": "I dare say this Trident can't take any more damage.",
      "filename": "diag_mp_ballistic_ping_tridentDamaged_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentDamaged_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Damaged",
      "text": "Careful--that dodgy Trident could explode.",
      "filename": "diag_mp_ballistic_ping_tridentDamaged_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentDamaged_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Damaged",
      "text": "Careful--that dodgy Trident could explode.",
      "filename": "diag_mp_ballistic_ping_tridentDamaged_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentDamaged_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Damaged",
      "text": "This Trident's damaged and might explode.",
      "filename": "diag_mp_ballistic_ping_tridentDamaged_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentDamaged_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Damaged",
      "text": "This Trident's damaged and might explode.",
      "filename": "diag_mp_ballistic_ping_tridentDamaged_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentDamaged_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Enemy",
      "text": "There's an enemy Trident there.",
      "filename": "diag_mp_ballistic_ping_tridentEnemy_calmFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnemy_calmFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Enemy",
      "text": "There's an enemy Trident there.",
      "filename": "diag_mp_ballistic_ping_tridentEnemy_calmFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnemy_calmFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Enemy",
      "text": "Enemy Trident there. I always loved a moving target…",
      "filename": "diag_mp_ballistic_ping_tridentEnemy_calmFar_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnemy_calmFar_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Enemy",
      "text": "Enemy Trident there. I always loved a moving target…",
      "filename": "diag_mp_ballistic_ping_tridentEnemy_calmFar_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnemy_calmFar_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Enemy",
      "text": "I’ve spotted hooligans in a Trident here.",
      "filename": "diag_mp_ballistic_ping_tridentEnemy_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnemy_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Enemy",
      "text": "I’ve spotted hooligans in a Trident here.",
      "filename": "diag_mp_ballistic_ping_tridentEnemy_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnemy_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Enemy",
      "text": "I’ve spotted hooligans in a Trident here. Let’s check their driver's licenses.",
      "filename": "diag_mp_ballistic_ping_tridentEnemy_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnemy_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Enemy",
      "text": "I’ve spotted hooligans in a Trident here. Let’s check their driver's licenses.",
      "filename": "diag_mp_ballistic_ping_tridentEnemy_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnemy_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Enemy",
      "text": "Quarry in a Trident, there.",
      "filename": "diag_mp_ballistic_ping_tridentEnemy_urgentFar_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnemy_urgentFar_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Enemy",
      "text": "Quarry in a Trident, there.",
      "filename": "diag_mp_ballistic_ping_tridentEnemy_urgentFar_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnemy_urgentFar_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Enemy",
      "text": "Hooligan going for a ride here.",
      "filename": "diag_mp_ballistic_ping_tridentEnemy_urgent_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnemy_urgent_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Enemy",
      "text": "Hooligan going for a ride here.",
      "filename": "diag_mp_ballistic_ping_tridentEnemy_urgent_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentEnemy_urgent_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Hurry",
      "text": "Mount the Trident. Now.",
      "filename": "diag_mp_ballistic_ping_tridentHurry_calm_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentHurry_calm_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Hurry",
      "text": "Mount the Trident. Now.",
      "filename": "diag_mp_ballistic_ping_tridentHurry_calm_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentHurry_calm_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Hurry",
      "text": "Oh for the love of---get in the Trident.",
      "filename": "diag_mp_ballistic_ping_tridentHurry_calm_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentHurry_calm_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Pings / Trident Hurry",
      "text": "Oh for the love of---get in the Trident.",
      "filename": "diag_mp_ballistic_ping_tridentHurry_calm_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_ping_tridentHurry_calm_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Trident Damaged",
      "text": "Our Trident seems to be in rather rough shape.",
      "filename": "diag_mp_ballistic_bc_tridentDamaged_01_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentDamaged_01_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Trident Damaged",
      "text": "Our Trident seems to be in rather rough shape.",
      "filename": "diag_mp_ballistic_bc_tridentDamaged_01_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentDamaged_01_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Trident Damaged",
      "text": "Our Trident seems to be in rather rough shape.",
      "filename": "diag_mp_ballistic_bc_tridentDamaged_01_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentDamaged_01_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Trident Damaged",
      "text": "Our Trident seems to be in rather rough shape.",
      "filename": "diag_mp_ballistic_bc_tridentDamaged_01_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentDamaged_01_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Trident Damaged",
      "text": "Our Trident is nearly done for. They don't make them like they used to.",
      "filename": "diag_mp_ballistic_bc_tridentDamaged_02_01_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentDamaged_02_01_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Trident Damaged",
      "text": "Our Trident is nearly done for. They don't make them like they used to.",
      "filename": "diag_mp_ballistic_bc_tridentDamaged_02_02_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentDamaged_02_02_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Trident Damaged",
      "text": "Our Trident is nearly done for. They don't make them like they used to.",
      "filename": "diag_mp_ballistic_bc_tridentDamaged_02_03_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentDamaged_02_03_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    },
    {
      "with": "Self",
      "target": "self",
      "category": "Vehicles / Trident / Trident Damaged",
      "text": "Our Trident is nearly done for. They don't make them like they used to.",
      "filename": "diag_mp_ballistic_bc_tridentDamaged_02_04_1p.mp3",
      "source": "/voicelines/?voiceline=diag_mp_ballistic_bc_tridentDamaged_02_04_1p.mp3&version=apex-25358568",
      "section": "/characters/ballistic/#spoken-self"
    }
  ]
}
